Elvalys the Dungeon (3, 1, D) a +5 triple sword (unseen) (3, 2, D) a +5 lajatang (3, 3, D) 1000 sling bullets (unseen) (4, 1, D) a +5 quick blade (unseen) (4, 2, D) a +5 giant spiked club (unseen) (4, 3, D) a +5 bardiche (unseen) (4, 4, D) a +5 executioner's axe (unseen) (4, 6, D) a +3 large shield (unseen) (4, 7, D) a +5 crystal plate armour (unseen) (10, 0, D) a +0 shield (still there?) a +0 shield (still there?) a +0 scale mail (still there?) the +6 Majin-Bo {vamp, Archmagi MP+6 Int+6} (still there?) It inflicts no extra harm, but heals its wielder somewhat when it strikes a living foe. It affects your intelligence (+6). It affects your magic capacity (+6). the +9 heavy crossbow "Sniper" {velocity, nevermiss, SInv} (still there?) Any bolt fired from it inflicts extra damage. It lets you see invisible. the +10 dark maul {crush} (still there?) It inflicts extra damage upon your enemies. the cursed +14 obsidian axe {chop, +Fly Str+3 SInv *Curse} (still there?) It inflicts extra damage upon your enemies. It affects your strength (+3). It lets you see invisible. It lets you fly. It may re-curse itself when equipped. It has a curse placed upon it. (10, 3, D) a disc of storms (10, 4, D) an uncursed ring of flight (11, 0, D) the +7 great mace "Firestarter" {inner flame, rF++} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It greatly protects you from fire. the +14 plutonium sword {*Contam Stlth-} It causes magical contamination when unequipped. It makes you less stealthy. the cursed +9 Sword of Zonguldrok {reap, *Curse} If a monster killed with it leaves a corpse in good enough shape, the corpse will be animated as a zombie friendly to the killer. It may re-curse itself when equipped. It has a curse placed upon it. the cursed +13 Scythe of Curses {drain, *Curse} A truly terrible weapon, it drains the life of those it strikes. It may re-curse itself when equipped. It has a curse placed upon it. the +0 Sword of Power the +9 Mace of Variability {chaos} Each time it hits an enemy it has a different, random effect. the +7 longbow "Piercer" {penet, EV-2} Ammo fired by it will pass through the targets it hits, potentially hitting all targets in its path until it reaches maximum range. It affects your evasion (-2). (48, 44, D) a +0 demon whip of venom a +0 robe a +0 buckler (49, 42, D) a +0 animal skin a spriggan corpse (49, 43, D) a +0 war axe a +0 animal skin a +0 broad axe a +0 animal skin an uncursed amulet of the gourmand (50, 24, D) a +2 ring of evasion (50, 25, D) a +2 trident of venom (50, 43, D) an anaconda corpse (50, 44, D) a dire elephant corpse (51, 24, D) the +1 ratskin cloak {rPois rN+ Int-1 Dex-1} It affects your intelligence (-1). It affects your dexterity (-1). It protects you from poison. It protects you from negative energy. (51, 25, D) a book of Necromancy (52, 24, D) a lamp of fire (52, 25, D) a plain deck of defence (53, 24, D) a book of Maledictions (53, 25, D) the ring "Wedaxoch" {rC- Int+4 Dex+4 Stlth-} [ring of loudness] It affects your intelligence (+4). It affects your dexterity (+4). It makes you vulnerable to cold. It makes you less stealthy. (54, 24, D) a crystal ball of energy (54, 25, D) the +4 hunting sling "Kuoqint" {speed, Str+2} Attacks with this weapon are significantly faster. It affects your strength (+2). (55, 24, D) a +3 short sword of freezing (56, 32, D) a +2 great sword of flaming (unseen) (57, 31, D) a hell hound corpse (57, 43, D) a demonic crawler corpse (59, 36, D) the +12 Glaive of Prune {chop} It inflicts extra damage upon your enemies. (59, 43, D) a wasp corpse (still there?) an entropy weaver corpse (still there?) (59, 44, D) a hornet corpse (60, 36, D) a +3 glaive of protection (61, 0, D) a book of Necromancy (61, 3, D) an ugly thing corpse (skeletalised by now) (61, 26, D) a +2 quarterstaff of protection (62, 0, D) a +0 arbalest of velocity (62, 1, D) an uncursed staff of energy (62, 3, D) an ugly thing corpse (skeletalised by now) (62, 26, D) an uncursed staff of cold (62, 36, D) a +3 ring of intelligence (63, 0, D) an uncursed ring of resist corrosion (63, 17, D) the +3 whip "Acyanula" {elec, Str+4 Int+3 Dex+2} Occasionally, upon striking a foe, it will discharge some electrical energy and cause terrible harm. It affects your strength (+4). It affects your intelligence (+3). It affects your dexterity (+2). (63, 26, D) a box of beasts (63, 30, D) a +1 mace of protection (63, 36, D) a +5 dagger of venom (63, 37, D) an uncursed ring of stealth (65, 26, D) a book of Death (68, 0, D) a box of beasts (69, 0, D) a +4 quarterstaff of holy wrath (69, 2, D) a +1 halberd of chopping (69, 36, D) Fineqaev's Incunabulum of Malediction and Transmigration Spells Type Level a - Slow Hexes 2 b - Tukima's Dance Hexes 3 c - Spectral Weapon Hexes/Charms 3 d - Spider Form Transmutation/Poison 3 (70, 3, D) a +0 long sword (70, 9, D) a plain deck of changes (70, 36, D) an uncursed staff of air (70, 37, D) a +2 spear of pain (70, 40, D) a river rat corpse (71, 8, D) a +4 dire flail of holy wrath (71, 16, D) an uncursed staff of power (71, 17, D) an uncursed staff of death (71, 26, D) a +2 quarterstaff of draining (71, 32, D) a wolf corpse (skeletalised by now) (71, 36, D) a +2 vampiric broad axe (71, 37, D) the +5 battleaxe of Evisceration {antimagic, Stlth+} It disrupts the flow of magical energy around spellcasters and certain magical creatures (including the wielder). It makes you more stealthy. (71, 40, D) a spiny frog corpse (71, 41, D) a wolf corpse (72, 8, D) a +2 broad axe of flaming (72, 9, D) a book of Flames (72, 16, D) a lamp of fire (72, 17, D) a fan of gales (72, 20, D) a necrophage corpse (skeletalised by now) (72, 26, D) an ornate deck of escape (72, 27, D) a +0 buckler of cold resistance (72, 31, D) a wolf corpse (skeletalised by now) a wolf corpse (skeletalised by now) (72, 32, D) an uncursed staff of summoning a +0 robe (72, 36, D) a +1 vampiric dagger (72, 37, D) a +2 vampiric scimitar (73, 16, D) a +0 chain mail of poison resistance (73, 17, D) a book of Battle (73, 20, D) a necrophage corpse (skeletalised by now) (73, 26, D) a +0 buckler (unseen) (73, 27, D) the +6 blowgun of the Desert {speed, Dex+4} Attacks with this weapon are significantly faster. It affects your dexterity (+4). (73, 37, D) a book of the Warp (75, 1, D) a book of Battle