Elvalys the Dungeon (10, 1, D) the +6 Majin-Bo {vamp, Archmagi MP+6 Int+6} It inflicts no extra harm, but heals its wielder somewhat when it strikes a living foe. It affects your intelligence (+6). It affects your magic capacity (+6). the +15 heavy crossbow "Sniper" {velocity, SInv} Any bolt fired from it inflicts extra damage. It lets you see invisible. the cursed +14 obsidian axe {chop, +Fly Str+3 SInv *Curse} It inflicts extra damage upon your enemies. It affects your strength (+3). It lets you see invisible. It lets you fly. It may re-curse itself when equipped. It has a curse placed upon it. (11, 1, D) a +6 ring of intelligence a +6 ring of intelligence a +0 shield a +0 scale mail a +0 flail the +14 plutonium sword {*Contam Stlth-} It causes magical contamination when unequipped. It makes you less stealthy. the cursed +9 Sword of Zonguldrok {reap, *Curse} If a monster killed with it leaves a corpse in good enough shape, the corpse will be animated as a zombie friendly to the killer. It may re-curse itself when equipped. It has a curse placed upon it. the cursed +13 Scythe of Curses {drain, *Curse} A truly terrible weapon, it drains the life of those it strikes. It may re-curse itself when equipped. It has a curse placed upon it. the +0 Sword of Power the +16 Mace of Variability {chaos} Each time it hits an enemy it has a different, random effect. the +7 Singing Sword the +7 longbow "Piercer" {penet, EV-2} Ammo fired by it will pass through the targets it hits, potentially hitting all targets in its path until it reaches maximum range. It affects your evasion (-2). (25, 1, D) Petwat's Grimoire of Necromancy and Conjuration Spells Type Level a - Animate Skeleton Necromancy 1 b - Vampiric Draining Necromancy 3 c - Lightning Bolt Conjuration/Air 5 d - Irradiate Conjuration/Transmutation 5 e - Death Channel Necromancy 6 (35, 1, D) the +0 pair of boots "Hischun" {rElec rC- Dex+3} It affects your dexterity (+3). It makes you vulnerable to cold. It insulates you from electricity. a +10 plate armour of ponderousness (36, 1, D) a +1 dire flail of draining (37, 1, D) a sack of spiders (38, 1, D) a +6 ring of dexterity an uncursed ring of fire (39, 1, D) an uncursed staff of conjuration (42, 1, D) a +0 halberd (49, 1, D) the Collected Works on the Compass and Companions Spells Type Level a - Apportation Translocation 1 b - Recall Summoning/Translocation 3 c - Passage of Golubria Translocation 4 d - Summon Forest Summoning/Translocation 5 (50, 1, D) a +1 chain mail of magic resistance (51, 1, D) an uncursed staff of fire (52, 1, D) a book of the Tempests (53, 1, D) the +1 plate armour "Fapodin" {rPois} It protects you from poison. (54, 1, D) an uncursed staff of poison (55, 1, D) the +4 Vampire's Tooth {vamp} It inflicts no extra harm, but heals its wielder somewhat when it strikes a living foe. (62, 1, D) a +2 scale mail of cold resistance (67, 1, D) an uncursed staff of air (68, 1, D) a +0 scimitar a +0 shortbow 8 arrows a +0 leather armour the +6 battleaxe "Mec Naus" {antimagic, *Confuse Int+4 Stlth+} It disrupts the flow of magical energy around spellcasters and certain magical creatures (including the wielder). It affects your intelligence (+4). It may confuse you when you take damage. It makes you more stealthy. (69, 1, D) a +0 shortbow 11 arrows (3, 2, D) a +5 triple sword (unseen) (4, 2, D) a +5 quick blade (unseen) (28, 2, D) the +4 plate armour of Charity {Regen+ Int+4} It affects your intelligence (+4). It increases your rate of regeneration. (38, 2, D) the Handbook of Bewitching Snow Spells Type Level a - Throw Frost Conjuration/Ice 2 b - Confusing Touch Hexes 2 c - Slow Hexes 2 d - Ozocubu's Armour Charms/Ice 3 e - Metabolic Englaciation Hexes/Ice 5 f - Freezing Cloud Conjuration/Ice/Air 6 (39, 2, D) the +2 helmet of Hewkyti {*Contam rPois rN+++ Int+3} It affects your intelligence (+3). It protects you from poison. It renders you almost immune to negative energy. It causes magical contamination when unequipped. (40, 2, D) a +4 hunting sling of freezing (41, 2, D) an uncursed amulet of resist corrosion (42, 2, D) a phial of floods (50, 2, D) the +4 robe of Augmentation {Str+4 Int+4 Dex+4} It affects your strength (+4). It affects your intelligence (+4). It affects your dexterity (+4). (51, 2, D) a +1 war axe of chopping (52, 2, D) a +0 war axe (53, 2, D) a +0 war axe of venom (54, 2, D) a +1 trident of venom (55, 2, D) a +2 robe of magic resistance (62, 2, D) an ornate deck of summoning (68, 2, D) a cursed -2 rapier (unseen) (75, 2, D) a book of Maledictions (3, 3, D) a +5 lajatang (4, 3, D) a +5 giant spiked club (unseen) (68, 3, D) an arrow (69, 3, D) an arrow (3, 4, D) 1000 sling bullets (unseen) (4, 4, D) a +5 bardiche (unseen) (10, 4, D) a disc of storms (4, 5, D) a +5 executioner's axe (unseen) (68, 5, D) an arrow (55, 6, D) a +0 halberd a red draconian corpse (skeletalised by now) (56, 6, D) a +0 glaive a purple draconian corpse (skeletalised by now) (57, 6, D) a +0 war axe (68, 6, D) 2 arrows (4, 7, D) a +3 large shield (unseen) (43, 7, D) a +0 trident an uncursed amulet of guardian spirit a black draconian corpse (skeletalised by now) (45, 7, D) a cursed +0 glaive a white draconian corpse (skeletalised by now) (56, 7, D) a +0 battleaxe a +0 battleaxe a yellow draconian corpse (skeletalised by now) (57, 7, D) a +0 war axe a mottled draconian corpse (skeletalised by now) (4, 8, D) a +5 crystal plate armour a +5 shadow dragon armour a +5 storm dragon armour a +5 ice dragon armour a +5 fire dragon armour a +5 plate armour (42, 8, D) a +0 dire flail a yellow draconian corpse (skeletalised by now) (44, 8, D) a +0 short sword a +2 battleaxe of freezing a +0 dire flail of draining a +0 mace a +0 war axe a black draconian corpse (skeletalised by now) a yellow draconian corpse (skeletalised by now) a fire dragon corpse (skeletalised by now) (45, 8, D) a +0 long sword a +2 lajatang of electrocution a +0 flail a +0 war axe a green draconian corpse (skeletalised by now) (56, 8, D) a +0 war axe a +3 flail of protection (56, 9, D) a +0 battleaxe (57, 9, D) a +0 battleaxe (61, 9, D) a +0 scale mail of fire resistance (62, 9, D) the +11 hand crossbow "Idouver" {venom, rPois rF+ rC+ Dex+4} It poisons the ammo it fires. It affects your dexterity (+4). It protects you from fire. It protects you from cold. It protects you from poison. (63, 9, D) the Volume of Malediction Spells Type Level a - Slow Hexes 2 b - Confuse Hexes 3 c - Tukima's Dance Hexes 3 d - Discord Hexes 8 (70, 9, D) the cursed +3 broad axe of Extremism {freeze, rN+} It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It can also slow down cold-blooded creatures. It protects you from negative energy. It has a curse placed upon it. (71, 9, D) the +5 helmet "Avef" {+Fly rElec rC-} It makes you vulnerable to cold. It insulates you from electricity. It lets you fly. (62, 10, D) a +0 short sword of speed (49, 13, D) an uncursed ring of positive energy (50, 13, D) a +1 ring mail of fire resistance (51, 13, D) a book of the Earth (52, 13, D) a phantom mirror (53, 13, D) an uncursed staff of power (54, 13, D) a +1 morningstar of pain (50, 14, D) a +3 scale mail of magic resistance (51, 14, D) an uncursed staff of power (52, 14, D) a plain deck of defence (53, 14, D) a +0 rod of inaccuracy (11/11) (54, 14, D) an uncursed staff of energy (36, 15, D) the Guide on Vitriolic Snow Spells Type Level a - Sting Conjuration/Poison 1 b - Cure Poison Poison 2 c - Ozocubu's Armour Charms/Ice 3 d - Condensation Shield Ice 4 e - Ice Form Ice/Transmutation 4 f - Metabolic Englaciation Hexes/Ice 5 (37, 15, D) the +1 robe of the Townfolk {rF+} It protects you from fire. (37, 16, D) the +7 battleaxe "Wus Lenu" {venom, +Rage rF+} It poisons the flesh of those it strikes. It protects you from fire. It lets you go berserk. (40, 16, D) the +4 pair of boots of Vehumet's Indignation {-Tele rC+ Str-4 Int+3} It affects your strength (-4). It affects your intelligence (+3). It protects you from cold. It prevents most forms of teleportation. (23, 17, D) the +3 Elemental Staff {rElec rF++ rC++ MR++ AC+5} It affects your AC (+5). It greatly protects you from fire. It greatly protects you from cold. It insulates you from electricity. It affects your resistance to hostile enchantments. (26, 17, D) the +0 shield of Grace {rF+ rCorr Str+4} It affects your strength (+4). It protects you from fire. It protects you from acid and corrosion. (28, 17, D) the Volume of Mutagenic Earth Spells Type Level a - Sandblast Earth 1 b - Stoneskin Transmutation/Earth 2 c - Passwall Transmutation/Earth 3 d - Leda's Liquefaction Hexes/Earth 4 e - Petrify Transmutation/Earth 4 f - Iron Shot Conjuration/Earth 6 (29, 17, D) the Disquisition on Congealing Combat Magic Spells Type Level a - Throw Frost Conjuration/Ice 2 b - Ensorcelled Hibernation Hexes/Ice 2 c - Mephitic Cloud Conjuration/Poison/Air 3 d - Freezing Cloud Conjuration/Ice/Air 6 (61, 17, D) a +2 great sword of slicing (62, 17, D) a book of Summonings (63, 17, D) a stone of tremors (64, 17, D) a +2 hand axe of venom (71, 17, D) the cursed +0 arbalest of the Sun {venom, rPois Stlth+} It poisons the ammo it fires. It protects you from poison. It makes you more stealthy. It has a curse placed upon it. (72, 17, D) an uncursed staff of fire (73, 17, D) a plain deck of changes (20, 18, D) the +9 scimitar of Courage {drain, Str+5} A truly terrible weapon, it drains the life of those it strikes. It affects your strength (+5). (25, 18, D) the +1 robe of Fortification {*Confuse rElec Int+5 Stlth-} It affects your intelligence (+5). It insulates you from electricity. It may confuse you when you take damage. It makes you less stealthy. (62, 18, D) a plain deck of wonders (63, 18, D) Pyrphuno's Almanac of Shape Shifting Spells Type Level a - Beastly Appendage Transmutation 1 b - Sticks to Snakes Transmutation 2 c - Spider Form Transmutation/Poison 3 d - Hydra Form Transmutation 6 e - Statue Form Transmutation/Earth 6 (64, 18, D) a book of Summonings (71, 18, D) the +0 leather armour "Geedd" {Str+2} It affects your strength (+2). (73, 18, D) a cursed staff of summoning (23, 19, D) the +4 flail of the Tomato {pain, Int+3} In the hands of one skilled in necromantic magic, it inflicts extra damage on living creatures. It affects your intelligence (+3). (24, 19, D) the +6 long sword "Kizxufev" {flame, *Noise rPois Str+4 Int-2} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. Big, fiery blades are also staple armaments of hydra-hunters. It affects your strength (+4). It affects your intelligence (-2). It protects you from poison. It may make noises in combat. (56, 20, D) an uncursed staff of air (56, 22, D) a +1 whip (65, 23, D) a +0 short sword (unseen) (49, 25, D) an uncursed staff of power (50, 25, D) a plain deck of wonders (51, 25, D) the +15 Maxwell's patent armour {-Cast -Tele rElec MR+ rCorr} It insulates you from electricity. It affects your resistance to hostile enchantments. It prevents spellcasting. It prevents most forms of teleportation. It protects you from acid and corrosion. the ring "Fistask" {Ice rN+} [ring of ice] It enhances your ice magic, and weakens your fire magic. It makes you vulnerable to fire. It protects you from cold. It protects you from negative energy. a +6 ring of strength a +6 ring of strength a +4 ring of strength a book of the Sky (52, 25, D) a +5 rapier of protection (53, 25, D) a +1 scale mail of fire resistance (54, 25, D) the +6 scimitar of Ruvioch {flame, rElec rN+ Stlth+} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. Big, fiery blades are also staple armaments of hydra-hunters. It insulates you from electricity. It protects you from negative energy. It makes you more stealthy. (55, 25, D) a fan of gales (50, 26, D) a +1 helmet of see invisible (51, 26, D) a phial of floods (61, 27, D) a +0 dagger (62, 27, D) a book of Transfigurations (63, 27, D) a +3 vampiric rapier (64, 27, D) Ciugaa's Catalogue of Virous Flames Spells Type Level a - Cure Poison Poison 2 b - Conjure Flame Conjuration/Fire 3 c - Ignite Poison Fire/Transmutation/Poison 3 d - Alistair's Intoxication Transmutation/Poison 4 e - Delayed Fireball Conjuration/Fire 7 (65, 27, D) the +8 spear "Zoestesk" {pierce, rPois Str+2 Dex+2} It inflicts extra damage upon your enemies. It affects your strength (+2). It affects your dexterity (+2). It protects you from poison. (71, 27, D) Nuudas's Tome of Fire Spells Type Level a - Flame Tongue Conjuration/Fire 1 b - Inner Flame Hexes/Fire 3 c - Ring of Flames Charms/Fire 7 (72, 27, D) the Catalogue of the Mountains Spells Type Level a - Sandblast Earth 1 b - Stoneskin Transmutation/Earth 2 c - Leda's Liquefaction Hexes/Earth 4 d - Bolt of Magma Conjuration/Fire/Earth 5 (73, 27, D) a disc of storms (62, 28, D) a +1 leather armour of cold resistance (63, 28, D) a cursed amulet of inaccuracy (64, 28, D) a book of Transfigurations (71, 28, D) a book of Maledictions (72, 28, D) a +4 long sword of slicing (73, 28, D) a +7 rapier of electrocution (34, 29, D) the +9 dagger of Conformity {vamp, rPois rN+} It inflicts no extra harm, but heals its wielder somewhat when it strikes a living foe. It protects you from poison. It protects you from negative energy. (35, 29, D) a +0 lightning rod (11/11) (36, 29, D) a stone of tremors (37, 29, D) a +2 whip of freezing (38, 29, D) a +1 antimagic rapier (39, 29, D) the Collected Works on the Frostbite Spells Type Level a - Freeze Ice 1 b - Throw Frost Conjuration/Ice 2 c - Ensorcelled Hibernation Hexes/Ice 2 d - Throw Icicle Conjuration/Ice 4 (40, 29, D) a +2 robe of magic resistance (41, 29, D) a +1 ring mail of cold resistance (42, 29, D) a +0 quarterstaff of protection (43, 29, D) a +5 falchion of holy wrath (44, 29, D) a +6 ring of dexterity (63, 29, D) a +0 flail (35, 30, D) a book of Fire (36, 30, D) a plain deck of wonders (37, 30, D) a +4 short sword of draining (38, 30, D) an uncursed staff of death (39, 30, D) an uncursed staff of earth (40, 30, D) the +9 whip of Revolt {pain, rN+ Int+5} In the hands of one skilled in necromantic magic, it inflicts extra damage on living creatures. It affects your intelligence (+5). It protects you from negative energy. (41, 30, D) the +6 shield of Cygeesya {Int+2} It affects your intelligence (+2). (42, 30, D) the +12 quarterstaff of the Eternal Void {drain, rF++ MR+ Dex+4} A truly terrible weapon, it drains the life of those it strikes. It affects your dexterity (+4). It greatly protects you from fire. It affects your resistance to hostile enchantments. (62, 30, D) a +0 dire flail a +0 chain mail (63, 30, D) a +0 dagger a +0 robe (52, 31, D) a +2 halberd of chopping (62, 31, D) a cursed staff of poison a +0 robe (63, 31, D) a +0 hand axe a +0 leather armour (64, 31, D) a +0 dagger (unseen) (44, 33, D) 6 large rocks a stone giant corpse (skeletalised by now) (44, 34, D) 6 large rocks a stone giant corpse (skeletalised by now) (45, 34, D) a large rock (45, 35, D) 2 large rocks (45, 36, D) a large rock (44, 37, D) a stone giant corpse (skeletalised by now) (51, 37, D) a +3 ring of evasion (52, 37, D) a phantom mirror (53, 37, D) a plain deck of wonders (54, 37, D) the +4 arc blade {discharge, rElec} It insulates you from electricity. (59, 37, D) the Papyrus of Enchanting Transmigration Spells Type Level a - Corona Hexes 1 b - Summon Guardian Golem Hexes/Summoning 3 c - Ice Form Ice/Transmutation 4 d - Statue Form Transmutation/Earth 6 e - Hydra Form Transmutation 6 (60, 37, D) a +0 scimitar of slicing (63, 37, D) a stone of tremors (69, 37, D) an uncursed staff of wizardry (70, 37, D) an uncursed ring of ice (71, 37, D) a +1 spear of venom (73, 37, D) the Guide on the Creative Oath Spells Type Level a - Corona Hexes 1 b - Call Imp Summoning 2 c - Inner Flame Hexes/Fire 3 d - Summon Lightning Spire Summoning/Air 4 e - Silence Hexes/Air 5 f - Summon Mana Viper Hexes/Summoning 5 (51, 38, D) a book of Necromancy (52, 38, D) a +2 long sword of slicing (53, 38, D) a book of Debilitation (59, 38, D) a +2 plate armour of poison resistance (60, 38, D) a phial of floods (61, 38, D) a +4 spear of piercing (62, 38, D) the cursed +0 buckler "Xosam" {*Corrode +Blink rN+ MP+9} It protects you from negative energy. It affects your magic capacity (+9). It lets you blink. It may corrode your equipment when you take damage. It has a curse placed upon it. (63, 38, D) the cursed +3 long sword "Peniyt Teff" {vamp, +Rage rPois} It inflicts no extra harm, but heals its wielder somewhat when it strikes a living foe. It protects you from poison. It lets you go berserk. It has a curse placed upon it. (71, 38, D) the Volume of Black Rituals Spells Type Level a - Animate Skeleton Necromancy 1 b - Control Undead Necromancy 4 c - Bolt of Draining Conjuration/Necromancy 5 d - Agony Necromancy 5 (73, 38, D) a +1 ring of protection (64, 41, D) a +0 trident a +0 gold dragon armour (54, 43, D) a +0 battleaxe (55, 43, D) a cursed +2 long sword of freezing a +0 hunting sling of flaming a +0 robe a +0 dagger a +0 robe a +5 hand crossbow of velocity (73, 43, D) a cursed +2 hand axe of freezing the +6 hunting sling of Execution {flame, Int+3} It causes projectiles fired from it to burn those they strike, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It affects your intelligence (+3). a cursed -1 robe a +0 great sword a +0 robe (55, 44, D) a +0 plate armour a +0 robe a cursed -1 dagger a +0 robe a cursed +1 morningstar a +0 robe (72, 44, D) a cursed +1 halberd (unseen) (25, 45, D) a +0 rapier of venom (unseen) (27, 45, D) a +2 hand axe of freezing the +0 gold dragon armour of Honesty {rPois rF+ rC+ Str-2 Int+6 Slay+2} It affects your strength (-2). It affects your intelligence (+6). It affects your accuracy and damage with ranged weapons and melee attacks (+2). It protects you from fire. It protects you from cold. It protects you from poison. the ring "Sycebaec" {rN+ Dex+2} [ring of positive energy] It affects your dexterity (+2). It protects you from negative energy. a potion of haste (29, 45, D) a raiju corpse (27, 46, D) a +4 rod of ignition (14/14) (unseen)