EnegeticOcto the Dungeon (3, 2, D) a +5 triple sword a +5 great sword a +5 double sword a +5 demon blade (3, 3, D) a +5 lajatang (3, 4, D) 1000 sling bullets a +5 fustibalus a +5 hunting sling a +5 longbow 1000 arrows a +5 shortbow a +5 triple crossbow a +5 arbalest 1000 bolts a +5 hand crossbow (4, 2, D) a +5 quick blade a +5 rapier a +5 dagger (4, 3, D) a +5 giant club a +5 great mace a +5 demon whip (4, 4, D) a +5 bardiche a +5 demon trident (4, 5, D) a +5 executioner's axe a +5 battleaxe a +5 broad axe (4, 7, D) a +3 large shield a +3 shield a +3 buckler (4, 8, D) a +0 animal skin a +5 crystal plate armour +5 shadow dragon scales +5 storm dragon scales +5 ice dragon scales +5 fire dragon scales a +5 plate armour (5, 6, D) the +10 dark maul {crush} It inflicts extra damage upon your enemies. the +7 great mace "Firestarter" {inner flame, rF++} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It greatly protects you from fire. (7, 6, D) 4 scrolls of amnesia (7, 7, D) 2 potions of brilliance 5 potions of magic 2 potions of berserk rage (8, 3, D) a +0 mace (10, 1, D) the +6 Majin-Bo {vamp, Archmagi MP+6 Int+6} It inflicts no extra harm, but heals its wielder when it wounds a living foe. It affects your intelligence (+6). It affects your magic capacity (+6). the +9 heavy crossbow "Sniper" {velocity, Acc+∞ SInv} Any bolt fired from it inflicts extra damage. It lets you see invisible. the +15 Maxwell's patent armour {-Cast -Tele rElec MR+ rCorr} It insulates you from electricity. It affects your resistance to hostile enchantments. It prevents spellcasting. It prevents most forms of teleportation. It protects you from acid and corrosion. the +18 shield of the Gong {rElec rN+ MR+ EV-5} It affects your evasion (-5). It insulates you from electricity. It protects you from negative energy. It affects your resistance to hostile enchantments. the cursed +14 obsidian axe {chop, +Fly SInv *Curse} It inflicts extra damage upon your enemies. It lets you see invisible. It lets you fly. It curses itself when equipped. It has a curse placed upon it. (10, 5, D) an uncursed ring of flight a +6 ring of dexterity a +6 ring of dexterity a +6 ring of intelligence a +6 ring of intelligence (10, 6, D) an uncursed staff of energy a crystal ball of energy (11, 1, D) the +6 shillelagh "Devastator" {shatter} the +11 plutonium sword {*Contam Stlth-} It causes magical contamination when unequipped. It makes you less stealthy. the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} It affects your AC (+3). It protects you from fire. It protects you from cold. It protects you from poison. the +9 sword of Zonguldrok {reap} If a monster killed with it leaves a corpse in good enough shape, the corpse will be animated as a zombie friendly to the killer. the cursed +13 scythe of Curses {drain, *Curse} A truly terrible weapon, it drains the life of those it strikes. It curses itself when equipped. It has a curse placed upon it. the +0 sword of Power the +2 mace of Variability {chaos} Each time it hits an enemy it has a different, random effect. the +7 Singing Sword the +7 longbow "Piercer" {penet, EV-2} Ammo fired by it will pass through the targets it hits, potentially hitting all targets in its path until it reaches maximum range. It affects your evasion (-2). (59, 21, D) a +0 scimitar a naga corpse (skeletalised by now) (59, 22, D) a ball python corpse (skeletalised by now) a water moccasin corpse (skeletalised by now) a water moccasin corpse (skeletalised by now) (59, 23, D) the +3 morningstar of Ambiguity {venom, Str+3 Dex+2} It poisons the flesh of those it strikes. It affects your strength (+3). It affects your dexterity (+2). (59, 32, D) a +0 giant club a +0 giant club a +0 giant spiked club a cursed +0 giant spiked club a +0 giant club a cursed -1 giant club a +0 giant club (59, 33, D) a +0 giant spiked club a +0 giant spiked club a +3 antimagic morningstar (59, 37, D) a +0 plate armour (59, 44, D) a bolt (60, 31, D) a +5 longbow of freezing (60, 33, D) a +0 giant spiked club a +0 giant club (60, 37, D) a cursed ring of flight (60, 44, D) a bolt (61, 8, D) a lightning rod (4/4) (61, 16, D) an uncursed staff of air (61, 26, D) a +3 plate armour of positive energy (61, 37, D) Wiqes's Guide on Boosting Dark Rituals Spells Type Level a - Infusion Charms 1 b - Song of Slaying Charms 2 c - Bolt of Draining Conjuration/Necromancy 5 d - Simulacrum Ice/Necromancy 6 e - Death Channel Necromancy 6 Trog disapproves of the use of such an item. (62, 8, D) an uncursed ring of wizardry (62, 9, D) a +1 great mace of draining (62, 16, D) a +5 ring of strength (62, 26, D) a +6 ring of strength (62, 37, D) an uncursed ring of protection from cold (63, 0, D) a phial of floods (63, 16, D) the cursed +2 short sword "Qausuamy" {flame, *Slow +Inv rC+++ Int+10} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It affects your intelligence (+10). It renders you almost immune to cold. It lets you turn invisible. It may slow you when you take damage. It has a curse placed upon it. (63, 17, D) a lamp of fire (63, 37, D) a book of Transfigurations (64, 16, D) a +1 robe of the Archmagi (64, 17, D) an uncursed staff of summoning (64, 26, D) a lamp of fire (64, 27, D) an uncursed staff of earth (67, 0, D) +0 ice dragon scales (67, 42, D) the +3 falchion "Killer Bee's Curse" {elec, rElec rPois MR-} Occasionally, upon striking a foe, it will discharge some electrical energy and cause terrible harm. It insulates you from electricity. It protects you from poison. It affects your resistance to hostile enchantments. (67, 43, D) a +3 dire flail of holy wrath (68, 0, D) the +7 lajatang of Order {silver, rMut} It protects you from mutation. (68, 39, D) a +1 longbow of velocity (still there?) a +1 longbow of velocity (still there?) a +0 long sword (still there?) a +0 leather armour (still there?) (69, 0, D) the +1 helmet of Salvation {+Blink rC- Regen+ Int+3} It affects your intelligence (+3). It makes you vulnerable to cold. It lets you blink. It increases your rate of regeneration. (69, 31, D) a +0 whip (69, 33, D) a +5 giant spiked club (69, 36, D) a +4 hunting sling of freezing (70, 8, D) +0 swamp dragon scales (70, 9, D) the +3 spear of Yvuhi {holy, Fragile rN+ Stlth+} It has been blessed by the Shining One to cause great damage to the undead and demons. It protects you from negative energy. It will be destroyed if unequipped. It makes you more stealthy. (70, 36, D) a +4 antimagic trident (70, 41, D) a +0 dagger a +0 longbow 22 arrows a cursed +0 leather armour (71, 8, D) a crystal ball of energy (71, 16, D) an uncursed staff of poison (71, 17, D) a +2 scale mail of cold resistance (71, 26, D) a +2 rapier of protection (71, 30, D) a +1 antimagic dire flail (71, 43, D) a +0 long sword a +0 buckler (72, 8, D) the cursed +1 robe of Taeviuh {Regen+ Dex+2 Slay+5} It affects your dexterity (+2). It affects your accuracy and damage with ranged weapons and melee attacks (+5). It increases your rate of regeneration. It has a curse placed upon it. (72, 17, D) a +4 dagger (72, 27, D) a +1 short sword of venom (72, 36, D) a +0 short sword (72, 37, D) the +4 crystal plate armour of Prudence {Regen+ Str+2 Dex+3 SInv} It affects your strength (+2). It affects your dexterity (+3). It lets you see invisible. It increases your rate of regeneration. (73, 1, D) an uncursed staff of earth (73, 16, D) the +7 dagger "Ogre's Bane" {pierce, rPois rN+ MP-9} It inflicts extra damage upon your enemies. It protects you from poison. It protects you from negative energy. It affects your magic capacity (-9). (73, 17, D) a +5 hand axe (73, 26, D) a +4 hunting sling of flaming (73, 36, D) a +1 chain mail of fire resistance (73, 37, D) an uncursed staff of air (74, 23, D) a +4 great sword of protection a +0 robe (75, 22, D) a +2 war axe of electrocution a +0 robe (75, 23, D) a +8 antimagic giant club