Elvalys the Dungeon (3, 1, D) a +5 triple sword (unseen) (3, 2, D) a +5 lajatang (3, 3, D) 1000 sling bullets (unseen) (4, 1, D) a +5 quick blade (unseen) (4, 2, D) a +5 giant spiked club (unseen) (4, 3, D) a +5 bardiche (unseen) (4, 4, D) a +5 executioner's axe (unseen) (4, 6, D) a +3 large shield (unseen) (4, 7, D) a +5 crystal plate armour (unseen) (10, 0, D) the +9 heavy crossbow "Sniper" {velocity, nevermiss, SInv} Any bolt fired from it inflicts extra damage. It lets you see invisible. the +10 dark maul {crush} It inflicts extra damage upon your enemies. the cursed +14 obsidian axe {chop, +Fly Str+3 SInv *Curse} It inflicts extra damage upon your enemies. It affects your strength (+3). It lets you see invisible. It lets you fly. It may re-curse itself when equipped. It has a curse placed upon it. (10, 4, D) an uncursed ring of flight (11, 0, D) the +7 great mace "Firestarter" {inner flame, rF++} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It greatly protects you from fire. the +14 plutonium sword {*Contam Stlth-} It causes magical contamination when unequipped. It makes you less stealthy. the cursed +9 Sword of Zonguldrok {reap, *Curse} If a monster killed with it leaves a corpse in good enough shape, the corpse will be animated as a zombie friendly to the killer. It may re-curse itself when equipped. It has a curse placed upon it. the cursed +13 Scythe of Curses {drain, *Curse} A truly terrible weapon, it drains the life of those it strikes. It may re-curse itself when equipped. It has a curse placed upon it. the +0 Sword of Power the +2 Mace of Variability {chaos} Each time it hits an enemy it has a different, random effect. the +7 longbow "Piercer" {penet, EV-2} Ammo fired by it will pass through the targets it hits, potentially hitting all targets in its path until it reaches maximum range. It affects your evasion (-2). (49, 0, D) an uncursed staff of fire (49, 1, D) an uncursed amulet of faith (49, 36, D) an uncursed ring of stealth (49, 37, D) the +5 spear "Ogre's Peril" {elec, Str+6 Dex+4} Occasionally, upon striking a foe, it will discharge some electrical energy and cause terrible harm. It affects your strength (+6). It affects your dexterity (+4). (50, 0, D) an uncursed ring of magical power (50, 1, D) an ornate deck of changes (50, 12, D) the +1 war axe of Arrival {chop, MR+ MP+9 Stlth-} It inflicts extra damage upon your enemies. It affects your resistance to hostile enchantments. It affects your magic capacity (+9). It makes you less stealthy. (50, 13, D) a book of the Dragon (50, 24, D) the Almanac of Displaced Curses Spells Type Level a - Apportation Translocation 1 b - Shroud of Golubria Charms/Translocation 2 c - Slow Hexes 2 d - Ensorcelled Hibernation Hexes/Ice 2 e - Portal Projectile Translocation 3 f - Warp Weapon Charms/Translocation 5 g - Summon Mana Viper Hexes/Summoning 5 (50, 25, D) a cursed +0 scimitar (still there?) an uncursed ring of resist corrosion (still there?) (50, 26, D) a +0 robe (50, 36, D) the Disquisition on Cold and Enhancements Spells Type Level a - Freeze Ice 1 b - Throw Frost Conjuration/Ice 2 c - Ensorcelled Hibernation Hexes/Ice 2 d - Summon Ice Beast Ice/Summoning 4 e - Excruciating Wounds Charms/Necromancy 5 f - Iskenderun's Battlesphere Conjuration/Charms 5 (50, 37, D) a book of Summonings (50, 43, D) a hell hound corpse (51, 0, D) a +0 troll leather armour (51, 1, D) a stone of tremors (51, 13, D) the cursed +0 robe "Ipuoxt" {MR+} It affects your resistance to hostile enchantments. It has a curse placed upon it. (51, 24, D) an uncursed staff of poison (51, 25, D) a +1 halberd of venom (51, 28, D) a +0 mace (51, 36, D) an uncursed ring of poison resistance (51, 37, D) a +2 flail of crushing (51, 43, D) a fire dragon corpse (52, 0, D) a +2 plate armour of positive energy (52, 1, D) the ring of the Lost Lies {-Tele rN+ MP+9 Int+4 SInv} [ring of positive energy] It affects your intelligence (+4). It protects you from negative energy. It affects your magic capacity (+9). It lets you see invisible. It prevents most forms of teleportation. (52, 6, D) a ghoul corpse (52, 12, D) a +1 war axe of electrocution (52, 13, D) the Papyrus of Icy Transmutation Spells Type Level a - Freeze Ice 1 b - Passwall Transmutation/Earth 2 c - Summon Ice Beast Ice/Summoning 4 d - Simulacrum Ice/Necromancy 6 e - Hydra Form Transmutation 6 (52, 24, D) a Necronomicon (52, 25, D) the +8 demon blade "Leech" {vamp, rN+ AC-2 EV-2 Str-2 Int-2 Dex-2} It inflicts no extra harm, but heals its wielder somewhat when it strikes a living foe. It affects your AC (-2). It affects your evasion (-2). It affects your strength (-2). It affects your intelligence (-2). It affects your dexterity (-2). It protects you from negative energy. (52, 30, D) a +0 battleaxe (52, 36, D) a phantom mirror (52, 40, D) a +2 scimitar of flaming (52, 42, D) a +4 scimitar of flaming (53, 0, D) a +4 ring of strength (53, 1, D) a +2 vampiric dagger (53, 12, D) a cursed ring of loudness (53, 13, D) a fan of gales (53, 24, D) a lamp of fire (53, 25, D) an uncursed staff of energy (53, 28, D) a potion of blood (53, 36, D) an uncursed ring of protection from fire (53, 37, D) a +3 mace of crushing (54, 0, D) an uncursed staff of conjuration (54, 1, D) a book of the Sky (54, 12, D) the Handbook of Ice Spells Type Level a - Freeze Ice 1 b - Throw Icicle Conjuration/Ice 4 c - Ice Form Ice/Transmutation 4 d - Metabolic Englaciation Hexes/Ice 5 e - Ozocubu's Refrigeration Ice 6 (54, 13, D) a book of Frost (54, 24, D) the Reference Book on Heat Spells Type Level a - Flame Tongue Conjuration/Fire 1 b - Inner Flame Hexes/Fire 3 c - Fireball Conjuration/Fire 5 (54, 25, D) a +0 hand axe of electrocution (54, 36, D) a +3 rapier of electrocution (55, 0, D) an uncursed staff of air (55, 1, D) a cursed staff of power (55, 12, D) an uncursed staff of fire (55, 13, D) an uncursed staff of conjuration (55, 24, D) a Necronomicon (59, 36, D) an uncursed staff of cold (59, 37, D) an uncursed staff of power (60, 36, D) a book of Summonings (60, 37, D) a box of beasts (61, 16, D) an uncursed staff of summoning (unseen) (61, 26, D) the cursed +1 long sword of Annihilation {elec, +Inv rF+} Occasionally, upon striking a foe, it will discharge some electrical energy and cause terrible harm. It protects you from fire. It lets you turn invisible. It has a curse placed upon it. (61, 27, D) a book of Ice Sif Muna's Guide on Toxins Spells Type Level a - Sting Conjuration/Poison 1 b - Ignite Poison Fire/Transmutation/Poison 3 c - Poisonous Cloud Conjuration/Poison/Air 6 the Tome of the Hurtful Snowflakes Spells Type Level a - Magic Dart Conjuration 1 b - Shock Conjuration/Air 1 c - Searing Ray Conjuration 2 d - Ensorcelled Hibernation Hexes/Ice 2 e - Poisonous Cloud Conjuration/Poison/Air 6 f - Delayed Fireball Conjuration/Fire 7 (61, 36, D) a +1 whip of draining (61, 37, D) a +3 ring of evasion (61, 40, D) a +0 scythe of protection (61, 43, D) a hell hog corpse (62, 1, D) the +10 plate armour "Eptoec" {rF+ rC- Int+7 Stlth+} It affects your intelligence (+7). It protects you from fire. It makes you vulnerable to cold. It makes you more stealthy. (62, 8, D) the +6 lightning scales {run, rElec} It insulates you from electricity. (62, 16, D) a +0 robe (62, 17, D) a +1 spear of piercing (62, 22, D) a +0 spear a naga corpse (skeletalised by now) (62, 27, D) a book of Fire (62, 36, D) a +2 great sword of holy wrath (62, 37, D) a +1 robe of magic resistance (63, 0, D) the +3 shortbow "Saephi" {velocity, rPois Int+3 SInv} Any arrow fired from it inflicts extra damage. It affects your intelligence (+3). It protects you from poison. It lets you see invisible. (63, 20, D) a +0 flail an uncursed amulet of faith a naga corpse (skeletalised by now) an adder corpse (skeletalised by now) (63, 26, D) the +7 hand axe "Tormentor" {chop, rPois rC+} It inflicts extra damage upon your enemies. It protects you from cold. It protects you from poison. (63, 27, D) 4 large rocks an ornate deck of defence (63, 28, D) a +0 trident (unseen) (63, 33, D) an arrow (63, 37, D) an uncursed ring of flight (64, 17, D) a +0 dire flail a naga corpse (skeletalised by now) (64, 27, D) a +0 shortbow 20 arrows a +1 war axe of freezing (64, 28, D) a hippogriff corpse (64, 29, D) a +0 trident a throwing net a merfolk corpse (65, 26, D) a plain deck of destruction (69, 36, D) a cursed -3 ring of strength (70, 36, D) a stone of tremors (70, 37, D) a +0 war axe (70, 38, D) a +0 falchion (70, 39, D) a +0 dire flail a mottled draconian corpse (71, 8, D) a plain deck of changes (71, 16, D) the cursed +2 short sword "Luinwas" {elec, Str+2 Stlth+} Occasionally, upon striking a foe, it will discharge some electrical energy and cause terrible harm. It affects your strength (+2). It makes you more stealthy. It has a curse placed upon it. (71, 17, D) a stone of tremors (71, 27, D) a book of the Dragon a book of Flames a book of Flames (71, 37, D) a book of Flames (71, 38, D) a +1 morningstar of holy wrath a +0 flail (71, 39, D) a +0 dire flail a yellow draconian corpse (71, 42, D) a +0 short sword a mottled draconian corpse (72, 8, D) a +2 scimitar of holy wrath (72, 9, D) a +6 ring of dexterity a +6 ring of dexterity an uncursed staff of cold an uncursed staff of power a +0 pair of gloves of strength a throwing net a +0 trident 7 tomahawks a +0 trident the +15 Maxwell's patent armour {-Cast -Tele rElec MR+ rCorr} It insulates you from electricity. It affects your resistance to hostile enchantments. It prevents spellcasting. It prevents most forms of teleportation. It protects you from acid and corrosion. a +6 ring of strength a +6 ring of strength a +0 helmet of intelligence (72, 26, D) a plain deck of summoning (72, 27, D) a +0 arbalest a +4 short sword of flaming 24 bolts (72, 28, D) a +0 shortbow a +7 mace of holy wrath 19 arrows a centaur corpse (skeletalised by now) (72, 29, D) the cursed +1 trident "Vavuimp" {drain, +Inv rF+ Str+4 Int+4} A truly terrible weapon, it drains the life of those it strikes. It affects your strength (+4). It affects your intelligence (+4). It protects you from fire. It lets you turn invisible. It has a curse placed upon it. a +0 shortbow 12 arrows (72, 33, D) an arrow a bolt (72, 36, D) a sack of spiders (72, 37, D) a +0 hand axe (unseen) (72, 38, D) a +0 falchion a +0 long sword a draconian corpse (73, 1, D) a merfolk corpse (skeletalised by now) (73, 16, D) a +2 triple crossbow of flaming (73, 17, D) an uncursed staff of summoning (73, 20, D) a necrophage corpse (skeletalised by now) (73, 26, D) a legendary deck of summoning (73, 27, D) a +0 shortbow 18 arrows a centaur corpse (skeletalised by now) (73, 28, D) a +0 shortbow 15 arrows a centaur corpse (skeletalised by now) (73, 32, D) 4 arrows (73, 36, D) a +1 plate armour of fire resistance (73, 37, D) a phantom mirror (74, 33, D) an arrow (75, 1, D) a merfolk corpse (skeletalised by now) (75, 28, D) a +0 shortbow 16 arrows a centaur corpse (skeletalised by now)