Elvalys the Dungeon (10, 1, D) the +15 heavy crossbow "Sniper" {velocity, SInv} Any bolt fired from it inflicts extra damage. It lets you see invisible. the +10 dark maul {crush} It inflicts extra damage upon your enemies. the cursed +14 obsidian axe {chop, +Fly Str+3 SInv *Curse} It inflicts extra damage upon your enemies. It affects your strength (+3). It lets you see invisible. It lets you fly. It may re-curse itself when equipped. It has a curse placed upon it. (11, 1, D) the +7 great mace "Firestarter" {inner flame, rF++} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It greatly protects you from fire. the +14 plutonium sword {*Contam Stlth-} It causes magical contamination when unequipped. It makes you less stealthy. the cursed +9 Sword of Zonguldrok {reap, *Curse} If a monster killed with it leaves a corpse in good enough shape, the corpse will be animated as a zombie friendly to the killer. It may re-curse itself when equipped. It has a curse placed upon it. the cursed +13 Scythe of Curses {drain, *Curse} A truly terrible weapon, it drains the life of those it strikes. It may re-curse itself when equipped. It has a curse placed upon it. the +0 Sword of Power the +11 Mace of Variability {chaos} Each time it hits an enemy it has a different, random effect. the +7 Singing Sword the +7 longbow "Piercer" {penet, EV-2} Ammo fired by it will pass through the targets it hits, potentially hitting all targets in its path until it reaches maximum range. It affects your evasion (-2). (62, 1, D) the +15 Maxwell's patent armour {-Cast -Tele rElec MR+ rCorr} It insulates you from electricity. It affects your resistance to hostile enchantments. It prevents spellcasting. It prevents most forms of teleportation. It protects you from acid and corrosion. the Almanac of Arcane Weapons Spells Type Level a - Searing Ray Conjuration 2 b - Conjure Flame Conjuration/Fire 3 c - Force Lance Conjuration/Translocation 4 d - Throw Icicle Conjuration/Ice 4 a book of Flames (63, 1, D) a +4 ring of intelligence a +6 ring of strength a +6 ring of strength a +6 ring of dexterity a +6 ring of dexterity (67, 1, D) an uncursed ring of ice (68, 1, D) a stone of tremors (69, 1, D) a phantom mirror (3, 2, D) a +5 triple sword (unseen) (4, 2, D) a +5 quick blade (unseen) (62, 2, D) a necrophage corpse (skeletalised by now) (3, 3, D) a +5 lajatang (4, 3, D) a +5 giant spiked club (unseen) (3, 4, D) 1000 sling bullets (unseen) (4, 4, D) a +5 bardiche (unseen) (10, 4, D) a disc of storms (4, 5, D) a +5 executioner's axe (unseen) (10, 5, D) an uncursed ring of flight (4, 7, D) a +3 large shield (unseen) (4, 8, D) a +5 crystal plate armour (unseen) (61, 9, D) an uncursed staff of conjuration (62, 9, D) a +0 naga barding of cold resistance (71, 9, D) an ornate deck of defence (72, 9, D) the +8 scythe "Nuhogell" {freeze, rN+} It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It can also slow down cold-blooded creatures. It protects you from negative energy. (62, 10, D) an uncursed staff of summoning (70, 10, D) a +0 robe a +2 hand crossbow of freezing a steam dragon corpse (69, 16, D) a chunk of flesh (61, 17, D) an uncursed ring of positive energy (62, 17, D) an uncursed staff of cold (63, 17, D) a +4 ring of dexterity (64, 17, D) an uncursed amulet of stasis (71, 17, D) an uncursed staff of fire (72, 17, D) a sack of spiders (73, 17, D) a manual of Throwing (74, 17, D) the Catalogue of Flames and Battle Magic Spells Type Level a - Flame Tongue Conjuration/Fire 1 b - Conjure Flame Conjuration/Fire 3 c - Ignite Poison Fire/Transmutation/Poison 3 d - Bolt of Fire Conjuration/Fire 6 e - Delayed Fireball Conjuration/Fire 7 (62, 18, D) a +0 scimitar a +0 robe (63, 18, D) a +2 lajatang of pain (70, 18, D) a chunk of flesh (unseen) (71, 18, D) a +0 arbalest 11 bolts of flame an uncursed staff of summoning (72, 18, D) a +7 plate armour of ponderousness (73, 18, D) a +0 arbalest 18 bolts a +5 war axe of electrocution a yaktaur corpse (62, 19, D) a +0 spear a +3 hand axe of chopping a naga corpse a naga corpse (73, 19, D) a chunk of flesh (70, 20, D) 2 chunks of flesh (74, 20, D) a chunk of flesh (73, 21, D) a hornet corpse (71, 22, D) a +0 long sword a +0 plate armour a human corpse (72, 22, D) 2 bolts (71, 24, D) a bolt (72, 24, D) 2 bolts a bolt of flame (75, 24, D) a chunk of flesh (61, 27, D) an uncursed amulet of resist mutation (62, 27, D) an uncursed ring of protection from fire (65, 27, D) a +3 ring of evasion (71, 27, D) a +2 leather armour of poison resistance (72, 27, D) an uncursed staff of conjuration (73, 27, D) a +1 leather armour of magic resistance (62, 28, D) an uncursed staff of earth (64, 28, D) a +1 scale mail of fire resistance (65, 28, D) a shapeshifter corpse (71, 28, D) a Grand Grimoire (72, 28, D) an uncursed staff of earth (73, 28, D) a +2 chain mail of fire resistance (64, 29, D) a shapeshifter corpse (62, 30, D) a shapeshifter corpse (63, 30, D) a shapeshifter corpse (64, 30, D) a shapeshifter corpse (64, 32, D) a shapeshifter corpse (63, 33, D) a shapeshifter corpse (65, 33, D) a shapeshifter corpse (69, 37, D) a +5 spear of piercing (70, 37, D) a +1 long sword of holy wrath (71, 37, D) a sack of spiders (72, 37, D) a book of Enchantments (73, 37, D) a phantom mirror (59, 38, D) a stone of tremors (60, 38, D) a +0 pair of gloves of archery (61, 38, D) a +1 rapier of electrocution (62, 38, D) the +1 ring mail of Fanaticism {+Blink} It lets you blink. (63, 38, D) a Young Poisoner's Handbook (72, 38, D) the +8 whip "Snakebite" {curare, rPois} It poisons the flesh of those it strikes. It protects you from poison. (72, 39, D) a shapeshifter corpse (71, 40, D) a cursed staff of conjuration a shapeshifter corpse