Elvalys the Dungeon (10, 1, D) the +15 heavy crossbow "Sniper" {velocity, SInv} Any bolt fired from it inflicts extra damage. It lets you see invisible. the +10 dark maul {crush} It inflicts extra damage upon your enemies. the cursed +14 obsidian axe {chop, +Fly Str+3 SInv *Curse} It inflicts extra damage upon your enemies. It affects your strength (+3). It lets you see invisible. It lets you fly. It may re-curse itself when equipped. It has a curse placed upon it. (11, 1, D) the +7 great mace "Firestarter" {inner flame, rF++} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It greatly protects you from fire. the +14 plutonium sword {*Contam Stlth-} It causes magical contamination when unequipped. It makes you less stealthy. the cursed +9 Sword of Zonguldrok {reap, *Curse} If a monster killed with it leaves a corpse in good enough shape, the corpse will be animated as a zombie friendly to the killer. It may re-curse itself when equipped. It has a curse placed upon it. the cursed +13 Scythe of Curses {drain, *Curse} A truly terrible weapon, it drains the life of those it strikes. It may re-curse itself when equipped. It has a curse placed upon it. the +0 Sword of Power the +11 Mace of Variability {chaos} Each time it hits an enemy it has a different, random effect. the +7 Singing Sword the +7 longbow "Piercer" {penet, EV-2} Ammo fired by it will pass through the targets it hits, potentially hitting all targets in its path until it reaches maximum range. It affects your evasion (-2). (49, 1, D) an uncursed staff of power (50, 1, D) an uncursed staff of fire (51, 1, D) a +0 pair of gloves of dexterity (52, 1, D) the Handbook of Venom and Lightness Spells Type Level a - Repel Missiles Charms/Air 2 b - Mephitic Cloud Conjuration/Poison/Air 3 c - Alistair's Intoxication Transmutation/Poison 4 d - Poisonous Cloud Conjuration/Poison/Air 6 (53, 1, D) the ring of the Butterfly {Wiz Dex+2} [ring of wizardry] It improves your spell success rate. It affects your dexterity (+2). (54, 1, D) the +9 mace of the Crypt {crush, *Drain +Blink Str+3} It inflicts extra damage upon your enemies. It affects your strength (+3). It lets you blink. It causes draining when unequipped. (55, 1, D) a +2 leather armour of fire resistance (3, 2, D) a +5 triple sword (unseen) (4, 2, D) a +5 quick blade (unseen) (49, 2, D) the cursed +1 flail of Baelipahepta {drain, Int+5} A truly terrible weapon, it drains the life of those it strikes. It affects your intelligence (+5). It has a curse placed upon it. (50, 2, D) a +1 war axe of flaming (51, 2, D) a +0 quarterstaff (still there?) a sack of spiders (still there?) (52, 2, D) a +1 pair of boots of flying (53, 2, D) an uncursed staff of wizardry (54, 2, D) an uncursed amulet of resist mutation (55, 2, D) the +8 morningstar "Saeloaz" {antimagic, rElec Str+4} It disrupts the flow of magical energy around spellcasters and certain magical creatures (including the wielder). It affects your strength (+4). It insulates you from electricity. (73, 2, D) an uncursed ring of protection from cold (75, 2, D) Rorphasyse's Grimoire of the Oath Spells Type Level a - Ensorcelled Hibernation Hexes/Ice 2 b - Dazzling Spray Conjuration/Hexes 3 c - Confuse Hexes 3 d - Silence Hexes/Air 5 (3, 3, D) a +5 lajatang (4, 3, D) a +5 giant spiked club (unseen) (61, 3, D) a +0 dagger a +0 robe the human corpse of Jessica (skeletalised by now) (62, 3, D) a +0 dagger a cursed +0 robe the elf corpse of Dowan (skeletalised by now) (3, 4, D) 1000 sling bullets (unseen) (4, 4, D) a +5 bardiche (unseen) (62, 4, D) a +4 quarterstaff of chaos a +0 cloak the gnoll corpse of Crazy Yiuf (skeletalised by now) (74, 4, D) a +0 dagger a +0 robe (4, 5, D) a +5 executioner's axe (unseen) (10, 5, D) an uncursed ring of flight (unseen) (61, 6, D) a +0 flail a +0 robe the orc corpse of Blork the orc (skeletalised by now) (4, 7, D) a +3 large shield (unseen) (4, 8, D) a +5 crystal plate armour (unseen) (61, 9, D) an uncursed staff of power (62, 9, D) a +0 giant club a +0 giant club a phantom mirror a two-headed ogre corpse (skeletalised by now) (63, 9, D) an uncursed staff of fire (61, 10, D) a +0 giant club an ogre corpse (skeletalised by now) (62, 10, D) 5 large rocks the +3 arbalest "Liahuocu" {elec, rC+ Stlth+} It charges the ammunition it shoots with electricity; occasionally upon a hit, such missiles may discharge and cause terrible harm. It protects you from cold. It makes you more stealthy. a cyclops corpse (skeletalised by now) (72, 10, D) the cursed +2 spear of Tortfeasance {elec, rF+ Int+2 Dex-4} Occasionally, upon striking a foe, it will discharge some electrical energy and cause terrible harm. It affects your intelligence (+2). It affects your dexterity (-4). It protects you from fire. It has a curse placed upon it. (70, 11, D) a -2 glaive a +0 animal skin a cursed -1 falchion a +0 leather armour the gnoll corpse of Grum (skeletalised by now) the human corpse of Eustachio (skeletalised by now) (71, 11, D) a +0 scimitar of flaming a +0 robe the human corpse of Erica (skeletalised by now) (71, 12, D) a +0 flail of draining a +0 scale mail (49, 13, D) the +0 cloak of Context {rPois MR+ Slay+3} It affects your accuracy and damage with ranged weapons and melee attacks (+3). It protects you from poison. It affects your resistance to hostile enchantments. (52, 13, D) a +0 dagger (53, 13, D) a +1 ring mail of magic resistance (70, 13, D) a +2 rapier of venom a +2 greatsling of flaming a +0 ring mail (52, 14, D) a +3 spear (53, 14, D) the +2 troll leather armour of the Trees {*Confuse rPois Regen+ Str+10 Dex+3} It affects your strength (+10). It affects your dexterity (+3). It protects you from poison. It increases your rate of regeneration. It may confuse you when you take damage. (54, 14, D) an uncursed staff of air (52, 15, D) a +3 quarterstaff of protection (unseen) (51, 17, D) a +2 scimitar (unseen) (61, 17, D) a crystal ball of energy (62, 17, D) a +1 short sword of venom (63, 17, D) a +1 scale mail of positive energy (64, 17, D) an ornate deck of changes (71, 17, D) a +1 centaur barding of flying (50, 18, D) a +0 great mace (unseen) (59, 18, D) a large rock (62, 18, D) the +6 chain mail of Responsibility {rCorr Dex+4} It affects your dexterity (+4). It protects you from acid and corrosion. (72, 18, D) an uncursed staff of earth (73, 18, D) the amulet of Poluenni {+Rage rElec} [amulet of rage] It insulates you from electricity. It lets you go berserk. (72, 19, D) the +5 arbalest of Hell's Wrath {speed, rPois} Attacks with this weapon are significantly faster. It protects you from poison. (62, 20, D) a +0 shortbow (unseen) (71, 20, D) a +0 mace of protection (72, 20, D) a +5 hunting sling of evasion (56, 21, D) the cursed +1 flail of Agony {crush, rN+ Str+4} It inflicts extra damage upon your enemies. It affects your strength (+4). It protects you from negative energy. It has a curse placed upon it. a +0 robe (64, 21, D) 3 large rocks (unseen) (63, 22, D) a +0 trident a merfolk corpse (skeletalised by now) (64, 22, D) a +0 trident (unseen) (66, 22, D) 3 large rocks (unseen) (63, 23, D) a large rock (62, 24, D) a large rock (63, 24, D) 2 arrows a tomahawk 3 large rocks (49, 25, D) an uncursed staff of conjuration (50, 25, D) a +2 mace of protection (51, 25, D) a +4 falchion of draining (52, 25, D) a book of Envenomations a book of Debilitation a book of Ice a +2 bardiche of venom (53, 25, D) a phial of floods (54, 25, D) a +2 trident of piercing (55, 25, D) a +2 arbalest of flaming (50, 26, D) a +4 rod of destruction (14/14) a potion of flight a potion of ambrosia a manual of Bows (51, 26, D) a book of Summonings a book of Geomancy (52, 26, D) a cursed staff of air (53, 26, D) the Reference Book on Excruciating Ignition Spells Type Level a - Throw Flame Conjuration/Fire 2 b - Ignite Poison Fire/Transmutation/Poison 3 c - Inner Flame Hexes/Fire 3 d - Bolt of Magma Conjuration/Fire/Earth 5 e - Ring of Flames Charms/Fire 7 (54, 26, D) a +1 mace of protection (61, 27, D) a +0 plate armour (62, 27, D) a +0 war axe (71, 27, D) a lamp of fire (72, 27, D) a disc of storms (73, 27, D) the +0 robe of Patterns {-Tele rN+ MR++} It protects you from negative energy. It affects your resistance to hostile enchantments. It prevents most forms of teleportation. a +0 robe (61, 28, D) a +0 mace a +3 scale mail of magic resistance an orc corpse (skeletalised by now) (62, 28, D) the +2 morningstar "Athel" {holy, MR- Int+5 Dex+4} It has been blessed by the Shining One to cause great damage to the undead and demons. It affects your intelligence (+5). It affects your dexterity (+4). It affects your resistance to hostile enchantments. a cursed +0 chain mail (63, 28, D) a +0 scale mail an uncursed staff of power an orc corpse (skeletalised by now) (64, 28, D) a +0 short sword a +3 ring mail of cold resistance a +0 ring mail an orc corpse (skeletalised by now) (65, 28, D) an orc corpse (skeletalised by now) (71, 28, D) the +3 leather armour "Yhaeti" {Str+5 Int-3 Dex+4 Slay+2} It affects your strength (+5). It affects your intelligence (-3). It affects your dexterity (+4). It affects your accuracy and damage with ranged weapons and melee attacks (+2). (72, 28, D) a hippogriff corpse (skeletalised by now) a sheep corpse (skeletalised by now) (73, 28, D) the +10 Black Knight's horse barding {ponderous, rPois rN+} It protects you from poison. It protects you from negative energy. (52, 29, D) an ice dragon corpse (62, 29, D) a +0 dagger (unseen) (63, 29, D) a +2 morningstar of holy wrath a +0 scale mail a +2 shield of reflection an orc corpse (skeletalised by now) (64, 29, D) a +0 war axe a +0 leather armour (71, 29, D) 6 large rocks (73, 29, D) a +0 trident 4 tomahawks a merfolk corpse (skeletalised by now) (49, 37, D) a +0 large shield of reflection (52, 37, D) a fan of gales (53, 37, D) an uncursed staff of cold (59, 37, D) a plain deck of summoning (60, 37, D) an uncursed ring of stealth a +5 ring of evasion the macabre finger necklace {Ward rN+} [amulet of warding] It may prevent the melee attacks of summoned creatures. It protects you from negative energy. the +15 Maxwell's patent armour {-Cast -Tele rElec MR+ rCorr} It insulates you from electricity. It affects your resistance to hostile enchantments. It prevents spellcasting. It prevents most forms of teleportation. It protects you from acid and corrosion. a +3 rod of the swarm (11/11) (62, 37, D) a +6 giant club (69, 37, D) a lantern of shadows (70, 37, D) the +0 buckler of Ynicajuy {rPois} It protects you from poison. (72, 37, D) an uncursed staff of power (73, 37, D) a +1 bardiche of freezing (49, 38, D) a book of Alchemy 3 royal jellies a book of the Earth 42 fruits a book of Flames the amulet "Godaycrop" {Ward rElec rN+ Str-5 Dex+11 Stlth+} [amulet of warding] It may prevent the melee attacks of summoned creatures. It affects your strength (-5). It affects your dexterity (+11). It insulates you from electricity. It protects you from negative energy. It makes you more stealthy. an uncursed ring of wizardry an uncursed ring of protection from fire the Grimoire of Transmigration Spells Type Level a - Stoneskin Transmutation/Earth 2 b - Ignite Poison Fire/Transmutation/Poison 3 c - Spider Form Transmutation/Poison 3 (51, 38, D) a +0 longbow of flaming (52, 38, D) a plain deck of wonders (53, 38, D) the +3 pair of gauntlets of War {Slay+5} It affects your accuracy and damage with ranged weapons and melee attacks (+5). (58, 38, D) a +2 spear (unseen) (59, 38, D) a +2 plate armour of fire resistance (61, 38, D) a +0 fire dragon armour (70, 38, D) a lamp of fire (71, 38, D) a +0 trident of distortion (72, 38, D) an uncursed staff of wizardry (73, 38, D) the +5 rapier of the Magi {venom, *Contam Str+4} It poisons the flesh of those it strikes. It affects your strength (+4). It causes magical contamination when unequipped. (61, 39, D) a +0 dagger a +0 robe (72, 39, D) a +0 halberd (61, 40, D) a cursed -2 dagger a +0 robe a human corpse (70, 40, D) a +0 club (unseen) (71, 40, D) a ball python corpse (51, 41, D) a shadow dragon corpse (61, 41, D) a +2 great sword a +0 robe (62, 41, D) a necrophage corpse (70, 41, D) a ball python corpse (72, 41, D) an adder corpse (72, 42, D) a ball python corpse (51, 43, D) a shadow dragon corpse