Elvalys the Dungeon (10, 1, D) the +15 heavy crossbow "Sniper" {velocity, SInv} Any bolt fired from it inflicts extra damage. It lets you see invisible. the +10 dark maul {crush} It inflicts extra damage upon your enemies. the cursed +14 obsidian axe {chop, +Fly Str+3 SInv *Curse} It inflicts extra damage upon your enemies. It affects your strength (+3). It lets you see invisible. It lets you fly. It may re-curse itself when equipped. It has a curse placed upon it. (11, 1, D) the +7 great mace "Firestarter" {inner flame, rF++} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It greatly protects you from fire. the +14 plutonium sword {*Contam Stlth-} It causes magical contamination when unequipped. It makes you less stealthy. the cursed +9 Sword of Zonguldrok {reap, *Curse} If a monster killed with it leaves a corpse in good enough shape, the corpse will be animated as a zombie friendly to the killer. It may re-curse itself when equipped. It has a curse placed upon it. the cursed +13 Scythe of Curses {drain, *Curse} A truly terrible weapon, it drains the life of those it strikes. It may re-curse itself when equipped. It has a curse placed upon it. the +0 Sword of Power the +9 Mace of Variability {chaos} Each time it hits an enemy it has a different, random effect. the +7 longbow "Piercer" {penet, EV-2} Ammo fired by it will pass through the targets it hits, potentially hitting all targets in its path until it reaches maximum range. It affects your evasion (-2). (50, 1, D) a +0 battleaxe (51, 1, D) a manual of Throwing the ring "Qane" {Ice +Blink rElec Int-2 Dex+3} [ring of ice] It enhances your ice magic, and weakens your fire magic. It affects your intelligence (-2). It affects your dexterity (+3). It makes you vulnerable to fire. It protects you from cold. It insulates you from electricity. It lets you blink. (52, 1, D) a +2 hand axe of chopping (53, 1, D) a +0 war axe of electrocution (54, 1, D) the cursed +1 war axe "Goblin's Undoing" {chop, rC+ Int+2} It inflicts extra damage upon your enemies. It affects your intelligence (+2). It protects you from cold. It has a curse placed upon it. (55, 1, D) a disc of storms (61, 1, D) an uncursed ring of sustain attributes (62, 1, D) the +15 Maxwell's patent armour {-Cast -Tele rElec MR+ rCorr} It insulates you from electricity. It affects your resistance to hostile enchantments. It prevents spellcasting. It prevents most forms of teleportation. It protects you from acid and corrosion. a +6 ring of intelligence a +6 ring of strength a +6 ring of strength a +6 ring of dexterity a +6 ring of dexterity (67, 1, D) a +4 chain mail of magic resistance (68, 1, D) a fan of gales (69, 1, D) a +0 short sword of venom (3, 2, D) a +5 triple sword (unseen) (4, 2, D) a +5 quick blade (unseen) (38, 2, D) a book of Annihilations (40, 2, D) a wand of hasting (6) (41, 2, D) a book of Minor Magic (42, 2, D) a +3 arbalest of flaming (49, 2, D) a +0 shield (50, 2, D) a +0 great mace (51, 2, D) an uncursed ring of protection from magic (52, 2, D) a +2 ring mail of magic resistance (53, 2, D) an uncursed staff of fire (54, 2, D) a +0 battleaxe (62, 2, D) the +6 dagger of the Living Dead {pain, MR+ MP+9 Dex+3} In the hands of one skilled in necromantic magic, it inflicts extra damage on living creatures. It affects your dexterity (+3). It affects your resistance to hostile enchantments. It affects your magic capacity (+9). (73, 2, D) the cursed +0 rapier of Rineuru {drain, *Confuse rPois rF- MR+++} A truly terrible weapon, it drains the life of those it strikes. It makes you vulnerable to fire. It protects you from poison. It affects your resistance to hostile enchantments. It may confuse you when you take damage. It has a curse placed upon it. (75, 2, D) an uncursed staff of wizardry (3, 3, D) a +5 lajatang (4, 3, D) a +5 giant spiked club (unseen) (3, 4, D) 1000 sling bullets (unseen) (4, 4, D) a +5 bardiche (unseen) (10, 4, D) a disc of storms (43, 4, D) a +0 dagger (unseen) (53, 4, D) a +0 arbalest the +5 captain's cutlass {speed, disarm} Attacks with this weapon are significantly faster. 12 bolts a +0 plate armour a +0 great sword (4, 5, D) a +5 executioner's axe (unseen) (10, 5, D) an uncursed ring of flight (42, 5, D) an uncursed ring of wizardry (43, 5, D) a +0 great sword (unseen) (52, 5, D) the +8 glaive of the Guard {elec, +Rage AC+5 SInv} Occasionally, upon striking a foe, it will discharge some electrical energy and cause terrible harm. It affects your AC (+5). It lets you see invisible. It lets you go berserk. a +0 plate armour a cursed +0 chain mail a +0 great sword a human corpse (51, 6, D) a +0 long sword a +0 chain mail (52, 6, D) a +2 glaive of chopping a +0 plate armour a +0 chain mail a +0 war axe a +1 shortbow of freezing a +0 plate armour a human corpse a human corpse (53, 6, D) a +0 chain mail (unseen) (54, 6, D) 3 large rocks (63, 6, D) an adder corpse (skeletalised by now) (4, 7, D) a +3 large shield (unseen) (51, 7, D) a +0 great mace a +0 chain mail (52, 7, D) a +0 dire flail a +0 chain mail (4, 8, D) a +5 crystal plate armour (unseen) (51, 9, D) a bolt (52, 9, D) a large rock a shadow dragon corpse (61, 9, D) the +1 flail of Niamuc {drain, *Rage rF+ Dex+2} A truly terrible weapon, it drains the life of those it strikes. It affects your dexterity (+2). It protects you from fire. It may make you go berserk in combat. (62, 9, D) a +0 war axe (63, 9, D) a phantom mirror (70, 9, D) a book of Beasts (71, 9, D) a cursed staff of wizardry (70, 10, D) an uncursed staff of power (72, 10, D) an uncursed staff of power (62, 11, D) a +2 morningstar of protection a +0 short sword a +0 ring mail an elf corpse (skeletalised by now) (71, 11, D) a black bear corpse (skeletalised by now) (72, 11, D) a +0 dagger (unseen) (70, 12, D) a +0 rapier (unseen) (71, 12, D) a wolf corpse (skeletalised by now) (51, 13, D) the Grimoire of Feathers and Conjuration Spells Type Level a - Swiftness Charms/Air 2 b - Mephitic Cloud Conjuration/Poison/Air 3 c - Conjure Ball Lightning Conjuration/Air 6 d - Freezing Cloud Conjuration/Ice/Air 6 (52, 13, D) a lamp of fire (53, 13, D) a +1 trident of flaming (50, 14, D) a +4 plate armour of fire resistance (52, 14, D) an uncursed ring of protection from fire (54, 14, D) a book of Necromancy (55, 14, D) a +2 leather armour of cold resistance (52, 17, D) a +0 quarterstaff a +0 robe (61, 17, D) a lantern of shadows (62, 17, D) a plain deck of wonders (63, 17, D) an uncursed staff of fire (64, 17, D) the +5 demon whip of Diduibed {elec, Int+4} Occasionally, upon striking a foe, it will discharge some electrical energy and cause terrible harm. It affects your intelligence (+4). (71, 17, D) a legendary deck of changes (72, 17, D) the +4 scale mail of Misanthropy {rF+} It protects you from fire. (62, 18, D) the +3 war axe "Orb Guardian's Bane" {chop, *Rage rPois rF+ SInv} It inflicts extra damage upon your enemies. It protects you from fire. It protects you from poison. It lets you see invisible. It may make you go berserk in combat. (63, 18, D) a plain deck of defence (72, 18, D) the +12 giant spiked club of Attainder {pain, Int+2} In the hands of one skilled in necromantic magic, it inflicts extra damage on living creatures. It affects your intelligence (+2). a spiny frog corpse (skeletalised by now) (73, 18, D) a +4 longbow a basilisk corpse (skeletalised by now) (51, 19, D) a +6 ring of intelligence an uncursed ring of protection from cold (60, 19, D) a sheep corpse (skeletalised by now) (61, 19, D) a jackal corpse (skeletalised by now) (62, 19, D) a yak corpse (skeletalised by now) (63, 19, D) a wolf corpse (skeletalised by now) (53, 20, D) the +4 trident of Gloom {pierce, MR+ Int+2 Stlth-} It inflicts extra damage upon your enemies. It affects your intelligence (+2). It affects your resistance to hostile enchantments. It makes you less stealthy. a +2 vampiric lajatang (64, 20, D) a water moccasin corpse (skeletalised by now) (54, 21, D) the +0 great sword "Aghox" {antimagic, rPois rN+ MR+} It disrupts the flow of magical energy around spellcasters and certain magical creatures (including the wielder). It protects you from poison. It protects you from negative energy. It affects your resistance to hostile enchantments. (52, 25, D) the +5 long sword of Mandamus {drain, rPois} A truly terrible weapon, it drains the life of those it strikes. It protects you from poison. (61, 27, D) an uncursed staff of fire (62, 27, D) an uncursed ring of stealth (63, 27, D) the +13 sword of the Doom Knight {pain, -Cast MR+} In the hands of one skilled in necromantic magic, it inflicts extra damage on living creatures. It affects your resistance to hostile enchantments. It prevents spellcasting. (72, 27, D) an uncursed ring of poison resistance (73, 27, D) a +2 ring of intelligence (62, 28, D) a +0 short sword (still there?) a book of Geomancy (still there?) (71, 28, D) a +1 ring of protection (72, 28, D) a +2 fire dragon armour (73, 28, D) a lamp of fire (64, 30, D) a +0 chain mail (72, 30, D) a +3 mace of protection a +0 morningstar a draconian corpse (skeletalised by now) a draconian corpse (skeletalised by now) a draconian corpse (skeletalised by now) (73, 30, D) a draconian corpse (skeletalised by now) (72, 31, D) a +0 short sword (72, 32, D) a +0 dire flail (50, 37, D) the +7 chain mail "Zosudo Muun" {+Fly rC+} It protects you from cold. It lets you fly. (51, 37, D) a +0 robe a book of the Earth (53, 37, D) a stone of tremors (61, 37, D) a phial of floods (62, 37, D) a stone of tremors (63, 37, D) a fan of gales (69, 37, D) a +2 glaive of distortion (70, 37, D) a manual of Slings a manual of Staves a book of Maledictions (72, 37, D) an uncursed staff of conjuration (73, 37, D) a +4 scale mail of fire resistance (50, 38, D) a box of beasts (51, 38, D) an ornate deck of changes (52, 38, D) a disc of storms (59, 38, D) a book of Flames (60, 38, D) an uncursed staff of poison (61, 38, D) a +4 blowgun (62, 38, D) a plain deck of summoning (63, 38, D) a +1 greatsling of velocity (70, 38, D) a +0 spear (still there?) the Collected Works on the Oath (still there?) Spells Type Level a - Spectral Weapon Hexes/Charms 3 b - Confuse Hexes 3 c - Metabolic Englaciation Hexes/Ice 5 (71, 38, D) a +0 vampiric scimitar (72, 38, D) an uncursed staff of death a water moccasin corpse (skeletalised by now) (73, 38, D) a +2 naga barding of stealth (49, 39, D) a cursed -2 flail (unseen) (50, 39, D) the +7 trident of Floods {drain, rF+ MP+9} A truly terrible weapon, it drains the life of those it strikes. It protects you from fire. It affects your magic capacity (+9). (51, 39, D) a +0 dagger a +0 war axe a +0 flail a +0 leather armour (53, 39, D) 10 bolts (still there?) 11 bolts (still there?) a +1 great mace of protection (still there?) a +0 arbalest (still there?) 19 bolts (still there?) (62, 39, D) a redback corpse (69, 39, D) a cursed +0 dire flail a naga corpse (skeletalised by now) (71, 39, D) a +0 scimitar a +0 robe a naga corpse (skeletalised by now) (72, 39, D) a +0 robe (54, 41, D) a +0 vampiric great sword a +0 plate armour (59, 41, D) a trapdoor spider corpse (61, 41, D) a wolf spider corpse (61, 42, D) a wolf spider corpse (51, 45, D) a bolt