EnegeticOcto Level 1 of the Dungeon (4, -13, D:1) a +0 robe (8, -24, D:1) 3 stones (11, -22, D:1) 23 stones (27, -23, D:1) a +0 dagger Level 2 of the Dungeon (0, 0, D:2) a +0 dagger (6, 5, D:2) 9 bolts (10, 24, D:2) a stone (12, -7, D:2) a +0 spear (12, 23, D:2) a stone (13, 23, D:2) a stone (14, 24, D:2) a stone (16, 24, D:2) a +0 club a +0 hunting sling 17 stones (22, -11, D:2) a +0 club (26, -4, D:2) a +0 dagger (34, 20, D:2) a ration (36, 21, D:2) a ration (44, -11, D:2) a +0 spear (44, -10, D:2) a +0 halberd (45, -10, D:2) a +0 halberd Level 3 of the Dungeon (0, 0, D:3) 2 poisoned darts (0, 1, D:3) 3 poisoned darts (1, 0, D:3) a +0 giant spiked club (13, -15, D:3) a +0 club (13, 2, D:3) a +0 short sword 3 boomerangs (14, -29, D:3) a +4 ring of dexterity (19, -7, D:3) a +0 war axe a +0 ring mail (20, -6, D:3) a +0 short sword (24, -3, D:3) 23 arrows (26, -20, D:3) a +0 whip (26, -18, D:3) a stone (27, -15, D:3) a stone (29, -39, D:3) Sif Muna's Catalogue of Confrontation Spells Type Level Known a - Magic Dart Conjuration 1 no (35, -19, D:3) a +0 short sword (35, -18, D:3) a +0 club 6 poisoned darts a +0 club a +0 club (36, -19, D:3) a +0 short sword (36, -18, D:3) a poisoned dart a stone (37, -19, D:3) a +0 dagger 3 stones (37, -18, D:3) a stone Level 4 of the Dungeon [Shop] Tuz Lyi's Armour Emporium a +4 chain mail of cold resistance (315 gold) a +0 cloak (45 gold) the cursed +0 chain mail of Amelioration {rC+} (155 gold) It protects you from cold. If you switch to wearing this armour, your AC will decrease by 2 (16 -> 14). It has a curse placed upon it. a +0 leather armour (20 gold) a +0 leather armour (20 gold) a +0 pair of boots of stealth (115 gold) a +0 crystal plate armour (800 gold) a +1 ring mail of fire resistance (160 gold) (0, 0, D:4) 13 sling bullets (11, 11, D:4) a +0 dire flail (13, 24, D:4) a +0 club (18, -21, D:4) 23 stones (32, -10, D:4) 18 stones (34, -2, D:4) 17 sling bullets (38, -6, D:4) a +0 falchion (39, -11, D:4) a stone (39, -10, D:4) a stone (39, -9, D:4) a stone (39, -6, D:4) a cursed -1 war axe a +0 leather armour a +0 club 16 stones (42, -2, D:4) an uncursed ring of wizardry (43, 2, D:4) an uncursed amulet of faith (43, 10, D:4) a cursed +0 chain mail (48, 8, D:4) a +0 club Level 5 of the Dungeon (0, 0, D:5) 7 stones (2, -29, D:5) a +2 whip of flaming a +0 robe (2, -6, D:5) 18 stones (4, 13, D:5) a +0 helmet (12, -26, D:5) a +0 dagger (14, -33, D:5) a +0 war axe a +0 club a cursed +0 leather armour (14, -31, D:5) a +0 club (20, 2, D:5) a +2 trident of holy wrath (24, 8, D:5) a +0 hand axe (26, -1, D:5) a +0 ring mail (29, -10, D:5) a +0 war axe (30, -10, D:5) a +0 ring mail a +0 club (33, -23, D:5) 17 arrows a +0 shortbow (34, -21, D:5) an arrow (39, 1, D:5) a +0 scale mail (42, -10, D:5) a +0 chain mail (55, -23, D:5) a +0 robe a +0 glaive (55, -19, D:5) a +0 robe (63, 12, D:5) 24 sling bullets Level 6 of the Dungeon (0, 0, D:6) a book of Minor Magic (4, 30, D:6) a +0 chain mail (24, 1, D:6) a +0 chain mail (26, 8, D:6) a +0 dagger a +0 robe (26, 9, D:6) a +0 chain mail a +0 flail (26, 10, D:6) a +0 club a +0 leather armour a +0 leather armour (27, 32, D:6) the +1 scale mail of Death's Door {rC+ MR+ MP+9} It protects you from cold. It affects your resistance to hostile enchantments. It affects your magic capacity (+9). If you switch to wearing this armour, your AC will decrease by 4 (16 -> 12). (30, 1, D:6) a +0 robe (30, 22, D:6) 13 bolts (32, 6, D:6) 17 stones (42, 41, D:6) a +0 robe (47, 23, D:6) a +0 mace a +0 leather armour (49, 18, D:6) a +0 leather armour (51, 2, D:6) a +0 falchion a +0 leather armour Level 7 of the Dungeon (0, 0, D:7) 16 bolts (1, 3, D:7) a +0 shortbow 16 arrows (10, 9, D:7) a +0 hand axe (13, -1, D:7) 19 stones (19, -6, D:7) a +0 robe (25, 11, D:7) a +0 leather armour (26, -35, D:7) 29 arrows (27, -25, D:7) a +0 flail (28, -21, D:7) 2 curare-tipped darts (32, -32, D:7) 18 stones (32, -5, D:7) 18 stones (35, -29, D:7) a +0 ring mail (37, -31, D:7) a +0 dagger a +0 robe (37, -30, D:7) a +0 short sword a +0 hand axe a +0 ring mail a +0 dagger a +0 robe Level 8 of the Dungeon (0, 0, D:8) 5 large rocks (14, -12, D:8) a scroll of noise (19, -47, D:8) a +0 leather armour (28, -28, D:8) a +0 trident (30, -46, D:8) a +0 whip (30, -15, D:8) a +0 short sword a +0 scale mail (31, -15, D:8) a +0 battleaxe a +0 chain mail (32, -15, D:8) a +0 short sword a +0 leather armour (36, -45, D:8) 5 boomerangs (38, -55, D:8) a wand of enslavement (10) (43, -37, D:8) 5 bolts Level 9 of the Dungeon [Shop] Rukisil's Armour Shop a +0 leather armour (30 gold) the +5 chain mail of the Unbroken {+Blink rF++ rN+++ Stlth-} (1209 gold) It greatly protects you from fire. It renders you almost immune to negative energy. It lets you blink. It makes you less stealthy. If you switch to wearing this armour, your AC will increase by 3 (16 -> 19). the +1 pair of boots of Duck's Teeth {*Drain Regen+ MP+9} (447 gold) It affects your magic capacity (+9). It increases your rate of regeneration. It causes draining when unequipped. If you switch to wearing this armour, your AC will increase by 1 (16 -> 17). a +1 chain mail of cold resistance (247 gold) a +2 ring mail of poison resistance (270 gold) a +0 scale mail (60 gold) a +0 robe (10 gold) a +2 ring mail of cold resistance (315 gold) a +0 leather armour (30 gold) a +0 ring mail (60 gold) a +0 leather armour (30 gold) a +0 scale mail (60 gold) a +0 scale mail (60 gold) (0, 0, D:9) a wand of random effects (16) (2, 12, D:9) 9 arrows (3, -3, D:9) a +0 robe a +0 dagger of venom (4, -4, D:9) a cursed +0 robe a +0 dagger (4, -3, D:9) a +0 hand axe a +0 chain mail a +0 dire flail (5, -3, D:9) a +0 robe (6, -3, D:9) a +0 robe a +2 dire flail a +0 robe a cursed +3 spear (7, -5, D:9) a +0 chain mail a cursed +0 falchion (8, -18, D:9) a +0 ring mail (12, 14, D:9) a +0 shortbow 28 arrows (13, -35, D:9) a book of Necromancy (13, 6, D:9) a +0 chain mail (17, 4, D:9) a stone (18, 5, D:9) a stone (20, -6, D:9) a +0 helmet (20, 7, D:9) 18 stones (22, -6, D:9) a +0 giant spiked club a +0 giant club (23, -27, D:9) a +0 flail (25, 9, D:9) a cursed +0 chain mail (26, 4, D:9) 9 stones (27, 1, D:9) a +0 dagger a +0 robe (27, 2, D:9) a +0 dagger a +0 robe (28, 6, D:9) a cursed -2 flail (29, -9, D:9) 13 arrows (30, -25, D:9) a +0 hand crossbow (32, -4, D:9) a +0 hand axe (32, 7, D:9) a +0 giant spiked club (37, 7, D:9) a +0 robe (41, -8, D:9) a +0 ring mail (47, 5, D:9) 24 arrows Level 10 of the Dungeon (6, -10, D:10) a +0 ring mail (7, 1, D:10) a +0 shortbow 17 arrows (7, 2, D:10) 6 bolts (10, -9, D:10) a cursed -2 quarterstaff (10, 0, D:10) an arrow (14, -12, D:10) a cursed +0 war axe a +0 robe (14, 1, D:10) a +0 robe (16, -13, D:10) a cursed +0 long sword a +0 robe (16, -12, D:10) a +1 war axe a +1 robe of magic resistance (18, -12, D:10) a +0 battleaxe a +0 robe (24, -10, D:10) a +3 ring of intelligence (26, -20, D:10) a +0 giant club a +0 giant club (26, -10, D:10) an uncursed ring of ice (31, -3, D:10) a +0 scale mail the Ecumenical Temple Level 1 of the Orcish Mines (0, 0, Orc:1) a warg skeleton (3, 2, Orc:1) 12 stones (3, 36, Orc:1) a +0 dagger (unseen) (4, 0, Orc:1) a large rock (4, 1, Orc:1) a large rock (4, 2, Orc:1) 11 stones (5, -1, Orc:1) 23 stones (5, 2, Orc:1) a large rock (6, 1, Orc:1) 24 stones (6, 3, Orc:1) 18 stones (7, 4, Orc:1) 9 stones (17, 19, Orc:1) a +0 dagger a +0 dagger a +0 robe (17, 20, Orc:1) a +4 flail of protection (18, 14, Orc:1) a cursed -2 giant club (18, 16, Orc:1) 2 large rocks (18, 18, Orc:1) a +0 mace a +0 chain mail (18, 20, Orc:1) a large rock (19, 17, Orc:1) a +0 troll leather armour (19, 18, Orc:1) a +0 hand axe a +0 plate armour a +0 long sword a +0 chain mail a +0 long sword a cursed -2 plate armour a +0 dire flail a +0 plate armour an orc skeleton an orc skeleton (20, 18, Orc:1) a +0 falchion a +0 leather armour a +0 giant club a +0 hand axe a +0 chain mail an orc skeleton an ogre skeleton a warg skeleton (21, 18, Orc:1) a +0 dagger a +0 robe (26, 23, Orc:1) a +0 giant club an ogre skeleton