Elvalys the Dungeon (10, 1, D) the +15 heavy crossbow "Sniper" {velocity, SInv} Any bolt fired from it inflicts extra damage. It lets you see invisible. the +10 dark maul {crush} It inflicts extra damage upon your enemies. the +15 Maxwell's patent armour {-Cast -Tele rElec MR+ rCorr} It insulates you from electricity. It affects your resistance to hostile enchantments. It prevents spellcasting. It prevents most forms of teleportation. It protects you from acid and corrosion. the +18 shield of the gong {rElec rN+ MR+ EV-5} It affects your evasion (-5). It insulates you from electricity. It protects you from negative energy. It affects your resistance to hostile enchantments. the cursed +14 obsidian axe {chop, +Fly Str+3 SInv *Curse} It inflicts extra damage upon your enemies. It affects your strength (+3). It lets you see invisible. It lets you fly. It may re-curse itself when equipped. It has a curse placed upon it. (11, 1, D) the +7 great mace "Firestarter" {inner flame, rF++} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It greatly protects you from fire. the +14 plutonium sword {*Contam Stlth-} It causes magical contamination when unequipped. It makes you less stealthy. the cursed +9 Sword of Zonguldrok {reap, *Curse} If a monster killed with it leaves a corpse in good enough shape, the corpse will be animated as a zombie friendly to the killer. It may re-curse itself when equipped. It has a curse placed upon it. the cursed +13 Scythe of Curses {drain, *Curse} A truly terrible weapon, it drains the life of those it strikes. It may re-curse itself when equipped. It has a curse placed upon it. the +0 Sword of Power the +8 Mace of Variability {chaos} Each time it hits an enemy it has a different, random effect. the +7 longbow "Piercer" {penet, EV-2} Ammo fired by it will pass through the targets it hits, potentially hitting all targets in its path until it reaches maximum range. It affects your evasion (-2). (63, 1, D) the +1 ring mail of Midnight {rN+ MR+ rCorr} It protects you from negative energy. It affects your resistance to hostile enchantments. It protects you from acid and corrosion. (67, 1, D) a stone of tremors a water moccasin corpse (68, 1, D) Borgnjor's Handbook of Dark Rituals Spells Type Level a - Pain Necromancy 1 b - Sublimation of Blood Necromancy 2 c - Control Undead Necromancy 4 d - Agony Necromancy 5 a +6 ring of strength a +6 ring of strength (69, 1, D) a phial of floods (3, 2, D) a +5 triple sword (unseen) (4, 2, D) a +2 dagger (still there?) a +2 dagger (still there?) a +5 rapier (still there?) a +5 dagger (still there?) (61, 2, D) a +0 arbalest (unseen) (62, 2, D) a bolt a +0 shortbow 11 arrows a potion of might a centaur corpse (63, 2, D) a +2 ring of dexterity a +0 shortbow 19 arrows (64, 2, D) a +0 arbalest 10 bolts a yaktaur corpse (73, 2, D) an uncursed staff of death (75, 2, D) a lamp of fire (3, 3, D) a +5 lajatang (63, 3, D) a bolt (74, 3, D) a +0 dagger (75, 3, D) a +0 long sword (3, 4, D) 1000 sling bullets (unseen) (10, 4, D) a disc of storms (64, 4, D) 2 bolts (4, 5, D) a +5 executioner's axe (unseen) (4, 7, D) a +3 large shield (unseen) (4, 8, D) a +5 crystal plate armour (unseen) (61, 9, D) a +2 scimitar of slicing (62, 9, D) an uncursed ring of magical power (63, 9, D) a +2 scimitar of draining (70, 9, D) Sif Muna's Volume of Noxious Unholy Arts Spells Type Level a - Sting Conjuration/Poison 1 b - Pain Necromancy 1 c - Corpse Rot Necromancy 2 d - Alistair's Intoxication Transmutation/Poison 4 e - Poisonous Cloud Conjuration/Poison/Air 6 f - Simulacrum Ice/Necromancy 6 (71, 9, D) a fan of gales (72, 9, D) a lamp of fire (62, 10, D) a crystal ball of energy (70, 10, D) an uncursed staff of conjuration (72, 10, D) a +1 dagger of speed (72, 13, D) a yak corpse (72, 14, D) a yak corpse (61, 17, D) a book of Geomancy (62, 17, D) a lamp of fire (63, 17, D) a phial of floods (64, 17, D) the cursed -1 helmet "Tam Orri" {SInv} It lets you see invisible. It has a curse placed upon it. (71, 17, D) a +2 scimitar of draining (73, 17, D) a +0 robe a +0 blowgun (62, 18, D) a +0 dagger (63, 18, D) an uncursed staff of conjuration (64, 18, D) the +4 great mace of Amorality {speed, SInv Stlth+} Attacks with this weapon are significantly faster. It lets you see invisible. It makes you more stealthy. (71, 18, D) a +2 leather armour of cold resistance (73, 18, D) a sack of spiders (65, 21, D) a +3 rapier of speed (unseen) (66, 21, D) a +0 short sword (unseen) (72, 21, D) a +1 demon trident of electrocution (64, 22, D) a +0 quarterstaff (unseen) (65, 22, D) a cursed +0 quarterstaff (unseen) (71, 27, D) a +0 short sword of draining (72, 27, D) a cursed -2 ring of strength (73, 27, D) a +1 morningstar of freezing (71, 28, D) an uncursed staff of fire (73, 28, D) a book of Conjurations (72, 30, D) a +0 spear (unseen) (73, 30, D) a +0 spear a wasp corpse a spriggan corpse (72, 31, D) a +0 rapier (still there?) a wolf corpse (still there?)