Elvalys the Dungeon (3, 1, D) a +5 triple sword (unseen) (3, 2, D) a +5 lajatang (3, 3, D) 1000 sling bullets (unseen) (4, 1, D) a +5 quick blade (unseen) (4, 2, D) a +5 giant spiked club (unseen) (4, 3, D) a +5 bardiche (unseen) (4, 4, D) a +5 executioner's axe (unseen) (4, 6, D) a +3 large shield (unseen) (4, 7, D) a +5 crystal plate armour (unseen) (10, 0, D) the +9 heavy crossbow "Sniper" {velocity, nevermiss, SInv} Any bolt fired from it inflicts extra damage. It lets you see invisible. the +10 dark maul {crush} It inflicts extra damage upon your enemies. the cursed +14 obsidian axe {chop, +Fly Str+3 SInv *Curse} It inflicts extra damage upon your enemies. It affects your strength (+3). It lets you see invisible. It lets you fly. It may re-curse itself when equipped. It has a curse placed upon it. (10, 3, D) a disc of storms (10, 4, D) an uncursed ring of flight (11, 0, D) the +7 great mace "Firestarter" {inner flame, rF++} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It greatly protects you from fire. the +14 plutonium sword {*Contam Stlth-} It causes magical contamination when unequipped. It makes you less stealthy. the +8 lance "Wyrmbane" {slay drac, +Rage rPois rF+ AC+5} It affects your AC (+5). It protects you from fire. It protects you from poison. It lets you go berserk. the cursed +9 Sword of Zonguldrok {reap, *Curse} If a monster killed with it leaves a corpse in good enough shape, the corpse will be animated as a zombie friendly to the killer. It may re-curse itself when equipped. It has a curse placed upon it. the cursed +13 Scythe of Curses {drain, *Curse} A truly terrible weapon, it drains the life of those it strikes. It may re-curse itself when equipped. It has a curse placed upon it. the +0 Sword of Power the +3 Mace of Variability {chaos} Each time it hits an enemy it has a different, random effect. the +7 longbow "Piercer" {penet, EV-2} Ammo fired by it will pass through the targets it hits, potentially hitting all targets in its path until it reaches maximum range. It affects your evasion (-2). (35, 6, D) a +0 arbalest (unseen) (39, 11, D) a bolt (40, 11, D) a +0 war axe (unseen) (42, 7, D) a +0 arbalest (unseen) (42, 10, D) a +0 great sword (unseen) (49, 0, D) a +1 great sword of holy wrath (49, 1, D) a +1 scimitar of electrocution (49, 12, D) a +5 rod of shadows (10/10) (49, 38, D) a +0 trident (unseen) (50, 0, D) an uncursed staff of cold (50, 1, D) a +2 ring mail of poison resistance (50, 13, D) a +0 hand axe of flaming (50, 36, D) a book of Frost a book of Misfortune a book of the Tempests a book of Flames the Guide on Talismans and Malediction Spells Type Level a - Ozocubu's Armour Charms/Ice 3 b - Regeneration Charms/Necromancy 3 c - Darkness Hexes 6 d - Discord Hexes 8 (50, 37, D) a +1 eveningstar of protection (51, 0, D) a +6 blowgun (51, 1, D) a book of Misfortune (51, 12, D) a +4 hunting sling of velocity (51, 13, D) a book of Callings (51, 14, D) a +1 mace (unseen) (51, 36, D) the +2 battleaxe of Fear {venom, Int+3} It poisons the flesh of those it strikes. It affects your intelligence (+3). (51, 37, D) the +8 hunting sling of Dias {venom, Fragile Str+7} It poisons the ammo it fires. It affects your strength (+7). It will be destroyed if unequipped. (51, 42, D) a +3 short sword of freezing a +0 robe (51, 43, D) a hell hound corpse (52, 0, D) a +1 helmet of intelligence (52, 12, D) an uncursed staff of summoning (52, 13, D) an uncursed staff of poison (52, 36, D) an uncursed staff of wizardry (52, 37, D) an uncursed staff of cold (53, 0, D) the +2 trident "Ultimatum" {freeze, +Inv rF+ Int+2 Dex+3} It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It can also slow down cold-blooded creatures. It affects your intelligence (+2). It affects your dexterity (+3). It protects you from fire. It lets you turn invisible. (53, 1, D) an uncursed staff of wizardry (53, 12, D) a +1 mace of venom (53, 13, D) the +5 hand axe "Fum Etumig" {chop, rPois Dex+2} It inflicts extra damage upon your enemies. It affects your dexterity (+2). It protects you from poison. (53, 36, D) a book of Transfigurations (53, 37, D) an uncursed staff of air (54, 1, D) the ring "Asyrekk" {MR+ Str+2} [ring of protection from magic] It affects your strength (+2). It affects your resistance to hostile enchantments. a +9 iron rod (10/10) the amulet "Seixoidasi" {RegenMP rPois rN++ Str+4 Int-4} [amulet of magic regeneration] It increases your magic regeneration. It affects your strength (+4). It affects your intelligence (-4). It protects you from poison. It greatly protects you from negative energy. the ring "Umithe" {+Blink rN+ Int+2 Dex+4} [ring of positive energy] It affects your intelligence (+2). It affects your dexterity (+4). It protects you from negative energy. It lets you blink. (54, 12, D) a +6 ring of intelligence (54, 13, D) a plain deck of summoning (54, 36, D) a phial of floods (55, 0, D) a cursed +5 ring of strength (55, 1, D) an uncursed ring of flight (55, 12, D) an uncursed staff of air (55, 13, D) the +8 mithril axe "Arga" {speed, MR+ Str+2} Attacks with this weapon are significantly faster. It affects your strength (+2). It affects your resistance to hostile enchantments. (60, 39, D) a yak corpse (61, 0, D) a book of Death (61, 4, D) a +0 dagger (unseen) (61, 8, D) the +6 great sword of Morhostriu {speed, Int+7} Attacks with this weapon are significantly faster. It affects your intelligence (+7). (61, 16, D) a +6 ring of dexterity the cursed ring "Geledeas" {AC-2 Str+4} [ring of protection] It affects your AC (-2). It affects your strength (+4). It has a curse placed upon it. a +6 ring of dexterity the +5 scythe "Finisher" {speed, Str+3} Attacks with this weapon are significantly faster. It affects your strength (+3). (61, 26, D) a phial of floods (61, 37, D) the ring "Qinatt" {+Blink rPois Int-2 Slay+2 Stlth+} [ring of poison resistance] It affects your intelligence (-2). It affects your accuracy and damage with ranged weapons and melee attacks (+2). It protects you from poison. It lets you blink. It makes you more stealthy. an uncursed ring of magical power the ring "Runeyffa" {rCorr *Corrode Int+4 Slay+3} [ring of resist corrosion] It affects your intelligence (+4). It affects your accuracy and damage with ranged weapons and melee attacks (+3). It may corrode you when you take damage. the +15 Maxwell's patent armour {-Cast -Tele rElec MR+ rCorr} It insulates you from electricity. It affects your resistance to hostile enchantments. It prevents spellcasting. It prevents most forms of teleportation. It protects you from acid and corrosion. an uncursed amulet of magic regeneration the +6 arbalest "Damnation" {damnation, rF++ rC- MR+} It greatly protects you from fire. It makes you vulnerable to cold. It affects your resistance to hostile enchantments. a river rat corpse (61, 40, D) a black mamba corpse (62, 3, D) a +0 dagger (unseen) (62, 5, D) a +0 war axe (unseen) (62, 8, D) a phantom mirror (62, 9, D) a +8 quick blade an iguana corpse (skeletalised by now) (62, 16, D) a +2 plate armour of cold resistance (62, 17, D) the +7 war axe of Otzuleel {chop, *Corrode rPois rN+ MP+9} It inflicts extra damage upon your enemies. It protects you from poison. It protects you from negative energy. It affects your magic capacity (+9). It may corrode you when you take damage. (62, 18, D) a +0 short sword (62, 26, D) an uncursed staff of cold (62, 27, D) an uncursed staff of poison (62, 33, D) an uncursed staff of death (62, 37, D) the cursed +2 rapier of Zouf Quki {speed, rF+ MP+9 Dex+7} Attacks with this weapon are significantly faster. It affects your dexterity (+7). It protects you from fire. It affects your magic capacity (+9). It has a curse placed upon it. (62, 38, D) an iguana corpse (still there?) a hippogriff corpse (still there?) (62, 39, D) an inedible chunk of flesh (unseen) (63, 0, D) a +0 robe a book of Transfigurations (63, 3, D) a +0 short sword (unseen) (63, 8, D) a book of Summonings a sheep corpse (skeletalised by now) (63, 16, D) a +10 plate armour of ponderousness (63, 17, D) a +0 flail a +0 robe (63, 27, D) Sogoar's Collected Works on the Dislocated Oath Spells Type Level a - Apportation Translocation 1 b - Slow Hexes 2 c - Dazzling Spray Conjuration/Hexes 3 d - Summon Guardian Golem Hexes/Summoning 3 e - Recall Summoning/Translocation 3 f - Portal Projectile Translocation 3 g - Metabolic Englaciation Hexes/Ice 5 (63, 35, D) an inedible chunk of flesh (63, 37, D) an uncursed ring of resist corrosion (64, 17, D) a +1 ring mail of fire resistance (64, 26, D) an uncursed staff of conjuration (65, 26, D) the +12 hand crossbow of the Ghost {venom, Str+3} It poisons the ammo it fires. It affects your strength (+3). (65, 40, D) an inedible chunk of flesh (68, 0, D) a fan of gales (69, 0, D) a +3 scale mail of fire resistance (69, 36, D) a +0 spear of venom (70, 8, D) a +1 trident of piercing (70, 9, D) the +5 battleaxe "Keecveax" {flame, rElec rPois rC-} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. Big, fiery blades are also staple armaments of hydra-hunters. It makes you vulnerable to cold. It insulates you from electricity. It protects you from poison. (70, 29, D) a wolf corpse (skeletalised by now) (70, 36, D) a plain deck of defence (70, 37, D) a +0 shortbow (still there?) a cursed staff of air (still there?) (71, 8, D) a fan of gales (71, 16, D) an uncursed ring of protection from fire (71, 17, D) a fan of gales (71, 26, D) an uncursed staff of wizardry (71, 37, D) a +0 falchion of slicing (still there?) a +0 falchion of slicing (still there?) (71, 38, D) 3 large rocks (still there?) a sheep corpse (still there?) (71, 40, D) a +0 trident a merfolk corpse (skeletalised by now) (71, 43, D) an arrow (72, 8, D) a +0 plate armour of fire resistance (72, 9, D) an uncursed staff of wizardry (72, 16, D) a +1 long sword of protection (72, 17, D) a +8 plate armour of ponderousness (72, 26, D) a +2 flail of protection (72, 27, D) a lamp of fire (72, 36, D) an uncursed ring of ice (73, 1, D) an uncursed staff of energy (73, 16, D) a box of beasts (73, 17, D) a disc of storms (73, 26, D) a +3 quarterstaff of protection (73, 36, D) a +2 great sword of protection (73, 37, D) a +3 hand axe of venom (75, 1, D) a lamp of fire