Elvalys the Dungeon (10, 1, D) the +6 Majin-Bo {vamp, Archmagi MP+6 Int+6} It inflicts no extra harm, but heals its wielder somewhat when it strikes a living foe. It affects your intelligence (+6). It affects your magic capacity (+6). the +15 heavy crossbow "Sniper" {velocity, SInv} Any bolt fired from it inflicts extra damage. It lets you see invisible. the cursed +14 obsidian axe {chop, +Fly Str+3 SInv *Curse} It inflicts extra damage upon your enemies. It affects your strength (+3). It lets you see invisible. It lets you fly. It may re-curse itself when equipped. It has a curse placed upon it. (11, 1, D) a +0 shield (still there?) a +0 shield (still there?) a +0 scale mail (still there?) a +0 flail (still there?) a +6 ring of dexterity (still there?) a +6 ring of strength (still there?) a +6 ring of intelligence (still there?) a +6 ring of intelligence (still there?) the +7 great mace "Firestarter" {inner flame, rF++} (still there?) It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It greatly protects you from fire. the +14 plutonium sword {*Contam Stlth-} (still there?) It causes magical contamination when unequipped. It makes you less stealthy. the +8 lance "Wyrmbane" {slay drac, +Rage rPois rF+ AC+5} (still there?) It affects your AC (+5). It protects you from fire. It protects you from poison. It lets you go berserk. the cursed +9 Sword of Zonguldrok {reap, *Curse} (still there?) If a monster killed with it leaves a corpse in good enough shape, the corpse will be animated as a zombie friendly to the killer. It may re-curse itself when equipped. It has a curse placed upon it. the cursed +13 Scythe of Curses {drain, *Curse} (still there?) A truly terrible weapon, it drains the life of those it strikes. It may re-curse itself when equipped. It has a curse placed upon it. the +0 Sword of Power (still there?) the +9 Mace of Variability {chaos} (still there?) Each time it hits an enemy it has a different, random effect. the +7 Singing Sword (still there?) the +7 longbow "Piercer" {penet, EV-2} (still there?) Ammo fired by it will pass through the targets it hits, potentially hitting all targets in its path until it reaches maximum range. It affects your evasion (-2). (61, 1, D) the +4 ring mail of the Will of the Gods {+Inv rF+ MR-} It protects you from fire. It affects your resistance to hostile enchantments. It lets you turn invisible. (62, 1, D) a +0 antimagic short sword (67, 1, D) a +6 hunting sling of freezing (69, 1, D) a +3 long sword of flaming (3, 2, D) a +5 triple sword (unseen) (4, 2, D) a +5 quick blade (unseen) (62, 2, D) the +10 hand crossbow of Vatoesio {penet, +Fly rF+ Str+2} Ammo fired by it will pass through the targets it hits, potentially hitting all targets in its path until it reaches maximum range. It affects your strength (+2). It protects you from fire. It lets you fly. (73, 2, D) a +3 dire flail (3, 3, D) a +5 lajatang (4, 3, D) a +5 giant spiked club (unseen) (73, 3, D) a +0 great mace of draining a +0 leather armour a human corpse (skeletalised by now) (74, 3, D) a +4 war axe of draining a +0 plate armour a human corpse (skeletalised by now) (3, 4, D) 1000 sling bullets (unseen) (4, 4, D) a +5 bardiche (unseen) (10, 4, D) a disc of storms (62, 4, D) an adder corpse (63, 4, D) an adder corpse an adder corpse (4, 5, D) a +5 executioner's axe (unseen) (10, 5, D) an uncursed ring of flight (63, 5, D) an adder corpse (68, 5, D) a hell hound corpse (skeletalised by now) (4, 7, D) a +3 large shield (unseen) (4, 8, D) a +5 shadow dragon armour a +5 storm dragon armour a +5 ice dragon armour a +5 fire dragon armour a +5 plate armour (62, 9, D) the Guide on Black Arts Spells Type Level a - Sublimation of Blood Necromancy 2 b - Regeneration Charms/Necromancy 3 c - Cigotuvi's Embrace Necromancy 5 d - Dispel Undead Necromancy 5 (70, 9, D) a +0 short sword (71, 9, D) a +1 plate armour of fire resistance (72, 9, D) a +2 battleaxe of venom (70, 10, D) a book of Frost (72, 10, D) the +3 Elemental Staff {rElec rF++ rC++ MR++ AC+5} It affects your AC (+5). It greatly protects you from fire. It greatly protects you from cold. It insulates you from electricity. It affects your resistance to hostile enchantments. (71, 11, D) a +3 quarterstaff a +0 hand axe an orc corpse an orc corpse (72, 11, D) a cursed -1 falchion (unseen) (70, 12, D) a cursed -1 falchion (unseen) (71, 12, D) a cursed +0 ring mail (61, 17, D) a +3 war axe of venom (62, 17, D) a fan of gales (63, 17, D) a +2 large shield of protection (64, 17, D) a phantom mirror (72, 17, D) the cursed +0 shortbow of Faud Ugi {flame, *Contam Dex+4} It causes projectiles fired from it to burn those they strike, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It affects your dexterity (+4). It causes magical contamination when unequipped. It has a curse placed upon it. (73, 17, D) a book of Party Tricks (62, 18, D) a phantom mirror (63, 18, D) a +4 executioner's axe of chopping (64, 18, D) the cursed +1 arbalest of Judgement {elec, rElec Str-2 Int+8} It charges the ammunition it shoots with electricity; occasionally upon a hit, such missiles may discharge and cause terrible harm. It affects your strength (-2). It affects your intelligence (+8). It insulates you from electricity. It has a curse placed upon it. (71, 18, D) a +2 rapier of draining (72, 18, D) a +2 leather armour of magic resistance (73, 18, D) an uncursed ring of flight (62, 20, D) a cursed -2 shortbow (unseen) (64, 20, D) a +0 trident (unseen) (62, 21, D) a +0 trident (63, 21, D) a sheep corpse (64, 21, D) a sheep corpse (63, 22, D) an arrow (73, 22, D) a river rat corpse (73, 24, D) a wolf corpse (61, 27, D) a plain deck of changes (62, 27, D) the +9 arbalest "Rujets" {elec, Str+6 Int-5} It charges the ammunition it shoots with electricity; occasionally upon a hit, such missiles may discharge and cause terrible harm. It affects your strength (+6). It affects your intelligence (-5). (63, 27, D) a fan of gales (64, 27, D) an uncursed staff of poison (65, 27, D) a cursed -2 ring of protection (72, 27, D) the Incunabulum of Poisonous Combat Magic Spells Type Level a - Mephitic Cloud Conjuration/Poison/Air 3 b - Spider Form Transmutation/Poison 3 c - Throw Icicle Conjuration/Ice 4 d - Olgreb's Toxic Radiance Poison 4 e - Bolt of Cold Conjuration/Ice 6 4 scrolls of amnesia 7 potions of magic the +5 chain mail of Fanaticism {rF+ rC++} It protects you from fire. It greatly protects you from cold. a +5 crystal plate armour (63, 28, D) an uncursed staff of conjuration (64, 28, D) an uncursed staff of power (72, 28, D) the +3 leather armour of the Storm King {rC+ rCorr} It protects you from cold. It protects you from acid and corrosion. (73, 28, D) an uncursed ring of protection from fire (73, 29, D) a +0 glaive (unseen) (63, 30, D) a +0 long sword an elf corpse (72, 30, D) a +3 dagger of holy wrath a +0 ring mail a +0 dagger a +0 robe an orc corpse (62, 31, D) a cursed +0 short sword a +0 chain mail a +0 dagger an elf corpse an elf corpse (63, 31, D) a +0 long sword a +0 leather armour a +0 dagger a +0 robe a +0 long sword a +0 buckler an elf corpse (64, 31, D) a +0 long sword (65, 31, D) a +0 long sword a +0 shortbow 23 arrows an elf corpse (72, 31, D) a +0 battleaxe a +0 plate armour an orc corpse (73, 31, D) a +0 flail (unseen) (63, 32, D) 3 arrows (51, 37, D) an Akashic Record (52, 37, D) an uncursed staff of death (53, 37, D) the +2 ring mail of the Good {rElec Regen+ Int-2 Stlth+} It affects your intelligence (-2). It insulates you from electricity. It increases your rate of regeneration. It makes you more stealthy. (61, 37, D) a +1 mace of holy wrath (63, 37, D) a +4 shortbow (69, 37, D) an uncursed staff of poison (70, 37, D) an uncursed staff of fire (71, 37, D) a +1 greatsling of flaming (72, 37, D) the +0 plate armour of Grace {rElec rPois rN+} It insulates you from electricity. It protects you from poison. It protects you from negative energy. the +13 sword of the Doom Knight {pain, -Cast MR+} In the hands of one skilled in necromantic magic, it inflicts extra damage on living creatures. It affects your resistance to hostile enchantments. It prevents spellcasting. (73, 37, D) a box of beasts (49, 38, D) Aresi's Tome of Clay Spells Type Level a - Sandblast Earth 1 b - Stoneskin Transmutation/Earth 2 c - Petrify Transmutation/Earth 4 (50, 38, D) a +0 battleaxe (51, 38, D) a +0 long sword (52, 38, D) a +3 dagger of venom (62, 38, D) a stone of tremors (72, 38, D) the Almanac of the Entourage Spells Type Level a - Summon Butterflies Summoning 1 b - Recall Summoning/Translocation 3 c - Summon Ice Beast Ice/Summoning 4 d - Shadow Creatures Summoning 5 e - Spellforged Servitor Conjuration/Summoning 7 (51, 41, D) a +0 long sword (unseen) (60, 41, D) a glowing shapeshifter corpse (50, 42, D) 2 bolts 5 large rocks (60, 42, D) a shapeshifter corpse (70, 42, D) a hell hound corpse (71, 42, D) a hell hound corpse a hell hound corpse (51, 43, D) a large rock (70, 43, D) a hell hound corpse (51, 44, D) a bolt (51, 45, D) a large rock