Elvalys the Dungeon (3, 1, D) a +5 triple sword (unseen) (3, 2, D) a +5 lajatang (3, 3, D) 1000 sling bullets (unseen) (4, 1, D) a +5 quick blade (unseen) (4, 2, D) a +5 giant spiked club (unseen) (4, 3, D) a +5 bardiche (unseen) (4, 4, D) a +5 executioner's axe (unseen) (4, 6, D) a +3 large shield (unseen) (4, 7, D) a +5 crystal plate armour (unseen) (10, 0, D) the +9 heavy crossbow "Sniper" {velocity, nevermiss, SInv} Any bolt fired from it inflicts extra damage. It lets you see invisible. the +10 dark maul {crush} It inflicts extra damage upon your enemies. the cursed +14 obsidian axe {chop, +Fly Str+3 SInv *Curse} It inflicts extra damage upon your enemies. It affects your strength (+3). It lets you see invisible. It lets you fly. It may re-curse itself when equipped. It has a curse placed upon it. (10, 3, D) a disc of storms (10, 4, D) an uncursed ring of flight (11, 0, D) the +7 great mace "Firestarter" {inner flame, rF++} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It greatly protects you from fire. the +14 plutonium sword {*Contam Stlth-} It causes magical contamination when unequipped. It makes you less stealthy. the +8 lance "Wyrmbane" {slay drac, +Rage rPois rF+ AC+5} It affects your AC (+5). It protects you from fire. It protects you from poison. It lets you go berserk. the cursed +9 Sword of Zonguldrok {reap, *Curse} If a monster killed with it leaves a corpse in good enough shape, the corpse will be animated as a zombie friendly to the killer. It may re-curse itself when equipped. It has a curse placed upon it. the cursed +13 Scythe of Curses {drain, *Curse} A truly terrible weapon, it drains the life of those it strikes. It may re-curse itself when equipped. It has a curse placed upon it. the +0 Sword of Power the +12 Mace of Variability {chaos} Each time it hits an enemy it has a different, random effect. the +7 longbow "Piercer" {penet, EV-2} Ammo fired by it will pass through the targets it hits, potentially hitting all targets in its path until it reaches maximum range. It affects your evasion (-2). (49, 36, D) the +1 scimitar "Ashyrum" {distort, +Fly Int+3} It warps and distorts space around it. Unwielding it can cause banishment or high damage. It affects your intelligence (+3). It lets you fly. (49, 37, D) a +3 long sword of slicing (49, 38, D) a +0 spear (unseen) (50, 25, D) the +3 long sword "Debes" {venom, rElec rC+ Str+5 Int-5} It poisons the flesh of those it strikes. It affects your strength (+5). It affects your intelligence (-5). It protects you from cold. It insulates you from electricity. (50, 36, D) a fan of gales (50, 37, D) the +15 Maxwell's patent armour {-Cast -Tele rElec MR+ rCorr} It insulates you from electricity. It affects your resistance to hostile enchantments. It prevents spellcasting. It prevents most forms of teleportation. It protects you from acid and corrosion. the +6 Majin-Bo {vamp, Archmagi MP+6 Int+6} It inflicts no extra harm, but heals its wielder somewhat when it strikes a living foe. It affects your intelligence (+6). It affects your magic capacity (+6). a book of Spatial Translocations a book of Frost a book of Flames a book of Beasts (50, 38, D) a +0 rapier (unseen) (50, 39, D) a +0 spear (still there?) a harpy corpse (still there?) (51, 25, D) an uncursed ring of magical power (51, 27, D) a swamp dragon corpse (51, 36, D) a +0 hand crossbow of freezing (51, 40, D) a +0 trident 6 tomahawks a merfolk corpse a sea snake corpse (51, 43, D) a tomahawk (51, 44, D) a tomahawk (52, 25, D) a +2 chain mail of fire resistance (52, 39, D) a +0 trident a +0 trident 5 tomahawks a merfolk corpse (52, 40, D) a +0 spear (53, 25, D) a fan of gales (53, 36, D) a stone of tremors (54, 25, D) the +10 hunting sling "Ultimatum" {venom, rF++} It poisons the ammo it fires. It greatly protects you from fire. (54, 36, D) the Volume of Creative Malediction Spells Type Level a - Corona Hexes 1 b - Summon Small Mammal Summoning 1 c - Call Imp Summoning 2 d - Gell's Gravitas Hexes/Translocation 3 e - Cause Fear Hexes 4 f - Summon Ice Beast Ice/Summoning 4 g - Summon Forest Summoning/Translocation 5 (60, 2, D) a titan corpse (skeletalised by now) (60, 3, D) a +0 flail a +0 ring mail (60, 4, D) a +0 flail 2 tomahawks (60, 36, D) the ring "Udixtoph" {+Fly rF++ rC- Str+2} [ring of strength] It affects your strength (+2). It greatly protects you from fire. It makes you vulnerable to cold. It lets you fly. a box of beasts (60, 37, D) a disc of storms (60, 42, D) a +3 great sword of electrocution a +2 shortbow of evasion (61, 0, D) an uncursed ring of protection from fire (61, 2, D) a +0 short sword (61, 4, D) a +0 morningstar a +0 scale mail (61, 5, D) a titan corpse (skeletalised by now) (61, 8, D) the +5 war axe of Abomination {antimagic, MR+} It disrupts the flow of magical energy around spellcasters and certain magical creatures (including the wielder). It affects your resistance to hostile enchantments. (61, 16, D) a +4 spear of piercing (61, 26, D) a cursed staff of air (61, 37, D) a crystal ball of energy (61, 38, D) a +0 dagger a +0 robe (61, 39, D) a +0 short sword (61, 42, D) a +0 glaive (61, 43, D) a +0 robe an uncursed ring of poison resistance a potion of blood (62, 1, D) a sack of spiders (62, 4, D) a +1 great mace of protection a cursed +0 plate armour a human corpse (skeletalised by now) (62, 5, D) a +0 trident 5 tomahawks a merfolk corpse (skeletalised by now) (62, 8, D) an uncursed ring of protection from magic (62, 9, D) a phial of floods a necrophage corpse (62, 10, D) a necrophage corpse (62, 16, D) an uncursed staff of cold (62, 17, D) an uncursed staff of earth (62, 19, D) a +2 short sword of holy wrath a +0 long sword a +0 leather armour an elf corpse (62, 26, D) a +2 vampiric great sword (62, 27, D) a +0 antimagic spear a +0 halberd of venom (62, 37, D) a +6 great sword of freezing (63, 0, D) a +6 ring of dexterity a +6 ring of dexterity a +6 ring of strength a +6 ring of strength (63, 17, D) the +9 hand crossbow "Pisao" {flame, Str+3 Int+3} It causes projectiles fired from it to burn those they strike, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It affects your strength (+3). It affects your intelligence (+3). (63, 18, D) a +0 shortbow a +0 short sword a cursed +0 leather armour a +0 short sword a +0 shortbow 24 arrows an elf corpse (63, 20, D) a +0 rapier a +0 ring mail (63, 23, D) 5 arrows (63, 26, D) the +11 morningstar "Eos" {elec, -Tele rElec SInv} Occasionally, upon striking a foe, it will discharge some electrical energy and cause terrible harm. It insulates you from electricity. It lets you see invisible. It prevents most forms of teleportation. (63, 27, D) an uncursed staff of fire a ball python corpse (63, 28, D) a +0 dire flail of protection a +0 robe a naga corpse (63, 29, D) a +0 battleaxe a +0 robe a naga corpse (63, 37, D) a +0 chain mail of cold resistance (64, 16, D) the Guide on Arcane Weapons Spells Type Level a - Throw Icicle Conjuration/Ice 4 b - Bolt of Cold Conjuration/Ice 6 (64, 17, D) a +0 shortbow a +0 dagger 10 arrows a +0 leather armour the +9 dagger of Reulagog {speed, Str+3} Attacks with this weapon are significantly faster. It affects your strength (+3). (64, 26, D) a +1 dagger of protection (64, 27, D) an uncursed ring of protection from fire (still there?) an uncursed ring of protection from fire (still there?) (65, 26, D) the +6 dagger "Fan Nam" {antimagic, rPois} It disrupts the flow of magical energy around spellcasters and certain magical creatures (including the wielder). It protects you from poison. (65, 29, D) a +0 club (67, 0, D) a cursed ring of loudness (67, 3, D) a +0 war axe a +0 robe a cursed +0 dagger a +0 robe (68, 0, D) the +4 Vampire's Tooth {vamp} It inflicts no extra harm, but heals its wielder somewhat when it strikes a living foe. (68, 3, D) a +0 dagger a +0 robe (69, 0, D) a plain deck of defence (70, 17, D) a +0 dagger a +0 robe (70, 37, D) a stone of tremors (70, 39, D) an adder corpse (71, 16, D) a +0 dagger (71, 17, D) the cursed +3 quarterstaff "Macwop" {drain, Str+3 Stlth+} A truly terrible weapon, it drains the life of those it strikes. It affects your strength (+3). It makes you more stealthy. It has a curse placed upon it. a +0 robe a lamp of fire an orc corpse (71, 26, D) an uncursed staff of energy (71, 27, D) an uncursed staff of conjuration (71, 29, D) a wyvern corpse (71, 36, D) a +1 mace of venom (71, 37, D) a +0 hand axe (still there?) a +3 scale mail of poison resistance (still there?) (72, 9, D) the +3 spear of Cocytus {elec, rC+ Str+3} Occasionally, upon striking a foe, it will discharge some electrical energy and cause terrible harm. It affects your strength (+3). It protects you from cold. (72, 16, D) a +0 trident (72, 17, D) a +0 flail a +0 plate armour the cursed +0 dagger "Hydraslayer" {venom, rN+} It poisons the flesh of those it strikes. It protects you from negative energy. It has a curse placed upon it. (72, 18, D) a +0 short sword of venom a +0 scale mail (72, 26, D) the cursed +1 great mace "Killer Klown's Foe" {freeze, *Contam rElec rC+ Int+3} It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It can also slow down cold-blooded creatures. It affects your intelligence (+3). It protects you from cold. It insulates you from electricity. It causes magical contamination when unequipped. It has a curse placed upon it. (72, 36, D) the +9 hunting sling of the Black Skies {flame, rElec rF+++ Stlth-} It causes projectiles fired from it to burn those they strike, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It renders you almost immune to fire. It insulates you from electricity. It makes you less stealthy. (72, 37, D) a +1 great sword of slicing (still there?) an uncursed ring of protection from fire (still there?) (72, 38, D) a +0 flail (still there?) an adder corpse (still there?) (73, 16, D) an uncursed staff of conjuration (73, 17, D) a book of Maledictions (73, 20, D) a +0 dagger a +0 leather armour the +5 scimitar of Objectivity {freeze, rF+ rN+ MR+ Int-4} It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It can also slow down cold-blooded creatures. It affects your intelligence (-4). It protects you from fire. It protects you from negative energy. It affects your resistance to hostile enchantments. a +0 plate armour an orc corpse an orc corpse (73, 26, D) a +0 shortbow of evasion (73, 27, D) a +1 battleaxe of chopping (73, 28, D) a rime drake corpse (73, 37, D) the cursed +1 battleaxe of Vanity {flame, *Contam rC+++ SInv} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. Big, fiery blades are also staple armaments of hydra-hunters. It renders you almost immune to cold. It lets you see invisible. It causes magical contamination when unequipped. It has a curse placed upon it. (73, 39, D) an adder corpse