Elvalys the Dungeon (10, 1, D) the +15 heavy crossbow "Sniper" {velocity, SInv} Any bolt fired from it inflicts extra damage. It lets you see invisible. the +10 dark maul {crush} It inflicts extra damage upon your enemies. the cursed +14 obsidian axe {chop, +Fly Str+3 SInv *Curse} It inflicts extra damage upon your enemies. It affects your strength (+3). It lets you see invisible. It lets you fly. It may re-curse itself when equipped. It has a curse placed upon it. (11, 1, D) the +7 great mace "Firestarter" {inner flame, rF++} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It greatly protects you from fire. the +14 plutonium sword {*Contam Stlth-} It causes magical contamination when unequipped. It makes you less stealthy. the cursed +9 Sword of Zonguldrok {reap, *Curse} If a monster killed with it leaves a corpse in good enough shape, the corpse will be animated as a zombie friendly to the killer. It may re-curse itself when equipped. It has a curse placed upon it. the cursed +13 Scythe of Curses {drain, *Curse} A truly terrible weapon, it drains the life of those it strikes. It may re-curse itself when equipped. It has a curse placed upon it. the +0 Sword of Power the +5 Mace of Variability {chaos} Each time it hits an enemy it has a different, random effect. the +7 Singing Sword the +7 longbow "Piercer" {penet, EV-2} Ammo fired by it will pass through the targets it hits, potentially hitting all targets in its path until it reaches maximum range. It affects your evasion (-2). (62, 1, D) a +0 club (68, 1, D) a lantern of shadows (69, 1, D) a +6 ring of strength a +6 ring of strength a +6 ring of dexterity (3, 2, D) a +5 triple sword (unseen) (4, 2, D) a +5 quick blade (unseen) (73, 2, D) the +7 chain mail of Incorporation {+Inv rC- rN+++ Slay-5} It affects your accuracy and damage with ranged weapons and melee attacks (-5). It makes you vulnerable to cold. It renders you almost immune to negative energy. It lets you turn invisible. (75, 2, D) a sack of spiders (3, 3, D) a +5 lajatang (4, 3, D) a +5 giant spiked club (unseen) (61, 3, D) a +2 halberd of protection an orc corpse (63, 3, D) a +1 trident of piercing an orc corpse (3, 4, D) 1000 sling bullets (unseen) (4, 4, D) a +5 bardiche (unseen) (62, 4, D) a +0 robe an orc corpse (63, 4, D) a +0 robe (68, 4, D) a jackal corpse (skeletalised by now) (73, 4, D) a ball python corpse (skeletalised by now) (74, 4, D) an adder corpse (skeletalised by now) (4, 5, D) a +5 executioner's axe (unseen) (62, 5, D) a +0 dagger a +0 dagger (10, 6, D) an uncursed staff of energy a crystal ball of energy (4, 7, D) a +3 large shield (unseen) (4, 8, D) a +5 crystal plate armour (unseen) (61, 9, D) an uncursed staff of conjuration (63, 9, D) the Disquisition on Dark Magic Spells Type Level a - Animate Skeleton Necromancy 1 b - Corpse Rot Necromancy 2 c - Bolt of Draining Conjuration/Necromancy 5 d - Agony Necromancy 5 (70, 9, D) a +0 dagger a +0 robe a plain deck of defence an orc corpse (71, 9, D) a +0 short sword a +0 leather armour a +3 blowgun (72, 9, D) a +0 dagger a +0 robe a plain deck of escape (62, 10, D) the +7 greatsling "Wotudgh" {freeze, rF+ Int+4 Dex-2 Stlth+} It causes projectiles fired from it to freeze those they strike, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. They can also slow down cold-blooded creatures. It affects your intelligence (+4). It affects your dexterity (-2). It protects you from fire. It makes you more stealthy. (70, 10, D) a +0 short sword a +0 ring mail a +1 leather armour of cold resistance (72, 10, D) a +0 dagger a +0 robe a +1 hand axe of pain an orc corpse (61, 11, D) a +0 whip (unseen) (62, 11, D) a +0 dagger a +0 robe (63, 11, D) a +0 short sword (unseen) (61, 12, D) a +0 flail (62, 17, D) a +6 ring of intelligence a +6 ring of dexterity (63, 17, D) a +3 plate armour of poison resistance (64, 17, D) a +2 chain mail of fire resistance (71, 17, D) a +5 arbalest of flaming (72, 17, D) the +7 falchion "Acrol" {speed, rPois Dex+3} Attacks with this weapon are significantly faster. It affects your dexterity (+3). It protects you from poison. (73, 17, D) an uncursed ring of protection from cold (61, 18, D) a hippogriff corpse (63, 18, D) a phial of floods (64, 18, D) a hippogriff corpse (71, 18, D) a +2 chain mail of fire resistance (72, 18, D) the +6 chain mail "Alobez" {+Blink rN+} It protects you from negative energy. It lets you blink. (73, 18, D) a phantom mirror (63, 19, D) a +0 trident 4 large rocks a +1 trident of venom 8 tomahawks a merfolk corpse a merfolk corpse (71, 19, D) a yak corpse (72, 19, D) a yak corpse (64, 20, D) a +0 trident (unseen) (61, 27, D) a +0 dagger (63, 27, D) a disc of storms (64, 27, D) a phantom mirror (65, 27, D) a lamp of fire (72, 27, D) an uncursed staff of fire (73, 27, D) the +10 glaive "Adul" {elec, +Rage rC- rN++ Str+3} Occasionally, upon striking a foe, it will discharge some electrical energy and cause terrible harm. It affects your strength (+3). It makes you vulnerable to cold. It greatly protects you from negative energy. It lets you go berserk. (62, 28, D) a +2 long sword of protection (63, 28, D) a cursed -1 falchion a +0 long sword 4 tomahawks a +0 plate armour the +8 short sword of the Ancients {pierce, rElec Str+2 Int+2 Dex-4} It inflicts extra damage upon your enemies. It affects your strength (+2). It affects your intelligence (+2). It affects your dexterity (-4). It insulates you from electricity. an orc corpse (64, 28, D) a +6 rod of destruction (14/14) (still there?) a +0 club (still there?) (70, 28, D) a +0 short sword (unseen) (71, 28, D) a +0 club (still there?) a +2 trident of protection (still there?) (72, 28, D) a +1 dagger of protection a +0 leather armour an orc corpse (73, 28, D) a +0 mace (still there?) a +1 scale mail of fire resistance (still there?) (61, 29, D) a +0 war axe a cursed +0 plate armour an orc corpse (62, 29, D) an uncursed staff of air an orc corpse (63, 29, D) a cursed -3 dagger a +0 robe (64, 29, D) a +0 trident (unseen) (72, 29, D) a +0 halberd a +0 plate armour an orc corpse (70, 37, D) an uncursed staff of power (71, 37, D) a +0 battleaxe (72, 37, D) a cursed staff of power (73, 37, D) a +2 scale mail of magic resistance (59, 38, D) a cursed -2 ring of dexterity (60, 38, D) a +6 giant spiked club (61, 38, D) a +3 giant spiked club (62, 38, D) a +2 naga barding of cold resistance (63, 38, D) a +0 great sword (70, 38, D) an uncursed ring of protection from magic a +0 robe the +6 hand axe of Exhibitionism {antimagic, +Inv Str+2 Dex+7} It disrupts the flow of magical energy around spellcasters and certain magical creatures (including the wielder). It affects your strength (+2). It affects your dexterity (+7). It lets you turn invisible. (71, 38, D) a +0 robe a water moccasin corpse (73, 38, D) a +0 long sword (still there?) a disc of storms (still there?) (72, 39, D) a water moccasin corpse (73, 39, D) a +0 halberd (unseen) (61, 41, D) a cursed -3 bardiche (unseen)