Elvalys the Dungeon (10, 1, D) the +15 heavy crossbow "Sniper" {velocity, SInv} Any bolt fired from it inflicts extra damage. It lets you see invisible. the +10 dark maul {crush} It inflicts extra damage upon your enemies. the cursed +14 obsidian axe {chop, +Fly Str+3 SInv *Curse} It inflicts extra damage upon your enemies. It affects your strength (+3). It lets you see invisible. It lets you fly. It may re-curse itself when equipped. It has a curse placed upon it. (11, 1, D) the +7 great mace "Firestarter" {inner flame, rF++} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It greatly protects you from fire. the +14 plutonium sword {*Contam Stlth-} It causes magical contamination when unequipped. It makes you less stealthy. the cursed +9 Sword of Zonguldrok {reap, *Curse} If a monster killed with it leaves a corpse in good enough shape, the corpse will be animated as a zombie friendly to the killer. It may re-curse itself when equipped. It has a curse placed upon it. the cursed +13 Scythe of Curses {drain, *Curse} A truly terrible weapon, it drains the life of those it strikes. It may re-curse itself when equipped. It has a curse placed upon it. the +0 Sword of Power the +13 Mace of Variability {chaos} Each time it hits an enemy it has a different, random effect. the +7 Singing Sword the +7 longbow "Piercer" {penet, EV-2} Ammo fired by it will pass through the targets it hits, potentially hitting all targets in its path until it reaches maximum range. It affects your evasion (-2). (61, 1, D) a cursed staff of poison (63, 1, D) an uncursed staff of air (67, 1, D) a +5 shortbow of flaming (68, 1, D) a plain deck of summoning (69, 1, D) a book of Unlife (3, 2, D) a +5 triple sword (unseen) (4, 2, D) a +5 quick blade (unseen) (62, 2, D) the +15 Maxwell's patent armour {-Cast -Tele rElec MR+ rCorr} It insulates you from electricity. It affects your resistance to hostile enchantments. It prevents spellcasting. It prevents most forms of teleportation. It protects you from acid and corrosion. (73, 2, D) an uncursed staff of death (75, 2, D) the +11 quarterstaff of Januazuc {drain, rN+} A truly terrible weapon, it drains the life of those it strikes. It protects you from negative energy. (3, 3, D) a +5 lajatang (4, 3, D) a +5 giant spiked club (unseen) (67, 3, D) a +0 arbalest (unseen) (68, 3, D) a +0 shortbow 20 arrows of frost a centaur corpse (69, 3, D) a cursed +0 shortbow (unseen) (73, 3, D) a +0 whip (74, 3, D) a +0 club an orc corpse (skeletalised by now) (3, 4, D) 1000 sling bullets (unseen) (4, 4, D) a +5 bardiche (unseen) (67, 4, D) an arrow of frost (4, 5, D) a +5 executioner's axe (unseen) (68, 5, D) a bolt an arrow (10, 6, D) an uncursed staff of energy a crystal ball of energy (68, 6, D) an arrow of frost (4, 7, D) a +3 large shield (unseen) (4, 8, D) a +5 crystal plate armour (unseen) (61, 9, D) the +10 falchion "Yleudwe" {flame, Int+4 Dex+3} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. Big, fiery blades are also staple armaments of hydra-hunters. It affects your intelligence (+4). It affects your dexterity (+3). an adder corpse (62, 9, D) a disc of storms a ball python corpse (63, 9, D) a book of Power (70, 9, D) a manual of Bows (71, 9, D) a cursed staff of power (72, 9, D) a +5 blowgun (62, 10, D) a +0 robe (still there?) a +0 robe (still there?) an adder corpse (still there?) (72, 10, D) an uncursed staff of energy (71, 11, D) a polar bear corpse (62, 14, D) an uncursed ring of protection from fire a +6 ring of strength a +6 ring of strength a +6 ring of dexterity a +6 ring of dexterity (61, 17, D) a phial of floods (62, 17, D) a Necronomicon a book of Party Tricks (63, 17, D) a box of beasts (64, 17, D) an uncursed staff of poison (71, 17, D) an uncursed staff of energy (72, 17, D) a +0 shortbow 5 arrows a plain deck of wonders a centaur corpse (73, 17, D) the +6 chain mail "Quptettu" {Int+4} It affects your intelligence (+4). (62, 18, D) a cursed staff of conjuration (63, 18, D) a crystal ball of energy (64, 18, D) a box of beasts (71, 18, D) the +6 whip of Umaosmao {holy, rF+ Str-2 Int+4} It has been blessed by the Shining One to cause great damage to the undead and demons. It affects your strength (-2). It affects your intelligence (+4). It protects you from fire. (72, 18, D) the +8 falchion of Fortitude {slice, rElec Dex+3} It inflicts extra damage upon your enemies. It affects your dexterity (+3). It insulates you from electricity. a cursed -3 shortbow 24 arrows a centaur corpse (73, 18, D) 2 large rocks (61, 19, D) an iguana corpse (63, 19, D) a crocodile corpse an iguana corpse (71, 19, D) a +0 trident (still there?) a hippogriff corpse (still there?) (63, 22, D) a jackal corpse (71, 23, D) an arrow (72, 23, D) 3 arrows (72, 24, D) 2 tomahawks a large rock 3 arrows (61, 27, D) the +6 longbow of Valiance {freeze, rElec MR- Dex+3} It causes projectiles fired from it to freeze those they strike, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. They can also slow down cold-blooded creatures. It affects your dexterity (+3). It insulates you from electricity. It affects your resistance to hostile enchantments. (62, 27, D) an uncursed staff of air (63, 27, D) the amulet "Tudwa" {Spirit Dex+3} [amulet of guardian spirit] It causes incoming damage to be split between your health and magic. It affects your dexterity (+3). (64, 27, D) the +5 pair of quick blades "Gyre" and "Gimble" {pierce, Dex-3} It inflicts extra damage upon your enemies. It affects your dexterity (-3). (65, 27, D) an uncursed amulet of stasis (72, 27, D) an uncursed staff of energy (62, 28, D) Alistair's Disquisition on Intoxication and Battle Magic Spells Type Level a - Sting Conjuration/Poison 1 b - Cure Poison Poison 2 c - Spider Form Transmutation/Poison 3 d - Olgreb's Toxic Radiance Poison 4 e - Venom Bolt Conjuration/Poison 5 (63, 28, D) a +2 arbalest of freezing (71, 28, D) the cursed +0 dagger "Buikufo" {freeze, -Tele rN++ Int+4 Dex+4} It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It can also slow down cold-blooded creatures. It affects your intelligence (+4). It affects your dexterity (+4). It greatly protects you from negative energy. It prevents most forms of teleportation. It has a curse placed upon it. (72, 28, D) a +0 scale mail of poison resistance (62, 29, D) a hippogriff corpse (still there?) an iguana corpse (still there?) (64, 29, D) a river rat corpse (62, 30, D) a giant frog corpse (73, 30, D) a +0 dagger (unseen) (72, 31, D) a +0 dagger a cursed +0 robe (72, 32, D) a wolf corpse (69, 37, D) a +0 club (70, 37, D) a book of Flames (72, 37, D) a plain deck of defence (73, 37, D) a lantern of shadows (59, 38, D) a +3 scale mail of poison resistance (60, 38, D) a book of Beasts (61, 38, D) an uncursed ring of protection from fire (62, 38, D) an uncursed staff of death (63, 38, D) a +1 hand crossbow of flaming (69, 38, D) a +0 rod of destruction (13/13) (70, 38, D) a +0 dagger (still there?) a +0 trident (still there?) (71, 38, D) a +0 dire flail a +0 chain mail an uncursed staff of wizardry a +0 scale mail a +0 scimitar an orc corpse an orc corpse (72, 38, D) a +0 flail (still there?) a +0 dagger (still there?) (73, 38, D) a +0 dagger (unseen) (70, 39, D) the +4 short sword of Danoerai {elec, rF+ rN+ Dex+4} Occasionally, upon striking a foe, it will discharge some electrical energy and cause terrible harm. It affects your dexterity (+4). It protects you from fire. It protects you from negative energy. (unseen) (71, 39, D) the +8 Wrath of Trog {antimagic, *Rage} It disrupts the flow of magical energy around spellcasters and certain magical creatures (including the wielder). It may make you go berserk in combat. a +0 chain mail an orc corpse (62, 40, D) a wind drake corpse