Elvalys the Dungeon (10, 1, D) the +15 heavy crossbow "Sniper" {velocity, SInv} Any bolt fired from it inflicts extra damage. It lets you see invisible. the +10 dark maul {crush} It inflicts extra damage upon your enemies. the cursed +14 obsidian axe {chop, +Fly Str+3 SInv *Curse} It inflicts extra damage upon your enemies. It affects your strength (+3). It lets you see invisible. It lets you fly. It may re-curse itself when equipped. It has a curse placed upon it. (11, 1, D) the +7 great mace "Firestarter" {inner flame, rF++} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It greatly protects you from fire. the +14 plutonium sword {*Contam Stlth-} It causes magical contamination when unequipped. It makes you less stealthy. the cursed +9 Sword of Zonguldrok {reap, *Curse} If a monster killed with it leaves a corpse in good enough shape, the corpse will be animated as a zombie friendly to the killer. It may re-curse itself when equipped. It has a curse placed upon it. the cursed +13 Scythe of Curses {drain, *Curse} A truly terrible weapon, it drains the life of those it strikes. It may re-curse itself when equipped. It has a curse placed upon it. the +0 Sword of Power the +2 Mace of Variability {chaos} Each time it hits an enemy it has a different, random effect. the +7 Singing Sword the +7 longbow "Piercer" {penet, EV-2} Ammo fired by it will pass through the targets it hits, potentially hitting all targets in its path until it reaches maximum range. It affects your evasion (-2). (61, 1, D) the ring "Gilumoy" {+Fly Dex+2} [ring of flight] It affects your dexterity (+2). It lets you fly. (62, 1, D) a +4 blowgun (63, 1, D) a +2 dagger of draining (68, 1, D) a +3 scale mail of magic resistance (69, 1, D) a sack of spiders (3, 2, D) a +5 triple sword (unseen) (4, 2, D) a +5 quick blade (unseen) (62, 2, D) the +3 falchion "Heajung" {freeze, rElec rPois Str-4 Stlth+} It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It can also slow down cold-blooded creatures. It affects your strength (-4). It insulates you from electricity. It protects you from poison. It makes you more stealthy. (3, 3, D) a +5 lajatang (4, 3, D) a +5 giant spiked club (unseen) (3, 4, D) 1000 sling bullets (unseen) (68, 4, D) a +0 trident a merfolk corpse (skeletalised by now) (69, 4, D) a +0 trident (4, 5, D) a +5 broad axe (68, 5, D) the +8 battleaxe "Apruemai" {pain, *Drain rElec rF+ Int+5} In the hands of one skilled in necromantic magic, it inflicts extra damage on living creatures. It affects your intelligence (+5). It protects you from fire. It insulates you from electricity. It causes draining when unequipped. a merfolk corpse (skeletalised by now) (4, 7, D) a +3 large shield (unseen) (4, 8, D) a +5 crystal plate armour a +5 shadow dragon armour a +5 storm dragon armour a +5 ice dragon armour a +5 fire dragon armour a +5 plate armour (62, 9, D) an uncursed staff of wizardry (63, 9, D) a lamp of fire (61, 13, D) a hell hound corpse (skeletalised by now) (61, 14, D) a +2 quarterstaff of pain (63, 18, D) the +1 ring mail "Synkeg" {rPois rC+ Int-2 Slay+5} It affects your intelligence (-2). It affects your accuracy and damage with ranged weapons and melee attacks (+5). It protects you from cold. It protects you from poison. (59, 23, D) a shapeshifter corpse (62, 27, D) a +2 hand axe of flaming (63, 27, D) a +6 ring of dexterity a +0 robe the +5 demon whip "Spellbinder" {antimagic, MR+} It disrupts the flow of magical energy around spellcasters and certain magical creatures (including the wielder). It affects your resistance to hostile enchantments. (65, 27, D) an uncursed ring of invisibility (71, 27, D) a phial of floods (72, 27, D) an uncursed staff of summoning (73, 27, D) a +4 chain mail of cold resistance (62, 28, D) a cursed -2 ring of protection (63, 28, D) a cursed ring of flight (64, 28, D) a plain deck of summoning (72, 28, D) a +0 scimitar (73, 30, D) a cursed -2 halberd a cursed +0 robe (71, 31, D) a +4 short sword of venom a naga corpse an adder corpse (73, 31, D) an adder corpse (71, 32, D) an adder corpse (62, 33, D) a komodo dragon corpse (61, 34, D) a wolf corpse (69, 37, D) an ornate deck of summoning (70, 37, D) a +4 quarterstaff of protection (71, 37, D) a fan of gales (73, 37, D) a +6 quarterstaff (59, 38, D) a phantom mirror (60, 38, D) the +9 battleaxe of Prudence {chop, rElec rN+ Str-5 Dex+2} It inflicts extra damage upon your enemies. It affects your strength (-5). It affects your dexterity (+2). It insulates you from electricity. It protects you from negative energy. (61, 38, D) the ring of Byxte {rElec rF- rC+ Int+3} [ring of protection from cold] It affects your intelligence (+3). It makes you vulnerable to fire. It protects you from cold. It insulates you from electricity. (71, 38, D) a +1 morningstar of holy wrath (72, 38, D) a phantom mirror (68, 40, D) a +3 dagger a +0 long sword an elf corpse (69, 42, D) a +0 long sword an elf corpse (70, 42, D) a +0 short sword an elf corpse (70, 43, D) a +0 long sword a +0 long sword (71, 43, D) a +0 short sword a +1 scimitar of draining an elf corpse (72, 43, D) a +0 long sword an elf corpse