Elvalys the Dungeon (3, 1, D) a +5 triple sword (unseen) (3, 2, D) a +5 lajatang (3, 3, D) 1000 sling bullets (unseen) (4, 1, D) a +5 quick blade (unseen) (4, 2, D) a +5 giant spiked club (unseen) (4, 3, D) a +5 bardiche (unseen) (4, 4, D) a +5 executioner's axe (unseen) (4, 6, D) a +3 large shield (unseen) (4, 7, D) a +5 crystal plate armour (unseen) (10, 0, D) the +9 heavy crossbow "Sniper" {velocity, nevermiss, SInv} Any bolt fired from it inflicts extra damage. It lets you see invisible. the +10 dark maul {crush} It inflicts extra damage upon your enemies. the cursed +14 obsidian axe {chop, +Fly Str+3 SInv *Curse} It inflicts extra damage upon your enemies. It affects your strength (+3). It lets you see invisible. It lets you fly. It may re-curse itself when equipped. It has a curse placed upon it. (10, 3, D) a disc of storms (10, 4, D) an uncursed ring of flight (11, 0, D) 20 stones the +7 great mace "Firestarter" {inner flame, rF++} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It greatly protects you from fire. the +14 plutonium sword {*Contam Stlth-} It causes magical contamination when unequipped. It makes you less stealthy. the +8 lance "Wyrmbane" {slay drac, +Rage rPois rF+ AC+5} It affects your AC (+5). It protects you from fire. It protects you from poison. It lets you go berserk. the cursed +9 Sword of Zonguldrok {reap, *Curse} If a monster killed with it leaves a corpse in good enough shape, the corpse will be animated as a zombie friendly to the killer. It may re-curse itself when equipped. It has a curse placed upon it. the cursed +13 Scythe of Curses {drain, *Curse} A truly terrible weapon, it drains the life of those it strikes. It may re-curse itself when equipped. It has a curse placed upon it. the +0 Sword of Power the +3 Mace of Variability {chaos} Each time it hits an enemy it has a different, random effect. the +7 longbow "Piercer" {penet, EV-2} Ammo fired by it will pass through the targets it hits, potentially hitting all targets in its path until it reaches maximum range. It affects your evasion (-2). (59, 36, D) a +0 glaive (59, 37, D) Sepnof's Catalogue of Good Luck and Creation Spells Type Level a - Ozocubu's Armour Charms/Ice 3 b - Excruciating Wounds Charms/Necromancy 5 c - Aura of Abjuration Summoning 5 d - Deflect Missiles Charms/Air 6 (60, 36, D) a book of Spatial Translocations (60, 37, D) a plain deck of changes (61, 0, D) an uncursed amulet of guardian spirit (61, 8, D) the +1 robe of the Guilds {rC- MP+9 SInv} It makes you vulnerable to cold. It affects your magic capacity (+9). It lets you see invisible. an adder corpse (61, 16, D) a book of Frost (61, 26, D) a +1 quarterstaff of draining (61, 36, D) a +0 dire flail of protection (61, 41, D) a +0 great sword (unseen) (61, 42, D) a +2 scimitar of slicing (unseen) (62, 0, D) an uncursed ring of fire (62, 1, D) a book of Conjurations (62, 8, D) a +0 battleaxe of flaming a +0 robe a naga corpse (62, 9, D) the +4 moon troll leather armour {Spirit, Regen++ MP+5} It affects your magic capacity (+5). It increases your rate of regeneration. an adder corpse (62, 17, D) a cursed ring of loudness (62, 22, D) a necrophage corpse (62, 26, D) a phial of floods (62, 27, D) the +5 pair of quick blades "Gyre" and "Gimble" {pierce, Dex-3} It inflicts extra damage upon your enemies. It affects your dexterity (-3). (62, 32, D) a +0 flail (62, 36, D) an uncursed ring of resist corrosion (62, 37, D) a +0 broad axe (63, 0, D) the +4 Vampire's Tooth {vamp} It inflicts no extra harm, but heals its wielder somewhat when it strikes a living foe. (63, 8, D) a +2 short sword of speed a ball python corpse (63, 16, D) the Disquisition on Flames and the Mountains Spells Type Level a - Passwall Transmutation/Earth 2 b - Lee's Rapid Deconstruction Earth 5 c - Iron Shot Conjuration/Earth 6 d - Ring of Flames Charms/Fire 7 (63, 17, D) a +2 short sword of venom (63, 20, D) a +0 scimitar (unseen) (63, 27, D) a plain deck of summoning (63, 30, D) a +1 broad axe of electrocution a +0 robe a naga corpse (63, 31, D) a +1 glaive of venom (63, 32, D) a water moccasin corpse (63, 36, D) a +0 long sword (63, 37, D) the cursed -5 robe of Misfortune {-Cast *Contam *Tele EV-4 Str-2 Int-2 Dex-2 Stlth-- *Curse} It affects your evasion (-4). It affects your strength (-2). It affects your intelligence (-2). It affects your dexterity (-2). It prevents spellcasting. It may teleport you next to monsters. It may re-curse itself when equipped. It causes magical contamination when unequipped. It makes you much less stealthy. It has a curse placed upon it. (64, 16, D) a +4 shortbow of flaming (64, 17, D) a plain deck of wonders (64, 22, D) a cursed +3 falchion a +0 robe (64, 26, D) an uncursed staff of summoning (64, 27, D) a +2 mace of protection (64, 32, D) a ball python corpse (64, 33, D) an adder corpse (68, 0, D) a plain deck of escape (69, 36, D) a +2 hand crossbow of flaming (70, 8, D) a disc of storms (70, 9, D) a +4 trident of venom (70, 36, D) an uncursed staff of earth (71, 8, D) a +2 ring mail of poison resistance (71, 12, D) a sheep corpse (71, 17, D) a +2 leather armour of poison resistance an uncursed staff of cold (71, 36, D) a +0 trident of venom (71, 37, D) an uncursed staff of poison an uncursed staff of power (72, 8, D) a +1 long sword of holy wrath (72, 16, D) a +0 leather armour (72, 17, D) a +0 trident a +0 chain mail an uncursed ring of poison resistance a +0 hand axe the +8 hunting sling of Nightmares {venom, Str+4} It poisons the ammo it fires. It affects your strength (+4). an orc corpse (72, 21, D) a +2 mace of crushing a +0 chain mail of positive energy an orc corpse (72, 36, D) an uncursed staff of summoning the Almanac of Torrid Lightness Spells Type Level a - Flame Tongue Conjuration/Fire 1 b - Shock Conjuration/Air 1 c - Static Discharge Conjuration/Air 3 d - Conjure Flame Conjuration/Fire 3 e - Mephitic Cloud Conjuration/Poison/Air 3 f - Summon Lightning Spire Summoning/Air 4 g - Fireball Conjuration/Fire 5 (72, 37, D) a +2 great sword of flaming (72, 42, D) a raiju corpse (73, 2, D) a +0 battleaxe of chopping (73, 17, D) a +6 ring of dexterity a +6 ring of dexterity a +2 rod of ignition (12/12) a +0 short sword a +0 chain mail an orc corpse (73, 20, D) a +0 hand axe (73, 37, D) a lamp of fire (74, 3, D) a +6 ring of strength a +6 ring of strength a book of Geomancy a cursed staff of earth a +0 shortbow 23 arrows a cursed +0 leather armour an elf corpse (skeletalised by now) (75, 1, D) a -2 short sword