Elvalys the Dungeon (10, 1, D) the +15 heavy crossbow "Sniper" {velocity, SInv} Any bolt fired from it inflicts extra damage. It lets you see invisible. the +10 dark maul {crush} It inflicts extra damage upon your enemies. the +15 Maxwell's patent armour {-Cast -Tele rElec MR+ rCorr} It insulates you from electricity. It affects your resistance to hostile enchantments. It prevents spellcasting. It prevents most forms of teleportation. It protects you from acid and corrosion. the cursed +14 obsidian axe {chop, +Fly Str+3 SInv *Curse} It inflicts extra damage upon your enemies. It affects your strength (+3). It lets you see invisible. It lets you fly. It may re-curse itself when equipped. It has a curse placed upon it. (11, 1, D) the +7 great mace "Firestarter" {inner flame, rF++} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It greatly protects you from fire. the +14 plutonium sword {*Contam Stlth-} It causes magical contamination when unequipped. It makes you less stealthy. the cursed +9 Sword of Zonguldrok {reap, *Curse} If a monster killed with it leaves a corpse in good enough shape, the corpse will be animated as a zombie friendly to the killer. It may re-curse itself when equipped. It has a curse placed upon it. the cursed +13 Scythe of Curses {drain, *Curse} A truly terrible weapon, it drains the life of those it strikes. It may re-curse itself when equipped. It has a curse placed upon it. the +0 Sword of Power the +11 Mace of Variability {chaos} Each time it hits an enemy it has a different, random effect. the +7 Singing Sword the +7 longbow "Piercer" {penet, EV-2} Ammo fired by it will pass through the targets it hits, potentially hitting all targets in its path until it reaches maximum range. It affects your evasion (-2). (61, 1, D) an ornate deck of changes (62, 1, D) a +6 ring of dexterity a +6 ring of strength a +6 ring of strength a +1 buckler of protection (67, 1, D) the +1 leather armour of the Okapi {-Cast rC+++ MR- Regen+} It renders you almost immune to cold. It affects your resistance to hostile enchantments. It prevents spellcasting. It increases your rate of regeneration. (68, 1, D) a +0 hand axe of venom (3, 2, D) a +5 triple sword (unseen) (4, 2, D) a +5 quick blade (unseen) (3, 3, D) a +5 lajatang (4, 3, D) a +5 giant spiked club (unseen) (3, 4, D) 1000 sling bullets (unseen) (4, 4, D) a +5 bardiche (unseen) (68, 4, D) a +0 whip an orc corpse (skeletalised by now) (69, 4, D) a +0 whip (still there?) a +0 hand axe (still there?) (4, 5, D) a +5 executioner's axe (unseen) (4, 7, D) a +3 large shield (unseen) (4, 8, D) a +5 crystal plate armour a +5 shadow dragon armour a +5 storm dragon armour a +5 ice dragon armour a +5 fire dragon armour a +5 plate armour (61, 9, D) a phial of floods (63, 9, D) a +2 hand axe of flaming (72, 9, D) the ring "Necveosoti" {Ice Dex+2 Slay+3} [ring of ice] It enhances your ice magic, and weakens your fire magic. It affects your dexterity (+2). It affects your accuracy and damage with ranged weapons and melee attacks (+3). It makes you vulnerable to fire. It protects you from cold. a +6 ring of intelligence a +6 ring of intelligence a +6 ring of dexterity (62, 10, D) an uncursed amulet of the gourmand (70, 10, D) a +2 scythe of slicing (71, 13, D) the cursed +2 hand axe of Analysis {drain, *Confuse Int+3} A truly terrible weapon, it drains the life of those it strikes. It affects your intelligence (+3). It may confuse you when you take damage. It has a curse placed upon it. (71, 17, D) the ring of Elyvilon's Whim {Slay+5 SInv} [ring of see invisible] It affects your accuracy and damage with ranged weapons and melee attacks (+5). It lets you see invisible. the ring "Juecsol" {rElec Stlth+} [ring of stealth] It insulates you from electricity. It makes you more stealthy. the +18 shield of the gong {rElec rN+ MR+ EV-5} It affects your evasion (-5). It insulates you from electricity. It protects you from negative energy. It affects your resistance to hostile enchantments. a +5 gold dragon armour (72, 17, D) a +1 hand crossbow of flaming (71, 18, D) the +1 chain mail of Daiwopn {-Cast rN+ Str+2 Dex+4} It affects your strength (+2). It affects your dexterity (+4). It protects you from negative energy. It prevents spellcasting. a basilisk corpse (skeletalised by now) (73, 18, D) a +1 shortbow of flaming (72, 22, D) a jackal corpse (49, 25, D) a +4 ring mail of fire resistance (50, 25, D) the cursed +0 chain mail of the Thistle {rF++ rN++ rCorr} It greatly protects you from fire. It greatly protects you from negative energy. It protects you from acid and corrosion. It has a curse placed upon it. (51, 25, D) the +6 arbalest "Hellfire" {hellfire, rF++ rC- MR+} It greatly protects you from fire. It makes you vulnerable to cold. It affects your resistance to hostile enchantments. (52, 25, D) a book of Geomancy (53, 25, D) an uncursed staff of summoning (55, 25, D) an uncursed staff of fire (50, 26, D) a book of Air (51, 26, D) an uncursed staff of earth (52, 26, D) a plain deck of defence (53, 26, D) an uncursed staff of wizardry (54, 26, D) a scroll of brand weapon (49, 27, D) a +2 flail (unseen) (50, 27, D) a +0 robe (52, 27, D) a +0 battleaxe (61, 27, D) a plain deck of summoning (62, 27, D) an uncursed ring of protection from cold (63, 27, D) an uncursed staff of death (64, 27, D) an uncursed staff of cold (51, 28, D) a necrophage corpse (62, 28, D) an uncursed staff of conjuration (63, 28, D) a phial of floods (72, 28, D) a fan of gales (73, 28, D) a +2 hand crossbow of velocity (63, 29, D) a sheep corpse (63, 30, D) a hippogriff corpse (63, 31, D) a +0 trident a merfolk corpse (64, 31, D) a +0 trident a merfolk corpse (63, 32, D) a +0 trident a +1 plate armour of magic resistance a merfolk corpse (51, 37, D) an uncursed staff of death (52, 37, D) a +3 morningstar of holy wrath (59, 37, D) a +2 arbalest of evasion (61, 37, D) an uncursed staff of earth (62, 37, D) a lantern of shadows (63, 37, D) a plain deck of defence (69, 37, D) the cursed +0 plate armour "Kang" {rF++ MR- SInv} It greatly protects you from fire. It affects your resistance to hostile enchantments. It lets you see invisible. It has a curse placed upon it. (70, 37, D) an uncursed amulet of guardian spirit (71, 37, D) a +0 scimitar of draining (72, 37, D) a book of Flames (73, 37, D) an uncursed ring of stealth (50, 38, D) a plain deck of summoning (52, 38, D) a +0 rod of shadows (10/10) a +6 rod of shadows (14/14) an uncursed ring of protection from magic the ring "Seol" {+Fly rF+ Str+2 Dex-3 Stlth+} [ring of protection from fire] It affects your strength (+2). It affects your dexterity (-3). It protects you from fire. It lets you fly. It makes you more stealthy. a +0 trident a +1 rod of shadows (10/10) an uncursed ring of wizardry a +0 robe (53, 38, D) the +1 plate armour "Cusmueq" {+Fly Str-4 Int+9 Dex-2} It affects your strength (-4). It affects your intelligence (+9). It affects your dexterity (-2). It lets you fly. (59, 38, D) a lantern of shadows (60, 38, D) an uncursed staff of earth (61, 38, D) a +0 falchion of draining (62, 38, D) a +2 longbow of evasion (71, 38, D) a +3 leather armour of magic resistance a water moccasin corpse an adder corpse (72, 38, D) a +3 shortbow of evasion (73, 38, D) an uncursed staff of cold (72, 39, D) an adder corpse (60, 40, D) a +0 rapier of speed (unseen) (70, 40, D) a water moccasin corpse (72, 40, D) a black mamba corpse (62, 41, D) a +0 spear (unseen) (71, 42, D) a +0 club a naga corpse (59, 44, D) a +0 robe (unseen) (61, 44, D) a wolf spider corpse