Elvalys the Dungeon (3, 1, D) a +5 triple sword (unseen) (3, 2, D) a +5 lajatang (3, 3, D) 1000 sling bullets (unseen) (4, 1, D) a +5 quick blade (unseen) (4, 2, D) a +5 giant spiked club (unseen) (4, 3, D) a +5 bardiche (unseen) (4, 4, D) a +5 executioner's axe (unseen) (4, 6, D) a +3 large shield (unseen) (4, 7, D) a +5 crystal plate armour (unseen) (10, 0, D) the +9 heavy crossbow "Sniper" {velocity, nevermiss, SInv} Any bolt fired from it inflicts extra damage. It lets you see invisible. the +10 dark maul {crush} It inflicts extra damage upon your enemies. the cursed +14 obsidian axe {chop, +Fly Str+3 SInv *Curse} It inflicts extra damage upon your enemies. It affects your strength (+3). It lets you see invisible. It lets you fly. It may re-curse itself when equipped. It has a curse placed upon it. (10, 3, D) a disc of storms (11, 0, D) the +7 great mace "Firestarter" {inner flame, rF++} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It greatly protects you from fire. the +14 plutonium sword {*Contam Stlth-} It causes magical contamination when unequipped. It makes you less stealthy. the +8 lance "Wyrmbane" {slay drac, +Rage rPois rF+ AC+5} It affects your AC (+5). It protects you from fire. It protects you from poison. It lets you go berserk. the cursed +9 Sword of Zonguldrok {reap, *Curse} If a monster killed with it leaves a corpse in good enough shape, the corpse will be animated as a zombie friendly to the killer. It may re-curse itself when equipped. It has a curse placed upon it. the cursed +13 Scythe of Curses {drain, *Curse} A truly terrible weapon, it drains the life of those it strikes. It may re-curse itself when equipped. It has a curse placed upon it. the +0 Sword of Power the +5 Mace of Variability {chaos} Each time it hits an enemy it has a different, random effect. the +7 Singing Sword the +7 longbow "Piercer" {penet, EV-2} Ammo fired by it will pass through the targets it hits, potentially hitting all targets in its path until it reaches maximum range. It affects your evasion (-2). (59, 37, D) a book of Air (60, 37, D) Sif Muna's Collected Works on the Helpful Compass Spells Type Level a - Apportation Translocation 1 b - Blink Translocation 2 c - Regeneration Charms/Necromancy 3 d - Force Lance Conjuration/Translocation 4 (60, 42, D) a +2 short sword of venom (unseen) (60, 44, D) a +1 long sword (unseen) (61, 0, D) an uncursed amulet of faith (61, 16, D) a lamp of fire (61, 17, D) a +0 dagger a +0 robe (61, 42, D) a +1 great sword of electrocution (unseen) (62, 0, D) a cursed staff of cold (62, 1, D) a +3 ring mail of cold resistance (62, 3, D) a cursed -3 hand axe (62, 4, D) a +0 flail a +0 hand axe (62, 16, D) the +5 dagger of Dishonour {drain, +Fly rElec rC++ Str+4} A truly terrible weapon, it drains the life of those it strikes. It affects your strength (+4). It greatly protects you from cold. It insulates you from electricity. It lets you fly. (62, 17, D) a +0 dagger a +0 scale mail a +4 plate armour of ponderousness an orc corpse (62, 42, D) a cursed +2 vampiric long sword (unseen) (63, 0, D) a +2 ring mail of fire resistance (63, 2, D) a draconian corpse (skeletalised by now) (63, 16, D) a +0 dagger (63, 17, D) a cursed +0 dagger a +0 robe a +2 bardiche of freezing a +0 leather armour a +0 club an orc corpse (63, 18, D) a +1 mace of draining a +0 leather armour (63, 37, D) a +0 spear (64, 17, D) a +0 trident a +0 ring mail a +0 whip a +7 hunting sling of flaming a +0 leather armour an orc corpse an orc corpse (64, 26, D) a +6 ring of intelligence the +18 shield of the gong {rElec rN+ MR+ EV-5} It affects your evasion (-5). It insulates you from electricity. It protects you from negative energy. It affects your resistance to hostile enchantments. the +15 Maxwell's patent armour {-Cast -Tele rElec MR+ rCorr} It insulates you from electricity. It affects your resistance to hostile enchantments. It prevents spellcasting. It prevents most forms of teleportation. It protects you from acid and corrosion. a +3 ring of protection an uncursed amulet of rage (67, 0, D) an uncursed staff of cold (67, 3, D) a ball python corpse (skeletalised by now) (68, 0, D) a +2 broad axe of venom (69, 0, D) a +2 scimitar of holy wrath (69, 29, D) a chunk of flesh (69, 36, D) a book of the Earth (70, 8, D) a book of Maledictions (70, 9, D) a +2 scale mail of fire resistance (70, 27, D) a +0 halberd (unseen) (70, 33, D) a chunk of flesh (70, 36, D) a Fen Folio (70, 37, D) an uncursed ring of sustain attributes (70, 39, D) a +0 dagger a +0 robe a +0 buckler a spriggan corpse (71, 9, D) a necrophage corpse (71, 16, D) the +8 mace of Eddugrih {crush, rF- rN+ Str+10 Stlth-} It inflicts extra damage upon your enemies. It affects your strength (+10). It makes you vulnerable to fire. It protects you from negative energy. It makes you less stealthy. (71, 17, D) a +0 battleaxe a +0 robe the +8 mithril axe "Arga" {speed, MR+ Str+2} Attacks with this weapon are significantly faster. It affects your strength (+2). It affects your resistance to hostile enchantments. (71, 20, D) a chunk of flesh (71, 27, D) a +0 dagger a +0 robe a +3 hunting sling of velocity an orc corpse (71, 36, D) a cursed -6 ring of protection (71, 37, D) the cursed +3 longbow of Sunlight {freeze, rN+ MP+9} It causes projectiles fired from it to freeze those they strike, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. They can also slow down cold-blooded creatures. It protects you from negative energy. It affects your magic capacity (+9). It has a curse placed upon it. a black bear corpse (71, 39, D) a +0 spear (72, 8, D) the ring of Incredulity {-Tele rPois Str+2 SInv} [ring of poison resistance] It affects your strength (+2). It protects you from poison. It lets you see invisible. It prevents most forms of teleportation. a +6 ring of dexterity a +6 ring of dexterity a +6 ring of strength a +6 ring of strength (72, 9, D) an ornate deck of changes (72, 16, D) a +1 plate armour of fire resistance (72, 17, D) a book of Party Tricks (72, 36, D) the +2 ring mail of Hatef {*Confuse rPois Str+2 Dex+2} It affects your strength (+2). It affects your dexterity (+2). It protects you from poison. It may confuse you when you take damage. (72, 39, D) a cursed -2 quarterstaff a +0 robe a spriggan corpse (73, 1, D) a cursed amulet of inaccuracy (73, 3, D) a porcupine corpse (skeletalised by now) (73, 16, D) a crystal ball of energy (73, 17, D) a +0 club (still there?) the Volume of the Frigorific Traveller (still there?) Spells Type Level a - Portal Projectile Translocation 3 b - Throw Icicle Conjuration/Ice 4 c - Warp Weapon Charms/Translocation 5 d - Metabolic Englaciation Hexes/Ice 5 (73, 36, D) an ornate deck of defence (73, 37, D) the Handbook of Damaging Orientation Spells Type Level a - Apportation Translocation 1 b - Portal Projectile Translocation 3 c - Bolt of Cold Conjuration/Ice 6 (75, 1, D) a plain deck of summoning