Elvalys the Dungeon (7, 1, D) a +6 ring of strength a +6 ring of strength (10, 1, D) the +15 heavy crossbow "Sniper" {velocity, SInv} Any bolt fired from it inflicts extra damage. It lets you see invisible. the +15 Maxwell's patent armour {-Cast -Tele rElec MR+ rCorr} It insulates you from electricity. It affects your resistance to hostile enchantments. It prevents spellcasting. It prevents most forms of teleportation. It protects you from acid and corrosion. the cursed +14 obsidian axe {chop, +Fly Str+3 SInv *Curse} It inflicts extra damage upon your enemies. It affects your strength (+3). It lets you see invisible. It lets you fly. It may re-curse itself when equipped. It has a curse placed upon it. (11, 1, D) the +14 plutonium sword {*Contam Stlth-} It causes magical contamination when unequipped. It makes you less stealthy. the +8 lance "Wyrmbane" {slay drac, +Rage rPois rF+ AC+5} It affects your AC (+5). It protects you from fire. It protects you from poison. It lets you go berserk. the cursed +9 Sword of Zonguldrok {reap, *Curse} If a monster killed with it leaves a corpse in good enough shape, the corpse will be animated as a zombie friendly to the killer. It may re-curse itself when equipped. It has a curse placed upon it. the cursed +13 Scythe of Curses {drain, *Curse} A truly terrible weapon, it drains the life of those it strikes. It may re-curse itself when equipped. It has a curse placed upon it. the +0 Sword of Power the +3 Mace of Variability {chaos} Each time it hits an enemy it has a different, random effect. the +7 Singing Sword the +7 longbow "Piercer" {penet, EV-2} Ammo fired by it will pass through the targets it hits, potentially hitting all targets in its path until it reaches maximum range. It affects your evasion (-2). (62, 1, D) a +0 robe the +2 pair of fencer's gloves {LBl+4 SBl+4 EV+3 Dex+6} It affects your evasion (+3). It affects your dexterity (+6). a +2 short sword of venom (63, 1, D) a +7 hand crossbow of flaming (67, 1, D) a +0 quarterstaff of protection (69, 1, D) a +0 hand axe (73, 1, D) a +0 halberd a +0 robe (62, 2, D) an uncursed staff of poison (61, 3, D) a +0 long sword a +0 longbow 23 arrows an elf corpse (62, 3, D) a +0 long sword (unseen) (63, 3, D) a +0 dagger (unseen) (67, 3, D) a +0 mace a +0 ring mail an orc corpse (68, 3, D) an orc corpse (3, 4, D) 1000 sling bullets (unseen) (61, 4, D) a +0 dagger (unseen) (68, 4, D) a +0 trident a +2 ring mail of poison resistance an orc corpse (74, 4, D) a vampire mosquito corpse (4, 5, D) a +5 executioner's axe (unseen) (4, 7, D) a +3 large shield (unseen) (4, 8, D) a +5 crystal plate armour a +5 shadow dragon armour a +5 storm dragon armour a +5 ice dragon armour a +5 fire dragon armour a +5 plate armour (62, 9, D) a lantern of shadows (70, 9, D) a +1 shield of cold resistance (71, 9, D) a +1 robe (72, 9, D) a box of beasts (62, 10, D) a +2 chain mail of positive energy (70, 10, D) an uncursed staff of wizardry (72, 10, D) an uncursed staff of summoning (71, 17, D) a plain deck of summoning (73, 17, D) an uncursed staff of wizardry (72, 18, D) the ring "Ongam" {+Inv +Fly rF+ Int+4} [ring of flight] It affects your intelligence (+4). It protects you from fire. It lets you turn invisible. It lets you fly. (73, 18, D) a +2 chain mail of positive energy