Elvalys the Dungeon (10, 1, D) the +15 heavy crossbow "Sniper" {velocity, SInv} Any bolt fired from it inflicts extra damage. It lets you see invisible. the +10 dark maul {crush} It inflicts extra damage upon your enemies. the cursed +14 obsidian axe {chop, +Fly Str+3 SInv *Curse} It inflicts extra damage upon your enemies. It affects your strength (+3). It lets you see invisible. It lets you fly. It may re-curse itself when equipped. It has a curse placed upon it. (11, 1, D) the +7 great mace "Firestarter" {inner flame, rF++} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It greatly protects you from fire. the +14 plutonium sword {*Contam Stlth-} It causes magical contamination when unequipped. It makes you less stealthy. the cursed +9 Sword of Zonguldrok {reap, *Curse} If a monster killed with it leaves a corpse in good enough shape, the corpse will be animated as a zombie friendly to the killer. It may re-curse itself when equipped. It has a curse placed upon it. the cursed +13 Scythe of Curses {drain, *Curse} A truly terrible weapon, it drains the life of those it strikes. It may re-curse itself when equipped. It has a curse placed upon it. the +0 Sword of Power the -3 Mace of Variability {chaos} Each time it hits an enemy it has a different, random effect. the +7 longbow "Piercer" {penet, EV-2} Ammo fired by it will pass through the targets it hits, potentially hitting all targets in its path until it reaches maximum range. It affects your evasion (-2). (61, 1, D) a +0 morningstar of crushing a +0 shortbow 15 arrows of frost (63, 1, D) a +0 long sword (68, 1, D) a crystal ball of energy (69, 1, D) a +6 ring of strength a +6 ring of strength a +6 ring of dexterity a +6 ring of dexterity the +4 ring mail of the Zebra {MR+ Dex+3} It affects your dexterity (+3). It affects your resistance to hostile enchantments. (3, 2, D) a +5 triple sword (unseen) (4, 2, D) a +5 quick blade (unseen) (61, 2, D) a +3 dagger a +0 ring mail (62, 2, D) a +1 double sword of draining a +0 dagger an elf corpse (68, 2, D) a merfolk corpse (3, 3, D) a +5 lajatang (4, 3, D) a +5 giant spiked club (unseen) (3, 4, D) 1000 sling bullets (unseen) (4, 4, D) a +5 bardiche (unseen) (4, 5, D) a +5 executioner's axe (unseen) (10, 6, D) an uncursed staff of energy a crystal ball of energy (4, 7, D) a +3 large shield (unseen) (4, 8, D) a +5 crystal plate armour (unseen) (61, 9, D) the +1 helmet "Jiguum Bedy" {rElec Dex+2} It affects your dexterity (+2). It insulates you from electricity. (62, 9, D) a +1 short sword of venom (70, 9, D) a +7 giant club (71, 9, D) an adder corpse (72, 9, D) a stone of tremors (still there?) a stone of tremors (still there?) (62, 10, D) a fan of gales (70, 10, D) a +4 falchion of slicing (72, 10, D) a +0 shortbow of flaming (still there?) a +0 shortbow of flaming (still there?) (70, 11, D) an adder corpse (61, 17, D) the +6 scimitar of Flaming Death {sticky flame, rPois rF++ rC- MR+} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. Big, fiery blades are also staple armaments of hydra-hunters. It greatly protects you from fire. It makes you vulnerable to cold. It protects you from poison. It affects your resistance to hostile enchantments. (62, 17, D) a cursed -3 ring of protection (63, 17, D) a +3 spear of freezing (64, 17, D) a +3 antimagic quarterstaff (71, 17, D) the Handbook of Beguiling and Toxins Spells Type Level a - Sting Conjuration/Poison 1 b - Slow Hexes 2 c - Ignite Poison Fire/Transmutation/Poison 3 d - Spectral Weapon Hexes/Charms 3 e - Summon Guardian Golem Hexes/Summoning 3 f - Invisibility Hexes 6 (72, 17, D) a book of Dreams (61, 18, D) a wolf corpse (62, 18, D) the amulet of Dapt {Stasis Str-3 Slay+4} [amulet of stasis] It prevents you from being teleported, slowed, hasted or paralysed. It affects your strength (-3). It affects your accuracy and damage with ranged weapons and melee attacks (+4). a +0 quarterstaff a +0 robe (63, 18, D) a +4 vampiric halberd (64, 18, D) a book of Geomancy Lerar's Compendium of Black Secrets Spells Type Level a - Excruciating Wounds Charms/Necromancy 5 b - Bolt of Draining Conjuration/Necromancy 5 c - Simulacrum Ice/Necromancy 6 a book of Flames (71, 18, D) a lamp of fire (72, 18, D) a plain deck of defence (73, 18, D) the +7 mace "Puergho" {venom, rC+ Int+4} It poisons the flesh of those it strikes. It affects your intelligence (+4). It protects you from cold. a black bear corpse (64, 19, D) a black bear corpse (65, 19, D) a wolf corpse (63, 20, D) a wolf corpse (71, 20, D) a wolf corpse (72, 20, D) a black bear corpse (72, 22, D) a +0 short sword a +0 robe a spriggan corpse (62, 23, D) a wolf corpse (63, 27, D) the +0 mace of Utiarer {venom, Str+2 Int+6} It poisons the flesh of those it strikes. It affects your strength (+2). It affects your intelligence (+6). (64, 27, D) a +5 antimagic whip (65, 27, D) an uncursed ring of ice (71, 27, D) a +0 short sword (72, 27, D) a +1 chain mail of fire resistance (73, 27, D) an uncursed staff of fire (62, 28, D) a +6 quick blade (63, 28, D) an uncursed amulet of warding (64, 28, D) a plain deck of defence (71, 28, D) an uncursed staff of cold an elf corpse (72, 28, D) a +0 long sword a +0 leather armour a +0 long sword a +0 ring mail an uncursed staff of earth an elf corpse an elf corpse (73, 28, D) the +15 Maxwell's patent armour {-Cast -Tele rElec MR+ rCorr} It insulates you from electricity. It affects your resistance to hostile enchantments. It prevents spellcasting. It prevents most forms of teleportation. It protects you from acid and corrosion. a +0 short sword a cursed +0 ring mail an elf corpse (63, 29, D) a yak corpse (71, 29, D) a +0 scimitar (72, 29, D) a +1 long sword of slicing an elf corpse (62, 31, D) a crocodile corpse (63, 31, D) an iguana corpse (63, 33, D) a basilisk corpse (70, 37, D) an uncursed staff of power (71, 37, D) a book of Enchantments (73, 37, D) a +0 scimitar (70, 38, D) a +2 ice dragon armour (71, 38, D) a book of the Sky (72, 38, D) a book of Air (73, 38, D) a +0 falchion (70, 43, D) a +0 short sword (69, 44, D) a +0 hand axe of venom (70, 44, D) a +0 dire flail (unseen)