Elvalys the Dungeon (3, 1, D) a +5 triple sword (unseen) (3, 2, D) a +5 lajatang (3, 3, D) 1000 sling bullets (unseen) (4, 1, D) a +5 quick blade (unseen) (4, 2, D) a +5 giant spiked club (unseen) (4, 3, D) a +5 bardiche (unseen) (4, 4, D) a +5 executioner's axe (unseen) (4, 6, D) a +3 large shield (unseen) (4, 7, D) a +5 crystal plate armour (unseen) (10, 0, D) the +9 heavy crossbow "Sniper" {velocity, nevermiss, SInv} Any bolt fired from it inflicts extra damage. It lets you see invisible. the +10 dark maul {crush} It inflicts extra damage upon your enemies. the cursed +14 obsidian axe {chop, +Fly Str+3 SInv *Curse} It inflicts extra damage upon your enemies. It affects your strength (+3). It lets you see invisible. It lets you fly. It may re-curse itself when equipped. It has a curse placed upon it. (10, 5, D) an uncursed staff of energy a crystal ball of energy (11, 0, D) the +7 great mace "Firestarter" {inner flame, rF++} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It greatly protects you from fire. the +14 plutonium sword {*Contam Stlth-} It causes magical contamination when unequipped. It makes you less stealthy. the cursed +9 Sword of Zonguldrok {reap, *Curse} If a monster killed with it leaves a corpse in good enough shape, the corpse will be animated as a zombie friendly to the killer. It may re-curse itself when equipped. It has a curse placed upon it. the cursed +13 Scythe of Curses {drain, *Curse} A truly terrible weapon, it drains the life of those it strikes. It may re-curse itself when equipped. It has a curse placed upon it. the +0 Sword of Power the -4 Mace of Variability {chaos} Each time it hits an enemy it has a different, random effect. the +7 longbow "Piercer" {penet, EV-2} Ammo fired by it will pass through the targets it hits, potentially hitting all targets in its path until it reaches maximum range. It affects your evasion (-2). (61, 0, D) a +0 morningstar of flaming (61, 8, D) a crystal ball of energy (61, 16, D) a +2 arbalest of flaming (62, 0, D) Mes Ireza's Tome of Fire and Unholy Secrets Spells Type Level a - Throw Flame Conjuration/Fire 2 b - Sublimation of Blood Necromancy 2 c - Conjure Flame Conjuration/Fire 3 (62, 1, D) a +2 lajatang of venom (62, 8, D) a +5 hand crossbow of flaming (62, 9, D) the +3 ring mail "Itar" {*Corrode rPois rF+} It protects you from fire. It protects you from poison. It may corrode you when you take damage. (62, 16, D) a +1 scale mail of cold resistance (62, 17, D) an uncursed staff of conjuration (63, 0, D) a phial of floods (63, 8, D) the +10 scythe of Herph {antimagic, rN+ Stlth+} It disrupts the flow of magical energy around spellcasters and certain magical creatures (including the wielder). It protects you from negative energy. It makes you more stealthy. (63, 12, D) a wolf corpse (63, 16, D) a +0 flail of protection (63, 17, D) a +0 whip (64, 16, D) the ring of Undoing {rC+ MR+} [ring of protection from cold] It protects you from cold. It affects your resistance to hostile enchantments. (64, 17, D) an uncursed staff of summoning (67, 0, D) a +4 scimitar of holy wrath (68, 0, D) an uncursed staff of wizardry (69, 0, D) a phial of floods (69, 32, D) a +0 war axe of chopping (70, 8, D) an uncursed staff of conjuration (70, 30, D) a +0 rapier (unseen) (70, 32, D) an arrow (71, 8, D) a +1 leather armour of magic resistance (71, 16, D) a +0 hand axe of venom (71, 17, D) an uncursed staff of poison (71, 20, D) a naga corpse (71, 26, D) a sack of spiders (71, 27, D) a +0 short sword (72, 8, D) a +2 hand axe of flaming (72, 9, D) the +6 hand axe "Adienuxi" {chop, rPois rC+ Int-3 Dex+6} It inflicts extra damage upon your enemies. It affects your intelligence (-3). It affects your dexterity (+6). It protects you from cold. It protects you from poison. (72, 16, D) the Guide on Lightness and Protection Spells Type Level a - Repel Missiles Charms/Air 2 b - Swiftness Charms/Air 2 c - Mephitic Cloud Conjuration/Poison/Air 3 d - Haste Charms 6 e - Ring of Flames Charms/Fire 7 (72, 17, D) a phantom mirror (72, 19, D) a ball python corpse (72, 20, D) a water moccasin corpse (72, 26, D) a +2 leather armour of cold resistance (72, 27, D) a sack of spiders (72, 30, D) a +0 short sword (72, 31, D) a +0 dagger a +0 leather armour (72, 33, D) a +0 longbow a +0 halberd of freezing 25 arrows a +0 leather armour an elf corpse (73, 1, D) an ornate deck of summoning (73, 3, D) a porcupine corpse (73, 16, D) the +6 trident of Magnificence {venom, *Corrode rPois Dex+3} It poisons the flesh of those it strikes. It affects your dexterity (+3). It protects you from poison. It may corrode you when you take damage. (73, 20, D) a water moccasin corpse (73, 26, D) a +0 hand crossbow of freezing