Elvalys the Dungeon (10, 1, D) the +6 Majin-Bo {vamp, Archmagi MP+6 Int+6} It inflicts no extra harm, but heals its wielder somewhat when it strikes a living foe. It affects your intelligence (+6). It affects your magic capacity (+6). the cursed +14 obsidian axe {chop, +Fly Str+3 SInv *Curse} It inflicts extra damage upon your enemies. It affects your strength (+3). It lets you see invisible. It lets you fly. It may re-curse itself when equipped. It has a curse placed upon it. (11, 1, D) the +14 plutonium sword {*Contam Stlth-} It causes magical contamination when unequipped. It makes you less stealthy. the +8 lance "Wyrmbane" {slay drac, +Rage rPois rF+ AC+5} It affects your AC (+5). It protects you from fire. It protects you from poison. It lets you go berserk. the cursed +9 Sword of Zonguldrok {reap, *Curse} If a monster killed with it leaves a corpse in good enough shape, the corpse will be animated as a zombie friendly to the killer. It may re-curse itself when equipped. It has a curse placed upon it. the cursed +13 Scythe of Curses {drain, *Curse} A truly terrible weapon, it drains the life of those it strikes. It may re-curse itself when equipped. It has a curse placed upon it. the +0 Sword of Power the -4 Mace of Variability {chaos} Each time it hits an enemy it has a different, random effect. the +7 longbow "Piercer" {penet, EV-2} Ammo fired by it will pass through the targets it hits, potentially hitting all targets in its path until it reaches maximum range. It affects your evasion (-2). (19, 1, D) the +2 hand axe of Exquisite Death {flame, *Rage rF++ Str+2 Int+3} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. Big, fiery blades are also staple armaments of hydra-hunters. It affects your strength (+2). It affects your intelligence (+3). It greatly protects you from fire. It may make you go berserk in combat. (20, 1, D) a +0 dagger (23, 1, D) a +0 dagger (24, 1, D) a book of Geomancy (25, 1, D) a +0 leather armour (38, 1, D) the ring of Vuosawnuleq {Wiz Str+4} [ring of wizardry] It improves your spell success rate. It affects your strength (+4). (49, 1, D) the +2 spear of Causality {flame, rElec Int+4} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It affects your intelligence (+4). It insulates you from electricity. (50, 1, D) the Collected Works on Combat Magic Spells Type Level a - Sting Conjuration/Poison 1 b - Throw Frost Conjuration/Ice 2 c - Dazzling Spray Conjuration/Hexes 3 d - Sticky Flame Conjuration/Fire 4 e - Fireball Conjuration/Fire 5 (51, 1, D) a +2 antimagic spear (52, 1, D) a book of Annihilations (53, 1, D) an uncursed amulet of the gourmand (54, 1, D) a +4 mace of holy wrath (55, 1, D) the cursed +1 falchion of the Wheel {drain, rF+ rC+ MR- Dex+5} A truly terrible weapon, it drains the life of those it strikes. It affects your dexterity (+5). It protects you from fire. It protects you from cold. It affects your resistance to hostile enchantments. It has a curse placed upon it. (61, 1, D) a +0 trident (62, 1, D) an uncursed staff of conjuration (68, 1, D) a plain deck of wonders (3, 2, D) a +5 triple sword (unseen) (4, 2, D) a +5 quick blade (unseen) (19, 2, D) a +0 great mace (20, 2, D) a +0 dagger (21, 2, D) a phantom mirror (22, 2, D) a lantern of shadows (24, 2, D) the amulet of Itaeh {+Rage rF+ rN+ MR+ Dex-4} [amulet of rage] It affects your dexterity (-4). It protects you from fire. It protects you from negative energy. It affects your resistance to hostile enchantments. It lets you go berserk. the ring "Narurep" {SustAt rF+} [ring of sustain attributes] It sustains your strength, intelligence and dexterity. It protects you from fire. a +3 ring of intelligence (29, 2, D) a Necronomicon (38, 2, D) the +8 bow of Krishna "Sharnga" {speed, Dex+3 SInv} Attacks with this weapon are significantly faster. It affects your dexterity (+3). It lets you see invisible. (42, 2, D) the Guide on the Traveller Spells Type Level a - Apportation Translocation 1 b - Blink Translocation 2 c - Summon Forest Summoning/Translocation 5 (49, 2, D) a +1 dagger of protection (50, 2, D) a +3 long sword of flaming (51, 2, D) an uncursed staff of power (52, 2, D) a lantern of shadows (53, 2, D) a +4 antimagic war axe (54, 2, D) a +0 falchion of slicing (55, 2, D) an ornate deck of changes (62, 2, D) an uncursed staff of earth (63, 2, D) a +0 trident (unseen) (73, 2, D) a +6 ring of strength a +6 ring of intelligence a +6 ring of intelligence a +6 ring of dexterity 4 scrolls of amnesia 2 potions of brilliance a +0 shield a +0 scale mail a +0 flail the +2 hand axe "Ibealued" {flame, rF+ MP+9} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. Big, fiery blades are also staple armaments of hydra-hunters. It protects you from fire. It affects your magic capacity (+9). (75, 2, D) a phantom mirror (3, 3, D) a +5 lajatang (4, 3, D) a +5 giant spiked club (unseen) (61, 3, D) a +1 double sword of slicing 6 tomahawks (62, 3, D) a +0 trident (67, 3, D) a +0 long sword (unseen) (68, 3, D) a cursed -1 scimitar (69, 3, D) a +0 rapier (unseen) (3, 4, D) 1000 sling bullets (unseen) (4, 4, D) a +5 bardiche (unseen) (61, 4, D) a +0 trident (unseen) (4, 5, D) a +5 executioner's axe (unseen) (4, 7, D) a +3 large shield (unseen) (4, 8, D) a +5 crystal plate armour (unseen) (56, 8, D) a +1 whip of electrocution a +0 robe (57, 8, D) (unseen) (55, 9, D) a +0 club (57, 9, D) a +0 robe (unseen) (62, 9, D) a cursed staff of poison (63, 9, D) a fan of gales (70, 9, D) a disc of storms (71, 9, D) an uncursed ring of protection from cold (62, 10, D) a +3 scale mail of fire resistance (70, 10, D) a +0 short sword of venom (72, 10, D) a plain deck of defence (22, 11, D) a +0 short sword a +0 leather armour (23, 11, D) a +1 broad axe of pain (unseen) (61, 11, D) a cursed -3 mace (unseen) (62, 11, D) a cursed -2 club (21, 12, D) a +0 short sword (unseen) (22, 12, D) a +0 great sword a +2 hunting sling of flaming a +0 chain mail a +0 broad axe a +0 broad axe a +0 plate armour an orc corpse (skeletalised by now) (23, 12, D) a +0 plate armour a +0 dire flail a cursed +0 ring mail the +2 spear of the Radish {pain, rPois rF++ rC- Int+4} In the hands of one skilled in necromantic magic, it inflicts extra damage on living creatures. It affects your intelligence (+4). It greatly protects you from fire. It makes you vulnerable to cold. It protects you from poison. a +0 chain mail (38, 12, D) (unseen) (62, 12, D) a +0 club (71, 12, D) a +4 broad axe of flaming (21, 13, D) a +0 flail (unseen) (22, 13, D) a large rock a +0 robe a +0 battleaxe a +0 chain mail (23, 13, D) 2 large rocks (24, 13, D) a +3 broad axe of freezing a +0 plate armour a +0 flail a +0 plate armour (51, 13, D) an uncursed ring of flight (52, 13, D) an uncursed staff of death (53, 13, D) a plain deck of changes (54, 13, D) the +6 falchion "Esuew" {flame, rElec rC- MR- Dex+8} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. Big, fiery blades are also staple armaments of hydra-hunters. It affects your dexterity (+8). It makes you vulnerable to cold. It insulates you from electricity. It affects your resistance to hostile enchantments. (22, 14, D) a +0 mace a +0 giant spiked club (23, 14, D) a +0 great sword of distortion a +0 chain mail an orc corpse (skeletalised by now) (24, 14, D) a cursed staff of death a +0 robe a large rock (25, 14, D) a +0 broad axe a +1 arbalest of flaming a +2 plate armour of fire resistance (50, 14, D) a phantom mirror (51, 14, D) a +2 spear of venom (52, 14, D) an ornate deck of changes (53, 14, D) an uncursed staff of conjuration (54, 14, D) a book of Power (8, 15, D) the Collected Works on Flying Orientation Spells Type Level a - Apportation Translocation 1 b - Shroud of Golubria Charms/Translocation 2 c - Blink Translocation 2 d - Static Discharge Conjuration/Air 3 e - Gell's Gravitas Hexes/Translocation 3 f - Tornado Air 9 (35, 15, D) a +3 great mace of protection (39, 15, D) an uncursed staff of power (43, 15, D) the Compendium of Feathery Snow Spells Type Level a - Shock Conjuration/Air 1 b - Freeze Ice 1 c - Ensorcelled Hibernation Hexes/Ice 2 d - Static Discharge Conjuration/Air 3 e - Condensation Shield Ice 4 f - Tornado Air 9 (57, 15, D) a +2 demon trident of flaming (35, 16, D) a +2 chain mail of poison resistance (36, 16, D) a +1 scimitar of electrocution (41, 16, D) the +7 longbow of the Foot {flame, rF+++ Dex+4 Stlth-} It causes projectiles fired from it to burn those they strike, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It affects your dexterity (+4). It renders you almost immune to fire. It makes you less stealthy. (55, 16, D) a +0 short sword a cursed +0 robe (56, 16, D) a +1 scimitar of flaming a cursed -3 ring of protection (25, 17, D) a manual of Slings an uncursed ring of protection from cold a manual of Fire Magic a +6 ring of evasion an uncursed ring of wizardry a manual of Charms (29, 17, D) a fan of gales (30, 17, D) a +0 dagger (55, 17, D) a +0 mace of protection a +1 leather armour of fire resistance (61, 17, D) a +0 long sword (62, 17, D) a book of Minor Magic (63, 17, D) an uncursed amulet of guardian spirit (71, 17, D) Ycesodops's Handbook of Confrontation Spells Type Level a - Magic Dart Conjuration 1 b - Throw Flame Conjuration/Fire 2 c - Stone Arrow Conjuration/Earth 3 d - Lightning Bolt Conjuration/Air 5 e - Spellforged Servitor Conjuration/Summoning 7 (73, 17, D) a fan of gales (19, 18, D) Sesoe's Volume of Calling Spells Type Level a - Summon Small Mammal Summoning 1 b - Call Imp Summoning 2 c - Recall Summoning/Translocation 3 d - Aura of Abjuration Summoning 5 e - Spellforged Servitor Conjuration/Summoning 7 (28, 18, D) a +0 dagger (29, 18, D) a box of beasts (62, 18, D) a +0 long sword (63, 18, D) a box of beasts (64, 18, D) a book of Burglary (71, 18, D) an uncursed staff of power (72, 18, D) the +1 leather armour of Classification {*Corrode Dex+5} It affects your dexterity (+5). It may corrode your equipment when you take damage. (73, 18, D) a Fen Folio (62, 20, D) a +1 great sword of venom (63, 20, D) the +2 scimitar of the Mind {freeze, MP+9 Dex+4} It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It can also slow down cold-blooded creatures. It affects your dexterity (+4). It affects your magic capacity (+9). a +0 buckler (61, 21, D) a +0 long sword (unseen) (62, 21, D) a +0 long sword (63, 21, D) a +0 dagger (still there?) a +0 long sword (still there?) (64, 21, D) a +0 short sword (unseen) (63, 22, D) 2 arrows (63, 23, D) an arrow (5, 24, D) a cursed +0 flail a +0 robe (6, 24, D) a +2 great sword of electrocution a +0 robe (8, 25, D) the cursed +1 arbalest of Lyuson {flame, rC+ Int-3 Dex+2} It causes projectiles fired from it to burn those they strike, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It affects your intelligence (-3). It affects your dexterity (+2). It protects you from cold. It has a curse placed upon it. (49, 25, D) the +4 rapier "Edack" {elec, rC+ Dex+4} Occasionally, upon striking a foe, it will discharge some electrical energy and cause terrible harm. It affects your dexterity (+4). It protects you from cold. (50, 25, D) a +0 arbalest (51, 25, D) a fan of gales (52, 25, D) a +1 hand axe of chopping (55, 25, D) the +12 Glaive of Prune {chop} It inflicts extra damage upon your enemies. (50, 26, D) a +0 hand axe (51, 26, D) a large rock a fan of gales (52, 26, D) a book of Transfigurations (10, 27, D) a +4 trident of venom a +1 robe of the Archmagi (62, 27, D) a sack of spiders (63, 27, D) a +2 antimagic glaive (64, 27, D) a Necronomicon (65, 27, D) a +7 trident of flaming (72, 27, D) a phial of floods (73, 27, D) a +1 antimagic quarterstaff (6, 28, D) a cursed +0 war axe of chopping a +0 robe (7, 28, D) an uncursed staff of poison a +0 robe a cursed -2 dagger a +0 robe a ghoul corpse (skeletalised by now) a human corpse (skeletalised by now) (8, 28, D) a +0 long sword a cursed ring of loudness a cursed +3 dagger a +0 robe (9, 28, D) the +6 flail of Icwasou {crush, Int+4} It inflicts extra damage upon your enemies. It affects your intelligence (+4). a +4 arbalest of freezing a cursed +0 flail a ghoul corpse (skeletalised by now) (24, 28, D) a +2 dagger of venom (unseen) (25, 28, D) the +5 hand axe of the Countless Nights {elec, *Contam MR+++ Str+4} Occasionally, upon striking a foe, it will discharge some electrical energy and cause terrible harm. It affects your strength (+4). It affects your resistance to hostile enchantments. It causes magical contamination when unequipped. a +0 leather armour (26, 28, D) a +0 rapier a +0 ring mail an elf corpse (skeletalised by now) (49, 28, D) a +0 plate armour a +0 short sword (62, 28, D) a +0 shortbow (63, 28, D) a cursed ring of invisibility (64, 28, D) a cursed staff of conjuration (71, 28, D) a +3 broad axe of venom (72, 28, D) a +0 dagger of venom (6, 29, D) a cursed -2 dagger a +0 robe (7, 29, D) a +2 battleaxe of venom a +0 plate armour (9, 29, D) a +0 war axe (unseen) (10, 29, D) a +0 halberd (22, 29, D) a +1 vampiric scimitar a +0 shortbow 11 arrows of flame (23, 29, D) a +0 rapier a +0 leather armour a +0 long sword a +0 long sword a +0 leather armour a +0 quick blade a +0 quick blade a +0 leather armour an elf corpse (skeletalised by now) (24, 29, D) a +0 long sword a +0 scale mail a +0 rapier a +0 ring mail a +0 rapier a cursed -1 rapier the +0 scale mail "Pawuogergh" {*Corrode rElec rF+ Str+7} It affects your strength (+7). It protects you from fire. It insulates you from electricity. It may corrode your equipment when you take damage. a +1 short sword of holy wrath a +0 short sword a +2 ring mail of poison resistance an elf corpse (skeletalised by now) an elf corpse (skeletalised by now) (25, 29, D) a cursed -2 long sword a +0 longbow 34 arrows a +0 leather armour a +2 morningstar of protection a +0 leather armour a +0 scimitar a +0 ring mail an elf corpse (skeletalised by now) an elf corpse (skeletalised by now) (26, 29, D) a +0 short sword an elf corpse (skeletalised by now) (34, 29, D) a +0 hand axe (36, 29, D) a disc of storms (37, 29, D) an uncursed staff of power (38, 29, D) a book of Air (48, 29, D) 2 large rocks a +0 halberd a +0 arbalest 9 bolts of frost a +0 plate armour a +0 arbalest a +0 great sword 16 bolts a +0 chain mail (50, 29, D) a +5 war axe of flaming a cursed +0 plate armour a +0 long sword a +6 hand crossbow of freezing 17 bolts a +0 chain mail (23, 30, D) the cursed +0 rapier of the Stork {flame, rPois rF+ Str+4} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It affects your strength (+4). It protects you from fire. It protects you from poison. It has a curse placed upon it. the +6 scale mail "Heunocvu" {rC- rN++ Int+4} It affects your intelligence (+4). It makes you vulnerable to cold. It greatly protects you from negative energy. a +0 longbow 10 arrows a +0 leather armour an elf corpse (skeletalised by now) an elf corpse (skeletalised by now) an elf corpse (skeletalised by now) (24, 30, D) 22 arrows (25, 30, D) a +0 long sword a +0 leather armour an uncursed amulet of stasis a +0 long sword an elf corpse (skeletalised by now) an elf corpse (skeletalised by now) (36, 30, D) the Almanac of Fiery Combat Magic Spells Type Level a - Flame Tongue Conjuration/Fire 1 b - Throw Flame Conjuration/Fire 2 c - Inner Flame Hexes/Fire 3 d - Poisonous Cloud Conjuration/Poison/Air 6 (37, 30, D) an uncursed staff of power (38, 30, D) a box of beasts (39, 30, D) a Fen Folio (40, 30, D) a book of Callings (41, 30, D) a +2 vampiric hand axe (42, 30, D) a +2 ring of dexterity (43, 30, D) the +6 shortbow "Concordance" {speed, rPois MR- Str+3 SInv} Attacks with this weapon are significantly faster. It affects your strength (+3). It protects you from poison. It affects your resistance to hostile enchantments. It lets you see invisible. (49, 30, D) 2 large rocks (50, 30, D) a +0 giant club (48, 31, D) a +0 giant spiked club (50, 31, D) the +2 quarterstaff of Tesesmus {elec, Str-2 Int+2 Dex+6} Occasionally, upon striking a foe, it will discharge some electrical energy and cause terrible harm. It affects your strength (-2). It affects your intelligence (+2). It affects your dexterity (+6). (66, 31, D) the +2 shortbow of Patience {venom, Dex+3} It poisons the ammo it fires. It affects your dexterity (+3). 26 arrows (7, 32, D) the ring "Poke Foudd" {rElec rC+ AC+5} [ring of protection] It affects your AC (+5). It protects you from cold. It insulates you from electricity. the ring "Uvilam Adiu" {rPois rF+ Int+3} [ring of poison resistance] It affects your intelligence (+3). It protects you from fire. It protects you from poison. the ring of Zuofis {rPois rC- SInv Stlth-} [ring of loudness] It makes you vulnerable to cold. It protects you from poison. It lets you see invisible. It makes you less stealthy. the ring of Tup Niapn {Fire +Blink rPois MR+++ Dex-5} [ring of fire] It enhances your fire magic, and weakens your ice magic. It affects your dexterity (-5). It protects you from fire. It makes you vulnerable to cold. It protects you from poison. It affects your resistance to hostile enchantments. It lets you blink. an uncursed ring of protection from fire a +2 helmet of see invisible the +6 mace of the Sugar Beet {vamp, rPois MR+} It inflicts no extra harm, but heals its wielder somewhat when it strikes a living foe. It protects you from poison. It affects your resistance to hostile enchantments. the +10 dark maul {crush} It inflicts extra damage upon your enemies. the +15 heavy crossbow "Sniper" {velocity, SInv} Any bolt fired from it inflicts extra damage. It lets you see invisible. the +7 great mace "Firestarter" {inner flame, rF++} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It greatly protects you from fire. the +8 falchion "Orb Guardian's Doom" {freeze, *Rage rC++ Dex+3} It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It can also slow down cold-blooded creatures. It affects your dexterity (+3). It greatly protects you from cold. It may make you go berserk in combat. the +7 Singing Sword (43, 32, D) a +0 club (44, 32, D) a +5 great sword of protection a +0 flail the cursed +0 ring mail of Reciefean {Dex+2} It affects your dexterity (+2). It has a curse placed upon it. (45, 32, D) a +0 hand axe (unseen) (47, 32, D) a bolt a bolt of frost (66, 32, D) a +0 trident a +0 trident (5, 33, D) the cursed +3 triple crossbow "Bujomef" {speed, Str+4} Attacks with this weapon are significantly faster. It affects your strength (+4). It has a curse placed upon it. (7, 33, D) the +3 giant club "Skullcrusher" {speed, Str+7} Attacks with this weapon are significantly faster. It affects your strength (+7). (23, 33, D) the +7 quarterstaff "Xaerr" {freeze, rC++ Str-3 Dex+5} It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It can also slow down cold-blooded creatures. It affects your strength (-3). It affects your dexterity (+5). It greatly protects you from cold. (24, 33, D) a +6 ring of strength the ring of Abloth {+Fly rF+} [ring of flight] It protects you from fire. It lets you fly. (25, 33, D) the Incunabulum of Displaced Enchantment Spells Type Level a - Dazzling Spray Conjuration/Hexes 3 b - Summon Guardian Golem Hexes/Summoning 3 c - Gell's Gravitas Hexes/Translocation 3 d - Warp Weapon Charms/Translocation 5 e - Silence Hexes/Air 5 (43, 33, D) a +0 falchion (44, 33, D) a +0 long sword a +0 chain mail a +0 short sword a +0 plate armour a +0 club a +0 flail a cursed +0 leather armour (45, 33, D) a +0 dire flail (still there?) a +0 hand axe (still there?) (52, 33, D) a large rock (6, 34, D) the +7 Spriggan's Knife {MR+ EV+4 Dex+4 Stlth+} It affects your evasion (+4). It affects your dexterity (+4). It affects your resistance to hostile enchantments. It makes you more stealthy. (28, 34, D) the Collected Works on Talismans Spells Type Level a - Swiftness Charms/Air 2 b - Regeneration Charms/Necromancy 3 c - Deflect Missiles Charms/Air 6 (43, 34, D) a +0 giant spiked club (unseen) (44, 34, D) a +2 war axe of venom a +5 arbalest of flaming 19 bolts a +2 chain mail of magic resistance a +0 hand axe (49, 34, D) a large rock (25, 35, D) the Reference Book on Bewitchment Spells Type Level a - Confusing Touch Hexes 2 b - Silence Hexes/Air 5 c - Darkness Hexes 6 (44, 35, D) a +0 falchion (unseen) (44, 36, D) a bolt (51, 37, D) Lehudib's Compendium of Attacks Spells Type Level a - Searing Ray Conjuration 2 b - Dazzling Spray Conjuration/Hexes 3 c - Irradiate Conjuration/Transmutation 5 (52, 37, D) a book of Conjurations (53, 37, D) a phantom mirror (54, 37, D) an uncursed staff of power (59, 37, D) a +1 pair of gloves of archery (60, 37, D) a sack of spiders (61, 37, D) a book of Annihilations (62, 37, D) a book of Minor Magic (63, 37, D) a +0 robe of cold resistance (69, 37, D) an uncursed staff of air (70, 37, D) the Papyrus of Self-Improvement and Lightness Spells Type Level a - Song of Slaying Charms 2 b - Swiftness Charms/Air 2 c - Deflect Missiles Charms/Air 6 d - Freezing Cloud Conjuration/Ice/Air 6 (71, 37, D) the ring "Peipil Mocu" {Fire +Inv rPois Int-3} [ring of fire] It enhances your fire magic, and weakens your ice magic. It affects your intelligence (-3). It protects you from fire. It makes you vulnerable to cold. It protects you from poison. It lets you turn invisible. an uncursed amulet of warding (73, 37, D) a plain deck of escape (50, 38, D) a +1 plate armour of cold resistance (51, 38, D) the cursed +0 great sword "Qozuusoa" {vamp, rPois rF- rC++ Stlth+} It inflicts no extra harm, but heals its wielder somewhat when it strikes a living foe. It makes you vulnerable to fire. It greatly protects you from cold. It protects you from poison. It makes you more stealthy. It has a curse placed upon it. (52, 38, D) the +4 arc blade {discharge, rElec} It insulates you from electricity. (53, 38, D) an uncursed ring of protection from fire the amulet "Nidwam" {+Rage Int+4 Slay+4} [amulet of rage] It affects your intelligence (+4). It affects your accuracy and damage with ranged weapons and melee attacks (+4). It lets you go berserk. the ring "Gidum" {rPois rN+ MP+9 Int+4} [ring of magical power] It affects your intelligence (+4). It protects you from poison. It protects you from negative energy. It affects your magic capacity (+9). the ring of Liteam Ycla {Fire rPois MR+ MP+9 Str+2} [ring of fire] It enhances your fire magic, and weakens your ice magic. It affects your strength (+2). It protects you from fire. It makes you vulnerable to cold. It protects you from poison. It affects your resistance to hostile enchantments. It affects your magic capacity (+9). (59, 38, D) a +0 double sword of protection (60, 38, D) an uncursed amulet of stasis (61, 38, D) a crystal ball of energy (62, 38, D) a fan of gales (63, 38, D) a book of Changes (71, 38, D) the Grimoire of Talismans and the Volcanoes Spells Type Level a - Infusion Charms 1 b - Flame Tongue Conjuration/Fire 1 c - Song of Slaying Charms 2 d - Shroud of Golubria Charms/Translocation 2 e - Inner Flame Hexes/Fire 3 f - Excruciating Wounds Charms/Necromancy 5 (73, 38, D) a book of Transfigurations (69, 42, D) a +0 trident (68, 43, D) a cursed +0 dagger (unseen) (69, 43, D) a +0 hand axe (67, 44, D) a +1 flail of protection (68, 44, D) a +0 dire flail a +1 antimagic short sword (50, 45, D) (unseen) (6, 53, D) a +3 demon trident of venom (7, 53, D) an uncursed staff of conjuration (8, 53, D) a +2 great sword of holy wrath (9, 53, D) an uncursed staff of death (10, 53, D) an uncursed ring of ice (11, 53, D) a +0 flail of holy wrath (12, 53, D) the cursed +2 arbalest "Keiziap" {penet, MR+} Ammo fired by it will pass through the targets it hits, potentially hitting all targets in its path until it reaches maximum range. It affects your resistance to hostile enchantments. It has a curse placed upon it. (13, 53, D) an uncursed ring of ice (14, 53, D) a plain deck of summoning (11, 60, D) a spider corpse (14, 60, D) a trapdoor spider corpse (11, 61, D) a redback corpse (12, 61, D) a trapdoor spider corpse (still there?) a wasp corpse (still there?) (13, 61, D) a moth of wrath corpse (14, 61, D) a ghost moth corpse (15, 61, D) an entropy weaver corpse (12, 62, D) a ghost moth corpse (14, 62, D) a trapdoor spider corpse