Elvalys the Dungeon (10, 1, D) the +15 heavy crossbow "Sniper" {velocity, SInv} Any bolt fired from it inflicts extra damage. It lets you see invisible. the cursed +14 obsidian axe {chop, +Fly Str+3 SInv *Curse} It inflicts extra damage upon your enemies. It affects your strength (+3). It lets you see invisible. It lets you fly. It may re-curse itself when equipped. It has a curse placed upon it. (11, 1, D) the +7 great mace "Firestarter" {inner flame, rF++} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It greatly protects you from fire. the +14 plutonium sword {*Contam Stlth-} It causes magical contamination when unequipped. It makes you less stealthy. the +8 lance "Wyrmbane" {slay drac, +Rage rPois rF+ AC+5} It affects your AC (+5). It protects you from fire. It protects you from poison. It lets you go berserk. the cursed +9 Sword of Zonguldrok {reap, *Curse} If a monster killed with it leaves a corpse in good enough shape, the corpse will be animated as a zombie friendly to the killer. It may re-curse itself when equipped. It has a curse placed upon it. the cursed +13 Scythe of Curses {drain, *Curse} A truly terrible weapon, it drains the life of those it strikes. It may re-curse itself when equipped. It has a curse placed upon it. the +0 Sword of Power the +0 Mace of Variability {chaos} Each time it hits an enemy it has a different, random effect. the +7 Singing Sword the +7 longbow "Piercer" {penet, EV-2} Ammo fired by it will pass through the targets it hits, potentially hitting all targets in its path until it reaches maximum range. It affects your evasion (-2). (3, 2, D) a +5 triple sword (unseen) (4, 2, D) a +5 quick blade (unseen) (75, 2, D) an uncursed staff of power (3, 3, D) a +5 lajatang (4, 3, D) a +5 giant spiked club (unseen) (3, 4, D) 1000 sling bullets (unseen) (4, 4, D) a +5 bardiche (unseen) (10, 4, D) a disc of storms (68, 4, D) an adder corpse (skeletalised by now) (69, 4, D) a ball python corpse (skeletalised by now) (4, 5, D) a +5 executioner's axe (unseen) (4, 7, D) a +3 large shield (unseen) (4, 8, D) a +5 crystal plate armour (unseen) (61, 9, D) an uncursed staff of air (63, 9, D) an uncursed amulet of the gourmand (71, 9, D) a +2 dire flail of protection (72, 9, D) a +2 buckler of protection (62, 10, D) an uncursed staff of air (72, 10, D) an uncursed staff of fire (71, 17, D) a +6 ring of strength a +6 ring of strength a +0 robe the +15 Maxwell's patent armour {-Cast -Tele rElec MR+ rCorr} It insulates you from electricity. It affects your resistance to hostile enchantments. It prevents spellcasting. It prevents most forms of teleportation. It protects you from acid and corrosion. (72, 17, D) an uncursed staff of summoning (73, 17, D) a lantern of shadows (71, 18, D) an uncursed staff of energy (72, 18, D) a +2 quarterstaff of crushing (63, 23, D) a hell hound corpse (69, 23, D) a spiny frog corpse (skeletalised by now) (70, 23, D) an iguana corpse (skeletalised by now) (63, 24, D) a hell hound corpse (70, 24, D) a sheep corpse (skeletalised by now) (63, 27, D) a fan of gales (64, 27, D) a stone of tremors (72, 27, D) a book of Hinderance (73, 27, D) a book of Flames (62, 28, D) a book of Flames (63, 28, D) a +6 ring of dexterity a +6 ring of dexterity a +0 helmet of see invisible (64, 28, D) a +1 hand crossbow of velocity (71, 28, D) an uncursed staff of poison (72, 28, D) a book of Callings (73, 28, D) a +3 leather armour of cold resistance (61, 30, D) a large rock (62, 30, D) a +0 arbalest the +6 war axe of Duty {vamp, MR+} It inflicts no extra harm, but heals its wielder somewhat when it strikes a living foe. It affects your resistance to hostile enchantments. 16 bolts a yaktaur corpse (63, 30, D) a +0 shortbow (unseen) (59, 31, D) a +0 arbalest a +5 scimitar of draining 30 bolts a yaktaur corpse (60, 31, D) a large rock (61, 31, D) a bolt an arrow a large rock (62, 31, D) an arrow 2 large rocks (59, 32, D) an uncursed staff of power a +0 shortbow 12 arrows (60, 32, D) an arrow (61, 32, D) an arrow of frost a large rock (70, 32, D) a +0 trident a merfolk corpse (71, 32, D) a +0 trident (72, 32, D) a +0 trident a +1 arbalest of flaming (52, 33, D) a +0 quarterstaff (unseen) (59, 33, D) an arrow a bolt 2 large rocks (70, 33, D) an uncursed staff of cold a +0 shortbow 9 arrows a centaur corpse (60, 34, D) a +0 shortbow a bolt 3 arrows of frost (61, 34, D) a large rock an arrow an arrow of frost (62, 34, D) a bolt an arrow of frost a large rock 2 arrows (63, 34, D) a large rock (70, 34, D) a throwing net 5 arrows (71, 34, D) an arrow (72, 34, D) an arrow (50, 37, D) a plain deck of changes (51, 37, D) a Grand Grimoire (52, 37, D) a crystal ball of energy (53, 37, D) a +0 dire flail (59, 37, D) a +2 leather armour of cold resistance (60, 37, D) the cursed +1 rapier of the Hummingbird {freeze, *Noise MP+9 Str-2 Int+4} It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It can also slow down cold-blooded creatures. It affects your strength (-2). It affects your intelligence (+4). It affects your magic capacity (+9). It may make noises in combat. It has a curse placed upon it. (61, 37, D) a +6 shortbow of flaming (62, 37, D) a cursed staff of wizardry (63, 37, D) the +8 morningstar "Ulask" {crush, rPois} It inflicts extra damage upon your enemies. It protects you from poison. (70, 37, D) an uncursed staff of summoning (49, 38, D) a +6 longbow of flaming (50, 38, D) an Akashic Record (51, 38, D) a +2 demon trident of electrocution (52, 38, D) an uncursed staff of conjuration (53, 38, D) a +1 vampiric rapier (59, 38, D) a fan of gales (60, 38, D) the +5 trident "Kyazeud" {pierce, rElec rN+ Int+9 Stlth-} It inflicts extra damage upon your enemies. It affects your intelligence (+9). It insulates you from electricity. It protects you from negative energy. It makes you less stealthy. (61, 38, D) a plain deck of destruction (62, 38, D) an uncursed staff of conjuration (63, 38, D) a +1 ice dragon armour (70, 38, D) an uncursed staff of earth (71, 38, D) a +0 trident of protection (72, 38, D) a +3 arbalest of flaming (73, 38, D) a +1 quarterstaff of pain (50, 39, D) a cursed +1 mace a +0 robe (50, 40, D) a necrophage corpse (71, 40, D) a +1 trident of venom 3 tomahawks a sheep corpse (49, 41, D) a +1 battleaxe of freezing a +0 robe (60, 41, D) a polar bear corpse (62, 41, D) a polar bear corpse (70, 41, D) a +0 trident (still there?) a +4 short sword of distortion (still there?) (72, 41, D) a +0 trident (unseen) (52, 42, D) a +0 robe (71, 42, D) a +0 trident 7 tomahawks the +0 plate armour of the Planets {rN+ MR++ Dex-4} It affects your dexterity (-4). It protects you from negative energy. It affects your resistance to hostile enchantments. a sheep corpse (51, 43, D) the +8 dagger of Watchfulness {flame, rC- Int+7 Dex+4} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It affects your intelligence (+7). It affects your dexterity (+4). It makes you vulnerable to cold. (52, 43, D) a +0 dagger (unseen) (60, 43, D) a polar bear corpse (61, 43, D) a +1 battleaxe of freezing a frost giant corpse (71, 44, D) 9 tomahawks