Elvalys the Dungeon (10, 1, D) the +6 Majin-Bo {vamp, Archmagi MP+6 Int+6} It inflicts no extra harm, but heals its wielder somewhat when it strikes a living foe. It affects your intelligence (+6). It affects your magic capacity (+6). the +15 heavy crossbow "Sniper" {velocity, SInv} Any bolt fired from it inflicts extra damage. It lets you see invisible. the +15 Maxwell's patent armour {-Cast -Tele rElec MR+ rCorr} It insulates you from electricity. It affects your resistance to hostile enchantments. It prevents spellcasting. It prevents most forms of teleportation. It protects you from acid and corrosion. the cursed +14 obsidian axe {chop, +Fly Str+3 SInv *Curse} It inflicts extra damage upon your enemies. It affects your strength (+3). It lets you see invisible. It lets you fly. It may re-curse itself when equipped. It has a curse placed upon it. (11, 1, D) a +6 ring of strength a +6 ring of strength a +0 flail the +14 plutonium sword {*Contam Stlth-} It causes magical contamination when unequipped. It makes you less stealthy. the +8 lance "Wyrmbane" {slay drac, +Rage rPois rF+ AC+5} It affects your AC (+5). It protects you from fire. It protects you from poison. It lets you go berserk. the cursed +9 Sword of Zonguldrok {reap, *Curse} If a monster killed with it leaves a corpse in good enough shape, the corpse will be animated as a zombie friendly to the killer. It may re-curse itself when equipped. It has a curse placed upon it. the cursed +13 Scythe of Curses {drain, *Curse} A truly terrible weapon, it drains the life of those it strikes. It may re-curse itself when equipped. It has a curse placed upon it. the +0 Sword of Power the +3 Mace of Variability {chaos} Each time it hits an enemy it has a different, random effect. the +7 Singing Sword the +7 longbow "Piercer" {penet, EV-2} Ammo fired by it will pass through the targets it hits, potentially hitting all targets in its path until it reaches maximum range. It affects your evasion (-2). (63, 1, D) a plain deck of wonders (67, 1, D) a cursed -3 ring of evasion (68, 1, D) a +3 hand axe of chopping (69, 1, D) an uncursed staff of conjuration (3, 2, D) a +5 triple sword (unseen) (4, 2, D) a +5 quick blade (unseen) (62, 2, D) a +4 hand axe of flaming (73, 2, D) a phantom mirror (75, 2, D) a sack of spiders (3, 3, D) a +5 lajatang (4, 3, D) a +5 giant spiked club (unseen) (3, 4, D) 1000 sling bullets (unseen) (4, 4, D) a +5 bardiche (unseen) (10, 4, D) a disc of storms (69, 4, D) a scorpion corpse (4, 5, D) a +5 executioner's axe (unseen) (10, 5, D) an uncursed ring of flight (61, 5, D) a hell hog corpse (62, 5, D) a hell hound corpse (still there?) a hell hog corpse (still there?) (69, 5, D) an inedible chunk of flesh (4, 7, D) a +3 large shield (unseen) (4, 8, D) a +5 crystal plate armour a +5 shadow dragon armour a +5 storm dragon armour a +5 ice dragon armour a +5 fire dragon armour a +5 plate armour (63, 9, D) a stone of tremors (59, 13, D) a jumping spider corpse (61, 13, D) a scorpion corpse (60, 14, D) a jumping spider corpse (61, 17, D) a +6 blowgun (62, 17, D) a plain deck of summoning (71, 17, D) a book of Clouds (72, 17, D) a disc of storms (73, 17, D) a sack of spiders (63, 18, D) the +4 Vampire's Tooth {vamp} It inflicts no extra harm, but heals its wielder somewhat when it strikes a living foe. (64, 18, D) an uncursed ring of sustain attributes (71, 18, D) a box of beasts (73, 18, D) an ornate deck of wonders (63, 21, D) a +1 scimitar (unseen) (59, 27, D) a chunk of flesh (61, 27, D) a +4 mace of holy wrath (63, 27, D) a +2 scale mail of poison resistance (71, 27, D) a cursed -3 ring of protection (72, 27, D) a +0 long sword (73, 27, D) an ornate deck of summoning (62, 28, D) a +2 hand axe of electrocution (63, 28, D) an uncursed staff of summoning (73, 28, D) a +2 ring mail of poison resistance (60, 29, D) a chunk of flesh (59, 30, D) a chunk of flesh (71, 31, D) a +0 shortbow (unseen) (72, 31, D) a cursed -1 long sword (unseen) (73, 31, D) the +7 whip of Venyus {antimagic, *Corrode +Blink rElec rF+} It disrupts the flow of magical energy around spellcasters and certain magical creatures (including the wielder). It protects you from fire. It insulates you from electricity. It lets you blink. It may corrode your equipment when you take damage. (61, 32, D) a giant frog corpse (62, 32, D) a sheep corpse (72, 32, D) a +0 long sword a +0 short sword (62, 33, D) a hippogriff corpse (still there?) a jackal corpse (still there?) (71, 33, D) a +0 ring mail (61, 34, D) a sheep corpse (69, 37, D) an uncursed staff of earth (71, 37, D) a plain deck of wonders (72, 37, D) a +0 broad axe of flaming (73, 37, D) a plain deck of wonders (70, 38, D) a +3 leather armour of cold resistance (71, 38, D) the +10 morningstar of Anxiety {drain, rElec MR++ Str-2 Int+3} A truly terrible weapon, it drains the life of those it strikes. It affects your strength (-2). It affects your intelligence (+3). It insulates you from electricity. It affects your resistance to hostile enchantments. (72, 38, D) a box of beasts (73, 38, D) the Handbook of Feathery Aid Spells Type Level a - Swiftness Charms/Air 2 b - Regeneration Charms/Necromancy 3 c - Mephitic Cloud Conjuration/Poison/Air 3 d - Deflect Missiles Charms/Air 6 e - Haste Charms 6