Elvalys the Dungeon (10, 1, D) the +15 heavy crossbow "Sniper" {velocity, SInv} Any bolt fired from it inflicts extra damage. It lets you see invisible. the +10 dark maul {crush} It inflicts extra damage upon your enemies. the cursed +14 obsidian axe {chop, +Fly Str+3 SInv *Curse} It inflicts extra damage upon your enemies. It affects your strength (+3). It lets you see invisible. It lets you fly. It may re-curse itself when equipped. It has a curse placed upon it. (11, 1, D) the +7 great mace "Firestarter" {inner flame, rF++} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It greatly protects you from fire. the +14 plutonium sword {*Contam Stlth-} It causes magical contamination when unequipped. It makes you less stealthy. the cursed +9 Sword of Zonguldrok {reap, *Curse} If a monster killed with it leaves a corpse in good enough shape, the corpse will be animated as a zombie friendly to the killer. It may re-curse itself when equipped. It has a curse placed upon it. the cursed +13 Scythe of Curses {drain, *Curse} A truly terrible weapon, it drains the life of those it strikes. It may re-curse itself when equipped. It has a curse placed upon it. the +0 Sword of Power the +6 Mace of Variability {chaos} Each time it hits an enemy it has a different, random effect. the +7 longbow "Piercer" {penet, EV-2} Ammo fired by it will pass through the targets it hits, potentially hitting all targets in its path until it reaches maximum range. It affects your evasion (-2). (61, 1, D) the +8 demon blade "Bloodbane" {slice, *Rage +Rage Stlth-} It inflicts extra damage upon your enemies. It lets you go berserk. It may make you go berserk in combat. It makes you less stealthy. (62, 1, D) a cursed ring of loudness (63, 1, D) an uncursed staff of conjuration (68, 1, D) a +3 spear of piercing (69, 1, D) an ornate deck of changes (3, 2, D) a +5 triple sword (unseen) (4, 2, D) a +5 quick blade (unseen) (62, 2, D) a plain deck of wonders (73, 2, D) a stone of tremors (75, 2, D) a lamp of fire (3, 3, D) a +5 lajatang (4, 3, D) a +5 giant spiked club (unseen) (3, 4, D) 1000 sling bullets (unseen) (4, 4, D) a +5 bardiche (unseen) (4, 5, D) a +5 executioner's axe (unseen) (10, 5, D) an uncursed ring of flight (4, 7, D) a +3 large shield (unseen) (4, 8, D) a +5 crystal plate armour (unseen) (62, 9, D) a plain deck of defence (70, 9, D) an uncursed staff of earth (71, 9, D) an uncursed staff of death (72, 9, D) a +0 halberd of flaming (62, 10, D) an uncursed staff of earth (60, 11, D) a +1 vampiric trident (61, 11, D) a cursed -2 trident (62, 11, D) a +0 trident a merfolk corpse (skeletalised by now) (63, 11, D) a +2 trident of protection (71, 12, D) a cursed -3 long sword a +0 robe (61, 17, D) a +5 rod of shadows (14/14) a +4 ring of strength a cursed +9 rod of ignition (14/14) an uncursed ring of ice a +2 rod of shadows (12/12) the ring "Ydiraserij" {EV+3 Int+4} [ring of evasion] It affects your evasion (+3). It affects your intelligence (+4). a +6 ring of strength a +6 ring of strength a +6 ring of dexterity a +6 ring of dexterity (63, 17, D) a +0 ring mail of fire resistance (63, 18, D) a +2 flail of protection (71, 18, D) the +8 plate armour "Cennuzut" {rN+ Int+3} It affects your intelligence (+3). It protects you from negative energy. (64, 20, D) a +4 scimitar of flaming (64, 27, D) the +7 scimitar of Destiny {flame, *Corrode Str+2 Dex+7} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. Big, fiery blades are also staple armaments of hydra-hunters. It affects your strength (+2). It affects your dexterity (+7). It may corrode your equipment when you take damage. (73, 27, D) a +0 whip (63, 28, D) a +0 dagger a cursed +0 robe a +0 morningstar a +0 leather armour a +0 dagger a +0 leather armour a +0 glaive a +0 chain mail a +1 triple crossbow of velocity an orc corpse (64, 28, D) a cursed -2 dire flail a +0 plate armour a +1 scale mail of magic resistance (62, 29, D) a +0 long sword a +0 plate armour an orc corpse (64, 29, D) a +1 battleaxe of freezing a +0 plate armour (71, 31, D) a +2 vampiric war axe a white draconian corpse (69, 32, D) a +0 whip a +0 war axe a green draconian corpse (70, 32, D) a +0 halberd a +0 battleaxe a green draconian corpse a green draconian corpse (71, 34, D) a +3 short sword of venom (49, 37, D) a disc of storms (50, 37, D) a +1 ring mail of cold resistance (51, 37, D) a cursed staff of summoning (52, 37, D) a scroll of brand weapon (53, 37, D) a +2 vampiric rapier (54, 37, D) an uncursed staff of summoning (62, 37, D) the cursed +1 falchion of Midsummer {venom, rC+ MR- Str+2 Stlth+} It poisons the flesh of those it strikes. It affects your strength (+2). It protects you from cold. It affects your resistance to hostile enchantments. It makes you more stealthy. It has a curse placed upon it. (49, 38, D) an uncursed staff of death (50, 38, D) a +2 ring mail of poison resistance (51, 38, D) an uncursed staff of wizardry (52, 38, D) a box of beasts (53, 38, D) a +2 trident of protection