Elvalys the Dungeon (10, 1, D) the +15 heavy crossbow "Sniper" {velocity, SInv} Any bolt fired from it inflicts extra damage. It lets you see invisible. the +10 dark maul {crush} It inflicts extra damage upon your enemies. the cursed +14 obsidian axe {chop, +Fly Str+3 SInv *Curse} It inflicts extra damage upon your enemies. It affects your strength (+3). It lets you see invisible. It lets you fly. It may re-curse itself when equipped. It has a curse placed upon it. (11, 1, D) the +7 great mace "Firestarter" {inner flame, rF++} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It greatly protects you from fire. the +14 plutonium sword {*Contam Stlth-} It causes magical contamination when unequipped. It makes you less stealthy. the +8 lance "Wyrmbane" {slay drac, +Rage rPois rF+ AC+5} It affects your AC (+5). It protects you from fire. It protects you from poison. It lets you go berserk. the cursed +9 Sword of Zonguldrok {reap, *Curse} If a monster killed with it leaves a corpse in good enough shape, the corpse will be animated as a zombie friendly to the killer. It may re-curse itself when equipped. It has a curse placed upon it. the cursed +13 Scythe of Curses {drain, *Curse} A truly terrible weapon, it drains the life of those it strikes. It may re-curse itself when equipped. It has a curse placed upon it. the +0 Sword of Power the -4 Mace of Variability {chaos} Each time it hits an enemy it has a different, random effect. the +7 Singing Sword the +7 longbow "Piercer" {penet, EV-2} Ammo fired by it will pass through the targets it hits, potentially hitting all targets in its path until it reaches maximum range. It affects your evasion (-2). (67, 1, D) a +0 war axe of electrocution (68, 1, D) a stone of tremors (69, 1, D) a +0 buckler a +0 dagger (3, 2, D) a +5 triple sword (unseen) (4, 2, D) a +5 quick blade (unseen) (3, 3, D) a +5 lajatang (4, 3, D) a +5 giant spiked club (unseen) (73, 3, D) a draconian corpse (skeletalised by now) (74, 3, D) a draconian corpse (skeletalised by now) (3, 4, D) 1000 sling bullets (unseen) (4, 4, D) a +5 bardiche (unseen) (61, 4, D) a +3 short sword of electrocution a +0 chain mail (62, 4, D) a +0 war axe an orc corpse (skeletalised by now) (63, 4, D) a +0 leather armour an orc corpse (skeletalised by now) (4, 5, D) a +5 executioner's axe (unseen) (62, 5, D) a +0 club a +0 club (68, 5, D) a +0 robe a spriggan corpse (skeletalised by now) (68, 6, D) an uncursed staff of earth (69, 6, D) a wolf corpse (skeletalised by now) (4, 7, D) a +3 large shield (unseen) (4, 8, D) a +5 crystal plate armour a +5 shadow dragon armour a +5 storm dragon armour a +5 ice dragon armour a +5 fire dragon armour a +5 plate armour (61, 9, D) the +2 scale mail of the Swan {rPois rCorr Dex-5} It affects your dexterity (-5). It protects you from poison. It protects you from acid and corrosion. (70, 9, D) a +6 ring of dexterity an uncursed ring of fire the ring "Hynerute" {rElec Slay+3} [ring of slaying] It affects your accuracy and damage with ranged weapons and melee attacks (+3). It insulates you from electricity. the +15 Maxwell's patent armour {-Cast -Tele rElec MR+ rCorr} It insulates you from electricity. It affects your resistance to hostile enchantments. It prevents spellcasting. It prevents most forms of teleportation. It protects you from acid and corrosion. 5 potions of agility (71, 9, D) an uncursed staff of energy (72, 9, D) a +4 great sword of electrocution (68, 10, D) a ball python corpse (skeletalised by now) (70, 10, D) a sack of spiders (72, 10, D) an uncursed amulet of resist corrosion (73, 10, D) an adder corpse (skeletalised by now) (71, 12, D) an adder corpse (skeletalised by now) (72, 13, D) an adder corpse (skeletalised by now) (72, 17, D) a +3 hand crossbow of flaming (73, 17, D) a +0 flail of crushing (72, 18, D) a +1 mace of crushing (73, 18, D) a +0 greatsling of flaming (61, 21, D) a +0 great sword (unseen) (63, 22, D) 3 large rocks (73, 23, D) a shapeshifter corpse (64, 24, D) a large rock (61, 27, D) a +5 gold dragon armour a +0 hat an uncursed ring of positive energy (62, 27, D) a +0 mace of crushing (64, 27, D) an uncursed ring of flight (71, 27, D) a +6 ring of dexterity a manual of Slings a manual of Unarmed Combat (73, 27, D) a +3 scimitar of holy wrath (62, 28, D) a plain deck of wonders (64, 28, D) a +0 trident a hippogriff corpse (62, 29, D) 4 large rocks (unseen) (64, 29, D) a +0 shortbow 17 arrows a centaur corpse (74, 29, D) a +0 war axe a +0 plate armour (75, 29, D) a cursed -1 dagger a +0 robe an orc corpse (62, 30, D) a sheep corpse (70, 30, D) 2 tomahawks (unseen) (75, 30, D) a +0 hand axe a +0 scale mail (64, 31, D) an arrow a hippogriff corpse (66, 31, D) a +0 trident (63, 33, D) an arrow (64, 33, D) an arrow (63, 34, D) 2 arrows a throwing net (60, 37, D) a manual of Translocations (61, 37, D) the Incunabulum of Aerial Battle Magic Spells Type Level a - Shock Conjuration/Air 1 b - Repel Missiles Charms/Air 2 c - Static Discharge Conjuration/Air 3 d - Conjure Flame Conjuration/Fire 3 e - Airstrike Air 4 f - Delayed Fireball Conjuration/Fire 7 (62, 37, D) a +2 chain mail of magic resistance (63, 37, D) the +8 bow of Krishna "Sharnga" {speed, Dex+3 SInv} Attacks with this weapon are significantly faster. It affects your dexterity (+3). It lets you see invisible. (69, 37, D) a book of Debilitation the cursed +1 spear of Sauf {pierce, MR+ Str-3 Dex+2} It inflicts extra damage upon your enemies. It affects your strength (-3). It affects your dexterity (+2). It affects your resistance to hostile enchantments. It has a curse placed upon it. (70, 37, D) a plain deck of wonders (71, 37, D) an uncursed ring of invisibility (72, 37, D) a +4 flail of protection (60, 38, D) an uncursed staff of conjuration (61, 38, D) a +0 hand axe (62, 38, D) the ring of Teefoi {Fire rPois rN+ Int+3 Dex-3} [ring of fire] It enhances your fire magic, and weakens your ice magic. It affects your intelligence (+3). It affects your dexterity (-3). It protects you from fire. It makes you vulnerable to cold. It protects you from poison. It protects you from negative energy. (63, 38, D) an ornate deck of destruction (70, 38, D) the Disquisition on Helpful Combat Magic Spells Type Level a - Magic Dart Conjuration 1 b - Song of Slaying Charms 2 c - Searing Ray Conjuration 2 d - Excruciating Wounds Charms/Necromancy 5 e - Bolt of Magma Conjuration/Fire/Earth 5 f - Irradiate Conjuration/Transmutation 5 the Guide on Evil Rituals and the Mountains Spells Type Level a - Animate Skeleton Necromancy 1 b - Vampiric Draining Necromancy 3 c - Passwall Transmutation/Earth 3 d - Leda's Liquefaction Hexes/Earth 4 e - Simulacrum Ice/Necromancy 6 a book of Cantrips a book of Frost a book of Minor Magic (72, 38, D) an uncursed ring of positive energy (73, 38, D) an uncursed staff of earth (60, 42, D) a +4 scythe of flaming (72, 42, D) a +3 mace a +0 robe