Elvalys the Dungeon (10, 1, D) the +6 Majin-Bo {vamp, Archmagi MP+6 Int+6} It inflicts no extra harm, but heals its wielder somewhat when it strikes a living foe. It affects your intelligence (+6). It affects your magic capacity (+6). the +15 heavy crossbow "Sniper" {velocity, SInv} Any bolt fired from it inflicts extra damage. It lets you see invisible. the cursed +14 obsidian axe {chop, +Fly Str+3 SInv *Curse} It inflicts extra damage upon your enemies. It affects your strength (+3). It lets you see invisible. It lets you fly. It may re-curse itself when equipped. It has a curse placed upon it. (11, 1, D) the +14 plutonium sword {*Contam Stlth-} It causes magical contamination when unequipped. It makes you less stealthy. the cursed +9 Sword of Zonguldrok {reap, *Curse} If a monster killed with it leaves a corpse in good enough shape, the corpse will be animated as a zombie friendly to the killer. It may re-curse itself when equipped. It has a curse placed upon it. the cursed +13 Scythe of Curses {drain, *Curse} A truly terrible weapon, it drains the life of those it strikes. It may re-curse itself when equipped. It has a curse placed upon it. the +0 Sword of Power the +14 Mace of Variability {chaos} Each time it hits an enemy it has a different, random effect. the +7 Singing Sword the +7 longbow "Piercer" {penet, EV-2} Ammo fired by it will pass through the targets it hits, potentially hitting all targets in its path until it reaches maximum range. It affects your evasion (-2). (19, 1, D) a plain deck of summoning (20, 1, D) a stone of tremors (21, 1, D) a +2 leather armour of positive energy (23, 1, D) an uncursed staff of summoning (24, 1, D) the amulet of Cekugob {Ward -Tele rElec rPois rN++ AC+1 EV+1} [amulet of warding] It may prevent the melee attacks of summoned creatures. It affects your AC (+1). It affects your evasion (+1). It insulates you from electricity. It protects you from poison. It greatly protects you from negative energy. It prevents most forms of teleportation. (25, 1, D) a book of Burglary (26, 1, D) an uncursed staff of death (28, 1, D) a book of Dreams (29, 1, D) the +7 plate armour "Ritovem" {rC- Str+3 Dex+4} It affects your strength (+3). It affects your dexterity (+4). It makes you vulnerable to cold. (35, 1, D) A Primer on Witchcraft Spells Type Level a - Airstrike Air 4 b - Sticky Flame Conjuration/Fire 4 c - Summon Ice Beast Ice/Summoning 4 d - Ice Form Ice/Transmutation 4 e - Passage of Golubria Translocation 4 f - Alistair's Intoxication Transmutation/Poison 4 (36, 1, D) a +0 short sword of draining (37, 1, D) a cursed staff of earth (38, 1, D) an uncursed staff of power (39, 1, D) the ring of the Mage {Wiz MR++ Int+3} [ring of wizardry] It improves your spell success rate. It affects your intelligence (+3). It affects your resistance to hostile enchantments. (40, 1, D) a +2 dagger of pain (41, 1, D) a book of Summonings (42, 1, D) a +3 scale mail of cold resistance (50, 1, D) a +2 ring mail of poison resistance (51, 1, D) a +1 trident of holy wrath (53, 1, D) 4 meat rations the cursed necklace of Bloodlust {*Rage +Rage MR+ Str+2 Int-2 Slay+3 *Curse} [amulet of rage] It affects your strength (+2). It affects your intelligence (-2). It affects your accuracy and damage with ranged weapons and melee attacks (+3). It affects your resistance to hostile enchantments. It lets you go berserk. It may make you go berserk in combat. It may re-curse itself when equipped. It has a curse placed upon it. a +6 ring of strength a +6 ring of strength a +6 ring of dexterity (55, 1, D) a +0 trident (61, 1, D) the +10 plate armour of Iffouvva {-Cast rElec MR+} It insulates you from electricity. It affects your resistance to hostile enchantments. It prevents spellcasting. (62, 1, D) an uncursed staff of energy (63, 1, D) an uncursed staff of energy (67, 1, D) an uncursed staff of wizardry (68, 1, D) a +4 ring of protection (69, 1, D) an uncursed amulet of stasis (3, 2, D) a +5 triple sword (unseen) (4, 2, D) a +5 quick blade (unseen) (19, 2, D) a +0 scale mail (20, 2, D) a plain deck of defence (21, 2, D) a +0 mace of protection (22, 2, D) a +0 spear of venom (23, 2, D) Kikubaaqudgha's Handbook of Lucky Dark Arts Spells Type Level a - Corpse Rot Necromancy 2 b - Regeneration Charms/Necromancy 3 c - Control Undead Necromancy 4 d - Excruciating Wounds Charms/Necromancy 5 e - Agony Necromancy 5 (24, 2, D) a sack of spiders (25, 2, D) a lamp of fire (26, 2, D) an uncursed staff of wizardry (27, 2, D) a +0 demon whip of freezing (28, 2, D) an uncursed ring of magical power (29, 2, D) a cursed -3 ring of evasion (36, 2, D) a book of Debilitation (37, 2, D) the +1 pearl dragon armour of Nafade Puysu {rPois rN+ Str-3 Int+10 Dex-4} It affects your strength (-3). It affects your intelligence (+10). It affects your dexterity (-4). It protects you from poison. It protects you from negative energy. (38, 2, D) the Volume of Glacial Calling Spells Type Level a - Summon Butterflies Summoning 1 b - Summon Small Mammal Summoning 1 c - Ensorcelled Hibernation Hexes/Ice 2 d - Summon Ice Beast Ice/Summoning 4 e - Summon Lightning Spire Summoning/Air 4 f - Shadow Creatures Summoning 5 (39, 2, D) the +4 chain mail "Deleq" {rC+ rN+ MR++} It protects you from cold. It protects you from negative energy. It affects your resistance to hostile enchantments. (40, 2, D) the +8 demon blade "Bloodbane" {slice, *Rage +Rage Stlth-} It inflicts extra damage upon your enemies. It lets you go berserk. It may make you go berserk in combat. It makes you less stealthy. (41, 2, D) a +2 robe (42, 2, D) a book of the Sky (49, 2, D) an uncursed staff of wizardry (50, 2, D) a +1 robe of fire resistance (51, 2, D) the Papyrus of Arcane Weapons Spells Type Level a - Static Discharge Conjuration/Air 3 b - Lightning Bolt Conjuration/Air 5 c - Bolt of Cold Conjuration/Ice 6 (52, 2, D) a book of Frost (53, 2, D) a +1 trident of venom (54, 2, D) a stone of tremors (55, 2, D) the +1 shortbow "Qaoje" {velocity, rN+ Int-4 SInv} Any arrow fired from it inflicts extra damage. It affects your intelligence (-4). It protects you from negative energy. It lets you see invisible. (62, 2, D) a +3 leather armour of fire resistance (73, 2, D) a +6 longbow of freezing (75, 2, D) a phial of floods (3, 3, D) a +5 lajatang (4, 3, D) a +5 giant spiked club (unseen) (3, 4, D) 1000 sling bullets (unseen) (4, 4, D) a +5 bardiche (unseen) (4, 5, D) a +5 executioner's axe (unseen) (10, 5, D) an uncursed ring of flight (4, 7, D) a +3 large shield (unseen) (44, 7, D) a +0 robe (unseen) (4, 8, D) a +5 crystal plate armour a +5 shadow dragon armour a +5 storm dragon armour a +5 ice dragon armour a +5 fire dragon armour a +5 plate armour (52, 8, D) a +0 trident a merfolk corpse (skeletalised by now) (53, 8, D) a +0 spear of flaming a +0 leather armour a merfolk corpse (skeletalised by now) (52, 9, D) a manticore corpse (skeletalised by now) (53, 9, D) a +0 spear a +0 leather armour a manticore corpse (skeletalised by now) a merfolk corpse (skeletalised by now) (56, 9, D) a +0 rapier a +0 robe (61, 9, D) an uncursed staff of death (63, 9, D) an uncursed staff of conjuration (70, 9, D) the +0 chain mail of the Bagpipe {rN+ Int+3} It affects your intelligence (+3). It protects you from negative energy. (71, 9, D) a +0 trident (72, 9, D) a +0 trident (52, 10, D) a +0 spear a +0 longbow 11 arrows of frost (53, 10, D) a +4 mace of protection the +6 arbalest "Hellfire" {hellfire, rF++ rC- MR+} It greatly protects you from fire. It makes you vulnerable to cold. It affects your resistance to hostile enchantments. 7 tomahawks the +7 trident "Fuoz" {pierce, Dex+2} It inflicts extra damage upon your enemies. It affects your dexterity (+2). a +0 robe a merfolk corpse (skeletalised by now) (54, 10, D) a +6 scimitar of distortion a cursed +0 leather armour a merfolk corpse (skeletalised by now) (55, 10, D) a +0 trident (70, 10, D) a plain deck of defence (72, 10, D) a +0 trident (70, 11, D) a +0 long sword of electrocution 6 tomahawks (71, 11, D) a +2 long sword of slicing (72, 11, D) a +0 trident (unseen) (61, 12, D) a +0 hand axe (62, 12, D) the cursed +0 long sword "Xuofoss" {drain, +Fly Str-5 Int+3 Dex+4} A truly terrible weapon, it drains the life of those it strikes. It affects your strength (-5). It affects your intelligence (+3). It affects your dexterity (+4). It lets you fly. It has a curse placed upon it. (70, 12, D) a +4 hand axe of electrocution 5 tomahawks (72, 12, D) a +0 trident (51, 13, D) the +6 rapier of Premature Burial {flame, +Rage +Fly rF+ SInv} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It protects you from fire. It lets you see invisible. It lets you fly. It lets you go berserk. (63, 13, D) a +0 falchion (unseen) (71, 13, D) a tomahawk (42, 15, D) a cursed -2 ring of strength (43, 15, D) an uncursed staff of power (39, 16, D) the +3 leather armour of the Heavens {rElec rC- MR+} It makes you vulnerable to cold. It insulates you from electricity. It affects your resistance to hostile enchantments. (43, 16, D) a phial of floods (61, 17, D) the cursed +3 rapier "Gieronk" {pierce, *Corrode Int+5} It inflicts extra damage upon your enemies. It affects your intelligence (+5). It may corrode your equipment when you take damage. It has a curse placed upon it. (62, 17, D) a +3 ring of evasion (63, 17, D) a book of Burglary (64, 17, D) a book of Alchemy (71, 17, D) a +0 trident (72, 17, D) a legendary deck of changes (73, 17, D) the Papyrus of the Shifting Snowflakes Spells Type Level a - Stoneskin Transmutation/Earth 2 b - Ozocubu's Armour Charms/Ice 3 c - Condensation Shield Ice 4 d - Ice Form Ice/Transmutation 4 e - Metabolic Englaciation Hexes/Ice 5 (63, 18, D) an uncursed staff of conjuration (64, 18, D) a book of the Warp (71, 18, D) a +1 long sword (72, 18, D) the cursed +3 hunting sling "Jesy" {freeze, rF+} It causes projectiles fired from it to freeze those they strike, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. They can also slow down cold-blooded creatures. It protects you from fire. It has a curse placed upon it. (73, 18, D) a plain deck of defence (62, 20, D) a +0 short sword (63, 20, D) a +0 short sword a +0 chain mail a +0 long sword a cursed -3 scimitar a +0 scale mail a +0 buckler (72, 20, D) a +0 robe (62, 21, D) a +0 rapier a +0 leather armour (63, 21, D) a +0 long sword (unseen) (71, 21, D) a +4 battleaxe of chopping a +0 robe (43, 23, D) an ugly thing corpse (skeletalised by now) (unseen) (49, 25, D) an uncursed staff of fire (50, 25, D) a +3 leather armour of positive energy (51, 25, D) an uncursed staff of cold (52, 25, D) a phial of floods (53, 25, D) a lantern of shadows (54, 25, D) a +0 pair of gloves of archery (55, 25, D) a disc of storms (51, 26, D) a +2 ring of evasion (52, 26, D) a book of the Sky (53, 26, D) an uncursed staff of air (54, 26, D) a lantern of shadows (61, 27, D) an ornate deck of wonders (62, 27, D) a +3 leather armour of poison resistance (63, 27, D) a +0 plate armour of fire resistance (64, 27, D) a +0 dagger (71, 27, D) a +1 buckler of cold resistance (72, 27, D) a +0 shortbow of freezing (73, 27, D) an uncursed staff of poison (30, 28, D) a +4 rapier of venom (unseen) (31, 28, D) a +0 scimitar (unseen) (62, 28, D) a +2 dagger of protection (63, 28, D) an uncursed staff of power (64, 28, D) the +1 leather armour "Gaonatz" {rF+ rN+} It protects you from fire. It protects you from negative energy. (71, 28, D) a +2 mace of holy wrath (73, 28, D) a +3 flail of holy wrath (36, 29, D) the +9 plate armour of Roocucwenei {SInv Stlth+} It lets you see invisible. It makes you more stealthy. (37, 29, D) the ring of Compulsion {rPois rF+ Int+4 Dex-2} (still there?) [ring of poison resistance] It affects your intelligence (+4). It affects your dexterity (-2). It protects you from fire. It protects you from poison. a potion of brilliance (still there?) a potion of flight (still there?) a potion of mutation (still there?) 2 potions of brilliance (still there?) 4 scrolls of amnesia (still there?) 7 potions of magic (still there?) a +6 ring of dexterity (still there?) 2 potions of magic (still there?) an uncursed amulet of clarity (still there?) the amulet of Jiaboef {rCorr -Tele rC+ rN++ SInv} (still there?) [amulet of resist corrosion] It protects you from acid and corrosion. It protects you from cold. It greatly protects you from negative energy. It lets you see invisible. It prevents most forms of teleportation. the ring "Lonwe" {rPois MP-9 Int+2 SInv} (still there?) [ring of see invisible] It affects your intelligence (+2). It protects you from poison. It affects your magic capacity (-9). It lets you see invisible. the ring "Atyz" {Ice +Fly} (still there?) [ring of ice] It enhances your ice magic, and weakens your fire magic. It makes you vulnerable to fire. It protects you from cold. It lets you fly. a +2 hat of magic resistance (still there?) the +15 Maxwell's patent armour {-Cast -Tele rElec MR+ rCorr} (still there?) It insulates you from electricity. It affects your resistance to hostile enchantments. It prevents spellcasting. It prevents most forms of teleportation. It protects you from acid and corrosion. the +7 great mace "Firestarter" {inner flame, rF++} (still there?) It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It greatly protects you from fire. the +10 dark maul {crush} (still there?) It inflicts extra damage upon your enemies. (39, 29, D) the cursed +1 short sword of Karma {freeze, rC+ Str+4} It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It can also slow down cold-blooded creatures. It affects your strength (+4). It protects you from cold. It has a curse placed upon it. (30, 30, D) a +0 short sword (unseen) (31, 30, D) a +0 cloak (62, 30, D) a +2 battleaxe of chopping a +0 robe a +0 dagger (63, 30, D) a +2 dagger of venom a +0 mace (64, 30, D) a +3 flail of protection a +0 ring mail (62, 31, D) a +0 dagger a +0 robe (63, 31, D) a +0 hand axe (62, 32, D) a +0 dagger a cursed -1 robe (43, 33, D) 4 large rocks a +0 giant spiked club a cursed -2 dire flail a +0 giant club a +0 dire flail a +0 giant club a hill giant corpse a two-headed ogre corpse (44, 33, D) a large rock (45, 33, D) 5 large rocks a troll corpse (56, 33, D) a yak corpse (skeletalised by now) a yak corpse (skeletalised by now) an iguana corpse (skeletalised by now) a water moccasin corpse (skeletalised by now) (57, 33, D) a komodo dragon corpse (skeletalised by now) (43, 34, D) a +0 giant club (unseen) (44, 34, D) 13 large rocks (56, 34, D) a giant frog corpse (skeletalised by now) (43, 35, D) a +0 giant club (still there?) 5 large rocks (still there?) (44, 35, D) a large rock (42, 36, D) a large rock (45, 36, D) a large rock (49, 37, D) the +4 ring mail "Haylil" {Slay+2} It affects your accuracy and damage with ranged weapons and melee attacks (+2). (50, 37, D) a cursed amulet of inaccuracy (51, 37, D) the +8 centaur barding of the Sparrow {rElec rF+ Int+2} It affects your intelligence (+2). It protects you from fire. It insulates you from electricity. (54, 37, D) a +1 vampiric triple sword (59, 37, D) a +0 glaive of chopping (60, 37, D) an ornate deck of changes (61, 37, D) a +3 leather armour of poison resistance (62, 37, D) a +0 flail a +0 shield a +0 scale mail a ring of the Octopus King {MP+9 AC+1 EV+1 Str+1 Int+1 Dex+1} [ring of magical power] It affects your AC (+1). It affects your evasion (+1). It affects your strength (+1). It affects your intelligence (+1). It affects your dexterity (+1). It affects your magic capacity (+9). a +3 blowgun (69, 37, D) a +6 ring of intelligence a +6 ring of intelligence the ring of the Eleven Planets {Slay+2 SInv} [ring of slaying] It affects your accuracy and damage with ranged weapons and melee attacks (+2). It lets you see invisible. (70, 37, D) a +5 quarterstaff of protection (71, 37, D) an uncursed staff of death (72, 37, D) the +5 scythe "Finisher" {speed, Str+3} Attacks with this weapon are significantly faster. It affects your strength (+3). (49, 38, D) a plain deck of summoning (51, 38, D) a +5 shortbow of evasion (52, 38, D) a +3 ring of strength (53, 38, D) a plain deck of wonders (60, 38, D) a +2 chain mail of cold resistance (61, 38, D) a +4 rapier of freezing (62, 38, D) an uncursed staff of fire (63, 38, D) a crystal ball of energy (70, 38, D) an uncursed staff of poison (71, 38, D) an uncursed ring of sustain attributes (72, 38, D) a book of Party Tricks (73, 38, D) a +2 scale mail of poison resistance (53, 40, D) a +3 longbow of flaming 23 poisoned arrows a +0 centaur barding (73, 40, D) a +0 spear (47, 44, D) a +0 quarterstaff a +0 hunting sling 11 sling bullets a +0 ring mail a +0 dagger a +0 robe a +1 chain mail of positive energy a +0 shield (47, 45, D) 3 sling bullets a +2 war axe of electrocution a +1 lajatang of electrocution 3 poisoned arrows (48, 45, D) a +0 mace a +0 ring mail a +0 robe of positive energy (50, 45, D) a +2 quarterstaff of chaos a cursed +0 cloak a sling bullet (51, 45, D) a poisoned arrow