Elvalys the Dungeon (10, 1, D) the +15 heavy crossbow "Sniper" {velocity, SInv} Any bolt fired from it inflicts extra damage. It lets you see invisible. the +10 dark maul {crush} It inflicts extra damage upon your enemies. the cursed +14 obsidian axe {chop, +Fly Str+3 SInv *Curse} It inflicts extra damage upon your enemies. It affects your strength (+3). It lets you see invisible. It lets you fly. It may re-curse itself when equipped. It has a curse placed upon it. (11, 1, D) the +7 great mace "Firestarter" {inner flame, rF++} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It greatly protects you from fire. the +14 plutonium sword {*Contam Stlth-} It causes magical contamination when unequipped. It makes you less stealthy. the cursed +9 Sword of Zonguldrok {reap, *Curse} If a monster killed with it leaves a corpse in good enough shape, the corpse will be animated as a zombie friendly to the killer. It may re-curse itself when equipped. It has a curse placed upon it. the cursed +13 Scythe of Curses {drain, *Curse} A truly terrible weapon, it drains the life of those it strikes. It may re-curse itself when equipped. It has a curse placed upon it. the +0 Sword of Power the +3 Mace of Variability {chaos} Each time it hits an enemy it has a different, random effect. the +7 Singing Sword the +7 longbow "Piercer" {penet, EV-2} Ammo fired by it will pass through the targets it hits, potentially hitting all targets in its path until it reaches maximum range. It affects your evasion (-2). (61, 1, D) an uncursed staff of summoning (62, 1, D) a plain deck of summoning (63, 1, D) a +2 mace of protection (68, 1, D) a +6 dire flail of venom (69, 1, D) an uncursed staff of power (3, 2, D) a +5 triple sword (unseen) (4, 2, D) a +5 quick blade (unseen) (62, 2, D) a +0 robe (3, 3, D) a +5 lajatang (4, 3, D) a +5 giant spiked club (unseen) (3, 4, D) 1000 sling bullets (unseen) (4, 4, D) a +5 bardiche (unseen) (4, 5, D) a +5 executioner's axe (unseen) (4, 7, D) a +3 large shield (unseen) (4, 8, D) a +5 crystal plate armour (unseen) (62, 9, D) the +8 whip "Snakebite" {curare, rPois} It poisons the flesh of those it strikes. It protects you from poison. (63, 9, D) a +1 ice dragon armour (70, 9, D) a +4 vampiric trident (71, 9, D) an uncursed staff of cold (72, 9, D) a cursed staff of wizardry (62, 10, D) a plain deck of defence (72, 10, D) the +15 Maxwell's patent armour {-Cast -Tele rElec MR+ rCorr} It insulates you from electricity. It affects your resistance to hostile enchantments. It prevents spellcasting. It prevents most forms of teleportation. It protects you from acid and corrosion. a +2 helmet of see invisible (69, 14, D) an uncursed staff of summoning (61, 17, D) a +4 blowgun (62, 17, D) a +2 robe of positive energy (64, 17, D) a book of Conjurations (71, 17, D) a +0 spear of freezing (72, 17, D) an uncursed staff of earth (73, 17, D) a plain deck of changes (62, 18, D) the +6 morningstar "Newtslayer" {crush, rPois} It inflicts extra damage upon your enemies. It protects you from poison. (63, 18, D) the +5 pair of quick blades "Gyre" and "Gimble" {pierce, Dex-3} It inflicts extra damage upon your enemies. It affects your dexterity (-3). (71, 18, D) a lantern of shadows (72, 18, D) a book of Changes (73, 18, D) a +6 blowgun (62, 19, D) a +0 arbalest 7 bolts (72, 19, D) a +6 ring of strength a +6 ring of strength a +6 ring of dexterity a +6 ring of dexterity a book of Flames (64, 20, D) a griffon corpse (63, 21, D) a +0 robe an ogre corpse a shapeshifter corpse a shapeshifter corpse (64, 21, D) a +0 long sword a +0 plate armour a human corpse (73, 21, D) a giant frog corpse (skeletalised by now) (63, 23, D) a cursed -2 great mace a +0 leather armour (49, 25, D) a crystal ball of energy (51, 25, D) a plain deck of summoning (52, 25, D) the amulet "Tumatekh" {Stasis rElec Int+5 Stlth-} [amulet of stasis] It prevents you from being teleported, slowed, hasted or paralysed. It affects your intelligence (+5). It insulates you from electricity. It makes you less stealthy. (53, 25, D) a +1 mace of protection (54, 25, D) a +1 ring mail of poison resistance (55, 25, D) a +2 plate armour of fire resistance (50, 26, D) a +1 whip of pain (51, 26, D) a +1 troll leather armour (52, 26, D) a +2 bardiche of protection (53, 26, D) a plain deck of defence (54, 26, D) a +2 demon blade of venom (63, 27, D) the cursed +0 chain mail "Keujidoh" {rPois rC- Int+3} It affects your intelligence (+3). It makes you vulnerable to cold. It protects you from poison. It has a curse placed upon it. (65, 27, D) a box of beasts (72, 27, D) a +3 battleaxe of freezing (73, 27, D) an uncursed staff of cold (72, 28, D) a +4 dagger of venom (60, 32, D) a +0 whip a draconian corpse (61, 32, D) an uncursed staff of summoning a draconian corpse (72, 32, D) a hell hound corpse (62, 33, D) a +0 club (unseen) (65, 33, D) a +0 morningstar (63, 34, D) a +0 club (unseen) (64, 34, D) a +0 mace (unseen) (49, 37, D) a book of Minor Magic (50, 37, D) an uncursed staff of earth (51, 37, D) a +1 plate armour of fire resistance (52, 37, D) a +1 quarterstaff of draining (53, 37, D) a +2 short sword of freezing (54, 37, D) a stone of tremors (60, 37, D) a +3 hunting sling of flaming (61, 37, D) a phantom mirror (62, 37, D) a +5 morningstar of protection (63, 37, D) a +1 whip of freezing (69, 37, D) an uncursed ring of protection from cold (70, 37, D) a +1 dagger of venom (72, 37, D) the +4 war axe of Circularity {flame, Dex+2 SInv} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. Big, fiery blades are also staple armaments of hydra-hunters. It affects your dexterity (+2). It lets you see invisible. (73, 37, D) an uncursed amulet of stasis (49, 38, D) a +1 antimagic hand axe (50, 38, D) a phantom mirror (51, 38, D) a +3 trident of protection (52, 38, D) a book of Air (53, 38, D) a book of Envenomations a Fen Folio the Guide on Quantum Cold Spells Type Level a - Freeze Ice 1 b - Apportation Translocation 1 c - Portal Projectile Translocation 3 d - Summon Ice Beast Ice/Summoning 4 e - Phase Shift Translocation 5 f - Freezing Cloud Conjuration/Ice/Air 6 2 potions of brilliance a legendary deck of changes (59, 38, D) the cursed +0 dagger of Xom's Whim {drain, rPois Str+5} A truly terrible weapon, it drains the life of those it strikes. It affects your strength (+5). It protects you from poison. It has a curse placed upon it. (60, 38, D) a book of Burglary (61, 38, D) the +8 autumn katana {slice, Clar} It inflicts extra damage upon your enemies. It protects you against confusion. (62, 38, D) a plain deck of changes (63, 38, D) a +0 spear of freezing (70, 38, D) a cursed -2 rapier a +0 robe an uncursed staff of death (71, 38, D) the +8 plate armour of Vanity {MR+} It affects your resistance to hostile enchantments. (72, 38, D) the cursed +1 chain mail of the Poles {Regen+ Int+2} It affects your intelligence (+2). It increases your rate of regeneration. It has a curse placed upon it. (73, 38, D) a +0 dagger (71, 39, D) a +0 quarterstaff (unseen) (72, 39, D) a +1 short sword of electrocution a +0 robe a spriggan corpse (50, 40, D) a +0 rapier a +0 robe a merfolk corpse a manticore corpse (52, 40, D) a +3 rapier of electrocution a +0 robe (61, 40, D) a wind drake corpse (70, 40, D) a +0 dagger (unseen) (71, 40, D) a +0 spear (still there?) a wolf corpse (still there?) (72, 40, D) a +5 scimitar of holy wrath a cursed +0 robe a spriggan corpse (51, 41, D) a +3 demon trident of venom a +0 leather armour a +0 rapier a +0 robe a merfolk corpse (52, 41, D) a snapping turtle corpse (50, 42, D) a +2 rapier of electrocution a +0 robe a merfolk corpse (51, 42, D) a +4 vampiric rapier a +0 robe a hippogriff corpse a merfolk corpse (60, 42, D) a storm dragon corpse (61, 43, D) a +0 robe (61, 44, D) a +0 robe