Dungeon Crawl Stone Soup version 0.34.1-4-g0e95e087e2 (webtiles) character file. Game seed: 17292904201506728185 469 Endymion222 the Magician (level 6, -2/32 HPs) Began as a Deep Elf Air Elementalist on June 21, 2026. Was an Initiate of Vehumet. Killed themself with a bounced zap (3 damage) ... on level 5 of the Dungeon. The game lasted 00:19:25 (4247 turns). Endymion222 the Magician (DEAE) Turns: 4247, Time: 00:19:25 Health: -2/32 AC: 3 Str: 5 XL: 6 Next: 82% Magic: 12/18 EV: 10 Int: 28 God: Vehumet [......] Gold: 189 SH: 0 Dex: 15 Spells: 16/19 levels left rFire . . . (100%) b - +1 whip rCold . . . (100%) (no offhand) rNeg + . . (50%) f - +0 leather armour rPois . (100%) (no helmet) rElec . (100%) (no cloak) rCorr . (100%) (no gloves) SInv . (no boots) Will ..... d - amulet of wildshape Stlth ++ g - +6 ring of intelligence HPRegen 0.25/turn c - ring of positive energy MPRegen 0.32/turn %: no passive effects @: no status effects A: magic regeneration a: Renounce Religion (0%) You were on level 5 of the Dungeon. You worshipped Vehumet. Vehumet was noncommittal. You visited 2 branches of the dungeon, and saw 6 of its levels. You collected 189 gold pieces. Inventory: Hand Weapons b - a +1 whip (weapon) e - a +0 short sword i - the +10 zealot's sword {holy, Zealotry, *Rage rN+ EV+3} (You found it on level 4 of the Dungeon) Zealotry: Whenever the wielder enters a berserk rage, their allies are berserked alongside them. *Rage: It berserks you when you make melee attacks (+20% chance). rN+: It protects you from negative energy. EV+3: It affects your evasion (+3). It cannot be enchanted further. Armour a - a +0 robe f - a +0 leather armour (worn) h - the +0 chain mail of Bright Cleverness {Harm rCorr Str+2} (You found it on level 2 of the Dungeon) Harm: It increases damage dealt and taken. rCorr: It protects you from acid and corrosion. Str+2: It affects your strength (+2). It cannot be enchanted further. j - the +6 chain mail of Summertime {rF++ Regen+ Int-4 SInv} (You found it on level 4 of the Dungeon) rF++: It greatly protects you from fire. Regen+: It increases your rate of health regeneration. Int-4: It affects your intelligence (-4). SInv: It lets you see invisible. It cannot be enchanted further. Jewellery c - a ring of positive energy (worn) d - an amulet of wildshape (worn) g - a +6 ring of intelligence (worn) Wands f - a wand of mindburst (13) Scrolls c - a scroll of teleportation {unknown} w - 2 scrolls of enchant weapon h - a scroll of fog {unknown} f - a scroll of fear r - a scroll of revelation e - a scroll of vulnerability {unknown} Potions g - a potion of magic d - a potion of curing {unknown} f - a potion of lignification {unknown} k - a potion of enlightenment {unknown} n - a potion of invisibility {unknown} o - a potion of moonshine {unknown} p - a potion of mutation {unknown} Skills: - Level 2.4 Dodging - Level 2.4 Stealth - Level 7.3 Spellcasting - Level 3.4 Conjurations + Level 5.4 Air Magic You had 16 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Shock Conj/Air 100% 1d9 1% 1 b - Static Discharge Conj/Air 70% 3-6/arc 2% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Kiss of Death Conj/Necr 76% 2d11 4% 1 Swiftness Air 40% N/A 2% 3 Apportation Tloc 20% N/A 9% 1 Airstrike Air 20% 2d(3-19) 10% 4 Sublimation of Blood Necr 10% N/A 14% 2 Maxwell's Portable Pile Tloc 10% (3-9)d3 26% 3 Ozocubu's Armour Ice 10% N/A 26% 3 Teleport Other Tloc 10% N/A 26% 3 Cause Fear Hex 5% N/A 65% 4 Passage of Golubria Tloc 10% N/A 65% 4 Petrify Alch/Erth 5% N/A 65% 4 Magnavolt Erth/Air 12% 4d11 100% 7 Maxwell's Capacitive Co Air 20% ∞ 100% 8 Dungeon Overview and Level Annotations Branches: Dungeon (5/15) Temple (1/1) D:4 The Realm of Zot is guarded by orbs of winter. Altars: Ashenzari Cheibriados Dithmenos Fedhas Gozag Kikubaaqudgha Nemelex Xobeh Okawaru Qazlal Ru Sif Muna Trog Uskayaw Vehumet Wu Jian Xom Yredelemnul Zin Innate Abilities, Weirdness & Mutations You regenerate magic rapidly. Message History The vampire bat barely misses you. Aiming: Shock (safe; 1% risk of failure) Press: ? - help, Q - select action, ( or ) - cycle Shift-Dir - straight line Aim: a vampire bat (unrewarding, 60% to hit) The zap hits the vampire bat. The vampire bat is moderately damaged. The zap hits the vampire bat. The vampire bat is moderately damaged. The zap hits the vampire bat! The vampire bat is heavily damaged. The vampire bat bites you. * * * LOW HITPOINT WARNING * * * The vampire bat draws vitality from your injuries! The vampire bat completely misses you. The vampire bat bites you but does no damage. You see here a scroll labelled NUAFUEB BOOB. The vampire bat attacks as it pursues you! The vampire bat bites you. * * * LOW HITPOINT WARNING * * * The vampire bat draws vitality from your injuries! You encounter a vampire bat. The vampire bat bites you. * * * LOW HITPOINT WARNING * * * The vampire bat misses you. You encounter a vampire bat. Casting: Shock (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Shock (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a vampire bat (lightly damaged, unrewarding, 60% to hit) The zap hits the vampire bat. The vampire bat is heavily damaged. The zap hits the vampire bat. The vampire bat is moderately damaged. The zap hits the vampire bat. The vampire bat is severely damaged. The zap hits the vampire bat! You destroy the vampire bat! That felt strangely unrewarding. The zap hits you. You die... # #.#.....# #.# #.# # #.#.....#######.# #.# #.#.......#.....# #.# #.#.#####.#.###### #.# ###.#.#####........# #.# ............#.####.# #.# ###.#.#####......#.# #.# #.#.#######.##.#.# #.# #.#.........##@#.# #.# #.############?#.# #.# #.# ....