Elvalys the Dungeon (3, 1, D) a +5 triple sword (unseen) (3, 2, D) a +5 lajatang (3, 3, D) 1000 sling bullets (unseen) (4, 1, D) a +5 quick blade (unseen) (4, 2, D) a +5 giant spiked club (unseen) (4, 3, D) a +5 bardiche (unseen) (4, 4, D) a +5 executioner's axe (unseen) (4, 6, D) a +3 large shield (unseen) (4, 7, D) a +5 crystal plate armour (unseen) (10, 0, D) the +9 heavy crossbow "Sniper" {velocity, nevermiss, SInv} Any bolt fired from it inflicts extra damage. It lets you see invisible. the +10 dark maul {crush} It inflicts extra damage upon your enemies. the cursed +14 obsidian axe {chop, +Fly Str+3 SInv *Curse} It inflicts extra damage upon your enemies. It affects your strength (+3). It lets you see invisible. It lets you fly. It may re-curse itself when equipped. It has a curse placed upon it. (11, 0, D) the +7 great mace "Firestarter" {inner flame, rF++} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It greatly protects you from fire. the +14 plutonium sword {*Contam Stlth-} It causes magical contamination when unequipped. It makes you less stealthy. the +8 lance "Wyrmbane" {slay drac, +Rage rPois rF+ AC+5} It affects your AC (+5). It protects you from fire. It protects you from poison. It lets you go berserk. the cursed +9 Sword of Zonguldrok {reap, *Curse} If a monster killed with it leaves a corpse in good enough shape, the corpse will be animated as a zombie friendly to the killer. It may re-curse itself when equipped. It has a curse placed upon it. the cursed +13 Scythe of Curses {drain, *Curse} A truly terrible weapon, it drains the life of those it strikes. It may re-curse itself when equipped. It has a curse placed upon it. the +0 Sword of Power the +15 Mace of Variability {chaos} Each time it hits an enemy it has a different, random effect. the +7 longbow "Piercer" {penet, EV-2} Ammo fired by it will pass through the targets it hits, potentially hitting all targets in its path until it reaches maximum range. It affects your evasion (-2). (61, 0, D) a lamp of fire (61, 8, D) a +0 short sword (unseen) (61, 16, D) a book of Dreams (61, 22, D) a wolf corpse (61, 26, D) a book of Air (62, 0, D) a +1 chain mail of fire resistance (62, 1, D) the cursed +1 rapier of Bereataf {antimagic, SInv} It disrupts the flow of magical energy around spellcasters and certain magical creatures (including the wielder). It lets you see invisible. It has a curse placed upon it. (62, 8, D) a +0 dagger (62, 9, D) an uncursed staff of air a +0 longbow 16 arrows a +0 leather armour an elf corpse (62, 10, D) a +1 long sword of draining (62, 16, D) a +6 ring of intelligence (62, 17, D) a +1 hand axe of chopping (62, 18, D) a crocodile corpse (62, 26, D) a +0 long sword (62, 29, D) a +1 rod of shadows (14/14) (unseen) (63, 0, D) a +8 scimitar of holy wrath (63, 8, D) the +10 spear "Goblinbane" {flame, rF+ rN+ MR- Int+3} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It affects your intelligence (+3). It protects you from fire. It protects you from negative energy. It affects your resistance to hostile enchantments. (63, 16, D) a plain deck of summoning (63, 17, D) the +7 trident of Wiroe {venom, Str+2 SInv} It poisons the flesh of those it strikes. It affects your strength (+2). It lets you see invisible. (63, 19, D) a jackal corpse (still there?) a sheep corpse (still there?) (63, 26, D) an uncursed staff of death (63, 27, D) an uncursed ring of stealth (63, 28, D) a +0 short sword (unseen) (63, 29, D) a +0 long sword (unseen) (64, 16, D) a book of Debilitation (64, 17, D) a book of Ice (64, 26, D) an uncursed staff of death (64, 27, D) the amulet of the Four Winds {rN+ MR+++ Clar} [amulet of nothing] It protects you from negative energy. It affects your resistance to hostile enchantments. It protects you against confusion. (65, 26, D) the cursed +0 scale mail "Rusy" {MR+} It affects your resistance to hostile enchantments. It has a curse placed upon it. (68, 0, D) an uncursed staff of poison (70, 8, D) the +2 leather armour of Twilight {rCorr Int+2} It affects your intelligence (+2). It protects you from acid and corrosion. (70, 9, D) a +2 chain mail of cold resistance (71, 8, D) a fan of gales (71, 16, D) a +3 shortbow of velocity (71, 17, D) an ornate deck of summoning (71, 18, D) a +0 robe a naga corpse (71, 26, D) an uncursed staff of air (71, 27, D) a book of Death (72, 8, D) the +15 Maxwell's patent armour {-Cast -Tele rElec MR+ rCorr} It insulates you from electricity. It affects your resistance to hostile enchantments. It prevents spellcasting. It prevents most forms of teleportation. It protects you from acid and corrosion. a +0 robe (72, 9, D) a book of Maledictions (72, 16, D) a +3 hunting sling of evasion (72, 17, D) a +1 hand crossbow of flaming (72, 18, D) a +0 flail a +0 robe a +0 hand axe a +0 robe a naga corpse an adder corpse (72, 27, D) a +0 whip (still there?) a +0 flail (still there?) (72, 28, D) a +0 scimitar a +0 plate armour (73, 16, D) a +1 bardiche of venom (73, 17, D) a +6 ring of strength a +6 ring of strength a +6 ring of dexterity a +6 ring of dexterity the amulet of Afidgho {Spirit rC++ Int-3 Dex+5} [amulet of guardian spirit] It causes incoming damage to be split between your health and magic. It affects your intelligence (-3). It affects your dexterity (+5). It greatly protects you from cold. a ball python corpse (73, 26, D) a +0 mace (73, 27, D) a +4 mace of holy wrath (still there?) a +0 glaive (still there?) (73, 28, D) a cursed +0 leather armour (unseen) (75, 1, D) a +0 trident