Elvalys the Dungeon (10, 1, D) the +15 heavy crossbow "Sniper" {velocity, SInv} Any bolt fired from it inflicts extra damage. It lets you see invisible. the +10 dark maul {crush} It inflicts extra damage upon your enemies. (11, 1, D) the +7 great mace "Firestarter" {inner flame, rF++} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It greatly protects you from fire. the +14 plutonium sword {*Contam Stlth-} It causes magical contamination when unequipped. It makes you less stealthy. the +8 lance "Wyrmbane" {slay drac, +Rage rPois rF+ AC+5} It affects your AC (+5). It protects you from fire. It protects you from poison. It lets you go berserk. the cursed +9 Sword of Zonguldrok {reap, *Curse} If a monster killed with it leaves a corpse in good enough shape, the corpse will be animated as a zombie friendly to the killer. It may re-curse itself when equipped. It has a curse placed upon it. the cursed +13 Scythe of Curses {drain, *Curse} A truly terrible weapon, it drains the life of those it strikes. It may re-curse itself when equipped. It has a curse placed upon it. the +0 Sword of Power the -2 Mace of Variability {chaos} Each time it hits an enemy it has a different, random effect. the +7 Singing Sword the +7 longbow "Piercer" {penet, EV-2} Ammo fired by it will pass through the targets it hits, potentially hitting all targets in its path until it reaches maximum range. It affects your evasion (-2). (35, 1, D) a +4 quarterstaff of crushing (36, 1, D) an uncursed staff of death (37, 1, D) an ornate deck of summoning (41, 1, D) a +0 war axe of chopping (42, 1, D) a crystal ball of energy (52, 1, D) the cursed +0 scale mail of Catatonia {rF+ rC+ Str-3} It affects your strength (-3). It protects you from fire. It protects you from cold. It has a curse placed upon it. (61, 1, D) a stone of tremors (62, 1, D) a +3 ring of intelligence a +6 ring of strength a +6 ring of strength a +6 ring of intelligence a +6 ring of intelligence a +0 shield a +0 scale mail a +0 flail a +1 glaive of venom (68, 1, D) a +3 hunting sling of velocity (69, 1, D) a +2 quarterstaff of holy wrath (3, 2, D) a +5 triple sword (unseen) (4, 2, D) a +5 quick blade (unseen) (36, 2, D) the +3 scale mail of Weightlessness {+Fly rC+ rN+} It protects you from cold. It protects you from negative energy. It lets you fly. (37, 2, D) a legendary deck of defence (38, 2, D) a book of Necromancy (39, 2, D) Yclebry's Grimoire of Attacks and Necromancy Spells Type Level a - Pain Necromancy 1 b - Corpse Rot Necromancy 2 c - Fulminant Prism Conjuration/Hexes 4 d - Iron Shot Conjuration/Earth 6 e - Poisonous Cloud Conjuration/Poison/Air 6 (40, 2, D) the +11 falchion "Xaqou" {slice, Str+6} It inflicts extra damage upon your enemies. It affects your strength (+6). (3, 3, D) a +5 lajatang (4, 3, D) a +5 giant spiked club (unseen) (62, 3, D) a +0 long sword (unseen) (63, 3, D) a +0 scimitar (3, 4, D) 1000 sling bullets (unseen) (4, 4, D) a +5 bardiche (unseen) (62, 4, D) a +0 dagger (63, 4, D) a cursed -2 rapier (4, 5, D) a +5 executioner's axe (unseen) (33, 6, D) a wind drake corpse (4, 7, D) a +3 large shield (unseen) (4, 8, D) a +5 crystal plate armour a +5 shadow dragon armour a +5 storm dragon armour a +5 ice dragon armour a +5 fire dragon armour a +5 plate armour (33, 9, D) the +7 whip "Ralog" {pain, +Fly rC- Str+3 Dex+3} In the hands of one skilled in necromantic magic, it inflicts extra damage on living creatures. It affects your strength (+3). It affects your dexterity (+3). It makes you vulnerable to cold. It lets you fly. a +0 robe a +0 robe a titan corpse a storm dragon corpse (61, 9, D) the +10 broad axe "Kaabruok" {chop, *Drain rPois Int+3} It inflicts extra damage upon your enemies. It affects your intelligence (+3). It protects you from poison. It causes draining when unequipped. (62, 9, D) an ornate deck of changes (63, 9, D) a +3 dagger of flaming (71, 9, D) the +8 scimitar of Jizar {freeze, *Corrode +Rage rF+ Str+5} It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It can also slow down cold-blooded creatures. It affects your strength (+5). It protects you from fire. It lets you go berserk. It may corrode your equipment when you take damage. (72, 9, D) a +1 whip of venom (62, 10, D) a book of Party Tricks a book of Necromancy a book of Conjurations (71, 12, D) a +0 mace the cursed +1 shortbow of Qazlal's Favour {freeze, rPois MR++ Int-5 SInv} It causes projectiles fired from it to freeze those they strike, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. They can also slow down cold-blooded creatures. It affects your intelligence (-5). It protects you from poison. It affects your resistance to hostile enchantments. It lets you see invisible. It has a curse placed upon it. a +0 robe (50, 13, D) a plain deck of defence (51, 13, D) a lamp of fire (53, 13, D) a book of Fire (54, 13, D) an uncursed staff of conjuration (38, 15, D) a +1 chain mail of magic resistance (39, 15, D) a book of Frost (40, 15, D) an uncursed staff of energy (41, 15, D) a phial of floods (42, 15, D) a +1 buckler of protection (43, 15, D) a +5 blowgun (37, 16, D) an uncursed ring of ice (38, 16, D) a plain deck of defence (39, 16, D) a +1 morningstar of protection (40, 16, D) 3 scrolls of fog (41, 16, D) an uncursed staff of death (42, 16, D) a +2 ring mail of positive energy (43, 16, D) a +2 cloak of poison resistance (61, 17, D) an uncursed staff of summoning (62, 17, D) the +3 shield of the Orcish Mines {*Corrode Str+5} It affects your strength (+5). It may corrode your equipment when you take damage. (63, 17, D) the +4 longbow of Winter {flame, rC+ Str+4 Int-5} It causes projectiles fired from it to burn those they strike, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It affects your strength (+4). It affects your intelligence (-5). It protects you from cold. (64, 17, D) a +0 scimitar (71, 17, D) a stone of tremors (72, 17, D) a +2 ring mail of positive energy (73, 17, D) a +1 falchion of electrocution (62, 18, D) a +4 longbow of flaming (63, 18, D) an uncursed amulet of resist mutation (64, 18, D) a +2 leather armour of magic resistance (71, 18, D) a +2 falchion of freezing (72, 18, D) a phantom mirror (52, 20, D) a death scarab corpse (54, 20, D) a +2 vampiric glaive (63, 20, D) a +0 long sword (51, 21, D) the +3 long sword of Defence {slice, *Noise +Inv Int+4 Dex-3} It inflicts extra damage upon your enemies. It affects your intelligence (+4). It affects your dexterity (-3). It lets you turn invisible. It may make noises in combat. a +1 blowgun of evasion (52, 21, D) a cursed -2 ring of intelligence (53, 21, D) an uncursed staff of cold (61, 21, D) a +0 rapier (unseen) (62, 21, D) a +0 dagger (63, 21, D) a +0 scimitar (unseen) (73, 21, D) an uncursed staff of cold (51, 22, D) a +5 morningstar of protection (53, 22, D) a +1 broad axe of flaming a cursed -3 ring of dexterity (64, 22, D) a +0 long sword (64, 23, D) a +0 short sword (unseen) (49, 25, D) a plain deck of defence (50, 25, D) a +5 rod of ignition (12/12) (51, 25, D) a +2 arbalest of velocity (52, 25, D) a +2 chain mail of positive energy (53, 25, D) a crystal ball of energy (54, 25, D) a lamp of fire (55, 25, D) a book of Spatial Translocations (50, 26, D) the +9 hand crossbow of Faiptuc {penet, rC+++ Str-5 Int+6} Ammo fired by it will pass through the targets it hits, potentially hitting all targets in its path until it reaches maximum range. It affects your strength (-5). It affects your intelligence (+6). It renders you almost immune to cold. (52, 26, D) a fan of gales (53, 26, D) an uncursed amulet of resist corrosion (54, 26, D) a phial of floods (63, 27, D) a book of Cantrips (64, 27, D) the +1 leather armour of Joy {Dex+4} It affects your dexterity (+4). (65, 27, D) a +0 trident (71, 27, D) a +6 ring of dexterity (72, 27, D) a +3 hunting sling of freezing (73, 27, D) a plain deck of summoning (63, 28, D) a box of beasts (64, 28, D) a plain deck of escape (71, 28, D) a stone of tremors (72, 28, D) a book of Frost (73, 28, D) a +0 battleaxe (64, 30, D) a +2 great mace of protection an orc corpse (skeletalised by now) (53, 31, D) an ugly thing corpse (skeletalised by now) (62, 31, D) a +0 dire flail (unseen) (63, 31, D) a cursed -3 war axe a +0 leather armour an orc corpse (skeletalised by now) (64, 31, D) a +1 dagger of speed (unseen) (72, 31, D) a +0 robe (62, 32, D) a +0 war axe (unseen) (64, 32, D) a +0 dagger (unseen) (49, 37, D) an uncursed staff of conjuration (50, 37, D) a book of Envenomations (54, 37, D) a crystal ball of energy (60, 37, D) the cursed +2 spear "Muere" {flame, *Contam +Fly rElec rN+++} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It insulates you from electricity. It renders you almost immune to negative energy. It lets you fly. It causes magical contamination when unequipped. It has a curse placed upon it. (61, 37, D) the +12 scythe of Descent {drain, rC+ MR+} A truly terrible weapon, it drains the life of those it strikes. It protects you from cold. It affects your resistance to hostile enchantments. (62, 37, D) a book of Dreams (63, 37, D) the cursed +1 leather armour "Vuhaosk" {+Inv rPois Dex+3 Stlth+} It affects your dexterity (+3). It protects you from poison. It lets you turn invisible. It makes you more stealthy. It has a curse placed upon it. (70, 37, D) a +0 arbalest of flaming (71, 37, D) a sack of spiders (72, 37, D) a plain deck of war (73, 37, D) an uncursed staff of energy (49, 38, D) a +0 glaive of protection (50, 38, D) a book of Spatial Translocations (59, 38, D) a +2 vampiric dagger (60, 38, D) a +0 robe (62, 38, D) the +4 Vampire's Tooth {vamp} It inflicts no extra harm, but heals its wielder somewhat when it strikes a living foe. (63, 38, D) an uncursed staff of energy (71, 38, D) a +1 chain mail of cold resistance (72, 38, D) a +2 scimitar of slicing (73, 38, D) an uncursed ring of magical power (71, 39, D) an uncursed ring of magical power (59, 42, D) a +3 whip of holy wrath the cursed +0 plate armour "Omiuf" {-Tele rElec Regen+} It insulates you from electricity. It prevents most forms of teleportation. It increases your rate of regeneration. It has a curse placed upon it. (51, 43, D) a +0 spear (53, 43, D) a +0 robe (60, 43, D) a pearl dragon corpse (skeletalised by now) (62, 43, D) a +0 robe (72, 43, D) an uncursed staff of earth (50, 44, D) a +0 animal skin a +0 antimagic broad axe a +0 animal skin a spriggan corpse (skeletalised by now) a spriggan corpse (skeletalised by now) (51, 44, D) a cursed +0 robe a +2 flail of protection a +0 robe a +0 buckler a spriggan corpse (skeletalised by now) a wind drake corpse (skeletalised by now) (52, 44, D) a +0 spear (70, 44, D) a hell hound corpse (skeletalised by now) (50, 45, D) a +0 longbow a +0 spear 9 arrows a +0 robe a spriggan corpse (skeletalised by now) (51, 45, D) a +3 hand axe of flaming a +0 falchion of protection 10 arrows (52, 45, D) a +0 antimagic quarterstaff a +0 animal skin a spriggan corpse (skeletalised by now) (55, 45, D) an arrow