Elvalys the Dungeon (10, 1, D) the +15 heavy crossbow "Sniper" {velocity, SInv} Any bolt fired from it inflicts extra damage. It lets you see invisible. the +10 dark maul {crush} It inflicts extra damage upon your enemies. the cursed +14 obsidian axe {chop, +Fly Str+3 SInv *Curse} It inflicts extra damage upon your enemies. It affects your strength (+3). It lets you see invisible. It lets you fly. It may re-curse itself when equipped. It has a curse placed upon it. (11, 1, D) the +7 great mace "Firestarter" {inner flame, rF++} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It greatly protects you from fire. the +14 plutonium sword {*Contam Stlth-} It causes magical contamination when unequipped. It makes you less stealthy. the cursed +9 Sword of Zonguldrok {reap, *Curse} If a monster killed with it leaves a corpse in good enough shape, the corpse will be animated as a zombie friendly to the killer. It may re-curse itself when equipped. It has a curse placed upon it. the cursed +13 Scythe of Curses {drain, *Curse} A truly terrible weapon, it drains the life of those it strikes. It may re-curse itself when equipped. It has a curse placed upon it. the +0 Sword of Power the +6 Mace of Variability {chaos} Each time it hits an enemy it has a different, random effect. the +7 longbow "Piercer" {penet, EV-2} Ammo fired by it will pass through the targets it hits, potentially hitting all targets in its path until it reaches maximum range. It affects your evasion (-2). (61, 1, D) the +15 Maxwell's patent armour {-Cast -Tele rElec MR+ rCorr} It insulates you from electricity. It affects your resistance to hostile enchantments. It prevents spellcasting. It prevents most forms of teleportation. It protects you from acid and corrosion. a +6 ring of strength a +6 ring of strength a +6 ring of dexterity a +6 ring of dexterity (67, 1, D) the +1 scythe "Jiypri" {pain, rC+ Int+7 Dex-2} In the hands of one skilled in necromantic magic, it inflicts extra damage on living creatures. It affects your intelligence (+7). It affects your dexterity (-2). It protects you from cold. (68, 1, D) an uncursed staff of fire (69, 1, D) an uncursed staff of poison (3, 2, D) a +5 triple sword (unseen) (4, 2, D) a +5 quick blade (unseen) (3, 3, D) a +5 lajatang (4, 3, D) a +5 giant spiked club (unseen) (68, 3, D) a cursed -3 dagger a +0 robe a +0 war axe (69, 3, D) a +0 hand axe an orc corpse (73, 3, D) an uncursed staff of fire (3, 4, D) 1000 sling bullets (unseen) (4, 4, D) a +5 bardiche (unseen) (74, 4, D) a hell hound corpse (4, 5, D) a +5 executioner's axe (unseen) (10, 6, D) an uncursed staff of energy a crystal ball of energy (4, 7, D) a +3 large shield (unseen) (4, 8, D) a +5 crystal plate armour (unseen) (62, 9, D) a plain deck of escape (63, 9, D) a +6 shortbow of flaming (still there?) a +6 shortbow of flaming (still there?) (71, 9, D) a disc of storms (72, 9, D) an uncursed ring of invisibility (70, 10, D) an uncursed ring of see invisible (72, 10, D) a +1 quarterstaff of protection (62, 13, D) a wolf corpse (62, 17, D) a phantom mirror (63, 17, D) a +2 rapier of venom (64, 17, D) a sack of spiders (72, 17, D) an uncursed staff of energy (62, 18, D) an uncursed staff of fire (63, 18, D) a phial of floods (64, 18, D) a fan of gales (72, 18, D) an uncursed staff of wizardry (73, 18, D) a +0 shortbow of evasion (63, 19, D) a cursed +0 halberd of freezing a +0 robe (63, 20, D) a necrophage corpse (61, 27, D) a +3 leather armour of poison resistance (62, 27, D) a lamp of fire (63, 27, D) a lamp of fire (64, 27, D) a disc of storms (65, 27, D) an uncursed ring of positive energy (71, 27, D) a +2 crystal plate armour (72, 27, D) an uncursed staff of wizardry (73, 27, D) a +3 dagger of electrocution (62, 28, D) a +0 pair of gloves of dexterity (63, 28, D) an uncursed ring of fire (64, 28, D) a +0 shortbow (still there?) an uncursed staff of death (still there?) (71, 28, D) a box of beasts (72, 28, D) a +0 dagger of venom (73, 28, D) a +3 vampiric war axe (72, 29, D) a wolf corpse (72, 31, D) a spiny frog corpse (63, 34, D) 2 arrows a large rock 2 bolts