Endymion Level 1 of the Dungeon (0, 0, D:1) a +0 mace (-8, 4, D:1) a +0 dagger (17, 6, D:1) a +0 ring mail (-10, 7, D:1) a +0 hand axe (-13, 8, D:1) a +0 club (9, 15, D:1) a +0 short sword (-4, 17, D:1) a +0 dagger (16, 17, D:1) a +0 short sword a +0 dagger (24, 17, D:1) 20 sling bullets (14, 18, D:1) a +0 spear (-13, 19, D:1) 25 stones (-12, 22, D:1) a +0 short sword (9, 23, D:1) a +0 leather armour (0, 26, D:1) a +0 club (17, 29, D:1) a +0 ring mail (-13, 32, D:1) a +0 dagger (7, 33, D:1) a stone (9, 34, D:1) a stone (10, 34, D:1) a stone (12, 34, D:1) 2 stones (13, 34, D:1) a +0 whip (19, 41, D:1) a +0 whip Level 2 of the Dungeon (0, 0, D:2) a +0 dagger (-13, 1, D:2) a +0 club (-25, 9, D:2) a +0 club (-15, 10, D:2) a +0 buckler (-34, 15, D:2) a +0 club (unseen) (-33, 16, D:2) a +0 dagger (-43, 17, D:2) a +0 robe (-38, 19, D:2) a +0 dagger (unseen) (1, 22, D:2) a +0 club (-33, 25, D:2) a +0 scale mail (-15, 25, D:2) a +0 leather armour (20, 26, D:2) a +0 mace (-2, 27, D:2) 12 stones a +0 club a +0 hunting sling (1, 27, D:2) a +0 club (unseen) (-8, 44, D:2) a +0 dagger (-34, 51, D:2) a +0 hand axe (-17, 53, D:2) a +0 ring mail (-3, 53, D:2) a +0 whip (-11, 54, D:2) a +0 short sword a +0 club Level 3 of the Dungeon (0, 0, D:3) a +0 club (-31, 5, D:3) a +0 whip (unseen) (-5, 6, D:3) a +0 plate armour (-7, 11, D:3) 20 bolts (21, 14, D:3) a +0 whip (-11, 26, D:3) 11 stones (10, 26, D:3) a +0 leather armour (-7, 28, D:3) 30 stones (-11, 29, D:3) a +0 dagger (unseen) (1, 31, D:3) a +0 spear (3, 31, D:3) 15 poisoned needles (-10, 33, D:3) a +0 flail (1, 36, D:3) a +0 club (-18, 39, D:3) a +0 club (unseen) (-3, 47, D:3) a +0 dagger Level 4 of the Dungeon (0, 0, D:4) a +0 giant spiked club (4, 4, D:4) a +0 falchion a +0 leather armour (14, 9, D:4) a +0 robe (-25, 10, D:4) a +0 scythe a +0 robe (-36, 12, D:4) 10 silver bolts (7, 17, D:4) 14 stones (16, 19, D:4) 25 sling bullets (1, 24, D:4) the +8 short sword of Fimbulwinter {flame, rElec rN+} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It insulates you from electricity. It protects you from negative energy. (-41, 31, D:4) a +0 hand axe a +0 scale mail Level 5 of the Dungeon (0, 0, D:5) 8 tomahawks (-4, 14, D:5) a +0 club a +0 scale mail (1, 20, D:5) a +0 whip a +0 leather armour (-17, 21, D:5) a +0 rapier (-11, 22, D:5) an arrow (-11, 23, D:5) an arrow (-22, 25, D:5) a +0 hand axe (-26, 26, D:5) the cursed +0 scale mail of the Camelopard {rCorr Int+3} It affects your intelligence (+3). It protects you from acid and corrosion. It has a curse placed upon it. (-12, 26, D:5) an arrow (-4, 31, D:5) a +0 robe (-43, 35, D:5) 7 stones (4, 36, D:5) a +0 ring mail (-29, 44, D:5) a +0 hand axe (-8, 46, D:5) 26 stones Level 6 of the Dungeon [Shop] Jemumeub's Gadget Shoppe a wand of magic darts (19) (75 gold) a cursed +0 rod of the swarm (10/10) (900 gold) a wand of flame (28) (180 gold) a -1 rod of clouds (9/9) (780 gold) a wand of confusion (35) (332 gold) a wand of random effects (14) (96 gold) a wand of magic darts (33) (126 gold) a wand of lightning (8) (144 gold) (0, 0, D:6) a +0 long sword of draining (-3, 2, D:6) a +0 ring mail (-4, 3, D:6) a cursed -1 robe (5, 8, D:6) a +0 robe (39, 14, D:6) 10 stones (unseen) (-4, 18, D:6) a +0 ring mail (9, 18, D:6) a +0 leather armour (22, 20, D:6) 21 stones (9, 23, D:6) a +0 plate armour (10, 23, D:6) a +0 scale mail (-13, 34, D:6) 10 poisoned needles (4, 36, D:6) a +0 hand axe a +0 leather armour Level 7 of the Dungeon [Shop] Acacop's General Store a +0 dagger of venom (66 gold) a +0 scythe (45 gold) the +3 spear of Income {vamp, MR+} (549 gold) It inflicts no extra harm, but heals its wielder somewhat when it strikes a living foe. It affects your resistance to hostile enchantments. a wand of teleportation (5) (405 gold) the +6 great mace of Charity {freeze, rN+ MR+} (877 gold) It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It can also slow down cold-blooded creatures. It protects you from negative energy. It affects your resistance to hostile enchantments. a scroll of remove curse (45 gold) 15 stones (22 gold) a +0 ring mail (60 gold) [Shop] Muesimu's Magic Scroll Boutique (Shop contents are unknown) [Shop] Piposh's Assorted Antiques an uncursed amulet of clarity (120 gold) the +4 robe of Augmentation {Str+4 Int+4 Dex+4} (1269 gold) It affects your strength (+4). It affects your intelligence (+4). It affects your dexterity (+4). a scroll of acquirement (24 gold) an uncursed ring of flight (120 gold) a +0 dagger (48 gold) 2 potions of poison (43 gold) the +0 pair of gloves of Sif Muna's Hope {*Drain rCorr Str+5 Int-2} (228 gold) It affects your strength (+5). It affects your intelligence (-2). It protects you from acid and corrosion. It causes draining when unequipped. a +0 shield (108 gold) a disc of storms (480 gold) a potion of curing (21 gold) a +5 ring of protection (120 gold) a wand of fire (9) (96 gold) a +0 buckler (108 gold) (0, 0, D:7) 22 stones (-51, 4, D:7) 11 bolts (-37, 7, D:7) a +0 shortbow (-52, 15, D:7) a +0 leather armour (-54, 25, D:7) 26 sling bullets (-23, 27, D:7) a +0 robe (-26, 47, D:7) a +0 scale mail Level 8 of the Dungeon (0, 0, D:8) 17 gold pieces (-2, 7, D:8) an arrow (unseen) (-2, 8, D:8) 3 arrows (-1, 9, D:8) 2 arrows (unseen) (0, 9, D:8) 2 arrows (0, 10, D:8) 3 arrows (still there?) 2 arrows (still there?) (6, 10, D:8) a +0 shortbow (0, 11, D:8) a stone (2, 14, D:8) 3 stones (7, 14, D:8) a +0 robe (-13, 21, D:8) 12 poisoned needles (-3, 22, D:8) 13 bolts the Ecumenical Temple