EnegeticOcto Level 1 of the Dungeon (0, 0, D:1) 14 stones (6, 13, D:1) a stone (6, 18, D:1) 24 arrows (7, 7, D:1) a +0 short sword (7, 10, D:1) a stone (7, 11, D:1) a stone (7, 13, D:1) a stone (9, -4, D:1) a stone (9, -3, D:1) a stone (9, 0, D:1) a +0 robe Level 2 of the Dungeon (0, 0, D:2) a +0 whip (2, -1, D:2) a +0 club (9, -6, D:2) a +0 morningstar (9, -5, D:2) a +0 club (10, -4, D:2) a +0 club (10, 1, D:2) a stone (23, 15, D:2) a +0 spear (24, 0, D:2) a +0 club Level 3 of the Dungeon (0, 0, D:3) a +0 leather armour (8, -13, D:3) a +0 ring mail (14, -19, D:3) a +0 trident a +0 ring mail (15, -21, D:3) a +0 hand axe (15, -20, D:3) a +0 short sword a +0 whip a +0 chain mail a +0 hand axe (28, -18, D:3) a +0 dagger Level 4 of the Dungeon (0, 0, D:4) a +0 ring mail of magic resistance (13, 29, D:4) 27 arrows (16, 10, D:4) 12 bolts (25, 27, D:4) a cursed +0 ring mail (29, 13, D:4) a +0 leather armour (39, 29, D:4) a +0 hand axe 4 boomerangs a +0 dagger a +0 robe a +0 flail (41, 29, D:4) a +0 dagger a +0 hand axe (44, 31, D:4) a +0 club (45, -2, D:4) 21 stones Level 5 of the Dungeon (5, -10, D:5) a +0 spear (5, -9, D:5) a +0 spear a +0 scale mail a +0 kite shield (5, -8, D:5) a +0 spear (11, -9, D:5) 23 stones (12, -10, D:5) an adder corpse (skeletalised by now) (17, 27, D:5) a +0 whip 3 boomerangs of dispersal a +0 scale mail (18, 26, D:5) a +0 war axe a +0 hand axe a +0 leather armour (35, 38, D:5) a +0 giant club (44, 40, D:5) a +0 ring mail (45, 26, D:5) a +0 shortbow 27 arrows (45, 27, D:5) an arrow (45, 28, D:5) an arrow (54, 34, D:5) 20 stones (54, 35, D:5) a +0 short sword Level 6 of the Dungeon [Shop] Jiargh's Weapon Emporium a +0 whip (25 gold) a +0 falchion (30 gold) a +0 great sword (65 gold) a +2 vampiric spear (210 gold) the +5 flail "Glorpo" {antimagic, *Contam rC- Int+3 Dex+9} (551 gold) It reduces the magical energy of the wielder, and disrupts the spells and magical abilities of those hit. Natural abilities and divine invocations are not affected. It affects your intelligence (+3). It affects your dexterity (+9). It makes you vulnerable to cold. It causes magical contamination when unequipped. the +6 halberd of Becvuhum {venom, rF+ SInv Stlth-} (516 gold) It poisons the flesh of those it strikes. It protects you from fire. It lets you see invisible. It makes you less stealthy. a +4 giant spiked club (239 gold) 4 boomerangs (20 gold) a +0 arbalest (45 gold) 16 poisoned darts (64 gold) a +0 dagger (20 gold) a cursed -1 quarterstaff (1 gold) (0, 0, D:6) 20 stones (14, -16, D:6) a +0 dagger of draining a +0 robe (14, -12, D:6) 25 arrows (16, -15, D:6) a +0 morningstar a +0 plate armour an orc corpse (17, -15, D:6) a +0 dagger a +0 ring mail an orc corpse (24, -25, D:6) a +0 shortbow (28, 5, D:6) a +0 hand axe 3 boomerangs (28, 6, D:6) a cursed -1 club 2 silver boomerangs an orc corpse (29, 5, D:6) a +0 leather armour an orc corpse