Elvalys the Dungeon (10, 1, D) the +15 heavy crossbow "Sniper" {velocity, SInv} Any bolt fired from it inflicts extra damage. It lets you see invisible. the cursed +14 obsidian axe {chop, +Fly Str+3 SInv *Curse} It inflicts extra damage upon your enemies. It affects your strength (+3). It lets you see invisible. It lets you fly. It may re-curse itself when equipped. It has a curse placed upon it. (11, 1, D) the +7 great mace "Firestarter" {inner flame, rF++} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It greatly protects you from fire. the +14 plutonium sword {*Contam Stlth-} It causes magical contamination when unequipped. It makes you less stealthy. the cursed +9 Sword of Zonguldrok {reap, *Curse} If a monster killed with it leaves a corpse in good enough shape, the corpse will be animated as a zombie friendly to the killer. It may re-curse itself when equipped. It has a curse placed upon it. the cursed +13 Scythe of Curses {drain, *Curse} A truly terrible weapon, it drains the life of those it strikes. It may re-curse itself when equipped. It has a curse placed upon it. the +0 Sword of Power the +9 Mace of Variability {chaos} Each time it hits an enemy it has a different, random effect. the +7 Singing Sword the +7 longbow "Piercer" {penet, EV-2} Ammo fired by it will pass through the targets it hits, potentially hitting all targets in its path until it reaches maximum range. It affects your evasion (-2). (61, 1, D) a +6 ring of strength a +6 ring of strength a +0 shield a +0 scale mail a +0 flail (63, 1, D) an uncursed staff of conjuration (67, 1, D) a crystal ball of energy (68, 1, D) a +0 club (68, 3, D) a +0 short sword (unseen) (69, 3, D) a +0 battleaxe of venom a +0 ring mail (70, 3, D) a +1 lajatang of electrocution (3, 4, D) 949 sling bullets (unseen) (74, 4, D) a +0 club a +1 arbalest of evasion a draconian corpse (skeletalised by now) (75, 5, D) a +0 whip (4, 8, D) a +5 crystal plate armour a +5 shadow dragon armour a +5 storm dragon armour a +5 ice dragon armour a +5 fire dragon armour a +5 plate armour (61, 9, D) a +4 bardiche of venom (62, 9, D) a +4 blowgun (63, 9, D) the +0 Staff of Olgreb {rPois} It protects you from poison. (71, 9, D) a disc of storms (72, 9, D) an uncursed staff of air (62, 10, D) a +3 chain mail of poison resistance (70, 10, D) a disc of storms (72, 10, D) a plain deck of summoning (62, 12, D) a +0 scimitar a naga corpse (skeletalised by now) (63, 12, D) a ball python corpse (skeletalised by now) (65, 12, D) a ball python corpse (skeletalised by now) (50, 14, D) Gulyj's Papyrus of Dark Conjuration Spells Type Level a - Sting Conjuration/Poison 1 b - Pain Necromancy 1 c - Stone Arrow Conjuration/Earth 3 d - Iskenderun's Mystic Blast Conjuration 4 e - Dispel Undead Necromancy 5 f - Bolt of Cold Conjuration/Ice 6 (51, 14, D) a +0 war axe (52, 14, D) a +2 robe of the Archmagi (54, 14, D) a +2 quarterstaff of crushing (55, 14, D) a +3 trident of protection (61, 17, D) a +2 robe of fire resistance (62, 17, D) a +6 ring of dexterity (63, 17, D) an uncursed staff of conjuration (64, 17, D) the +8 bow of Krishna "Sharnga" {speed, Dex+3 SInv} Attacks with this weapon are significantly faster. It affects your dexterity (+3). It lets you see invisible. (72, 17, D) an uncursed amulet of faith (73, 17, D) an uncursed staff of power (62, 18, D) the cursed +0 leather armour of Cocytus {+Blink +Inv rC++} It greatly protects you from cold. It lets you turn invisible. It lets you blink. It has a curse placed upon it. (64, 18, D) a crystal ball of energy (72, 18, D) a +1 vampiric great sword (73, 18, D) an uncursed staff of power (65, 21, D) a +0 club (74, 21, D) a ball python corpse (skeletalised by now) (75, 21, D) an adder corpse (skeletalised by now) (74, 22, D) a +0 club (75, 22, D) a black mamba corpse (skeletalised by now) (65, 24, D) a +0 scimitar a naga corpse (skeletalised by now) a black mamba corpse (skeletalised by now) (49, 25, D) a +6 dagger of venom (50, 25, D) a book of Fire (51, 25, D) the cursed +0 glaive of Summer {pain, rF+ Str+5 Stlth-} In the hands of one skilled in necromantic magic, it inflicts extra damage on living creatures. It affects your strength (+5). It protects you from fire. It makes you less stealthy. It has a curse placed upon it. (52, 25, D) Diwnats's Reference Book on Creative Talismans Spells Type Level a - Infusion Charms 1 b - Summon Butterflies Summoning 1 c - Call Canine Familiar Summoning 3 d - Excruciating Wounds Charms/Necromancy 5 e - Warp Weapon Charms/Translocation 5 (53, 25, D) a +1 buckler of protection (55, 25, D) a +0 short sword (50, 26, D) an uncursed staff of power (51, 26, D) a book of Envenomations (52, 26, D) a +0 hand crossbow of flaming (54, 26, D) an uncursed staff of air (50, 27, D) a necrophage corpse (51, 27, D) a +5 demon blade of slicing a +0 chain mail a human corpse (61, 27, D) the cursed +0 dagger of Lixtaxev {flame, rC+ Stlth+} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It protects you from cold. It makes you more stealthy. It has a curse placed upon it. (63, 27, D) a +7 lightning rod (14/14) (64, 27, D) a cursed amulet of inaccuracy (65, 27, D) a +10 plate armour of ponderousness (62, 28, D) a plain deck of defence (64, 28, D) a +7 great sword of holy wrath (71, 28, D) the +4 skin of Zhor {rC+++} It renders you almost immune to cold. (52, 29, D) a +2 trident of freezing (unseen) (51, 30, D) a +1 dagger of draining (unseen) (59, 31, D) a +4 hand axe of chopping (60, 32, D) an uncursed staff of earth (71, 32, D) the cursed +0 longbow "Havet" {venom, +Fly rElec} It poisons the ammo it fires. It insulates you from electricity. It lets you fly. It has a curse placed upon it. (61, 33, D) a +0 long sword (49, 37, D) a box of beasts (51, 37, D) an uncursed staff of conjuration (54, 37, D) a +2 scimitar of freezing (69, 37, D) a +2 hunting sling of velocity (70, 37, D) an uncursed amulet of resist corrosion (71, 37, D) a +0 dagger (72, 37, D) a +0 rapier (49, 38, D) the cursed +2 trident "Killer Bee's Peril" {pierce, +Fly} It inflicts extra damage upon your enemies. It lets you fly. It has a curse placed upon it. (50, 38, D) a lamp of fire (51, 38, D) a +2 blowgun of evasion (52, 38, D) a lantern of shadows (53, 38, D) a +3 chain mail of poison resistance (59, 38, D) the +3 salamander hide armour {+Rage rF++} It greatly protects you from fire. It lets you go berserk. (70, 38, D) a cursed ring of loudness (71, 38, D) a phantom mirror (72, 38, D) a sack of spiders (73, 38, D) an uncursed staff of fire (50, 39, D) a cursed +1 great sword a +0 robe (68, 42, D) a +2 spear of piercing a +0 robe a spriggan corpse (67, 43, D) the +9 long sword of Vaumyxus {elec, Stlth+} Occasionally, upon striking a foe, it will discharge some electrical energy and cause terrible harm. It makes you more stealthy. a +0 robe a spriggan corpse (69, 43, D) a wasp corpse (68, 44, D) a +0 spear a cursed +0 buckler a +0 dagger a +0 robe a +0 buckler a +0 quarterstaff a +0 robe a spriggan corpse a spriggan corpse a spriggan corpse (69, 44, D) a wolf corpse