Elvalys the Dungeon (10, 1, D) the +15 heavy crossbow "Sniper" {velocity, SInv} Any bolt fired from it inflicts extra damage. It lets you see invisible. the +10 dark maul {crush} It inflicts extra damage upon your enemies. the +15 Maxwell's patent armour {-Cast -Tele rElec MR+ rCorr} It insulates you from electricity. It affects your resistance to hostile enchantments. It prevents spellcasting. It prevents most forms of teleportation. It protects you from acid and corrosion. the +18 shield of the gong {rElec rN+ MR+ EV-5} It affects your evasion (-5). It insulates you from electricity. It protects you from negative energy. It affects your resistance to hostile enchantments. the cursed +14 obsidian axe {chop, +Fly Str+3 SInv *Curse} It inflicts extra damage upon your enemies. It affects your strength (+3). It lets you see invisible. It lets you fly. It may re-curse itself when equipped. It has a curse placed upon it. (11, 1, D) the +7 great mace "Firestarter" {inner flame, rF++} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It greatly protects you from fire. the +14 plutonium sword {*Contam Stlth-} It causes magical contamination when unequipped. It makes you less stealthy. the +8 lance "Wyrmbane" {slay drac, +Rage rPois rF+ AC+5} It affects your AC (+5). It protects you from fire. It protects you from poison. It lets you go berserk. the cursed +9 Sword of Zonguldrok {reap, *Curse} If a monster killed with it leaves a corpse in good enough shape, the corpse will be animated as a zombie friendly to the killer. It may re-curse itself when equipped. It has a curse placed upon it. the cursed +13 Scythe of Curses {drain, *Curse} A truly terrible weapon, it drains the life of those it strikes. It may re-curse itself when equipped. It has a curse placed upon it. the +0 Sword of Power the -1 Mace of Variability {chaos} Each time it hits an enemy it has a different, random effect. the +7 longbow "Piercer" {penet, EV-2} Ammo fired by it will pass through the targets it hits, potentially hitting all targets in its path until it reaches maximum range. It affects your evasion (-2). (62, 1, D) a +3 scale mail of cold resistance (63, 1, D) an uncursed staff of conjuration (67, 1, D) a +6 ring of strength a +6 ring of strength (68, 1, D) a plain deck of changes (69, 1, D) the +2 glaive of Mourning {freeze, rC+} It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It can also slow down cold-blooded creatures. It protects you from cold. (3, 2, D) a +5 triple sword (unseen) (4, 2, D) a +5 rapier a +5 dagger (63, 2, D) an adder corpse (73, 2, D) an adder corpse (75, 2, D) the +7 falchion "Imeasecu" {slice, rF+ Int+2} It inflicts extra damage upon your enemies. It affects your intelligence (+2). It protects you from fire. (3, 3, D) a +5 lajatang (4, 3, D) a +5 giant spiked club (unseen) (66, 3, D) a jumping spider corpse (3, 4, D) 1000 sling bullets (unseen) (4, 4, D) a +5 bardiche (unseen) (10, 4, D) a disc of storms (68, 4, D) a tarantella corpse (4, 5, D) a +5 executioner's axe (unseen) (7, 5, D) 4 meat rations (68, 5, D) a tarantella corpse (10, 6, D) a crystal ball of energy (4, 7, D) a +3 large shield (unseen) (4, 8, D) a +5 crystal plate armour (unseen) (61, 9, D) a +0 scimitar a +0 longbow 19 arrows an elf corpse (62, 9, D) a +0 rapier (63, 9, D) an uncursed staff of fire (71, 9, D) a +5 ring of dexterity a +4 ring of dexterity a +0 short sword (72, 9, D) an uncursed ring of sustain attributes (62, 10, D) a +0 short sword a +0 leather armour a +5 trident of piercing an elf corpse (70, 10, D) the +10 whip "Newtbane" {drain, rElec rF+ MP+9} A truly terrible weapon, it drains the life of those it strikes. It protects you from fire. It insulates you from electricity. It affects your magic capacity (+9). (63, 11, D) a +0 long sword an elf corpse (73, 14, D) a tarantella corpse (63, 17, D) the +1 leather armour of Gosol {Int+3 Stlth+} It affects your intelligence (+3). It makes you more stealthy. (71, 17, D) an uncursed staff of power (72, 17, D) a box of beasts (73, 17, D) a stone of tremors (71, 18, D) a +3 dagger of holy wrath (72, 18, D) a +4 giant spiked club (73, 18, D) a sack of spiders (73, 20, D) a +0 spear a spriggan corpse (74, 20, D) a wolf corpse (73, 21, D) a +0 short sword (73, 22, D) a +0 quarterstaff a +0 robe (74, 22, D) a +0 robe a spriggan corpse (74, 24, D) a +0 dagger a +0 robe a +0 buckler (62, 27, D) a plain deck of summoning (63, 27, D) a +0 rapier of flaming a ball python corpse (64, 27, D) an uncursed staff of power (72, 27, D) an uncursed staff of death (73, 27, D) the +8 rapier "Tuirec" {freeze, rElec Str-4 Dex+4} It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It can also slow down cold-blooded creatures. It affects your strength (-4). It affects your dexterity (+4). It insulates you from electricity. (62, 28, D) a +4 longbow of flaming (64, 28, D) a lamp of fire (71, 28, D) an uncursed amulet of resist corrosion (72, 28, D) the +8 storm bow {elec} It charges the ammunition it shoots with electricity; occasionally upon a hit, such missiles may discharge and cause terrible harm. a jackal corpse (73, 28, D) a +0 antimagic flail (64, 32, D) a cursed -3 halberd (unseen) (66, 32, D) a +0 glaive (62, 33, D) an adder corpse (67, 33, D) a +0 whip (unseen) (75, 33, D) a crocodile corpse (74, 34, D) a yak corpse (69, 37, D) a sack of spiders (70, 37, D) a +1 great mace of holy wrath (71, 37, D) a potion of agility (72, 37, D) an uncursed ring of magical power (73, 37, D) a +2 great sword of holy wrath (71, 38, D) a crystal ball of energy (72, 38, D) the amulet of the Air {Inacc +Fly rElec EV+5 RMsl} [amulet of inaccuracy] It reduces the accuracy of all your attacks. It affects your evasion (+5). It insulates you from electricity. It lets you fly. It protects you from missiles. (71, 44, D) a book of Callings