Elvalys the Dungeon (3, 1, D) a +5 triple sword (unseen) (3, 2, D) a +5 lajatang (3, 3, D) 1000 sling bullets (unseen) (4, 1, D) a +5 quick blade (unseen) (4, 2, D) a +5 giant spiked club (unseen) (4, 3, D) a +5 bardiche (unseen) (4, 4, D) a +5 executioner's axe (unseen) (4, 6, D) a +3 large shield (unseen) (4, 7, D) a +5 crystal plate armour (unseen) (10, 0, D) the +9 heavy crossbow "Sniper" {velocity, nevermiss, SInv} Any bolt fired from it inflicts extra damage. It lets you see invisible. the +10 dark maul {crush} It inflicts extra damage upon your enemies. the cursed +14 obsidian axe {chop, +Fly Str+3 SInv *Curse} It inflicts extra damage upon your enemies. It affects your strength (+3). It lets you see invisible. It lets you fly. It may re-curse itself when equipped. It has a curse placed upon it. (10, 3, D) a disc of storms (11, 0, D) the +7 great mace "Firestarter" {inner flame, rF++} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It greatly protects you from fire. the +14 plutonium sword {*Contam Stlth-} It causes magical contamination when unequipped. It makes you less stealthy. the +8 lance "Wyrmbane" {slay drac, +Rage rPois rF+ AC+5} It affects your AC (+5). It protects you from fire. It protects you from poison. It lets you go berserk. the cursed +9 Sword of Zonguldrok {reap, *Curse} If a monster killed with it leaves a corpse in good enough shape, the corpse will be animated as a zombie friendly to the killer. It may re-curse itself when equipped. It has a curse placed upon it. the cursed +13 Scythe of Curses {drain, *Curse} A truly terrible weapon, it drains the life of those it strikes. It may re-curse itself when equipped. It has a curse placed upon it. the +0 Sword of Power the +6 Mace of Variability {chaos} Each time it hits an enemy it has a different, random effect. the +7 longbow "Piercer" {penet, EV-2} Ammo fired by it will pass through the targets it hits, potentially hitting all targets in its path until it reaches maximum range. It affects your evasion (-2). (50, 25, D) a sack of spiders (51, 25, D) a fan of gales (52, 25, D) the cursed +1 chain mail "Ana Zyz" {Dex+4} It affects your dexterity (+4). It has a curse placed upon it. (52, 27, D) a +0 quarterstaff (unseen) (52, 29, D) a +0 longbow (unseen) (52, 32, D) a +8 lajatang of electrocution (unseen) (53, 25, D) an uncursed ring of see invisible (53, 31, D) a +0 lajatang of pain (unseen) (53, 36, D) the cursed +1 ring mail of Oppabaedu {Int+5} It affects your intelligence (+5). It has a curse placed upon it. (54, 25, D) a book of Enchantments (59, 36, D) the +0 pair of gloves of the Villain {rC+ Str-3 Slay+2} It affects your strength (-3). It affects your accuracy and damage with ranged weapons and melee attacks (+2). It protects you from cold. (60, 36, D) a box of beasts (60, 42, D) a cursed +0 great sword a +0 robe (61, 8, D) a +4 morningstar of freezing (61, 11, D) a river rat corpse (skeletalised by now) (61, 16, D) an uncursed amulet of the gourmand (61, 26, D) a +0 dagger (61, 36, D) a +3 chain mail of magic resistance (61, 41, D) a hell hound corpse (62, 8, D) a disc of storms (62, 9, D) an uncursed staff of earth (62, 12, D) a porcupine corpse (skeletalised by now) (62, 16, D) a +2 battleaxe of electrocution (62, 26, D) a +0 short sword (62, 27, D) a +0 war axe of freezing (62, 28, D) a +1 war axe of electrocution a +0 robe a +0 mace an orc corpse an orc corpse (62, 37, D) a +0 hand crossbow of flaming (62, 40, D) a +0 trident of venom (63, 8, D) the +7 captain's cutlass {speed, disarm} Attacks with this weapon are significantly faster. (63, 17, D) a book of Beasts (63, 26, D) a +0 dagger (63, 27, D) a +0 flail (still there?) a +2 rod of shadows (14/14) (still there?) (63, 29, D) a +1 falchion of electrocution a +0 plate armour (63, 36, D) an uncursed staff of power (63, 37, D) a +0 plate armour of fire resistance (63, 44, D) a +0 spear of freezing (unseen) (64, 16, D) a stone of tremors (64, 17, D) the Incunabulum of Augmentations and Envenoming Spells Type Level a - Infusion Charms 1 b - Cure Poison Poison 2 c - Regeneration Charms/Necromancy 3 d - Iskenderun's Battlesphere Conjuration/Charms 5 e - Deflect Missiles Charms/Air 6 (64, 22, D) a +3 scimitar of flaming (64, 26, D) a book of Battle (64, 27, D) a fan of gales (64, 28, D) a +0 halberd a +0 chain mail (65, 22, D) a +1 scimitar of flaming (65, 23, D) a hell hound corpse (65, 26, D) an uncursed staff of death (65, 28, D) a +0 battleaxe a +0 plate armour an orc corpse (66, 23, D) a hell hound corpse (67, 0, D) a box of beasts (68, 0, D) a fan of gales (68, 4, D) a hell hound corpse (skeletalised by now) (69, 0, D) an uncursed ring of positive energy (69, 36, D) the cursed +1 ring mail "Xacaq" {rElec MR- Int-2 Dex+8 Stlth+} It affects your intelligence (-2). It affects your dexterity (+8). It insulates you from electricity. It affects your resistance to hostile enchantments. It makes you more stealthy. It has a curse placed upon it. (70, 8, D) a phantom mirror (70, 9, D) the +8 frozen axe "Frostbite" {freezing cloud, *Noise +Fly rC+} It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It can also slow down cold-blooded creatures. It protects you from cold. It lets you fly. It may make noises in combat. (70, 12, D) a +0 hand axe a naga corpse (skeletalised by now) an adder corpse (skeletalised by now) (70, 36, D) a +1 morningstar of holy wrath (70, 37, D) a +0 great sword (still there?) a +3 triple sword of electrocution (still there?) (71, 8, D) Paunauje's Incunabulum of Harmful Boosts Spells Type Level a - Infusion Charms 1 b - Magic Dart Conjuration 1 c - Fireball Conjuration/Fire 5 d - Conjure Ball Lightning Conjuration/Air 6 e - Spellforged Servitor Conjuration/Summoning 7 (71, 12, D) a ball python corpse (skeletalised by now) (71, 17, D) a +6 ring of strength a +6 ring of strength a +6 ring of intelligence (71, 26, D) the amulet "Cugutzaj" {Spirit +Fly} [amulet of guardian spirit] It causes incoming damage to be split between your health and magic. It lets you fly. the cursed +1 pearl dragon armour of the Thirteen Gods {rF+ rN+ Regen+} It protects you from fire. It protects you from negative energy. It increases your rate of regeneration. It has a curse placed upon it. the +9 mace "Bulymmed" {venom, rPois Int+5} It poisons the flesh of those it strikes. It affects your intelligence (+5). It protects you from poison. (71, 31, D) a river rat corpse (still there?) a jackal corpse (still there?) (71, 33, D) a jackal corpse (71, 36, D) an uncursed staff of wizardry (71, 37, D) an uncursed staff of poison (72, 8, D) a +0 shortbow of freezing (72, 9, D) a +1 vampiric broad axe (72, 16, D) an uncursed staff of energy (72, 22, D) a wind drake corpse (skeletalised by now) (72, 26, D) a +2 great sword of holy wrath (72, 27, D) a +2 plate armour of fire resistance (72, 30, D) a basilisk corpse (72, 31, D) a yak corpse (72, 32, D) an iguana corpse (72, 36, D) a +1 glaive of venom (72, 37, D) a +2 long sword of protection (still there?) a disc of storms (still there?) (73, 1, D) a cursed staff of fire (73, 16, D) a +2 demon whip of venom (73, 17, D) a +1 lajatang of venom (73, 26, D) an uncursed ring of poison resistance (73, 27, D) an uncursed staff of fire (73, 36, D) a +0 hand axe