EnegeticOcto the Dungeon (3, 2, D) a +5 triple sword (unseen) (3, 3, D) a +5 lajatang (3, 4, D) 1000 sling bullets (unseen) (4, 2, D) a +5 quick blade (unseen) (4, 3, D) a +5 giant spiked club (unseen) (4, 4, D) a +5 bardiche (unseen) (4, 5, D) a +5 executioner's axe (unseen) (4, 7, D) a +0 shield a +3 shield a +3 buckler (4, 8, D) a +5 crystal plate armour +5 shadow dragon scales +5 storm dragon scales +5 ice dragon scales +5 fire dragon scales a +5 plate armour (5, 8, D) a +0 scale mail (10, 1, D) a +0 flail the +6 Majin-Bo {vamp, Archmagi MP+6 Int+6} It inflicts no extra harm, but heals its wielder when it wounds a living foe. It affects your intelligence (+6). It affects your magic capacity (+6). the +9 heavy crossbow "Sniper" {velocity, Acc+∞ SInv} Any bolt fired from it inflicts extra damage. It lets you see invisible. the +15 Maxwell's patent armour {-Cast -Tele rElec MR+ rCorr} It insulates you from electricity. It affects your resistance to hostile enchantments. It prevents spellcasting. It prevents most forms of teleportation. It protects you from acid and corrosion. the cursed +14 obsidian axe {chop, +Fly SInv *Curse} It inflicts extra damage upon your enemies. It lets you see invisible. It lets you fly. It curses itself when equipped. It has a curse placed upon it. (10, 5, D) an uncursed ring of flight a +6 ring of intelligence a +6 ring of intelligence a +6 ring of dexterity a +6 ring of dexterity (10, 6, D) an uncursed staff of energy a crystal ball of energy (11, 1, D) the +7 great mace "Firestarter" {inner flame, rF++} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It greatly protects you from fire. the +6 shillelagh "Devastator" {shatter} the +11 plutonium sword {*Contam Stlth-} It causes magical contamination when unequipped. It makes you less stealthy. the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} It affects your AC (+3). It protects you from fire. It protects you from cold. It protects you from poison. the +9 sword of Zonguldrok {reap} If a monster killed with it leaves a corpse in good enough shape, the corpse will be animated as a zombie friendly to the killer. the cursed +13 scythe of Curses {drain, *Curse} A truly terrible weapon, it drains the life of those it strikes. It curses itself when equipped. It has a curse placed upon it. the +0 sword of Power the +7 mace of Variability {chaos} Each time it hits an enemy it has a different, random effect. the +7 Singing Sword the +7 longbow "Piercer" {penet, EV-2} Ammo fired by it will pass through the targets it hits, potentially hitting all targets in its path until it reaches maximum range. It affects your evasion (-2). (59, 22, D) an arrow the +10 scimitar of Valiance {vamp, *Corrode MR++ Str+4 Dex+4} It inflicts no extra harm, but heals its wielder when it wounds a living foe. It affects your strength (+4). It affects your dexterity (+4). It affects your resistance to hostile enchantments. It may corrode you when you take damage. a +0 leather armour a +0 long sword a +3 hand axe of chopping an elf corpse (skeletalised by now) an elf corpse (skeletalised by now) (59, 23, D) 2 arrows (60, 16, D) a +0 shortbow a +2 dagger of speed 9 arrows a +0 leather armour (60, 23, D) an arrow a +3 war axe of chopping a +0 scimitar a +0 buckler (61, 0, D) a book of Battle (61, 16, D) an uncursed staff of air (61, 19, D) an arrow (61, 23, D) an arrow (62, 1, D) a +2 halberd of holy wrath (62, 8, D) an uncursed staff of power (62, 9, D) a +2 robe of magic resistance (62, 16, D) a +4 blowgun (62, 17, D) an uncursed staff of power (62, 26, D) an uncursed ring of protection from fire (62, 27, D) a crystal ball of energy (63, 0, D) Lacenkot's Volume of Dislocation Spells Type Level a - Teleport Other Translocation 3 b - Passage of Golubria Translocation 4 c - Summon Forest Summoning/Translocation 5 d - Malign Gateway Summoning/Translocation 7 (63, 4, D) a +0 rapier a +0 robe (63, 8, D) a +3 plate armour of fire resistance (63, 16, D) a +0 long sword (63, 17, D) a +2 spear of piercing (63, 26, D) the Handbook of Excruciating Enhancements Spells Type Level a - Swiftness Charms/Air 2 b - Searing Ray Conjuration 2 c - Regeneration Charms/Necromancy 3 d - Excruciating Wounds Charms/Necromancy 5 e - Freezing Cloud Conjuration/Ice/Air 6 (63, 27, D) +1 ice dragon scales (64, 16, D) a book of Minor Magic (64, 26, D) an uncursed staff of earth (64, 27, D) a book of Party Tricks (65, 26, D) a +2 hand axe of flaming (66, 33, D) a +0 short sword (unseen) (67, 0, D) a crystal ball of energy (67, 32, D) a +0 long sword (unseen) (68, 0, D) a lightning rod (4/4) (69, 0, D) a book of Debilitation (70, 8, D) a +1 naga barding of flying (70, 9, D) the cursed -1 buckler of the Kettle-Drum {rElec Int+2} It affects your intelligence (+2). It insulates you from electricity. It has a curse placed upon it. (71, 8, D) a +3 morningstar of flaming (71, 16, D) a +3 war axe of chopping (71, 17, D) a +1 scale mail of fire resistance (71, 27, D) an uncursed staff of air (72, 9, D) a +4 shortbow of freezing (72, 16, D) an uncursed staff of summoning (72, 17, D) an uncursed amulet of rage (72, 26, D) a +1 mace of draining (72, 27, D) the +11 hunting sling "Iwuol" {freeze, rF+ MR+} It causes projectiles fired from it to freeze those they strike, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. They can also slow down cold-blooded creatures. It protects you from fire. It affects your resistance to hostile enchantments. (72, 32, D) a +5 blowgun (73, 1, D) a +1 hand axe of venom (73, 16, D) a +2 scimitar of venom (73, 17, D) a book of Annihilations (73, 26, D) the cursed +1 dagger of Yturchi {pierce, Dex+4} It inflicts extra damage upon your enemies. It affects your dexterity (+4). It has a curse placed upon it. (75, 1, D) 4 scrolls of blinking 3 potions of berserk rage 6 potions of haste a +6 ring of strength