Dungeon Crawl Stone Soup version 0.25-a0-189-gf71692caf1 (webtiles) character file. Game seed: 15542492406863491999, levelgen mode: classic 9 EnegeticOcto the Skirmisher (level 2, 18/18 HPs) Began as a Deep Elf Fighter on Nov 29, 2019. Quit the game on level 1 of the Dungeon. The game lasted 00:00:11 (269 turns). EnegeticOcto the Skirmisher (Deep Elf Fighter) Turns: 269, Time: 00:00:11 Health: 18/18 AC: 6 Str: 13 XL: 2 Next: 3% Magic: 4/4 EV: 6 Int: 12 God: Gold: 25 SH: 8 Dex: 14 Spells: 1/1 levels left rFire . . . SeeInvis . a - +0 war axe rCold . . . Gourm . c - +0 shield rNeg . . . Faith . b - +0 scale mail rPois . Spirit . (no helmet) rElec . Reflect . (no cloak) rCorr . Harm . (no gloves) MR ..... (no boots) Stlth .......... (no amulet) HPRegen 0.06/turn (no ring) MPRegen 0.09/turn (no ring) @: no status effects A: no striking features a: no special abilities You were on level 1 of the Dungeon. You were not hungry. You visited 1 branch of the dungeon, and saw 1 of its levels. You collected 25 gold pieces. Inventory: Hand Weapons a - a +0 war axe (weapon) Armour b - a +0 scale mail (worn) c - a +0 shield (worn) Scrolls f - a scroll of enchant weapon {unknown} Potions d - a potion of might {@q3} Comestibles e - 2 rations Skills: + Level 2.5 Fighting * Level 1.8 Axes + Level 2.5 Armour + Level 0.5 Dodging + Level 2.5 Shields You had one spell level left. You didn't know any spells. Your spell library was empty. Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Message History e - a ration Welcome, EnegeticOcto the Deep Elf Fighter. Will you prevail where others failed? Will you find the Orb of Zot? Press ? for a list of commands and other information. Found an escape hatch in the floor. Found a staircase leading out of the dungeon. You open the door. There is an open door here. You now have 17 gold pieces. f - a scroll labeled UCLEHE MONEHITS e - 2 rations (gained 1) You open the large door. A jackal comes into view. The jackal barks! You hear a bark! A jackal comes into view. x2 Found 21 arrows and a dagger. There is a large open door here. There are monsters nearby! There are monsters nearby! A jackal comes into view. The jackal barks! x2 You hit the jackal but do no damage. You hit the jackal. The jackal bites you. The jackal bites you but does no damage. x2 The jackal barely misses you. You hit the jackal. You kill the jackal! You hit the jackal. x2 You kill the jackal! You block the jackal's attack. The jackal bites you. You block the jackal's attack. You closely miss the jackal. The jackal is lightly wounded. You barely miss the jackal. You block the jackal's attack. The jackal bites you but does no damage. The jackal bites you. The jackal bites you but does no damage. You completely miss the jackal. The jackal is lightly wounded. You closely miss the jackal. The jackal bites you but does no damage. x2 You block the jackal's attack. The jackal bites you but does no damage. x3 You closely miss the jackal. The jackal is lightly wounded. You hit the jackal but do no damage. The jackal bites you. x2 The jackal bites you but does no damage. You block the jackal's attack. You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You slash the jackal! You kill the jackal! You slash the jackal! You kill the jackal! Things that are here: a dagger; a jackal corpse HP restored. Found a runed dagger. You now have 25 gold pieces (gained 8). A goblin comes into view. It is wielding a +0 dagger. The goblin shouts! You hear an angry hiss. Sorry, you're not good enough to have a special ability. Firing (i - inventory) No suitable missiles. Press: ? - help, Shift-Dir - straight line A runed dagger. Okay, then. A leopard gecko comes into view. The leopard gecko hisses angrily. You block the goblin's attack. Found a stone staircase leading down. You hit the goblin. You kill the goblin! The leopard gecko barely misses you. You closely miss the leopard gecko. You block the leopard gecko's attack. x2 Your shield and scale mail prevent you from hitting the leopard gecko. The leopard gecko barely misses you. The leopard gecko bites you but does no damage. You closely miss the leopard gecko. You block the leopard gecko's attack. The leopard gecko bites you but does no damage. You slash the leopard gecko! You kill the leopard gecko! You have reached level 2! Are you sure you want to abandon this character and quit the game? (Confirm with "yes".) Okay, then. Are you sure you want to abandon this character and quit the game? (Confirm with "yes".) ## >. #. . #.##. #... #... #..# ##++## #.)###....## #.@##......# #).##.8....## #..#........# #..#.8......# #..#...##...# #..#..####..# #..+..+><'..+ #..#..####..# #..#...##...# There were no monsters in sight! Vanquished Creatures A leopard gecko (D:1) A goblin (D:1) 4 jackals (D:1) 6 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | EnegeticOcto the Deep Elf Fighter began the quest for the | Orb. 0 | D:1 | Reached XP level 1. HP: 13/13 MP: 3/3 268 | D:1 | Reached XP level 2. HP: 18/18 MP: 4/4 269 | D:1 | Quit the game Levels and vault maps discovered: D:1: dpeg_arrival_refuge, layout_basic Action || total -------------------------++------- Melee: War axe || 11 Armor: Scale mail || 12 Dodge: Dodged || 3 Block: Shield || 9 Table legend: A = Non-vault XP B = Vault XP C = Vault XP percentage of total XP D = Non-vault monster count E = Vault monster count F = Vault count percentage of total count A B C D E F +---------+---------+-------+---------+---------+------- Total | 13 | 0 | 0.0 | 6 | 0 | 0.0 +---------+---------+-------+---------+---------+------- D:1 | 13 | 0 | 0.0 | 6 | 0 | 0.0 +---------+---------+-------+---------+---------+-------