EnegeticOcto Level 1 of the Dungeon (0, 0, D:1) a +0 short sword (1, 1, D:1) a stone a +0 whip (2, -2, D:1) a stone (9, 17, D:1) 15 gold pieces (unseen) (30, 0, D:1) a +0 dagger a +0 club Level 2 of the Dungeon (14, 6, D:2) a +2 dagger of draining (17, -4, D:2) a +0 flail a +0 scale mail a +0 club a +0 scale mail Level 3 of the Dungeon (0, 0, D:3) a +0 war axe (0, 5, D:3) a cursed -2 club (9, 13, D:3) a +0 dagger a +0 robe (9, 14, D:3) a +0 club (10, 13, D:3) 3 tomahawks of returning a +0 scale mail (10, 15, D:3) a +0 hand axe a +0 leather armour Level 4 of the Dungeon (2, 5, D:4) a +0 flail (9, 3, D:4) a +0 giant spiked club (10, 15, D:4) a +0 flail a +0 ring mail (10, 16, D:4) a cursed -1 leather armour a cursed -2 club a +0 club a +0 ring mail a +0 dagger (13, 14, D:4) a +0 short sword (16, 30, D:4) a +0 falchion (17, 25, D:4) a +0 whip (19, 23, D:4) a +0 dagger (28, 14, D:4) a +0 dagger a +0 leather armour (36, 5, D:4) a +0 giant spiked club Level 5 of the Dungeon (0, 0, D:5) a +0 long sword (5, 11, D:5) 26 sling bullets (7, -11, D:5) 8 arrows (25, 3, D:5) a +0 leather armour a +0 hand axe (26, 6, D:5) a wand of random effects (31) (26, 10, D:5) a +0 short sword (33, -10, D:5) a +0 buckler (34, 13, D:5) a +2 hand axe of chopping (40, -23, D:5) a +0 quarterstaff Level 6 of the Dungeon (2, -7, D:6) an uncursed amulet of harm (3, 17, D:6) 13 stones (4, -8, D:6) a +0 flail (5, -8, D:6) a +0 flail a +1 dagger of venom a +0 robe (6, -4, D:6) a +0 quarterstaff (6, -1, D:6) a +1 dire flail of protection a cursed -2 ring mail (7, -1, D:6) a +0 giant club (8, 20, D:6) a scroll of amnesia (11, -8, D:6) a cursed +0 ring mail (31, 6, D:6) a scroll of amnesia (42, 3, D:6) a +0 leather armour Level 7 of the Dungeon (0, 0, D:7) the +5 spear of Valour {freeze, *Drain rF+++ Str+9 Dex-2} It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It can also slow down cold-blooded creatures. It affects your strength (+9). It affects your dexterity (-2). It renders you almost immune to fire. It causes draining when unequipped. (10, 26, D:7) a +0 falchion (11, 30, D:7) a +0 leather armour (12, 31, D:7) a +0 long sword a +0 chain mail a +0 dagger (13, 30, D:7) a +0 giant club a +0 war axe a +0 leather armour (13, 31, D:7) a +0 war axe a +0 plate armour a cursed -3 club a +0 short sword (21, -3, D:7) a +0 trident a cursed +0 robe (22, -11, D:7) a +0 whip a +0 long sword a +0 plate armour (25, 10, D:7) 17 sling bullets (28, 9, D:7) a +0 giant spiked club (39, 31, D:7) a +0 ring mail (39, 32, D:7) a +0 dagger (41, -12, D:7) 19 stones (50, 5, D:7) a +0 giant club