Elvalys the Dungeon (10, 1, D) the +15 heavy crossbow "Sniper" {velocity, SInv} Any bolt fired from it inflicts extra damage. It lets you see invisible. the +10 dark maul {crush} It inflicts extra damage upon your enemies. the cursed +14 obsidian axe {chop, +Fly Str+3 SInv *Curse} It inflicts extra damage upon your enemies. It affects your strength (+3). It lets you see invisible. It lets you fly. It may re-curse itself when equipped. It has a curse placed upon it. (11, 1, D) the +7 great mace "Firestarter" {inner flame, rF++} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It greatly protects you from fire. the +14 plutonium sword {*Contam Stlth-} It causes magical contamination when unequipped. It makes you less stealthy. the cursed +9 Sword of Zonguldrok {reap, *Curse} If a monster killed with it leaves a corpse in good enough shape, the corpse will be animated as a zombie friendly to the killer. It may re-curse itself when equipped. It has a curse placed upon it. the cursed +13 Scythe of Curses {drain, *Curse} A truly terrible weapon, it drains the life of those it strikes. It may re-curse itself when equipped. It has a curse placed upon it. the +0 Sword of Power the -3 Mace of Variability {chaos} Each time it hits an enemy it has a different, random effect. the +7 longbow "Piercer" {penet, EV-2} Ammo fired by it will pass through the targets it hits, potentially hitting all targets in its path until it reaches maximum range. It affects your evasion (-2). (61, 1, D) the +8 plate armour of Good Intentions {*Confuse rN++ MR+ Stlth+} It greatly protects you from negative energy. It affects your resistance to hostile enchantments. It may confuse you when you take damage. It makes you more stealthy. (62, 1, D) a +3 plate armour of poison resistance (63, 1, D) a +1 great sword of draining (67, 1, D) the +12 Glaive of Prune {chop} It inflicts extra damage upon your enemies. (68, 1, D) a +0 falchion (69, 1, D) a phantom mirror (3, 2, D) a +5 triple sword (unseen) (4, 2, D) a +5 quick blade (unseen) (73, 2, D) the +4 ring mail of Elyvilon's Approval {+Blink rPois rCorr SInv} It protects you from poison. It lets you see invisible. It lets you blink. It protects you from acid and corrosion. (75, 2, D) the cursed +0 halberd of Tuuzysam {flame, *Contam rN++ MR+} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. Big, fiery blades are also staple armaments of hydra-hunters. It greatly protects you from negative energy. It affects your resistance to hostile enchantments. It causes magical contamination when unequipped. It has a curse placed upon it. (3, 3, D) a +5 lajatang (4, 3, D) a +5 giant spiked club (unseen) (61, 3, D) an ugly thing corpse (skeletalised by now) (unseen) (68, 3, D) a cursed -2 club a draconian corpse (skeletalised by now) (3, 4, D) 1000 sling bullets (unseen) (4, 4, D) a +5 bardiche (unseen) (10, 4, D) a disc of storms (75, 4, D) an adder corpse (skeletalised by now) (4, 5, D) a +5 executioner's axe (unseen) (10, 5, D) an uncursed ring of flight (68, 5, D) a +0 short sword a draconian corpse (skeletalised by now) (4, 7, D) a +3 large shield (unseen) (4, 8, D) a +5 crystal plate armour (unseen) (61, 9, D) a lantern of shadows (62, 9, D) an uncursed staff of cold (63, 9, D) a +2 chain mail of fire resistance (71, 9, D) a disc of storms (72, 9, D) a cursed amulet of inaccuracy (62, 10, D) a +0 quarterstaff of draining (70, 10, D) a crystal ball of energy (72, 10, D) a +0 robe (71, 13, D) a hell hound corpse (61, 17, D) a +2 war axe of holy wrath (62, 17, D) an uncursed staff of conjuration (63, 17, D) a lamp of fire (64, 17, D) a sack of spiders (71, 17, D) a +2 halberd of venom (72, 17, D) a +0 buckler (73, 17, D) the cursed +1 scale mail of Egalitarianism {rElec Int-3 SInv} It affects your intelligence (-3). It insulates you from electricity. It lets you see invisible. It has a curse placed upon it. (62, 18, D) a plain deck of destruction (63, 18, D) the +8 quarterstaff "Mocuylej" {antimagic, MR- Int+4 Dex+4} It disrupts the flow of magical energy around spellcasters and certain magical creatures (including the wielder). It affects your intelligence (+4). It affects your dexterity (+4). It affects your resistance to hostile enchantments. an iguana corpse an iguana corpse (64, 18, D) a +4 scale mail of cold resistance (still there?) a +4 scale mail of cold resistance (still there?) (71, 18, D) a +0 short sword (still there?) the Handbook of Blistering Attacks (still there?) Spells Type Level a - Flame Tongue Conjuration/Fire 1 b - Throw Flame Conjuration/Fire 2 c - Bolt of Magma Conjuration/Fire/Earth 5 d - Venom Bolt Conjuration/Poison 5 e - Ring of Flames Charms/Fire 7 (72, 18, D) a +2 battleaxe of chopping (62, 19, D) a sheep corpse (71, 19, D) a +0 short sword (unseen) (72, 21, D) a +0 rapier a cursed +0 robe (73, 21, D) a wolf corpse (72, 22, D) a +0 spear a +2 arbalest of freezing (50, 26, D) a potion of might (51, 26, D) a stone of tremors (52, 26, D) a +3 glaive of protection (53, 26, D) a plain deck of defence (54, 26, D) 2 potions of heal wounds (61, 27, D) a +0 morningstar of protection (62, 27, D) a +3 hand crossbow of flaming (63, 27, D) a book of Alchemy a book of Flames (64, 27, D) a plain deck of changes (65, 27, D) the Compendium of Self-Knowledge and the Birds Spells Type Level a - Infusion Charms 1 b - Swiftness Charms/Air 2 c - Ozocubu's Armour Charms/Ice 3 d - Spectral Weapon Hexes/Charms 3 e - Warp Weapon Charms/Translocation 5 f - Poisonous Cloud Conjuration/Poison/Air 6 (71, 27, D) a +1 plate armour of magic resistance (62, 28, D) the +8 demon blade "Leech" {vamp, rN+ AC-2 EV-2 Str-2 Int-2 Dex-2} It inflicts no extra harm, but heals its wielder somewhat when it strikes a living foe. It affects your AC (-2). It affects your evasion (-2). It affects your strength (-2). It affects your intelligence (-2). It affects your dexterity (-2). It protects you from negative energy. a +0 robe a +3 battleaxe (64, 28, D) a +2 bardiche of freezing (71, 28, D) a disc of storms (52, 29, D) a death scarab corpse (63, 29, D) a necrophage corpse (71, 30, D) a +0 scimitar (unseen) (72, 31, D) a +0 club a +2 battleaxe of freezing (73, 31, D) a +0 trident (unseen) (72, 34, D) a +6 ring of strength a +6 ring of strength a +6 ring of dexterity a +6 ring of dexterity (49, 37, D) a plain deck of wonders (50, 37, D) a +1 whip of venom (51, 37, D) an uncursed ring of ice an uncursed ring of positive energy the +15 Maxwell's patent armour {-Cast -Tele rElec MR+ rCorr} It insulates you from electricity. It affects your resistance to hostile enchantments. It prevents spellcasting. It prevents most forms of teleportation. It protects you from acid and corrosion. (53, 37, D) a disc of storms (54, 37, D) a +3 leather armour of cold resistance (59, 37, D) a lantern of shadows (60, 37, D) the Catalogue of Boosting Sinister Secrets Spells Type Level a - Pain Necromancy 1 b - Vampiric Draining Necromancy 3 c - Excruciating Wounds Charms/Necromancy 5 d - Agony Necromancy 5 e - Haste Charms 6 (62, 37, D) Pouji's Collected Works on Lucky Darkness Spells Type Level a - Animate Skeleton Necromancy 1 b - Pain Necromancy 1 c - Song of Slaying Charms 2 d - Corpse Rot Necromancy 2 e - Excruciating Wounds Charms/Necromancy 5 f - Deflect Missiles Charms/Air 6 (63, 37, D) a +0 spear of flaming (49, 38, D) a lantern of shadows (50, 38, D) a book of Enchantments (51, 38, D) a +0 shortbow of flaming (52, 38, D) a plain deck of wonders (53, 38, D) a sack of spiders (59, 38, D) the +7 great mace "Undeadhunter" {disrupt, rN+} It protects you from negative energy. (60, 38, D) a book of Geomancy (61, 38, D) a book of the Warp (62, 38, D) a +3 hunting sling of velocity (63, 38, D) a lamp of fire (50, 39, D) a +3 long sword a +0 robe (51, 39, D) a +0 dagger a +0 robe a +0 dagger a +0 robe a human corpse (52, 39, D) a potion of blood (52, 40, D) a +3 long sword of freezing a +0 robe (53, 40, D) a necrophage corpse (59, 40, D) a hydra corpse (60, 40, D) a hydra corpse (61, 41, D) a griffon corpse a hippogriff corpse