Elvalys the Dungeon (10, 1, D) the +15 heavy crossbow "Sniper" {velocity, SInv} Any bolt fired from it inflicts extra damage. It lets you see invisible. the +10 dark maul {crush} It inflicts extra damage upon your enemies. the cursed +14 obsidian axe {chop, +Fly Str+3 SInv *Curse} It inflicts extra damage upon your enemies. It affects your strength (+3). It lets you see invisible. It lets you fly. It may re-curse itself when equipped. It has a curse placed upon it. (11, 1, D) the +7 great mace "Firestarter" {inner flame, rF++} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It greatly protects you from fire. the +14 plutonium sword {*Contam Stlth-} It causes magical contamination when unequipped. It makes you less stealthy. the cursed +9 Sword of Zonguldrok {reap, *Curse} If a monster killed with it leaves a corpse in good enough shape, the corpse will be animated as a zombie friendly to the killer. It may re-curse itself when equipped. It has a curse placed upon it. the cursed +13 Scythe of Curses {drain, *Curse} A truly terrible weapon, it drains the life of those it strikes. It may re-curse itself when equipped. It has a curse placed upon it. the +0 Sword of Power the +11 Mace of Variability {chaos} Each time it hits an enemy it has a different, random effect. the +7 longbow "Piercer" {penet, EV-2} Ammo fired by it will pass through the targets it hits, potentially hitting all targets in its path until it reaches maximum range. It affects your evasion (-2). (67, 1, D) an ornate deck of escape (69, 1, D) an uncursed staff of cold (3, 2, D) a +5 triple sword (unseen) (4, 2, D) a +5 quick blade (unseen) (73, 2, D) an uncursed staff of fire (75, 2, D) a +2 ring mail of poison resistance (3, 3, D) a +5 lajatang (4, 3, D) a +5 giant spiked club (unseen) (69, 3, D) the +6 falchion "Embalmer" {drain, Str-3 Int+5 Dex+4} A truly terrible weapon, it drains the life of those it strikes. It affects your strength (-3). It affects your intelligence (+5). It affects your dexterity (+4). (3, 4, D) 1000 sling bullets (unseen) (4, 4, D) a +5 bardiche (unseen) (4, 5, D) a +5 executioner's axe (unseen) (4, 7, D) a +3 large shield (unseen) (4, 8, D) a +5 crystal plate armour (unseen) (62, 9, D) a book of Necromancy (63, 9, D) a plain deck of defence (71, 9, D) a box of beasts (72, 9, D) the +15 Maxwell's patent armour {-Cast -Tele rElec MR+ rCorr} It insulates you from electricity. It affects your resistance to hostile enchantments. It prevents spellcasting. It prevents most forms of teleportation. It protects you from acid and corrosion. the cursed +1 ring mail "Ajots" {rElec rN+ Dex+2} It affects your dexterity (+2). It insulates you from electricity. It protects you from negative energy. It has a curse placed upon it. (61, 10, D) a sheep corpse (62, 10, D) a phantom mirror (63, 10, D) the Guide on Flamy Confrontation Spells Type Level a - Magic Dart Conjuration 1 b - Flame Tongue Conjuration/Fire 1 c - Shock Conjuration/Air 1 d - Fulminant Prism Conjuration/Hexes 4 e - Bolt of Fire Conjuration/Fire 6 f - Ring of Flames Charms/Fire 7 5 potions of might 5 potions of agility 4 potions of resistance 2 potions of invisibility 2 potions of brilliance 3 potions of berserk rage 7 potions of magic 6 potions of haste 10 potions of heal wounds 10 potions of curing a book of Flames (70, 10, D) a +0 dagger of venom a scorpion corpse (72, 10, D) a phial of floods (63, 11, D) a book of Air (62, 12, D) an iguana corpse (61, 17, D) a +3 mace of crushing (62, 17, D) a +2 plate armour of positive energy (64, 17, D) a cursed amulet of inaccuracy (71, 17, D) the +5 flail of Execution {pain, rPois MR+ Int-4} In the hands of one skilled in necromantic magic, it inflicts extra damage on living creatures. It affects your intelligence (-4). It protects you from poison. It affects your resistance to hostile enchantments. (72, 17, D) an uncursed staff of energy (71, 18, D) a crystal ball of energy (72, 18, D) a +6 ring of dexterity a +6 ring of dexterity the cursed ring "Biuzuh" {rN+ EV-3 Str-5 Stlth+} [ring of evasion] It affects your evasion (-3). It affects your strength (-5). It protects you from negative energy. It makes you more stealthy. It has a curse placed upon it. (61, 20, D) a +4 scimitar of flaming (61, 22, D) a +4 scimitar of flaming (71, 23, D) a +0 hunting sling of freezing (64, 27, D) a legendary deck of summoning (65, 27, D) a +4 rod of destruction (9/9) (72, 27, D) a +3 dagger of draining (73, 27, D) an uncursed staff of power (62, 28, D) an uncursed staff of poison (63, 28, D) a +0 quarterstaff (71, 28, D) a +0 robe (still there?) a +0 robe (still there?) a +3 ring of strength (still there?) a +4 ring of dexterity (still there?) (62, 31, D) an uncursed amulet of resist corrosion (61, 32, D) the ring of Qubboosa {Fire +Blink +Fly Str-4 Int+2} [ring of fire] It enhances your fire magic, and weakens your ice magic. It affects your strength (-4). It affects your intelligence (+2). It protects you from fire. It makes you vulnerable to cold. It lets you fly. It lets you blink.