Elvalys the Dungeon (10, 1, D) the +6 Majin-Bo {vamp, Archmagi MP+6 Int+6} It inflicts no extra harm, but heals its wielder somewhat when it strikes a living foe. It affects your intelligence (+6). It affects your magic capacity (+6). the +15 heavy crossbow "Sniper" {velocity, SInv} Any bolt fired from it inflicts extra damage. It lets you see invisible. the +10 dark maul {crush} It inflicts extra damage upon your enemies. the cursed +14 obsidian axe {chop, +Fly Str+3 SInv *Curse} It inflicts extra damage upon your enemies. It affects your strength (+3). It lets you see invisible. It lets you fly. It may re-curse itself when equipped. It has a curse placed upon it. (11, 1, D) the +7 great mace "Firestarter" {inner flame, rF++} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It greatly protects you from fire. the +14 plutonium sword {*Contam Stlth-} It causes magical contamination when unequipped. It makes you less stealthy. the cursed +9 Sword of Zonguldrok {reap, *Curse} If a monster killed with it leaves a corpse in good enough shape, the corpse will be animated as a zombie friendly to the killer. It may re-curse itself when equipped. It has a curse placed upon it. the cursed +13 Scythe of Curses {drain, *Curse} A truly terrible weapon, it drains the life of those it strikes. It may re-curse itself when equipped. It has a curse placed upon it. the +0 Sword of Power the +0 Mace of Variability {chaos} Each time it hits an enemy it has a different, random effect. the +7 longbow "Piercer" {penet, EV-2} Ammo fired by it will pass through the targets it hits, potentially hitting all targets in its path until it reaches maximum range. It affects your evasion (-2). (35, 1, D) a +4 giant spiked club (36, 1, D) the +1 pair of gloves of Ischog {Regen+ SInv} It lets you see invisible. It increases your rate of regeneration. (37, 1, D) the Grimoire of Paper Spells Type Level a - Summon Small Mammal Summoning 1 b - Call Imp Summoning 2 c - Summon Hydra Summoning 7 (38, 1, D) a cursed staff of summoning (39, 1, D) a +2 chain mail of fire resistance (40, 1, D) a +1 war axe of chopping (41, 1, D) an uncursed ring of protection from fire (42, 1, D) an uncursed staff of energy (49, 1, D) a +2 bardiche of chopping (50, 1, D) a +0 quarterstaff (51, 1, D) a book of Annihilations (55, 1, D) an uncursed staff of earth (67, 1, D) a +3 hand crossbow of freezing (68, 1, D) a cursed ring of loudness (69, 1, D) a +1 halberd of flaming (3, 2, D) a +5 triple sword (unseen) (4, 2, D) a +5 quick blade (unseen) (11, 2, D) 3 scrolls of amnesia (still there?) a +6 ring of strength (still there?) a +6 ring of intelligence (still there?) a +6 ring of intelligence (still there?) a +6 ring of dexterity (still there?) 4 scrolls of amnesia (still there?) 5 potions of magic (still there?) 2 potions of brilliance (still there?) (36, 2, D) a lamp of fire (37, 2, D) the ring "Hackitix" {rF+ Str+2} [ring of protection from fire] It affects your strength (+2). It protects you from fire. (38, 2, D) a cursed staff of conjuration (39, 2, D) a phantom mirror (40, 2, D) a plain deck of war (41, 2, D) a +2 spear of flaming (42, 2, D) a +2 lightning rod (12/12) (49, 2, D) a +2 shortbow of flaming (51, 2, D) an uncursed staff of summoning (52, 2, D) an uncursed staff of cold (53, 2, D) a book of Annihilations (54, 2, D) a +0 buckler of poison resistance (55, 2, D) the +1 helmet "Mesyucuz" {*Corrode Int+4 Dex+5} It affects your intelligence (+4). It affects your dexterity (+5). It may corrode your equipment when you take damage. (3, 3, D) a +5 lajatang (4, 3, D) a +5 giant spiked club (unseen) (3, 4, D) 1000 sling bullets (unseen) (4, 4, D) a +5 bardiche (unseen) (4, 5, D) a +5 executioner's axe (unseen) (53, 5, D) a dire elephant corpse (4, 7, D) a +3 large shield (unseen) (50, 7, D) a +0 hand axe a cursed +0 animal skin (51, 7, D) a +0 robe a +0 broad axe of freezing a cursed +0 animal skin a cursed -1 rapier a +0 animal skin a spriggan corpse a spriggan corpse a spriggan corpse (53, 7, D) a dire elephant corpse (4, 8, D) a +0 scale mail a +0 shield 2 potions of magic a +0 flail a +5 crystal plate armour a +5 shadow dragon armour a +5 storm dragon armour a +5 ice dragon armour a +5 fire dragon armour a +5 plate armour (42, 8, D) a demonic crawler corpse (48, 8, D) a dryad corpse (50, 8, D) an uncursed staff of fire (50, 9, D) a +0 robe a spriggan corpse a dire elephant corpse (61, 9, D) a +1 antimagic long sword (62, 9, D) a disc of storms (63, 9, D) a book of the Dragon (71, 9, D) an uncursed ring of wizardry (72, 9, D) a plain deck of defence (51, 10, D) a +0 spear a +1 ring mail of fire resistance a wasp corpse a spriggan corpse (70, 10, D) an uncursed staff of summoning (72, 10, D) a +0 ice dragon armour (62, 12, D) an uncursed staff of earth (63, 12, D) a hell hound corpse (skeletalised by now) (49, 13, D) a +2 robe of magic resistance (50, 13, D) an uncursed staff of summoning (51, 13, D) the +6 plate armour "Tajacihy" {-Cast rCorr Dex+2 SInv} It affects your dexterity (+2). It lets you see invisible. It prevents spellcasting. It protects you from acid and corrosion. the +13 sword of the Doom Knight {pain, -Cast MR+} In the hands of one skilled in necromantic magic, it inflicts extra damage on living creatures. It affects your resistance to hostile enchantments. It prevents spellcasting. (52, 13, D) a +6 shortbow of velocity (53, 13, D) a +0 chain mail of positive energy (54, 13, D) a plain deck of escape (55, 13, D) a +1 scythe of venom (50, 14, D) a plain deck of changes (54, 14, D) a phial of floods (55, 14, D) a +4 vampiric falchion (61, 17, D) a +0 dagger of venom (62, 17, D) a +3 falchion of slicing (63, 17, D) a +2 scimitar of flaming (64, 17, D) an uncursed staff of earth (71, 17, D) a plain deck of changes (72, 17, D) a +0 leather armour of cold resistance (73, 17, D) a +0 mace (62, 18, D) a +2 robe of fire resistance (63, 18, D) a phial of floods (64, 18, D) an uncursed staff of air (71, 18, D) a +0 short sword (72, 18, D) a disc of storms (73, 18, D) a Young Poisoner's Handbook (57, 20, D) a wind drake corpse (72, 20, D) a +0 glaive (56, 21, D) a +0 robe a spriggan corpse a titan corpse (57, 21, D) the +10 dagger of Circularity {antimagic, MR+} It disrupts the flow of magical energy around spellcasters and certain magical creatures (including the wielder). It affects your resistance to hostile enchantments. a +0 robe (71, 21, D) a green draconian corpse (skeletalised by now) (72, 21, D) a +0 dagger a cursed -2 long sword (73, 21, D) a draconian corpse (skeletalised by now) (55, 22, D) a storm dragon corpse (56, 22, D) a cursed +0 robe (71, 22, D) a draconian corpse (skeletalised by now) (72, 22, D) the +8 triple sword of the Spectre {vamp, rElec rPois Stlth-} It inflicts no extra harm, but heals its wielder somewhat when it strikes a living foe. It insulates you from electricity. It protects you from poison. It makes you less stealthy. (73, 22, D) the +10 lajatang "Keuxtill" {slice, Str+5} It inflicts extra damage upon your enemies. It affects your strength (+5). a draconian corpse (skeletalised by now) (50, 25, D) a stone of tremors (51, 25, D) a book of Alchemy (53, 25, D) a stone of tremors (54, 25, D) a +4 blowgun (55, 25, D) an uncursed amulet of the gourmand (51, 26, D) a +0 hand axe (52, 26, D) a plain deck of defence (53, 26, D) an uncursed amulet of the gourmand (62, 27, D) the +7 long sword "Cidit" {vamp, +Fly} It inflicts no extra harm, but heals its wielder somewhat when it strikes a living foe. It lets you fly. (63, 27, D) an uncursed staff of poison (64, 27, D) the +7 Sceptre of Torment (65, 27, D) the +2 robe of Mysticism {MR+} It affects your resistance to hostile enchantments. (72, 27, D) an uncursed staff of death (62, 28, D) a +1 arbalest of flaming (64, 28, D) an uncursed staff of death (71, 28, D) the Catalogue of Creative Stones Spells Type Level a - Summon Butterflies Summoning 1 b - Call Imp Summoning 2 c - Stoneskin Transmutation/Earth 2 d - Iron Shot Conjuration/Earth 6 e - Shatter Earth 9 (72, 28, D) a Grand Grimoire (73, 28, D) a +0 trident (67, 31, D) a +0 long sword (unseen) (73, 31, D) a +0 trident (74, 31, D) a +0 trident of freezing (65, 32, D) a +0 battleaxe (66, 32, D) a naga corpse (skeletalised by now) (67, 32, D) a cursed -3 flail (unseen) (73, 32, D) a +0 trident (74, 32, D) a +1 mace of crushing a merfolk corpse (skeletalised by now) (75, 32, D) a +0 shortbow (unseen) (51, 33, D) a +3 scimitar a +0 robe (65, 33, D) a +0 short sword (unseen) (67, 33, D) a +0 war axe (73, 33, D) a +0 shortbow 10 poisoned arrows a centaur corpse (skeletalised by now) (75, 33, D) 4 arrows (50, 34, D) the +8 demon blade "Leech" {vamp, rN+ AC-2 EV-2 Str-2 Int-2 Dex-2} It inflicts no extra harm, but heals its wielder somewhat when it strikes a living foe. It affects your AC (-2). It affects your evasion (-2). It affects your strength (-2). It affects your intelligence (-2). It affects your dexterity (-2). It protects you from negative energy. a +3 scale mail of poison resistance (72, 34, D) a poisoned arrow (73, 34, D) a poisoned arrow a throwing net an arrow (74, 34, D) an arrow a throwing net (49, 37, D) a +0 dagger (69, 37, D) a book of Transfigurations (71, 37, D) an uncursed ring of poison resistance (72, 37, D) the +1 leather armour "Fiutior" {Dex+2} It affects your dexterity (+2). (51, 38, D) the +3 hand crossbow of Disintegration {flame, rPois rC+ rN+ Dex-3} It causes projectiles fired from it to burn those they strike, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It affects your dexterity (-3). It protects you from cold. It protects you from poison. It protects you from negative energy. (61, 38, D) the +2 blowgun of Paper {speed, +Blink Str+11 Dex-2} Attacks with this weapon are significantly faster. It affects your strength (+11). It affects your dexterity (-2). It lets you blink. (70, 38, D) an uncursed ring of ice the ring "Tes Ewok" {EV+2 Dex+3 Stlth+} [ring of evasion] It affects your evasion (+2). It affects your dexterity (+3). It makes you more stealthy. the +5 ring mail of the Poles {rPois Dex+4} It affects your dexterity (+4). It protects you from poison. (73, 38, D) an uncursed staff of poison (71, 39, D) a +0 trident (unseen) (72, 40, D) a +5 spear of venom (71, 41, D) a +2 hand crossbow of flaming (47, 43, D) a +0 hand axe (49, 43, D) a +0 flail an orc corpse (47, 44, D) a +1 hand axe of freezing (unseen) (49, 44, D) a +0 dire flail a +0 chain mail a +0 vampiric war axe a +2 robe of resistance a +0 chain mail a +0 hand axe an orc corpse an orc corpse an orc corpse (48, 45, D) a +0 hand axe an orc corpse (49, 45, D) a +0 halberd a +0 plate armour an orc corpse