Elvalys the Dungeon (10, 1, D) the +15 heavy crossbow "Sniper" {velocity, SInv} Any bolt fired from it inflicts extra damage. It lets you see invisible. the +10 dark maul {crush} It inflicts extra damage upon your enemies. the cursed +14 obsidian axe {chop, +Fly Str+3 SInv *Curse} It inflicts extra damage upon your enemies. It affects your strength (+3). It lets you see invisible. It lets you fly. It may re-curse itself when equipped. It has a curse placed upon it. (11, 1, D) the +7 great mace "Firestarter" {inner flame, rF++} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It greatly protects you from fire. the +14 plutonium sword {*Contam Stlth-} It causes magical contamination when unequipped. It makes you less stealthy. the cursed +9 Sword of Zonguldrok {reap, *Curse} If a monster killed with it leaves a corpse in good enough shape, the corpse will be animated as a zombie friendly to the killer. It may re-curse itself when equipped. It has a curse placed upon it. the cursed +13 Scythe of Curses {drain, *Curse} A truly terrible weapon, it drains the life of those it strikes. It may re-curse itself when equipped. It has a curse placed upon it. the +0 Sword of Power the +10 Mace of Variability {chaos} Each time it hits an enemy it has a different, random effect. the +7 Singing Sword the +7 longbow "Piercer" {penet, EV-2} Ammo fired by it will pass through the targets it hits, potentially hitting all targets in its path until it reaches maximum range. It affects your evasion (-2). (61, 1, D) a +6 ring of strength a +6 ring of strength a +6 ring of dexterity a +6 ring of dexterity the +15 Maxwell's patent armour {-Cast -Tele rElec MR+ rCorr} It insulates you from electricity. It affects your resistance to hostile enchantments. It prevents spellcasting. It prevents most forms of teleportation. It protects you from acid and corrosion. a +0 robe (63, 1, D) a +2 rapier of speed (68, 1, D) the Handbook of Lethal Transformation Spells Type Level a - Corpse Rot Necromancy 2 b - Sublimation of Blood Necromancy 2 c - Stoneskin Transmutation/Earth 2 d - Animate Dead Necromancy 4 e - Petrify Transmutation/Earth 4 f - Blade Hands Transmutation 5 (69, 1, D) an uncursed staff of air (3, 2, D) a +5 triple sword (unseen) (4, 2, D) a +5 quick blade (unseen) (62, 2, D) a +0 trident a book of Cantrips (63, 2, D) a +0 trident (unseen) (73, 2, D) a box of beasts (75, 2, D) a disc of storms (3, 3, D) a +5 lajatang (4, 3, D) a +5 giant spiked club (unseen) (61, 3, D) a +0 trident (62, 3, D) a +0 trident a merfolk corpse (skeletalised by now) (73, 3, D) a +0 dagger (74, 3, D) a +0 halberd a +0 chain mail (3, 4, D) 1000 sling bullets (unseen) (4, 4, D) a +5 bardiche (unseen) (10, 4, D) a disc of storms (4, 5, D) a +5 executioner's axe (unseen) (4, 7, D) a +3 large shield (unseen) (4, 8, D) a +5 crystal plate armour (unseen) (61, 9, D) the cursed ring of Mear {rC- MP+9 Str-2 Int+3} [ring of strength] It affects your strength (-2). It affects your intelligence (+3). It makes you vulnerable to cold. It affects your magic capacity (+9). It has a curse placed upon it. (71, 9, D) a +0 trident (72, 9, D) a fan of gales (71, 10, D) a cursed -1 trident a merfolk corpse (skeletalised by now) (72, 10, D) an uncursed ring of protection from cold a +2 short sword of speed a +0 trident a merfolk corpse (70, 11, D) a +1 spear of venom (71, 11, D) a +0 trident a throwing net a merfolk corpse (skeletalised by now) (71, 12, D) a +0 trident a throwing net a merfolk corpse (skeletalised by now) (61, 17, D) a +0 whip of draining (62, 17, D) a sack of spiders (63, 17, D) a +0 falchion of holy wrath (64, 17, D) an uncursed staff of summoning (71, 17, D) a +2 long sword of draining (72, 17, D) a +4 vampiric executioner's axe (73, 17, D) a +1 dagger of venom (62, 18, D) the cursed +1 plate armour "Niop" {Regen+ Int+2} It affects your intelligence (+2). It increases your rate of regeneration. It has a curse placed upon it. a vampire mosquito corpse (72, 18, D) an uncursed staff of energy a porcupine corpse (65, 19, D) a +0 shortbow (unseen) (73, 19, D) a hippogriff corpse (skeletalised by now) (74, 19, D) a sheep corpse (skeletalised by now) (63, 20, D) a +0 long sword a cursed -1 plate armour a +0 shield a +0 falchion a +0 ring mail (63, 21, D) a +0 great mace a +0 leather armour a human corpse (49, 25, D) a +1 rod of ignition (10/10) (51, 25, D) a +5 ring of protection (52, 25, D) a cursed ring of loudness (53, 25, D) a +1 ring mail of poison resistance (54, 25, D) a +0 battleaxe of electrocution (55, 25, D) a book of Clouds (50, 26, D) a +2 ring of evasion (51, 26, D) an uncursed staff of wizardry (52, 26, D) a +1 dagger of flaming (53, 26, D) the cursed +0 triple sword of Calamity {flame, +Rage} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. Big, fiery blades are also staple armaments of hydra-hunters. It lets you go berserk. It has a curse placed upon it. (54, 26, D) an uncursed ring of ice (66, 26, D) the Catalogue of the Voyage Spells Type Level a - Gell's Gravitas Hexes/Translocation 3 b - Teleport Other Translocation 3 c - Force Lance Conjuration/Translocation 4 d - Passage of Golubria Translocation 4 e - Warp Weapon Charms/Translocation 5 (67, 26, D) a manual of Polearms (61, 27, D) the +9 shortbow "Domy" {velocity, rElec Int+4 Dex+5 Stlth+} Any arrow fired from it inflicts extra damage. It affects your intelligence (+4). It affects your dexterity (+5). It insulates you from electricity. It makes you more stealthy. (63, 27, D) a phantom mirror (64, 27, D) a book of Callings (65, 27, D) a book of Transfigurations (66, 27, D) a book of Flames (67, 27, D) a book of Party Tricks (71, 27, D) a +3 shortbow of flaming (73, 27, D) an uncursed amulet of guardian spirit (62, 28, D) a plain deck of defence (still there?) a plain deck of defence (still there?) (63, 28, D) the +9 battleaxe of Syigutt {chop, +Blink Dex+10} It inflicts extra damage upon your enemies. It affects your dexterity (+10). It lets you blink. a river rat corpse (64, 28, D) an uncursed staff of energy (still there?) an uncursed staff of energy (still there?) (71, 28, D) a book of Unlife (73, 28, D) the Catalogue of Creative Necromancy Spells Type Level a - Summon Small Mammal Summoning 1 b - Vampiric Draining Necromancy 3 c - Dispel Undead Necromancy 5 d - Summon Forest Summoning/Translocation 5 e - Death Channel Necromancy 6 (51, 29, D) a quicksilver dragon corpse (49, 37, D) a phial of floods (50, 37, D) an uncursed staff of wizardry (51, 37, D) an uncursed staff of power (52, 37, D) a stone of tremors (53, 37, D) the cursed +3 short sword "Xuosism" {freeze, Int+4} It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It can also slow down cold-blooded creatures. It affects your intelligence (+4). It has a curse placed upon it. (60, 37, D) the ring of Vetueh {Str+5 Int-4 Dex+6} [ring of dexterity] It affects your strength (+5). It affects your intelligence (-4). It affects your dexterity (+6). (61, 37, D) the +3 hand crossbow of the Shining Light {freeze, +Blink Str+3 Int+6} It causes projectiles fired from it to freeze those they strike, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. They can also slow down cold-blooded creatures. It affects your strength (+3). It affects your intelligence (+6). It lets you blink. (62, 37, D) an uncursed staff of cold (63, 37, D) a +2 rapier of holy wrath (69, 37, D) a crystal ball of energy (71, 37, D) a cursed -2 ring of strength (73, 37, D) a +3 ring mail of magic resistance (49, 38, D) the +3 ring mail "Zocept" {rC+++ Int+3 Dex+4} It affects your intelligence (+3). It affects your dexterity (+4). It renders you almost immune to cold. (50, 38, D) an uncursed staff of cold (51, 38, D) an uncursed staff of fire (52, 38, D) a book of Summonings (53, 38, D) a +3 ring mail of cold resistance (60, 38, D) an uncursed staff of conjuration (61, 38, D) a +4 blowgun (63, 38, D) a cursed staff of fire (70, 38, D) an uncursed ring of positive energy (72, 38, D) a phantom mirror (73, 38, D) an ornate deck of wonders (72, 39, D) a necrophage corpse (51, 40, D) a hornet corpse (52, 40, D) a wolf spider corpse (51, 41, D) a hornet corpse (51, 42, D) a ghost moth corpse (51, 43, D) a demonic crawler corpse