Elvalys the Dungeon (10, 1, D) the +15 heavy crossbow "Sniper" {velocity, SInv} Any bolt fired from it inflicts extra damage. It lets you see invisible. the +10 dark maul {crush} It inflicts extra damage upon your enemies. the cursed +14 obsidian axe {chop, +Fly Str+3 SInv *Curse} It inflicts extra damage upon your enemies. It affects your strength (+3). It lets you see invisible. It lets you fly. It may re-curse itself when equipped. It has a curse placed upon it. (11, 1, D) the +7 great mace "Firestarter" {inner flame, rF++} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It greatly protects you from fire. the +14 plutonium sword {*Contam Stlth-} It causes magical contamination when unequipped. It makes you less stealthy. the cursed +9 Sword of Zonguldrok {reap, *Curse} If a monster killed with it leaves a corpse in good enough shape, the corpse will be animated as a zombie friendly to the killer. It may re-curse itself when equipped. It has a curse placed upon it. the cursed +13 Scythe of Curses {drain, *Curse} A truly terrible weapon, it drains the life of those it strikes. It may re-curse itself when equipped. It has a curse placed upon it. the +0 Sword of Power the +4 Mace of Variability {chaos} Each time it hits an enemy it has a different, random effect. the +7 longbow "Piercer" {penet, EV-2} Ammo fired by it will pass through the targets it hits, potentially hitting all targets in its path until it reaches maximum range. It affects your evasion (-2). (61, 1, D) a +1 ring of evasion (62, 1, D) the ring "Seutt" {SustAt rF+ Slay+3} [ring of sustain attributes] It sustains your strength, intelligence and dexterity. It affects your accuracy and damage with ranged weapons and melee attacks (+3). It protects you from fire. (63, 1, D) a plain deck of changes (67, 1, D) a +1 ring mail of magic resistance (68, 1, D) a +6 ring of strength a +6 ring of strength an uncursed ring of sustain attributes (69, 1, D) a +3 chain mail of fire resistance (3, 2, D) a +5 triple sword (unseen) (4, 2, D) a +5 quick blade (unseen) (62, 2, D) an uncursed staff of conjuration (73, 2, D) a +2 flail of protection (75, 2, D) a +4 ring mail of magic resistance (3, 3, D) a +5 lajatang (4, 3, D) a +5 giant spiked club (unseen) (3, 4, D) 1000 sling bullets (unseen) (4, 4, D) a +5 bardiche (unseen) (4, 5, D) a +5 executioner's axe (unseen) (62, 5, D) a +0 leather armour (still there?) a +0 quarterstaff (still there?) (10, 6, D) an uncursed staff of energy a crystal ball of energy (4, 7, D) a +3 large shield (unseen) (4, 8, D) a +5 crystal plate armour (unseen) (62, 9, D) an uncursed staff of power (70, 9, D) a +5 hand axe of draining (71, 9, D) the +9 glaive of Zacweong {chop, rF- Str+2 Int+4} It inflicts extra damage upon your enemies. It affects your strength (+2). It affects your intelligence (+4). It makes you vulnerable to fire. (72, 9, D) a +0 spear of freezing (70, 10, D) an uncursed staff of conjuration (72, 10, D) an uncursed staff of energy (49, 13, D) the +7 plate armour "Kyoheosu" {rPois MP+9 Slay+2} It affects your accuracy and damage with ranged weapons and melee attacks (+2). It protects you from poison. It affects your magic capacity (+9). (50, 13, D) the amulet of Bodily Harmony {Stasis rC+} [amulet of stasis] It prevents you from being teleported, slowed, hasted or paralysed. It protects you from cold. (52, 13, D) a +3 scythe of venom (54, 13, D) the +8 quarterstaff "Impbane" {freeze, MR+} It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It can also slow down cold-blooded creatures. It affects your resistance to hostile enchantments. (55, 13, D) a phantom mirror (50, 14, D) the +8 long sword "Sasing" {slice, rElec rPois rC++ rN+} It inflicts extra damage upon your enemies. It greatly protects you from cold. It insulates you from electricity. It protects you from poison. It protects you from negative energy. (51, 14, D) the +10 greatsling of Discomfort {venom, rF+ Int+2 SInv} It poisons the ammo it fires. It affects your intelligence (+2). It protects you from fire. It lets you see invisible. (52, 14, D) a +2 leather armour of poison resistance (53, 14, D) a +0 hand crossbow of freezing (55, 14, D) a +3 rapier of venom (63, 17, D) an uncursed staff of death (72, 17, D) a +1 hand axe of draining (62, 18, D) a +1 scimitar of holy wrath a +0 chain mail a plain deck of summoning (63, 18, D) a +0 long sword a +0 chain mail an uncursed amulet of guardian spirit a +0 short sword an elf corpse (skeletalised by now) an elf corpse (skeletalised by now) (64, 18, D) a +0 battleaxe of freezing a +0 scimitar of electrocution (71, 18, D) a +2 arbalest of flaming (57, 19, D) a quicksilver dragon corpse (61, 19, D) a +0 short sword an elf corpse (skeletalised by now) (63, 19, D) a +0 long sword a +0 dagger (71, 19, D) a +4 halberd of chopping (56, 21, D) 2 large rocks (56, 22, D) 2 large rocks (49, 25, D) a crystal ball of energy (50, 25, D) a +0 robe (52, 25, D) a disc of storms (53, 25, D) a +0 dagger (54, 25, D) a +0 dagger (55, 25, D) a +0 ring mail of fire resistance (50, 26, D) a +0 battleaxe of venom (53, 26, D) a +0 robe (61, 27, D) the cursed +1 morningstar of the Countless Hells {crush, MR+ SInv} It inflicts extra damage upon your enemies. It affects your resistance to hostile enchantments. It lets you see invisible. It has a curse placed upon it. (62, 27, D) the cursed +0 plate armour of the Farrier {rF- rN+++ Str+3 Stlth-} It affects your strength (+3). It makes you vulnerable to fire. It renders you almost immune to negative energy. It makes you less stealthy. It has a curse placed upon it. (63, 27, D) the +15 Maxwell's patent armour {-Cast -Tele rElec MR+ rCorr} It insulates you from electricity. It affects your resistance to hostile enchantments. It prevents spellcasting. It prevents most forms of teleportation. It protects you from acid and corrosion. a +0 robe an uncursed ring of magical power a +6 ring of dexterity a +6 ring of dexterity a book of Callings a book of Necromancy a book of Debilitation the Catalogue of the Peculiar Lives Spells Type Level a - Shroud of Golubria Charms/Translocation 2 b - Blink Translocation 2 c - Confuse Hexes 3 d - Recall Summoning/Translocation 3 e - Portal Projectile Translocation 3 f - Darkness Hexes 6 a book of Flames (64, 27, D) a +0 dagger (65, 27, D) an uncursed staff of cold (73, 27, D) a +0 spear of venom (62, 28, D) a +0 mace (64, 28, D) a phantom mirror (71, 29, D) a cursed +0 spear (unseen) (72, 29, D) the +2 rapier "Tiluj" {freeze, rC+ MR+ Str-3 Int+5} It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It can also slow down cold-blooded creatures. It affects your strength (-3). It affects your intelligence (+5). It protects you from cold. It affects your resistance to hostile enchantments. (72, 30, D) the +5 mace "Xaiteps" {crush, Int+6 Dex+3 Stlth-} It inflicts extra damage upon your enemies. It affects your intelligence (+6). It affects your dexterity (+3). It makes you less stealthy. a +0 robe (52, 31, D) a cursed +1 dagger a +1 ring mail of poison resistance (54, 31, D) a +0 robe a human corpse (55, 31, D) an uncursed staff of fire a +0 robe (53, 32, D) the +6 glaive of the Vase {freeze, rElec Str+3} It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It can also slow down cold-blooded creatures. It affects your strength (+3). It insulates you from electricity. a +0 chain mail the +8 scythe "Teapt" {drain, *Contam rPois rF- rN+++} A truly terrible weapon, it drains the life of those it strikes. It makes you vulnerable to fire. It protects you from poison. It renders you almost immune to negative energy. It causes magical contamination when unequipped. (54, 32, D) a +3 falchion a +0 fire dragon armour (53, 33, D) a +0 dagger a +0 robe an uncursed ring of see invisible (61, 33, D) a +0 battleaxe (62, 33, D) a +0 long sword a red draconian corpse (skeletalised by now) (63, 33, D) an uncursed staff of earth a +0 hand axe (50, 34, D) a cursed -1 great sword (unseen) (49, 37, D) the +6 scythe "Yllif" {elec, rPois rC+ SInv} Occasionally, upon striking a foe, it will discharge some electrical energy and cause terrible harm. It protects you from cold. It protects you from poison. It lets you see invisible. (51, 37, D) a stone of tremors (52, 37, D) a +1 pair of boots of flying the +7 dagger of Blood {pierce, Int+3} It inflicts extra damage upon your enemies. It affects your intelligence (+3). (54, 37, D) a lamp of fire (59, 37, D) a box of beasts (60, 37, D) a +2 chain mail of magic resistance (62, 37, D) a lamp of fire (63, 37, D) a +3 ring of dexterity (71, 37, D) a +2 longbow of evasion (72, 37, D) the +8 trident of Forgiveness {venom, rC+ Str+4} It poisons the flesh of those it strikes. It affects your strength (+4). It protects you from cold. (49, 38, D) an uncursed staff of power (50, 38, D) a +2 robe of magic resistance (52, 38, D) a disc of storms (53, 38, D) the +4 Vampire's Tooth {vamp} It inflicts no extra harm, but heals its wielder somewhat when it strikes a living foe. (59, 38, D) a +1 robe of magic resistance (60, 38, D) a cursed staff of conjuration (61, 38, D) an uncursed staff of poison (62, 38, D) a +2 great mace of protection a sheep corpse (skeletalised by now) (63, 38, D) an uncursed amulet of stasis (70, 38, D) a +2 rapier of venom (72, 38, D) an uncursed staff of fire (73, 38, D) a +3 ring mail of magic resistance (47, 39, D) a hell hound corpse (skeletalised by now) (48, 39, D) the ring of the Dropbear {rF+ Stlth+} [ring of protection from fire] It protects you from fire. It makes you more stealthy. a +2 robe of the Archmagi (62, 39, D) a crocodile corpse (skeletalised by now) (63, 39, D) a spiny frog corpse (skeletalised by now) (70, 39, D) a wyvern corpse (skeletalised by now) a mottled dragon corpse (skeletalised by now) (71, 39, D) a fire drake corpse (skeletalised by now) (61, 40, D) a komodo dragon corpse (skeletalised by now) (62, 40, D) a porcupine corpse (skeletalised by now) (72, 40, D) a fire drake corpse (skeletalised by now) (50, 41, D) a cursed -1 mace (still there?) a +0 scythe of flaming (still there?) (61, 41, D) a blink frog corpse (skeletalised by now) (50, 43, D) a +0 glaive