Elvalys the Dungeon (10, 1, D) the +15 heavy crossbow "Sniper" {velocity, SInv} Any bolt fired from it inflicts extra damage. It lets you see invisible. the +10 dark maul {crush} It inflicts extra damage upon your enemies. the cursed +14 obsidian axe {chop, +Fly Str+3 SInv *Curse} It inflicts extra damage upon your enemies. It affects your strength (+3). It lets you see invisible. It lets you fly. It may re-curse itself when equipped. It has a curse placed upon it. (11, 1, D) the +7 great mace "Firestarter" {inner flame, rF++} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It greatly protects you from fire. the +14 plutonium sword {*Contam Stlth-} It causes magical contamination when unequipped. It makes you less stealthy. the cursed +9 Sword of Zonguldrok {reap, *Curse} If a monster killed with it leaves a corpse in good enough shape, the corpse will be animated as a zombie friendly to the killer. It may re-curse itself when equipped. It has a curse placed upon it. the cursed +13 Scythe of Curses {drain, *Curse} A truly terrible weapon, it drains the life of those it strikes. It may re-curse itself when equipped. It has a curse placed upon it. the +0 Sword of Power the +15 Mace of Variability {chaos} Each time it hits an enemy it has a different, random effect. the +7 longbow "Piercer" {penet, EV-2} Ammo fired by it will pass through the targets it hits, potentially hitting all targets in its path until it reaches maximum range. It affects your evasion (-2). (67, 1, D) a +2 great mace of distortion (68, 1, D) a +3 bardiche of flaming (69, 1, D) an uncursed ring of protection from fire (3, 2, D) a +5 triple sword (unseen) (4, 2, D) a +5 quick blade (unseen) (73, 2, D) a cursed staff of power (3, 3, D) a +5 lajatang (4, 3, D) a +5 giant spiked club (unseen) (3, 4, D) 1000 sling bullets (unseen) (4, 4, D) a +5 bardiche (unseen) (10, 4, D) a disc of storms (68, 4, D) a jackal corpse (74, 4, D) an adder corpse (4, 5, D) a +5 executioner's axe (unseen) (10, 5, D) an uncursed ring of flight (4, 7, D) a +3 large shield (unseen) (4, 8, D) a +5 crystal plate armour (unseen) (62, 9, D) a +0 club (63, 9, D) a +0 dagger (70, 9, D) an uncursed staff of wizardry (71, 9, D) a +1 broad axe of freezing (62, 10, D) a +3 ring mail of fire resistance (72, 10, D) the +7 hand axe of the Tiger {chop, rPois} It inflicts extra damage upon your enemies. It protects you from poison. an ugly thing corpse (62, 11, D) an uncursed staff of energy (72, 11, D) a shapeshifter corpse (62, 12, D) a +3 flail (61, 17, D) an uncursed staff of wizardry (62, 17, D) a +0 short sword of speed (63, 17, D) a +2 greatsling of freezing (64, 17, D) an uncursed staff of fire (71, 17, D) an uncursed staff of power (72, 17, D) a phial of floods (73, 17, D) a sack of spiders (62, 18, D) an uncursed staff of air (63, 18, D) an uncursed ring of see invisible (64, 18, D) the +6 scale mail of the Flute {Int+4} It affects your intelligence (+4). (71, 18, D) a +0 long sword a +0 chain mail a +0 scimitar a +5 bardiche of venom (72, 18, D) a +0 long sword a +0 ring mail a +0 long sword a +0 longbow 17 arrows a +0 leather armour a fan of gales an elf corpse (73, 18, D) a +0 long sword a +0 dagger an uncursed staff of fire an elf corpse an elf corpse (63, 19, D) a wind drake corpse (64, 27, D) a +1 spear of venom (71, 27, D) a +4 ring of evasion (72, 27, D) the Volume of the Blaze Spells Type Level a - Flame Tongue Conjuration/Fire 1 b - Conjure Flame Conjuration/Fire 3 c - Ring of Flames Charms/Fire 7 (73, 27, D) an uncursed staff of wizardry (62, 28, D) a +0 trident (64, 28, D) a box of beasts (71, 28, D) a +1 large shield of positive energy (72, 28, D) a lamp of fire (73, 28, D) a +1 long sword of holy wrath (63, 30, D) a +2 trident of protection 5 tomahawks (64, 30, D) a +0 trident (unseen) (62, 31, D) a +0 trident (unseen) (64, 31, D) a sheep corpse (63, 32, D) a +0 trident (63, 34, D) 2 tomahawks (64, 34, D) a +2 morningstar of venom a throwing net (69, 37, D) a book of Flames (71, 37, D) a book of Battle (72, 37, D) a +4 rapier of holy wrath (73, 37, D) the Almanac of Enhancements Spells Type Level a - Swiftness Charms/Air 2 b - Regeneration Charms/Necromancy 3 c - Haste Charms 6 (70, 38, D) the +3 rapier of Shrieking Terror {drain, *Corrode rElec Int+3} A truly terrible weapon, it drains the life of those it strikes. It affects your intelligence (+3). It insulates you from electricity. It may corrode your equipment when you take damage. (unseen) (71, 38, D) the +9 great mace of Desperation {crush, rElec rPois MP+9 Int-3} It inflicts extra damage upon your enemies. It affects your intelligence (-3). It insulates you from electricity. It protects you from poison. It affects your magic capacity (+9). (unseen) (72, 38, D) the +7 greatsling "Punk" {freeze, rC+} It causes projectiles fired from it to freeze those they strike, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. They can also slow down cold-blooded creatures. It protects you from cold. (71, 44, D) a bolt 3 arrows 4 large rocks