Elvalys the Dungeon (10, 1, D) the +6 Majin-Bo {vamp, Archmagi MP+6 Int+6} It inflicts no extra harm, but heals its wielder somewhat when it strikes a living foe. It affects your intelligence (+6). It affects your magic capacity (+6). the +15 heavy crossbow "Sniper" {velocity, SInv} Any bolt fired from it inflicts extra damage. It lets you see invisible. the +10 dark maul {crush} It inflicts extra damage upon your enemies. the +15 Maxwell's patent armour {-Cast -Tele rElec MR+ rCorr} It insulates you from electricity. It affects your resistance to hostile enchantments. It prevents spellcasting. It prevents most forms of teleportation. It protects you from acid and corrosion. the +18 shield of the gong {rElec rN+ MR+ EV-5} It affects your evasion (-5). It insulates you from electricity. It protects you from negative energy. It affects your resistance to hostile enchantments. the cursed +14 obsidian axe {chop, +Fly Str+3 SInv *Curse} It inflicts extra damage upon your enemies. It affects your strength (+3). It lets you see invisible. It lets you fly. It may re-curse itself when equipped. It has a curse placed upon it. (11, 1, D) the +7 great mace "Firestarter" {inner flame, rF++} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It greatly protects you from fire. the +6 shillelagh "Devastator" {shatter} the +14 plutonium sword {*Contam Stlth-} It causes magical contamination when unequipped. It makes you less stealthy. the +8 lance "Wyrmbane" {slay drac, +Rage rPois rF+ AC+5} It affects your AC (+5). It protects you from fire. It protects you from poison. It lets you go berserk. the cursed +9 Sword of Zonguldrok {reap, *Curse} If a monster killed with it leaves a corpse in good enough shape, the corpse will be animated as a zombie friendly to the killer. It may re-curse itself when equipped. It has a curse placed upon it. the cursed +13 Scythe of Curses {drain, *Curse} A truly terrible weapon, it drains the life of those it strikes. It may re-curse itself when equipped. It has a curse placed upon it. the +0 Sword of Power the +4 Mace of Variability {chaos} Each time it hits an enemy it has a different, random effect. the +7 Singing Sword the +7 longbow "Piercer" {penet, EV-2} Ammo fired by it will pass through the targets it hits, potentially hitting all targets in its path until it reaches maximum range. It affects your evasion (-2). (61, 1, D) an ornate deck of summoning (62, 1, D) a +0 arbalest 17 bolts a +1 ring mail of fire resistance (63, 1, D) a +0 shortbow 19 arrows a book of the Earth (67, 1, D) the cursed +0 naga barding of Nustillann {*Corrode rElec rC- Int+3} It affects your intelligence (+3). It makes you vulnerable to cold. It insulates you from electricity. It may corrode your equipment when you take damage. It has a curse placed upon it. (68, 1, D) an uncursed staff of energy (3, 2, D) a +5 triple sword (unseen) (4, 2, D) a +5 quick blade (unseen) (62, 2, D) an arrow (still there?) a +0 arbalest (still there?) (63, 2, D) an arrow (64, 2, D) 4 arrows (75, 2, D) an uncursed staff of poison (3, 3, D) a +5 lajatang (4, 3, D) a +5 giant spiked club (unseen) (62, 3, D) a +0 shortbow (unseen) (63, 3, D) an arrow (3, 4, D) 1000 sling bullets (unseen) (64, 4, D) an arrow (4, 5, D) a +5 executioner's axe (unseen) (7, 5, D) 23 fruits (still there?) 28 fruits (still there?) 31 fruits (still there?) (63, 6, D) an arrow (4, 7, D) a +3 large shield (unseen) (4, 8, D) a +5 crystal plate armour a +5 gold dragon armour a +5 shadow dragon armour a +5 storm dragon armour a +5 ice dragon armour a +5 fire dragon armour a +5 plate armour (62, 9, D) a cursed -2 ring of evasion (63, 9, D) a +1 ring of protection a +6 ring of strength a +6 ring of strength (72, 9, D) a book of Frost (62, 10, D) a plain deck of war (61, 11, D) a +0 robe (62, 11, D) a +0 dagger (unseen) (62, 12, D) a +1 dagger of flaming a +0 flail (64, 13, D) a +0 dagger (unseen) (52, 14, D) a +6 battleaxe of flaming (53, 14, D) a book of Changes (54, 14, D) an uncursed staff of poison (55, 14, D) a +5 hand crossbow of freezing (61, 17, D) a +0 dagger of speed (62, 17, D) a +6 ring of intelligence a +6 ring of intelligence a +6 ring of dexterity (63, 17, D) an uncursed staff of poison (71, 17, D) a potion of mutation a +6 ring of dexterity a +0 greatsling of flaming (72, 17, D) an uncursed staff of cold (73, 17, D) an uncursed ring of magical power (63, 18, D) a phial of floods (71, 18, D) an uncursed staff of death (72, 18, D) a +6 blowgun (73, 18, D) a book of Alchemy (57, 19, D) an arrow (72, 19, D) a +0 robe the human corpse of Jessica (skeletalised by now) (63, 20, D) a cursed +0 dagger (unseen) (64, 20, D) a +0 club (still there?) a +0 mace (still there?) (71, 20, D) a +3 scythe of slicing a +2 robe of positive energy the human corpse of Sigmund (skeletalised by now) (63, 21, D) a +0 club (still there?) a +3 war axe of flaming (still there?) a +0 robe (still there?) an orc corpse (skeletalised by now) (still there?) (65, 21, D) a +0 short sword (73, 21, D) a +2 quarterstaff of chaos (unseen) (71, 23, D) a +1 dagger of venom (unseen) (73, 23, D) a +0 mace (unseen) (50, 25, D) the amulet "Otanles" {Spirit Int+2 Dex+4 Slay-2} [amulet of guardian spirit] It causes incoming damage to be split between your health and magic. It affects your intelligence (+2). It affects your dexterity (+4). It affects your accuracy and damage with ranged weapons and melee attacks (-2). the Reference Book on the Compass Spells Type Level a - Shroud of Golubria Charms/Translocation 2 b - Blink Translocation 2 c - Gell's Gravitas Hexes/Translocation 3 d - Recall Summoning/Translocation 3 e - Teleport Other Translocation 3 (55, 25, D) the +6 lightning scales {run, rElec} It insulates you from electricity. (62, 27, D) a book of Frost (63, 27, D) a disc of storms (64, 27, D) an uncursed ring of ice (65, 27, D) a +0 robe of magic resistance (72, 27, D) a +1 executioner's axe of venom (71, 28, D) a +0 short sword of speed (72, 28, D) a +0 hunting sling of flaming (73, 28, D) a +0 plate armour of fire resistance (61, 30, D) a +0 club (unseen) (62, 30, D) a +0 short sword (unseen) (63, 30, D) a +0 hand axe a +3 hand crossbow of velocity a +0 morningstar a +0 dagger a +0 robe (64, 30, D) a +0 battleaxe a +0 plate armour an orc corpse (skeletalised by now) (65, 30, D) a +0 leather armour an orc corpse (skeletalised by now) (63, 31, D) a +0 short sword an orc corpse (skeletalised by now) (71, 33, D) a polar bear corpse (skeletalised by now) (65, 34, D) a tomahawk (69, 34, D) the felid corpse of Elvalys (skeletalised by now) (52, 37, D) the cursed +3 trident of the Traitor {venom, rPois Str+5} It poisons the flesh of those it strikes. It affects your strength (+5). It protects you from poison. It has a curse placed upon it. (69, 37, D) a +5 antimagic dagger (70, 37, D) the +0 ring mail of Cemeh {rPois Int+5 Slay+3} It affects your intelligence (+5). It affects your accuracy and damage with ranged weapons and melee attacks (+3). It protects you from poison. (71, 37, D) a +2 ring of slaying (72, 37, D) the +8 flail of Ibot {venom, Str+3} It poisons the flesh of those it strikes. It affects your strength (+3). (51, 38, D) the +8 glaive of the Guard {elec, +Rage AC+5 SInv} Occasionally, upon striking a foe, it will discharge some electrical energy and cause terrible harm. It affects your AC (+5). It lets you see invisible. It lets you go berserk. (75, 43, D) the felid corpse of Elvalys (skeletalised by now)