Elvalys the Dungeon (10, 1, D) the +15 heavy crossbow "Sniper" {velocity, SInv} Any bolt fired from it inflicts extra damage. It lets you see invisible. the +10 dark maul {crush} It inflicts extra damage upon your enemies. the cursed +14 obsidian axe {chop, +Fly Str+3 SInv *Curse} It inflicts extra damage upon your enemies. It affects your strength (+3). It lets you see invisible. It lets you fly. It may re-curse itself when equipped. It has a curse placed upon it. (11, 1, D) the +7 great mace "Firestarter" {inner flame, rF++} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It greatly protects you from fire. the +14 plutonium sword {*Contam Stlth-} It causes magical contamination when unequipped. It makes you less stealthy. the cursed +9 Sword of Zonguldrok {reap, *Curse} If a monster killed with it leaves a corpse in good enough shape, the corpse will be animated as a zombie friendly to the killer. It may re-curse itself when equipped. It has a curse placed upon it. the cursed +13 Scythe of Curses {drain, *Curse} A truly terrible weapon, it drains the life of those it strikes. It may re-curse itself when equipped. It has a curse placed upon it. the +0 Sword of Power the +14 Mace of Variability {chaos} Each time it hits an enemy it has a different, random effect. the +7 Singing Sword the +7 longbow "Piercer" {penet, EV-2} Ammo fired by it will pass through the targets it hits, potentially hitting all targets in its path until it reaches maximum range. It affects your evasion (-2). (35, 1, D) an uncursed staff of energy (36, 1, D) an uncursed staff of summoning (37, 1, D) an uncursed ring of magical power (38, 1, D) a book of Frost (39, 1, D) the +0 plate armour "Woch" {*Contam +Blink rF- MP+9} It makes you vulnerable to fire. It affects your magic capacity (+9). It lets you blink. It causes magical contamination when unequipped. (40, 1, D) the +6 morningstar "Goblin's Demise" {flame, rF+} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It protects you from fire. (42, 1, D) a Fen Folio (49, 1, D) a +0 dagger (52, 1, D) an uncursed staff of fire (55, 1, D) a +0 dire flail (61, 1, D) a +0 plate armour of fire resistance (62, 1, D) a +6 ring of strength a +6 ring of strength a +6 ring of dexterity a +6 ring of dexterity (63, 1, D) an uncursed staff of air (68, 1, D) a disc of storms (69, 1, D) a lantern of shadows (3, 2, D) a +5 triple sword (unseen) (4, 2, D) a +5 quick blade (unseen) (36, 2, D) a book of Flames (39, 2, D) a +4 plate armour of cold resistance (40, 2, D) a +3 leather armour of fire resistance (42, 2, D) the cursed +0 chain mail of Ashenzari's Hope {rPois} It protects you from poison. It has a curse placed upon it. (50, 2, D) an uncursed staff of conjuration (52, 2, D) a plain deck of defence (53, 2, D) a +0 club (55, 2, D) a +0 dagger (75, 2, D) a +3 ring mail of cold resistance (3, 3, D) a +5 lajatang (4, 3, D) a +5 giant spiked club (unseen) (50, 3, D) a +2 war axe of freezing (52, 3, D) a +0 whip (still there?) a +2 quarterstaff of protection (still there?) (74, 3, D) a +0 dagger a +0 robe (3, 4, D) 1000 sling bullets (unseen) (4, 4, D) a +5 bardiche (unseen) (50, 4, D) an uncursed staff of summoning a +2 robe of the Archmagi (51, 4, D) a +0 flail a +6 blowgun an orc corpse (52, 4, D) a +0 great sword the +8 blowgun "Raraotre" {evade, +Inv rElec Str-2} It affects your evasion (+5 to EV). It affects your strength (-2). It insulates you from electricity. It lets you turn invisible. a +0 plate armour (53, 4, D) an uncursed staff of conjuration a +0 glaive a +0 plate armour an orc corpse an orc corpse (55, 4, D) the +9 mace "Ofrelen" {antimagic, Dex+2} It disrupts the flow of magical energy around spellcasters and certain magical creatures (including the wielder). It affects your dexterity (+2). a +0 plate armour (74, 4, D) a cursed -2 morningstar a +0 scale mail (4, 5, D) a +5 executioner's axe (unseen) (51, 5, D) a +0 hand axe an orc corpse (53, 5, D) a +0 glaive a cursed +0 plate armour an orc corpse (54, 5, D) the +6 battleaxe of Vysiac {vamp, +Rage rPois} It inflicts no extra harm, but heals its wielder somewhat when it strikes a living foe. It protects you from poison. It lets you go berserk. a +0 robe an orc corpse (10, 6, D) an uncursed staff of energy a crystal ball of energy (39, 6, D) a +0 trident (unseen) (53, 6, D) a +0 giant spiked club an ogre corpse (4, 7, D) a +3 large shield (unseen) (38, 7, D) a +3 great mace of flaming a +0 plate armour a human corpse (53, 7, D) a +0 great sword of holy wrath a +3 chain mail of magic resistance (4, 8, D) a +5 crystal plate armour (unseen) (37, 8, D) a +0 trident (unseen) (38, 8, D) a +0 trident (unseen) (62, 9, D) a +1 long sword of protection (63, 9, D) a box of beasts (70, 9, D) the +4 Vampire's Tooth {vamp} It inflicts no extra harm, but heals its wielder somewhat when it strikes a living foe. (71, 9, D) an uncursed staff of cold (72, 9, D) a +1 dagger of draining (39, 10, D) a hell hound corpse (62, 10, D) a book of Party Tricks (70, 10, D) a +1 mace of protection (72, 10, D) the ring of No Interval {+Fly MP+9 Int+2} [ring of flight] It affects your intelligence (+2). It affects your magic capacity (+9). It lets you fly. a +0 robe the +15 Maxwell's patent armour {-Cast -Tele rElec MR+ rCorr} It insulates you from electricity. It affects your resistance to hostile enchantments. It prevents spellcasting. It prevents most forms of teleportation. It protects you from acid and corrosion. a +3 leather armour of poison resistance (40, 12, D) a +1 scythe of venom (49, 13, D) a +2 hand axe of freezing (50, 13, D) a book of Unlife (51, 13, D) an uncursed staff of cold (52, 13, D) the +3 arbalest of Aqusow {venom, rC- MP+9 Int+5} It poisons the ammo it fires. It affects your intelligence (+5). It makes you vulnerable to cold. It affects your magic capacity (+9). (53, 13, D) a +6 blowgun (54, 13, D) the +2 plate armour of Kutual {-Tele +Fly rCorr MP+9} It affects your magic capacity (+9). It lets you fly. It prevents most forms of teleportation. It protects you from acid and corrosion. (50, 14, D) the Handbook of Black Secrets Spells Type Level a - Regeneration Charms/Necromancy 3 b - Bolt of Draining Conjuration/Necromancy 5 c - Simulacrum Ice/Necromancy 6 (51, 14, D) a stone of tremors (52, 14, D) a plain deck of defence (53, 14, D) a +1 falchion of slicing (54, 14, D) the +2 pair of boots of the Assassin {DetectMon Stab+ Stlth++} It makes you much more stealthy. (55, 14, D) an uncursed staff of energy (56, 14, D) a necrophage corpse (skeletalised by now) (35, 15, D) a stone of tremors (36, 15, D) a +4 great mace of draining (37, 15, D) a +0 robe (40, 15, D) a sack of spiders (41, 15, D) an uncursed amulet of guardian spirit (43, 15, D) the +2 chain mail "Dacyish" {-Cast rF+ rC++ rCorr} It protects you from fire. It greatly protects you from cold. It prevents spellcasting. It protects you from acid and corrosion. (52, 15, D) a +0 trident a +0 robe (55, 15, D) a cursed +0 battleaxe (unseen) (35, 16, D) a +5 ring of protection (36, 16, D) the +10 quarterstaff "Lipeut" {elec, +Blink rN+ MR+ Str+3} Occasionally, upon striking a foe, it will discharge some electrical energy and cause terrible harm. It affects your strength (+3). It protects you from negative energy. It affects your resistance to hostile enchantments. It lets you blink. (37, 16, D) an uncursed staff of cold (38, 16, D) an uncursed staff of summoning (39, 16, D) a fan of gales (41, 16, D) The Last Almanac of the Deep Elf Lorekeeper Spells Type Level a - Spellforged Servitor Conjuration/Summoning 7 b - Orb of Destruction Conjuration 7 c - Delayed Fireball Conjuration/Fire 7 d - Dragon Form Transmutation 7 (42, 16, D) the +5 buckler "Ippah" {Stlth+} It makes you more stealthy. (43, 16, D) a +0 rapier of venom (61, 17, D) an uncursed staff of wizardry (62, 17, D) an uncursed ring of fire (64, 17, D) an uncursed staff of earth (72, 17, D) a +1 ring of protection an uncursed ring of protection from magic a crystal ball of energy (73, 17, D) an uncursed ring of ice (62, 18, D) a +2 rapier of draining (63, 18, D) an uncursed staff of cold (64, 18, D) an uncursed ring of protection from cold (57, 19, D) a necrophage corpse (skeletalised by now) (62, 19, D) a +4 mace (64, 19, D) a +0 dagger (57, 20, D) a hell hog corpse (skeletalised by now) (62, 20, D) a +0 whip a draconian corpse (skeletalised by now) (63, 20, D) a +0 club a +0 dire flail a draconian corpse (skeletalised by now) (34, 21, D) a +2 scythe of venom (56, 21, D) a +0 trident (63, 21, D) a cursed -3 trident a black draconian corpse (skeletalised by now) (37, 22, D) a necrophage corpse (33, 23, D) a +2 dagger (unseen) (37, 25, D) a +2 demon whip of flaming (49, 25, D) a plain deck of wonders (50, 25, D) a fan of gales (51, 25, D) an uncursed ring of flight (52, 25, D) a +1 dagger of venom (53, 25, D) a +1 mace of draining (54, 25, D) a +0 robe of the Archmagi (50, 26, D) a +4 short sword of draining (51, 26, D) a +0 halberd (still there?) a box of beasts (still there?) (52, 26, D) an uncursed ring of stealth (54, 26, D) an uncursed ring of protection from fire (52, 27, D) a cursed +0 short sword a +0 robe (62, 27, D) a +0 helmet of see invisible (65, 27, D) a box of beasts (71, 27, D) a +4 dagger of speed (62, 28, D) a +0 buckler of reflection (72, 28, D) a +2 mace of protection (73, 28, D) a +6 ring of intelligence the +4 skin of Zhor {rC+++} It renders you almost immune to cold. (63, 29, D) a yak corpse (skeletalised by now) a porcupine corpse (skeletalised by now) (35, 30, D) a plain deck of wonders (36, 30, D) an uncursed staff of cold (37, 30, D) an uncursed amulet of resist mutation (38, 30, D) an uncursed amulet of guardian spirit (39, 30, D) a +0 broad axe of flaming (40, 30, D) a stone of tremors (41, 30, D) a phial of floods (42, 30, D) a book of Geomancy (43, 30, D) a scroll of brand weapon (38, 34, D) a +1 trident of freezing (unseen) (38, 35, D) a +0 rapier of holy wrath (unseen) (38, 36, D) a sea snake corpse (39, 36, D) a sea snake corpse (38, 37, D) a javelin (59, 37, D) an uncursed staff of summoning (60, 37, D) a book of Flames (61, 37, D) a +4 rod of clouds (12/12) a +4 rod of destruction (12/12) a +4 rod of ignition (11/11) the Incunabulum of Aerial Transmutation Spells Type Level a - Beastly Appendage Transmutation 1 b - Mephitic Cloud Conjuration/Poison/Air 3 c - Spider Form Transmutation/Poison 3 d - Airstrike Air 4 e - Summon Lightning Spire Summoning/Air 4 f - Irradiate Conjuration/Transmutation 5 a book of Conjurations the Incunabulum of Floating Poisoning Spells Type Level a - Repel Missiles Charms/Air 2 b - Cure Poison Poison 2 c - Ignite Poison Fire/Transmutation/Poison 3 d - Spider Form Transmutation/Poison 3 e - Summon Lightning Spire Summoning/Air 4 f - Conjure Ball Lightning Conjuration/Air 6 an uncursed ring of wizardry an uncursed ring of wizardry the ring "Kem Poom" {+Inv Dex+5} [ring of invisibility] It affects your dexterity (+5). It lets you turn invisible. (62, 37, D) an uncursed staff of summoning (63, 37, D) the +2 glaive of Subterfuge {chop, Dex+4} It inflicts extra damage upon your enemies. It affects your dexterity (+4). (52, 38, D) the +9 dire flail of Reason {flame, Str+3} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It affects your strength (+3). (60, 38, D) a +3 trident of freezing (61, 38, D) a fan of gales (63, 38, D) an uncursed ring of invisibility (38, 39, D) a +5 ring of dexterity the ring "Deraf" {Ice rElec rN+ Int-2 Dex+4} [ring of ice] It enhances your ice magic, and weakens your fire magic. It affects your intelligence (-2). It affects your dexterity (+4). It makes you vulnerable to fire. It protects you from cold. It insulates you from electricity. It protects you from negative energy. (39, 40, D) a poisoned javelin (60, 40, D) a spiny frog corpse (skeletalised by now) (still there?) a basilisk corpse (skeletalised by now) (still there?) (61, 40, D) a water moccasin corpse (skeletalised by now) a porcupine corpse (skeletalised by now) (71, 42, D) the +8 quarterstaff "Hyguw" {venom, *Corrode MR+ Str+4} It poisons the flesh of those it strikes. It affects your strength (+4). It affects your resistance to hostile enchantments. It may corrode your equipment when you take damage. the ring "Xuirymisch" {rF- rC+ rN++ Stlth-} [ring of loudness] It makes you vulnerable to fire. It protects you from cold. It greatly protects you from negative energy. It makes you less stealthy.