Elvalys the Dungeon (10, 1, D) the +15 heavy crossbow "Sniper" {velocity, SInv} Any bolt fired from it inflicts extra damage. It lets you see invisible. the +10 dark maul {crush} It inflicts extra damage upon your enemies. the cursed +14 obsidian axe {chop, +Fly Str+3 SInv *Curse} It inflicts extra damage upon your enemies. It affects your strength (+3). It lets you see invisible. It lets you fly. It may re-curse itself when equipped. It has a curse placed upon it. (11, 1, D) the +7 great mace "Firestarter" {inner flame, rF++} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It greatly protects you from fire. the +14 plutonium sword {*Contam Stlth-} It causes magical contamination when unequipped. It makes you less stealthy. the cursed +9 Sword of Zonguldrok {reap, *Curse} If a monster killed with it leaves a corpse in good enough shape, the corpse will be animated as a zombie friendly to the killer. It may re-curse itself when equipped. It has a curse placed upon it. the cursed +13 Scythe of Curses {drain, *Curse} A truly terrible weapon, it drains the life of those it strikes. It may re-curse itself when equipped. It has a curse placed upon it. the +0 Sword of Power the +12 Mace of Variability {chaos} Each time it hits an enemy it has a different, random effect. the +7 Singing Sword the +7 longbow "Piercer" {penet, EV-2} Ammo fired by it will pass through the targets it hits, potentially hitting all targets in its path until it reaches maximum range. It affects your evasion (-2). (35, 1, D) a cursed staff of summoning (36, 1, D) a +2 greatsling of flaming (37, 1, D) an uncursed staff of poison (38, 1, D) a +3 ring of dexterity (39, 1, D) a stone of tremors (40, 1, D) a cursed amulet of inaccuracy (41, 1, D) an uncursed staff of poison (42, 1, D) a manual of Shields (61, 1, D) the +5 falchion of Teacwiol {slice, *Drain rF++ Int+2 Dex+3} It inflicts extra damage upon your enemies. It affects your intelligence (+2). It affects your dexterity (+3). It greatly protects you from fire. It causes draining when unequipped. (62, 1, D) a fan of gales (63, 1, D) a +4 long sword of freezing (67, 1, D) a +1 spear of piercing (68, 1, D) a +0 troll leather armour (3, 2, D) a +5 triple sword (unseen) (4, 2, D) a +5 quick blade (unseen) (37, 2, D) a disc of storms (38, 2, D) an uncursed staff of air (39, 2, D) the +7 glaive "Micvue" {freeze, *Contam Str+5} It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It can also slow down cold-blooded creatures. It affects your strength (+5). It causes magical contamination when unequipped. (40, 2, D) a +1 glaive of venom (41, 2, D) an uncursed amulet of warding (42, 2, D) a +1 leather armour of poison resistance (49, 2, D) the ring of Canugh {rF+ Int+2 Stlth+} [ring of protection from fire] It affects your intelligence (+2). It protects you from fire. It makes you more stealthy. (53, 2, D) the amulet "Simaerio" {Inacc Int+4} [amulet of inaccuracy] It reduces the accuracy of all your attacks. It affects your intelligence (+4). (55, 2, D) the +2 scale mail "Xebipiri" {rF+} It protects you from fire. (62, 2, D) an uncursed ring of see invisible (73, 2, D) a +2 ring of strength (75, 2, D) a +0 dagger (still there?) an uncursed amulet of faith (still there?) (3, 3, D) a +5 lajatang (4, 3, D) a +5 giant spiked club (unseen) (73, 3, D) a +0 whip (unseen) (3, 4, D) 1000 sling bullets (unseen) (4, 4, D) a +5 bardiche (unseen) (4, 5, D) a +5 executioner's axe (unseen) (10, 6, D) an uncursed staff of energy a crystal ball of energy (4, 7, D) a +3 large shield (unseen) (4, 8, D) a +5 crystal plate armour (unseen) (63, 9, D) a +0 dagger (62, 10, D) a +1 halberd of flaming (70, 10, D) a book of Callings (62, 12, D) a +5 spear of flaming a +0 robe (71, 12, D) a +0 vampiric morningstar the +5 hand crossbow "Hydrabane" {elec, +Blink rPois rC+} It charges the ammunition it shoots with electricity; occasionally upon a hit, such missiles may discharge and cause terrible harm. It protects you from cold. It protects you from poison. It lets you blink. (49, 13, D) a +2 plate armour of fire resistance (50, 13, D) the +3 longbow "Jigosch" {velocity, rPois SInv} Any arrow fired from it inflicts extra damage. It protects you from poison. It lets you see invisible. (51, 13, D) an uncursed staff of death (52, 13, D) the +6 shillelagh "Devastator" {shatter} the +8 lance "Wyrmbane" {slay drac, +Rage rPois rF+ AC+5} It affects your AC (+5). It protects you from fire. It protects you from poison. It lets you go berserk. a +0 helmet of see invisible an ornate deck of changes (53, 13, D) a +1 dire flail of protection (54, 13, D) a +0 short sword of electrocution (55, 13, D) a +2 ring of slaying (61, 13, D) a wolf corpse (skeletalised by now) (62, 13, D) a black bear corpse (skeletalised by now) (51, 14, D) the +6 great sword of the Vendetta {drain, Stlth+} A truly terrible weapon, it drains the life of those it strikes. It makes you more stealthy. (52, 14, D) a +3 ring of strength (53, 14, D) a lamp of fire (54, 14, D) a +2 plate armour of cold resistance (55, 14, D) a +3 arbalest of flaming (62, 14, D) a wolf corpse (skeletalised by now) (40, 15, D) the +7 scimitar of Cataclysm {freeze, Str+4} It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It can also slow down cold-blooded creatures. It affects your strength (+4). (54, 15, D) a cursed +3 halberd (unseen) (37, 16, D) the cursed +1 shortbow of the Enemy {velocity, rN+ Str-3 Dex+2} Any arrow fired from it inflicts extra damage. It affects your strength (-3). It affects your dexterity (+2). It protects you from negative energy. It has a curse placed upon it. (38, 16, D) the ring of Day {SustAt rElec} [ring of sustain attributes] It sustains your strength, intelligence and dexterity. It insulates you from electricity. (40, 16, D) the Incunabulum of Gliding Benedictions Spells Type Level a - Regeneration Charms/Necromancy 3 b - Warp Weapon Charms/Translocation 5 c - Deflect Missiles Charms/Air 6 d - Conjure Ball Lightning Conjuration/Air 6 (41, 16, D) the +0 Maxwell's etheric cage {RegenMP *Contam rElec MP+4} It insulates you from electricity. It affects your magic capacity (+4). It causes magical contamination when unequipped. (42, 16, D) the +1 broad axe "Bijupp" {speed, +Rage Dex+4} Attacks with this weapon are significantly faster. It affects your dexterity (+4). It lets you go berserk. (43, 16, D) the +9 arbalest of Premature Burial {speed, *Confuse Int+4 Dex+4 Stlth+} Attacks with this weapon are significantly faster. It affects your intelligence (+4). It affects your dexterity (+4). It may confuse you when you take damage. It makes you more stealthy. (62, 17, D) a +1 spear of venom (63, 17, D) a +0 rapier of venom (71, 17, D) an uncursed staff of air (72, 17, D) an uncursed staff of earth (73, 17, D) the +2 hunting sling of Zus Kism {speed, Int+3} Attacks with this weapon are significantly faster. It affects your intelligence (+3). (62, 18, D) the cursed +0 chain mail of Adonuwaoc {Str+3} It affects your strength (+3). It has a curse placed upon it. (63, 18, D) a +0 arbalest 25 bolts a phantom mirror (64, 18, D) an uncursed staff of cold (71, 18, D) a +1 vampiric great sword (72, 18, D) a stone of tremors (73, 18, D) a cursed -2 arbalest (still there?) the +8 hand axe of the Present {flame, rN+ SInv} (still there?) It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. Big, fiery blades are also staple armaments of hydra-hunters. It protects you from negative energy. It lets you see invisible. (63, 19, D) a +0 great mace a +0 dire flail an ettin corpse (skeletalised by now) (62, 20, D) a +0 dire flail a cursed +0 plate armour a human corpse (skeletalised by now) (63, 20, D) a +0 dire flail a +0 plate armour a human corpse (skeletalised by now) (70, 21, D) a +0 halberd a +0 robe an ogre corpse (skeletalised by now) (71, 21, D) a +0 war axe a +0 chain mail a human corpse (skeletalised by now) (73, 21, D) a bolt (72, 22, D) a +0 long sword a +0 chain mail a +0 shield a human corpse (skeletalised by now) (72, 23, D) a +0 battleaxe (unseen) (63, 24, D) 2 bolts (72, 24, D) a bolt (55, 25, D) a +1 dagger of speed (50, 26, D) a lamp of fire (54, 26, D) the +7 whip "Moal" {pain, rElec MR+ Dex-4 SInv} In the hands of one skilled in necromantic magic, it inflicts extra damage on living creatures. It affects your dexterity (-4). It insulates you from electricity. It affects your resistance to hostile enchantments. It lets you see invisible. (71, 27, D) a +6 ring of strength a +6 ring of strength a +6 ring of dexterity a +6 ring of dexterity a +0 trident 3 tomahawks a +3 ring of evasion a merfolk corpse (skeletalised by now) (72, 27, D) an uncursed staff of power (73, 27, D) an uncursed staff of cold (73, 28, D) a +2 shortbow of evasion (unseen) (35, 29, D) a plain deck of defence (36, 29, D) a book of the Dragon (37, 29, D) a cursed staff of cold (38, 29, D) a box of beasts (39, 29, D) an uncursed staff of conjuration (40, 29, D) a book of the Earth (41, 29, D) an uncursed staff of earth (43, 29, D) a +3 scale mail of magic resistance (44, 29, D) a +1 antimagic glaive (71, 29, D) a sheep corpse (skeletalised by now) (35, 30, D) an uncursed ring of wizardry (36, 30, D) an uncursed staff of earth (37, 30, D) a +0 quarterstaff (38, 30, D) a +0 animal skin (39, 30, D) a scroll of brand weapon (40, 30, D) a +3 broad axe of chopping (41, 30, D) a +1 robe of magic resistance (42, 30, D) the cursed +0 scale mail of the Sturgeon {rCorr MP+9 SInv} It affects your magic capacity (+9). It lets you see invisible. It protects you from acid and corrosion. It has a curse placed upon it. (43, 30, D) a +5 mace of crushing (72, 30, D) a +0 trident a merfolk corpse (skeletalised by now) (42, 31, D) an arrow (36, 32, D) a +4 spear of venom (unseen) (37, 32, D) a +0 quarterstaff (unseen) (36, 33, D) a +0 quarterstaff (unseen) (72, 33, D) a tomahawk (37, 34, D) a +0 flail (unseen) (72, 34, D) 3 tomahawks (50, 37, D) the ring of Polytheism {SustAt -Tele +Fly MR++ SInv} [ring of sustain attributes] It sustains your strength, intelligence and dexterity. It affects your resistance to hostile enchantments. It lets you see invisible. It lets you fly. It prevents most forms of teleportation. the amulet "Iddocum" {rMut rElec Str-5 Int+6} [amulet of resist mutation] It protects you from mutation. It affects your strength (-5). It affects your intelligence (+6). It insulates you from electricity. an uncursed ring of protection from magic (51, 37, D) a +0 falchion (52, 37, D) a +0 short sword (59, 37, D) a +2 dagger of pain (60, 37, D) an uncursed staff of earth (61, 37, D) an uncursed staff of wizardry (62, 37, D) an uncursed staff of fire (70, 37, D) a +2 leather armour of fire resistance (71, 37, D) a +2 leather armour of cold resistance (72, 37, D) a +0 spear of freezing (73, 37, D) the +15 Maxwell's patent armour {-Cast -Tele rElec MR+ rCorr} It insulates you from electricity. It affects your resistance to hostile enchantments. It prevents spellcasting. It prevents most forms of teleportation. It protects you from acid and corrosion. an uncursed ring of stealth (51, 38, D) the +7 double sword of Sharkskin {slice, rPois rN++} It inflicts extra damage upon your enemies. It protects you from poison. It greatly protects you from negative energy. a +0 ring mail the +5 falchion "Undertaker" {vamp, rPois rF+ Dex+2} It inflicts no extra harm, but heals its wielder somewhat when it strikes a living foe. It affects your dexterity (+2). It protects you from fire. It protects you from poison. an orc corpse (skeletalised by now) (52, 38, D) a +0 whip an uncursed staff of earth an orc corpse (skeletalised by now) (60, 38, D) a +1 vampiric scimitar (70, 38, D) a box of beasts (71, 38, D) a plain deck of summoning (72, 38, D) a +1 scale mail of fire resistance (73, 38, D) a +1 bardiche of pain (51, 39, D) a +2 flail of protection (unseen) (52, 39, D) a +0 whip (unseen) (54, 39, D) a +0 war axe (unseen) (61, 39, D) a +0 giant club (unseen) (62, 39, D) a +0 giant spiked club (unseen) (70, 39, D) a black mamba corpse (skeletalised by now) (71, 39, D) a ball python corpse (skeletalised by now) (still there?) a water moccasin corpse (skeletalised by now) (still there?) (51, 40, D) a +0 mace (unseen) (52, 40, D) a cursed -3 long sword a +0 chain mail (60, 40, D) 4 large rocks (unseen) (61, 40, D) a +0 giant club (unseen) (61, 41, D) a +0 giant club a +0 giant spiked club (61, 43, D) a +0 great sword of flaming a fire giant corpse (skeletalised by now) (62, 43, D) a +0 great sword of flaming a fire giant corpse (skeletalised by now) (61, 44, D) a +0 giant club (61, 45, D) 4 large rocks