Elvalys the Dungeon (10, 1, D) the +15 heavy crossbow "Sniper" {velocity, SInv} Any bolt fired from it inflicts extra damage. It lets you see invisible. the +10 dark maul {crush} It inflicts extra damage upon your enemies. the cursed +14 obsidian axe {chop, +Fly Str+3 SInv *Curse} It inflicts extra damage upon your enemies. It affects your strength (+3). It lets you see invisible. It lets you fly. It may re-curse itself when equipped. It has a curse placed upon it. (11, 1, D) the +7 great mace "Firestarter" {inner flame, rF++} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It greatly protects you from fire. the +14 plutonium sword {*Contam Stlth-} It causes magical contamination when unequipped. It makes you less stealthy. the cursed +9 Sword of Zonguldrok {reap, *Curse} If a monster killed with it leaves a corpse in good enough shape, the corpse will be animated as a zombie friendly to the killer. It may re-curse itself when equipped. It has a curse placed upon it. the cursed +13 Scythe of Curses {drain, *Curse} A truly terrible weapon, it drains the life of those it strikes. It may re-curse itself when equipped. It has a curse placed upon it. the +0 Sword of Power the -4 Mace of Variability {chaos} Each time it hits an enemy it has a different, random effect. the +7 longbow "Piercer" {penet, EV-2} Ammo fired by it will pass through the targets it hits, potentially hitting all targets in its path until it reaches maximum range. It affects your evasion (-2). (62, 1, D) a stone of tremors (63, 1, D) a +3 scale mail of cold resistance (3, 2, D) a +5 triple sword (unseen) (4, 2, D) a +5 quick blade (unseen) (75, 2, D) an uncursed staff of air (3, 3, D) a +5 lajatang (4, 3, D) a +5 giant spiked club (unseen) (74, 3, D) a +0 short sword a +0 longbow 11 arrows a +0 leather armour an elf corpse (skeletalised by now) (3, 4, D) 1000 sling bullets (unseen) (4, 4, D) a +5 bardiche (unseen) (10, 4, D) a disc of storms (62, 4, D) a cursed +0 trident a +5 hand crossbow of flaming a merfolk corpse (skeletalised by now) (63, 4, D) a +0 trident a merfolk corpse (skeletalised by now) (4, 5, D) a +5 executioner's axe (unseen) (73, 5, D) a +0 rapier an elf corpse (skeletalised by now) (74, 5, D) an arrow (4, 7, D) a +3 large shield (unseen) (4, 8, D) a +5 crystal plate armour (unseen) (61, 9, D) a plain deck of war (62, 9, D) a +6 ring of strength a +6 ring of strength a +6 ring of dexterity a +6 ring of dexterity 20 stones a +0 robe (63, 9, D) an uncursed staff of earth (62, 10, D) a lamp of fire (61, 17, D) a +1 shortbow of evasion (62, 17, D) a box of beasts (64, 17, D) a +5 hand axe of holy wrath (63, 18, D) a crystal ball of energy (64, 18, D) an uncursed staff of wizardry (62, 24, D) a +3 scimitar of slicing (61, 27, D) a Fen Folio (62, 27, D) a +1 leather armour of magic resistance (65, 27, D) the +7 shortbow of Infection {velocity, Str+4} Any arrow fired from it inflicts extra damage. It affects your strength (+4). (72, 27, D) a box of beasts (73, 27, D) a +5 blowgun (62, 28, D) a +2 long sword of electrocution (63, 28, D) a +0 great mace of crushing (71, 28, D) a +0 hunting sling of flaming (73, 28, D) a +1 scale mail of poison resistance (69, 33, D) a +0 short sword (unseen) (70, 34, D) a +0 short sword a +0 robe a cursed -2 rapier a +0 robe a +0 short sword a +0 robe a black bear corpse (61, 37, D) a +1 trident of protection (63, 37, D) an uncursed staff of conjuration (70, 37, D) a +1 shortbow of flaming (71, 37, D) a fan of gales (49, 38, D) a +3 lajatang of speed (50, 38, D) an uncursed staff of earth (52, 38, D) a phantom mirror (62, 38, D) a wand of flame (1) an uncursed ring of magical power 12 tomahawks the +7 flail "Jorubuoq" {drain, rC+ MP+9 Str+2} A truly terrible weapon, it drains the life of those it strikes. It affects your strength (+2). It protects you from cold. It affects your magic capacity (+9). the +18 shield of the gong {rElec rN+ MR+ EV-5} It affects your evasion (-5). It insulates you from electricity. It protects you from negative energy. It affects your resistance to hostile enchantments. the +15 Maxwell's patent armour {-Cast -Tele rElec MR+ rCorr} It insulates you from electricity. It affects your resistance to hostile enchantments. It prevents spellcasting. It prevents most forms of teleportation. It protects you from acid and corrosion. a +6 ring of intelligence the +0 cloak of the Pure Gods {rF++ Str-5} It affects your strength (-5). It greatly protects you from fire. 42 fruits the +8 flail "Plog" {crush, Str+6 Dex+2} It inflicts extra damage upon your enemies. It affects your strength (+6). It affects your dexterity (+2). (63, 38, D) a +0 quarterstaff of speed (71, 38, D) a +0 scimitar a +0 robe a phantom mirror the orc corpse of Blork the orc (73, 38, D) an uncursed staff of energy (63, 39, D) a +0 great sword a +0 chain mail the cursed ring of the Cockroach {Str+6 Dex-3} [ring of dexterity] It affects your strength (+6). It affects your dexterity (-3). It has a curse placed upon it. (71, 39, D) a +0 robe the human corpse of Jessica (60, 40, D) a +0 hand axe (61, 40, D) a +0 mace (62, 40, D) the +5 war axe of Execution {chop, rC+ Dex+2} It inflicts extra damage upon your enemies. It affects your dexterity (+2). It protects you from cold. an uncursed amulet of guardian spirit (75, 40, D) a +0 scythe (unseen) (71, 41, D) a +2 quarterstaff of chaos a +0 cloak (51, 42, D) a bolt (68, 42, D) a +0 giant club a +0 robe a potion of cure mutation the ogre corpse of Erolcha (71, 42, D) a +0 short sword (50, 43, D) an arrow (51, 43, D) an arrow (70, 43, D) a +3 flail of venom a +0 chain mail a wand of frost (17) the human corpse of Edmund (71, 43, D) a +0 dagger (68, 44, D) a +1 scimitar of flaming a +0 robe an uncursed ring of poison resistance (69, 44, D) a +0 robe the elf corpse of Dowan (50, 45, D) an arrow a poisoned arrow (51, 45, D) a large rock